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| |
| #include "qtexturedataupdate.h" |
| #include "qtexturedataupdate_p.h" |
| #include <iostream> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender |
| { |
| |
| static bool operator==(const QTextureDataUpdatePrivate &lhs, const QTextureDataUpdatePrivate &rhs) noexcept |
| { |
| return lhs.m_x == rhs.m_x && |
| lhs.m_y == rhs.m_y && |
| lhs.m_z == rhs.m_z && |
| lhs.m_layer == rhs.m_layer && |
| lhs.m_mipLevel == rhs.m_mipLevel && |
| lhs.m_face == rhs.m_face && |
| lhs.m_data == rhs.m_data; |
| } |
| |
| /*! |
| \class Qt3DRender::QTextureDataUpdate |
| \inmodule Qt3DRender |
| \brief QTextureDataUpdate holds content and information required to perform |
| partial updates of a texture content. |
| |
| The actual data content is contained in a QTextureImageDataPtr member. |
| Additional members allow to specify the x, y, z offset of the content update |
| as well as the eventual layer, mipLevel and face. |
| |
| \sa QAbstractTexture |
| \since 5.14 |
| */ |
| |
| QTextureDataUpdate::QTextureDataUpdate() |
| : d_ptr(new QTextureDataUpdatePrivate()) |
| { |
| } |
| |
| QTextureDataUpdate::QTextureDataUpdate(const QTextureDataUpdate &other) |
| = default; |
| |
| QTextureDataUpdate &QTextureDataUpdate::operator=(const QTextureDataUpdate &other) |
| = default; |
| |
| QTextureDataUpdate::~QTextureDataUpdate() |
| = default; |
| |
| bool operator==(const QTextureDataUpdate &lhs, const QTextureDataUpdate &rhs) noexcept |
| { |
| return *lhs.d_func() == *rhs.d_func(); |
| } |
| |
| int QTextureDataUpdate::x() const |
| { |
| Q_D(const QTextureDataUpdate); |
| return d->m_x; |
| } |
| |
| int QTextureDataUpdate::y() const |
| { |
| Q_D(const QTextureDataUpdate); |
| return d->m_y; |
| } |
| |
| int QTextureDataUpdate::z() const |
| { |
| Q_D(const QTextureDataUpdate); |
| return d->m_z; |
| } |
| |
| int QTextureDataUpdate::layer() const |
| { |
| Q_D(const QTextureDataUpdate); |
| return d->m_layer; |
| } |
| |
| int QTextureDataUpdate::mipLevel() const |
| { |
| Q_D(const QTextureDataUpdate); |
| return d->m_mipLevel; |
| } |
| |
| QAbstractTexture::CubeMapFace QTextureDataUpdate::face() const |
| { |
| Q_D(const QTextureDataUpdate); |
| return d->m_face; |
| } |
| |
| QTextureImageDataPtr QTextureDataUpdate::data() const |
| { |
| Q_D(const QTextureDataUpdate); |
| return d->m_data; |
| } |
| |
| void QTextureDataUpdate::setX(int x) |
| { |
| d_ptr.detach(); |
| Q_D(QTextureDataUpdate); |
| d->m_x = x; |
| } |
| |
| void QTextureDataUpdate::setY(int y) |
| { |
| d_ptr.detach(); |
| Q_D(QTextureDataUpdate); |
| d->m_y = y; |
| } |
| |
| void QTextureDataUpdate::setZ(int z) |
| { |
| d_ptr.detach(); |
| Q_D(QTextureDataUpdate); |
| d->m_z = z; |
| } |
| |
| void QTextureDataUpdate::setLayer(int layer) |
| { |
| d_ptr.detach(); |
| Q_D(QTextureDataUpdate); |
| d->m_layer = layer; |
| } |
| |
| void QTextureDataUpdate::setMipLevel(int mipLevel) |
| { |
| d_ptr.detach(); |
| Q_D(QTextureDataUpdate); |
| d->m_mipLevel = mipLevel; |
| } |
| |
| void QTextureDataUpdate::setFace(QAbstractTexture::CubeMapFace face) |
| { |
| d_ptr.detach(); |
| Q_D(QTextureDataUpdate); |
| d->m_face = face; |
| } |
| |
| void QTextureDataUpdate::setData(const QTextureImageDataPtr &data) |
| { |
| d_ptr.detach(); |
| Q_D(QTextureDataUpdate); |
| d->m_data = data; |
| } |
| |
| } // Qt3DRender |
| |
| QT_END_NAMESPACE |