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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** accordance with the commercial license agreement provided with the
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#include <QtTest/QTest>
#include <Qt3DAnimation/qanimationgroup.h>
#include <qobject.h>
#include <qsignalspy.h>
class tst_QAnimationGroup : public QObject
{
Q_OBJECT
private Q_SLOTS:
void checkDefaultConstruction()
{
// GIVEN
Qt3DAnimation::QAnimationGroup animationGroup;
// THEN
QCOMPARE(animationGroup.name(), QString());
QCOMPARE(animationGroup.position(), 0.0f);
QCOMPARE(animationGroup.duration(), 0.0f);
}
void checkPropertyChanges()
{
// GIVEN
Qt3DAnimation::QAnimationGroup animationGroup;
{
// WHEN
QSignalSpy spy(&animationGroup, SIGNAL(nameChanged(QString)));
const QString newValue = QString("group");
animationGroup.setName(newValue);
// THEN
QCOMPARE(animationGroup.name(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
animationGroup.setName(newValue);
// THEN
QCOMPARE(animationGroup.name(), newValue);
QCOMPARE(spy.count(), 0);
}
{
// WHEN
QSignalSpy spy(&animationGroup, SIGNAL(positionChanged(float)));
const float newValue = 2.0f;
animationGroup.setPosition(newValue);
// THEN
QCOMPARE(animationGroup.position(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
animationGroup.setPosition(newValue);
// THEN
QCOMPARE(animationGroup.position(), newValue);
QCOMPARE(spy.count(), 0);
}
}
};
QTEST_APPLESS_MAIN(tst_QAnimationGroup)
#include "tst_qanimationgroup.moc"