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#include "qfrontface.h"
#include "qfrontface_p.h"
#include <Qt3DRender/private/qrenderstatecreatedchange_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
/*!
\class Qt3DRender::QFrontFace
\brief The QFrontFace class defines front and back facing polygons.
\since 5.7
\ingroup renderstates
\inmodule Qt3DRender
A Qt3DRender::QFrontFace sets the winding direction of the front facing polygons.
\sa QCullFace
*/
/*!
\qmltype FrontFace
\brief The FrontFace type defines front and back facing polygons.
\since 5.7
\ingroup renderstates
\inqmlmodule Qt3D.Render
\inherits RenderState
\instantiates Qt3DRender::QFrontFace
A FrontFace sets the winding direction of the front facing polygons.
\sa CullFace
*/
/*!
\enum QFrontFace::WindingDirection
This enumeration specifies the winding direction values.
\value ClockWise Clockwise polygons are front facing.
\value CounterClockWise Counter clockwise polygons are front facing.
*/
/*!
\qmlproperty enumeration FrontFace::direction
Holds the winding direction of the front facing polygons. Default is FrontFace.Clockwise.
*/
/*!
\property QFrontFace::direction
Holds the winding direction of the front facing polygons. Default is Clockwise.
*/
/*!
The constructor creates a new QFrontFace::QFrontFace instance with the
specified \a parent
*/
QFrontFace::QFrontFace(QNode *parent)
: QRenderState(*new QFrontFacePrivate, parent)
{
}
/*! \internal */
QFrontFace::~QFrontFace()
{
}
QFrontFace::WindingDirection QFrontFace::direction() const
{
Q_D(const QFrontFace);
return d->m_direction;
}
void QFrontFace::setDirection(QFrontFace::WindingDirection direction)
{
Q_D(QFrontFace);
if (d->m_direction != direction) {
d->m_direction = direction;
emit directionChanged(direction);
}
}
Qt3DCore::QNodeCreatedChangeBasePtr QFrontFace::createNodeCreationChange() const
{
auto creationChange = QRenderStateCreatedChangePtr<QFrontFaceData>::create(this);
auto &data = creationChange->data;
Q_D(const QFrontFace);
data.direction = d->m_direction;
return creationChange;
}
} // namespace Qt3DRender
QT_END_NAMESPACE