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| |
| #include "qdithering.h" |
| #include "qrenderstate_p.h" |
| #include <private/qnode_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| /*! |
| \class Qt3DRender::QDithering |
| \since 5.7 |
| \inmodule Qt3DRender |
| \brief Enable dithering. |
| |
| A Qt3DRender::QDithering class enables dithering. Dithering adds noise to the |
| color values to randomize quantization error in order to prevent large scale |
| patterns in the final image, such as banding. Dithering is most useful when |
| rendering to a surface with low color bit depth, such as RGB565 or RGBA4444. |
| */ |
| |
| /*! |
| \qmltype Dithering |
| \since 5.7 |
| \inqmlmodule Qt3D.Render |
| \inherits RenderState |
| \instantiates Qt3DRender::QDithering |
| \brief Enable dithering. |
| |
| A Dithering type enables dithering. Dithering adds noise to the |
| color values to randomize quantization error in order to prevent large scale |
| patterns in the final image, such as banding. Dithering is most useful when |
| rendering to a surface with low color bit depth, such as RGB565 or RGBA4444. |
| */ |
| |
| class QDitheringPrivate : public QRenderStatePrivate |
| { |
| public: |
| QDitheringPrivate() |
| : QRenderStatePrivate(Render::DitheringStateMask) |
| {} |
| |
| Q_DECLARE_PUBLIC(QDithering) |
| }; |
| |
| /*! |
| The constructor creates a new QDithering::QDithering instance with |
| the specified \a parent. |
| */ |
| QDithering::QDithering(QNode *parent) |
| : QRenderState(*new QDitheringPrivate, parent) |
| { |
| } |
| |
| /*! \internal */ |
| QDithering::~QDithering() |
| { |
| } |
| |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |