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/****************************************************************************
**
** Copyright (C) 2015 Paul Lemire
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** This file is part of the Qt3D module of the Qt Toolkit.
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#include "qstencilmask.h"
#include "qstencilmask_p.h"
#include <Qt3DRender/private/qrenderstatecreatedchange_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
/*!
\class Qt3DRender::QStencilMask
\brief The QStencilMask class controls the front and back writing of
individual bits in the stencil planes.
\since 5.7
\ingroup renderstates
\inmodule Qt3DRender
A Qt3DRender::QStencilMask class specifies a write mask for the stencil values
after the stencil test. Mask can be specified separately for the front-facing
and back-facing polygons. The fragment stencil value is and'd with the mask
before it is written to the stencil buffer.
\sa Qt3DRender::QStencilTest
*/
/*!
\qmltype StencilMask
\brief The StencilMask type controls the front and back writing of
individual bits in the stencil planes.
\since 5.7
\ingroup renderstates
\inqmlmodule Qt3D.Render
\instantiates Qt3DRender::QStencilMask
\inherits RenderState
A StencilMask type specifies the mask for the stencil test. Mask can be specified
separately for the front-facing and back-facing polygons. The stencil test reference
value and stencil buffer value gets and'd with the mask prior to applying stencil function.
\sa StencilTest
*/
/*!
\qmlproperty int StencilMask::frontOutputMask
Holds the write mask for the fragment stencil values for front-facing polygons.
*/
/*!
\qmlproperty int StencilMask::backOutputMask
Holds the write mask for the fragment stencil values for back-facing polygons.
*/
/*!
\property QStencilMask::frontOutputMask
Holds the write mask for the fragment stencil values for front-facing polygons.
*/
/*!
\property QStencilMask::backOutputMask
Holds the write mask for the fragment stencil values for back-facing polygons.
*/
/*!
The constructor creates a new QStencilMask::QStencilMask instance with the
specified \a parent.
*/
QStencilMask::QStencilMask(QNode *parent)
: QRenderState(*new QStencilMaskPrivate(), parent)
{
}
/*! \internal */
QStencilMask::~QStencilMask()
{
}
void QStencilMask::setFrontOutputMask(uint mask)
{
Q_D(QStencilMask);
if (d->m_frontOutputMask != mask) {
d->m_frontOutputMask = mask;
Q_EMIT frontOutputMaskChanged(mask);
}
}
void QStencilMask::setBackOutputMask(uint mask)
{
Q_D(QStencilMask);
if (d->m_backOutputMask != mask) {
d->m_backOutputMask = mask;
Q_EMIT backOutputMaskChanged(mask);
}
}
uint QStencilMask::frontOutputMask() const
{
Q_D(const QStencilMask);
return d->m_frontOutputMask;
}
uint QStencilMask::backOutputMask() const
{
Q_D(const QStencilMask);
return d->m_backOutputMask;
}
Qt3DCore::QNodeCreatedChangeBasePtr QStencilMask::createNodeCreationChange() const
{
auto creationChange = QRenderStateCreatedChangePtr<QStencilMaskData>::create(this);
auto &data = creationChange->data;
Q_D(const QStencilMask);
data.frontOutputMask = d->m_frontOutputMask;
data.backOutputMask = d->m_backOutputMask;
return creationChange;
}
} // namespace Qt3DRender
QT_END_NAMESPACE