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#ifndef QT3DRENDER_RENDER_TEXTUREIMAGE_H
#define QT3DRENDER_RENDER_TEXTUREIMAGE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/backendnode_p.h>
#include <Qt3DRender/private/handle_types_p.h>
#include <Qt3DRender/qabstracttexture.h>
#include <Qt3DRender/qtextureimagedatagenerator.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class TextureManager;
class TextureImageManager;
class TextureImageDataManager;
/**
* Backend class for QAbstractTextureImage.
* Will only hold the generator and some info values.
*/
class Q_3DRENDERSHARED_PRIVATE_EXPORT TextureImage : public BackendNode
{
public:
TextureImage();
~TextureImage();
void cleanup();
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
inline int layer() const { return m_layer; }
inline int mipLevel() const { return m_mipLevel; }
inline QAbstractTexture::CubeMapFace face() const { return m_face; }
inline QTextureImageDataGeneratorPtr dataGenerator() const { return m_generator; }
inline bool isDirty() const { return m_dirty; }
void unsetDirty();
private:
bool m_dirty;
int m_layer;
int m_mipLevel;
QAbstractTexture::CubeMapFace m_face;
QTextureImageDataGeneratorPtr m_generator;
};
class TextureImageFunctor : public Qt3DCore::QBackendNodeMapper
{
public:
explicit TextureImageFunctor(AbstractRenderer *renderer,
TextureImageManager *textureImageManager);
Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const final;
Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final;
void destroy(Qt3DCore::QNodeId id) const final;
private:
AbstractRenderer *m_renderer;
TextureImageManager *m_textureImageManager;
};
#ifndef QT_NO_DEBUG_STREAM
inline QDebug operator<<(QDebug dbg, const TextureImage &textureImage)
{
QDebugStateSaver saver(dbg);
dbg << "QNodeId =" << textureImage.peerId()
<< "mip level =" << textureImage.mipLevel()
<< "layer =" << textureImage.layer()
<< "cube face =" << textureImage.face()
<< "dataGenerator =" << textureImage.dataGenerator() << Qt::endl;
return dbg;
}
#endif
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_TEXTUREIMAGE_H