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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
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** ensure the GNU Lesser General Public License version 3 requirements
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** General Public License version 2.0 or (at your option) the GNU General
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****************************************************************************/
#include "textureimage_p.h"
#include <Qt3DRender/qtextureimage.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/qabstracttextureimage_p.h>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
TextureImage::TextureImage()
: BackendNode(ReadWrite)
, m_dirty(false)
, m_layer(0)
, m_mipLevel(0)
, m_face(QAbstractTexture::CubeMapPositiveX)
{
}
TextureImage::~TextureImage()
{
}
void TextureImage::cleanup()
{
m_generator.reset();
m_dirty = false;
m_layer = 0;
m_mipLevel = 0;
m_face = QAbstractTexture::CubeMapPositiveX;
}
void TextureImage::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
{
const QAbstractTextureImage *node = qobject_cast<const QAbstractTextureImage *>(frontEnd);
if (!node)
return;
const bool oldEnabled = isEnabled();
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
m_dirty |= (oldEnabled != isEnabled());
if (node->layer() != m_layer) {
m_layer = node->layer();
m_dirty = true;
}
if (node->mipLevel() != m_mipLevel) {
m_mipLevel = node->mipLevel();
m_dirty = true;
}
if (node->face() != m_face) {
m_face = node->face();
m_dirty = true;
}
const QAbstractTextureImagePrivate *d = static_cast<const QAbstractTextureImagePrivate *>(QNodePrivate::get(node));
if (d->dataGenerator() != m_generator) {
m_generator = d->dataGenerator();
m_dirty = true;
}
if (m_dirty)
markDirty(AbstractRenderer::AllDirty);
}
void TextureImage::unsetDirty()
{
m_dirty = false;
}
TextureImageFunctor::TextureImageFunctor(AbstractRenderer *renderer,
TextureImageManager *textureImageManager)
: m_renderer(renderer)
, m_textureImageManager(textureImageManager)
{
}
Qt3DCore::QBackendNode *TextureImageFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const
{
TextureImage *backend = m_textureImageManager->getOrCreateResource(change->subjectId());
backend->setRenderer(m_renderer);
return backend;
}
Qt3DCore::QBackendNode *TextureImageFunctor::get(Qt3DCore::QNodeId id) const
{
return m_textureImageManager->lookupResource(id);
}
void TextureImageFunctor::destroy(Qt3DCore::QNodeId id) const
{
m_textureImageManager->releaseResource(id);
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE