blob: 26a57449d2b8e9f3ed96a45050809db0c503c083 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <qbackendnodetester.h>
#include <Qt3DAnimation/private/handler_p.h>
#include <Qt3DAnimation/private/channelmapping_p.h>
#include <Qt3DAnimation/qchannelmapping.h>
#include <Qt3DAnimation/qskeletonmapping.h>
#include <Qt3DAnimation/private/qchannelmapping_p.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qskeleton.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/private/qbackendnode_p.h>
#include "testpostmanarbiter.h"
class tst_TargetEntity : public Qt3DCore::QEntity
{
Q_OBJECT
Q_PROPERTY(QVector2D foo MEMBER m_foo NOTIFY fooChanged)
signals:
void fooChanged();
private:
QVector2D m_foo;
};
class tst_ChannelMapping : public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void checkPeerPropertyMirroring()
{
// GIVEN
Qt3DAnimation::Animation::Handler handler;
Qt3DAnimation::Animation::ChannelMapping backendMapping;
backendMapping.setHandler(&handler);
Qt3DAnimation::QChannelMapping mapping;
auto target = new tst_TargetEntity;
mapping.setChannelName(QLatin1String("Location"));
mapping.setTarget(target);
mapping.setProperty(QLatin1String("foo"));
// WHEN
simulateInitializationSync(&mapping, &backendMapping);
// THEN
QCOMPARE(backendMapping.peerId(), mapping.id());
QCOMPARE(backendMapping.isEnabled(), mapping.isEnabled());
QCOMPARE(backendMapping.channelName(), mapping.channelName());
QCOMPARE(backendMapping.targetId(), mapping.target()->id());
QVERIFY(qstrcmp(backendMapping.propertyName(), mapping.property().toLatin1().constData()) == 0);
QVERIFY(qstrcmp(backendMapping.propertyName(), "foo") == 0);
QCOMPARE(backendMapping.componentCount(), 2);
QCOMPARE(backendMapping.type(), static_cast<int>(QVariant::Vector2D));
QCOMPARE(backendMapping.mappingType(), Qt3DAnimation::Animation::ChannelMapping::ChannelMappingType);
// GIVEN
Qt3DAnimation::Animation::ChannelMapping backendSkeletonMapping;
backendSkeletonMapping.setHandler(&handler);
Qt3DAnimation::QSkeletonMapping skeletonMapping;
auto skeleton = new Qt3DCore::QSkeleton;
skeletonMapping.setSkeleton(skeleton);
// WHEN
simulateInitializationSync(&skeletonMapping, &backendSkeletonMapping);
// THEN
QCOMPARE(backendSkeletonMapping.peerId(), skeletonMapping.id());
QCOMPARE(backendSkeletonMapping.isEnabled(), skeletonMapping.isEnabled());
QCOMPARE(backendSkeletonMapping.skeletonId(), skeletonMapping.skeleton()->id());
QCOMPARE(backendSkeletonMapping.mappingType(), Qt3DAnimation::Animation::ChannelMapping::SkeletonMappingType);
}
void checkInitialAndCleanedUpState()
{
// GIVEN
Qt3DAnimation::Animation::Handler handler;
Qt3DAnimation::Animation::ChannelMapping backendMapping;
backendMapping.setHandler(&handler);
// THEN
QVERIFY(backendMapping.peerId().isNull());
QCOMPARE(backendMapping.isEnabled(), false);
QCOMPARE(backendMapping.channelName(), QString());
QCOMPARE(backendMapping.targetId(), Qt3DCore::QNodeId());
QCOMPARE(backendMapping.propertyName(), nullptr);
QCOMPARE(backendMapping.componentCount(), 0);
QCOMPARE(backendMapping.type(), static_cast<int>(QVariant::Invalid));
QCOMPARE(backendMapping.skeletonId(), Qt3DCore::QNodeId());
QCOMPARE(backendMapping.mappingType(), Qt3DAnimation::Animation::ChannelMapping::ChannelMappingType);
// GIVEN
Qt3DAnimation::QChannelMapping mapping;
auto target = new tst_TargetEntity;
mapping.setChannelName(QLatin1String("Location"));
mapping.setTarget(target);
mapping.setProperty(QLatin1String("foo"));
// WHEN
simulateInitializationSync(&mapping, &backendMapping);
backendMapping.setSkeletonId(Qt3DCore::QNodeId::createId());
backendMapping.cleanup();
// THEN
QCOMPARE(backendMapping.isEnabled(), false);
QCOMPARE(backendMapping.channelName(), QString());
QCOMPARE(backendMapping.targetId(), Qt3DCore::QNodeId());
QCOMPARE(backendMapping.propertyName(), nullptr);
QCOMPARE(backendMapping.componentCount(), 0);
QCOMPARE(backendMapping.type(), static_cast<int>(QVariant::Invalid));
QCOMPARE(backendMapping.skeletonId(), Qt3DCore::QNodeId());
QCOMPARE(backendMapping.mappingType(), Qt3DAnimation::Animation::ChannelMapping::ChannelMappingType);
}
void checkPropertyChanges()
{
// GIVEN
Qt3DAnimation::QChannelMapping mapping;
Qt3DAnimation::Animation::Handler handler;
Qt3DAnimation::Animation::ChannelMapping backendMapping;
backendMapping.setHandler(&handler);
simulateInitializationSync(&mapping, &backendMapping);
// WHEN
mapping.setEnabled(false);
backendMapping.syncFromFrontEnd(&mapping, false);
// THEN
QCOMPARE(backendMapping.isEnabled(), false);
// WHEN
const QString channelName(QLatin1String("Translation"));
mapping.setChannelName(channelName);
backendMapping.syncFromFrontEnd(&mapping, false);
// THEN
QCOMPARE(backendMapping.channelName(), channelName);
// WHEN
const auto target = new Qt3DCore::QTransform();
mapping.setTarget(target);
mapping.setProperty("translation");
backendMapping.syncFromFrontEnd(&mapping, false);
// THEN
QCOMPARE(backendMapping.targetId(), target->id());
QCOMPARE(backendMapping.type(), static_cast<int>(QVariant::Vector3D));
QCOMPARE(backendMapping.componentCount(), 3);
const char *testName = "translation";
QCOMPARE(qstrcmp(testName, backendMapping.propertyName()), 0);
}
void checkSkeletonPropertyUpdate()
{
// GIVEN
Qt3DAnimation::QSkeletonMapping mapping;
Qt3DAnimation::Animation::Handler handler;
Qt3DAnimation::Animation::ChannelMapping backendMapping;
backendMapping.setHandler(&handler);
simulateInitializationSync(&mapping, &backendMapping);
// WHEN
mapping.setEnabled(false);
backendMapping.syncFromFrontEnd(&mapping, false);
// THEN
QCOMPARE(backendMapping.isEnabled(), false);
// WHEN
auto skeleton = new Qt3DCore::QSkeleton;
mapping.setSkeleton(skeleton);
backendMapping.syncFromFrontEnd(&mapping, false);
// THEN
QCOMPARE(backendMapping.skeletonId(), skeleton->id());
}
};
QTEST_MAIN(tst_ChannelMapping)
#include "tst_channelmapping.moc"