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#include "qstenciloperation.h"
#include "qstenciloperation_p.h"
#include "qstenciloperationarguments.h"
#include <Qt3DRender/private/qrenderstatecreatedchange_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
/*!
\class Qt3DRender::QStencilOperation
\brief The QStencilOperation class specifies stencil operation.
\since 5.7
\ingroup renderstates
\inmodule Qt3DRender
A Qt3DRender::QStencilOperation class specifies the stencil operations
for the front- and back-facing polygons. The stencil operation control
what is done to fragment when the stencil and depth test pass or fail.
\sa Qt3DRender::QStencilTest
*/
/*!
\qmltype StencilOperation
\brief The StencilOperation type specifies stencil operation.
\since 5.7
\ingroup renderstates
\inqmlmodule Qt3D.Render
\inherits RenderState
\instantiates Qt3DRender::QStencilOperation
A StencilOperation type specifies the stencil operations
for the front- and back-facing polygons. The stencil operation control
what is done to fragment when the stencil and depth test pass or fail.
\sa StencilTest
*/
/*!
\qmlproperty StencilOperationArguments StencilOperation::front
Holds the stencil operation arguments for front-facing polygons.
*/
/*!
\qmlproperty StencilOperationArguments StencilOperation::back
Holds the stencil operation arguments for back-facing polygons.
*/
/*!
\property QStencilOperation::front
Holds the stencil operation arguments for front-facing polygons.
*/
/*!
\property QStencilOperation::back
Holds the stencil operation arguments for back-facing polygons.
*/
/*!
The constructor creates a new QStencilOperation::QStencilOperation instance with
the specified \a parent.
*/
QStencilOperation::QStencilOperation(QNode *parent)
: QRenderState(*new QStencilOperationPrivate(), parent)
{
Q_D(QStencilOperation);
const auto resend = [d]() { d->update(); };
(void) connect(d->m_front, &QStencilOperationArguments::allTestsPassOperationChanged, resend);
(void) connect(d->m_front, &QStencilOperationArguments::depthTestFailureOperationChanged, resend);
(void) connect(d->m_front, &QStencilOperationArguments::stencilTestFailureOperationChanged, resend);
(void) connect(d->m_front, &QStencilOperationArguments::faceModeChanged, resend);
(void) connect(d->m_back, &QStencilOperationArguments::allTestsPassOperationChanged, resend);
(void) connect(d->m_back, &QStencilOperationArguments::depthTestFailureOperationChanged, resend);
(void) connect(d->m_back, &QStencilOperationArguments::stencilTestFailureOperationChanged, resend);
(void) connect(d->m_back, &QStencilOperationArguments::faceModeChanged, resend);
}
/*! \internal */
QStencilOperation::~QStencilOperation()
{
}
/*! \internal */
void QStencilOperationPrivate::fillData(QStencilOperationData &data) const
{
data.front.face = m_front->faceMode();
data.front.stencilTestFailureOperation = m_front->stencilTestFailureOperation();
data.front.depthTestFailureOperation = m_front->depthTestFailureOperation();
data.front.allTestsPassOperation = m_front->allTestsPassOperation();
data.back.face = m_back->faceMode();
data.back.stencilTestFailureOperation = m_back->stencilTestFailureOperation();
data.back.depthTestFailureOperation = m_back->depthTestFailureOperation();
data.back.allTestsPassOperation = m_back->allTestsPassOperation();
}
QStencilOperationArguments *QStencilOperation::front() const
{
Q_D(const QStencilOperation);
return d->m_front;
}
QStencilOperationArguments *QStencilOperation::back() const
{
Q_D(const QStencilOperation);
return d->m_back;
}
Qt3DCore::QNodeCreatedChangeBasePtr QStencilOperation::createNodeCreationChange() const
{
auto creationChange = QRenderStateCreatedChangePtr<QStencilOperationData>::create(this);
d_func()->fillData(creationChange->data);
return creationChange;
}
} // namespace Qt3DRender
QT_END_NAMESPACE