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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
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** This file is part of the Qt3D module of the Qt Toolkit.
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#include <QtTest/QTest>
#include <Qt3DCore/qjoint.h>
#include <Qt3DCore/qskeleton.h>
#include <Qt3DAnimation/private/skeleton_p.h>
#include <Qt3DAnimation/private/handler_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/private/qbackendnode_p.h>
#include <qbackendnodetester.h>
#include <testpostmanarbiter.h>
using namespace Qt3DCore;
using namespace Qt3DAnimation;
using namespace Qt3DAnimation::Animation;
Q_DECLARE_METATYPE(Skeleton*)
class tst_Skeleton : public QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void checkPeerPropertyMirroring()
{
// GIVEN
Handler handler;
Skeleton backendSkeleton;
backendSkeleton.setHandler(&handler);
QSkeleton skeleton;
auto rootJoint = new QJoint();
rootJoint->setName(QLatin1String("rootJoint"));
auto childJoint = new QJoint();
childJoint->setName(QLatin1String("childJoint"));
rootJoint->addChildJoint(childJoint);
skeleton.setRootJoint(rootJoint);
// WHEN
simulateInitializationSync(&skeleton, &backendSkeleton);
// THEN - nothing mirrored from frontend
QCOMPARE(backendSkeleton.peerId(), skeleton.id());
QCOMPARE(backendSkeleton.isEnabled(), skeleton.isEnabled());
QCOMPARE(backendSkeleton.jointNames().size(), 0);
QCOMPARE(backendSkeleton.jointLocalPoses().size(), 0);
}
void checkJointName()
{
// GIVEN
Skeleton backendSkeleton;
const QVector<QString> jointNames = { QLatin1String("rootJoint"),
QLatin1String("child1Joint"),
QLatin1String("child2Joint") };
// WHEN
backendSkeleton.setJointNames(jointNames);
// THEN
const int jointNameCount = jointNames.size();
for (int i = 0; i < jointNameCount; ++i) {
QCOMPARE(jointNames[i], backendSkeleton.jointName(i));
}
}
void checkInitialAndCleanedUpState()
{
// GIVEN
Handler handler;
Skeleton backendSkeleton;
backendSkeleton.setHandler(&handler);
// THEN
QVERIFY(backendSkeleton.peerId().isNull());
QCOMPARE(backendSkeleton.isEnabled(), false);
QCOMPARE(backendSkeleton.jointNames().size(), 0);
QCOMPARE(backendSkeleton.jointLocalPoses().size(), 0);
// GIVEN
const QVector<QString> names = (QVector<QString>()
<< QLatin1String("root")
<< QLatin1String("child1")
<< QLatin1String("child2"));
const QVector<Sqt> localPoses = (QVector<Sqt>() << Sqt() << Sqt() << Sqt());
// WHEN
backendSkeleton.setJointNames(names);
backendSkeleton.setJointLocalPoses(localPoses);
backendSkeleton.cleanup();
// THEN
QCOMPARE(backendSkeleton.isEnabled(), false);
QCOMPARE(backendSkeleton.jointNames().size(), 0);
QCOMPARE(backendSkeleton.jointLocalPoses().size(), 0);
}
void checkPropertyChanges()
{
// GIVEN
Handler handler;
Skeleton backendSkeleton;
backendSkeleton.setHandler(&handler);
QSkeleton skeleton;
simulateInitializationSync(&skeleton, &backendSkeleton);
// WHEN
skeleton.setEnabled(false);
backendSkeleton.syncFromFrontEnd(&skeleton, false);
// THEN
QCOMPARE(backendSkeleton.isEnabled(), false);
}
void checkJointTransforms_data()
{
QTest::addColumn<Skeleton*>("skeleton");
QTest::addColumn<QVector<Sqt>>("jointTransforms");
const int count = 5;
auto skeleton = new Skeleton;
skeleton->setJointCount(count);
QVector<Sqt> jointTransforms;
jointTransforms.reserve(count);
for (int i = 0; i < count; ++i) {
const float f = float(i);
Sqt transform;
transform.scale = QVector3D(f, f, f);
transform.rotation = QQuaternion(f, 1.0f, 0.0f, 0.0f).normalized();
transform.translation = QVector3D(1.0 * f, 2.0 * f, 3.0 * f);
skeleton->setJointScale(i, transform.scale);
skeleton->setJointRotation(i, transform.rotation);
skeleton->setJointTranslation(i, transform.translation);
jointTransforms.push_back(transform);
}
QTest::newRow("5 joints") << skeleton << jointTransforms;
}
void checkJointTransforms()
{
// GIVEN
QFETCH(Skeleton*, skeleton);
QFETCH(QVector<Sqt>, jointTransforms);
const int count = skeleton->jointCount();
for (int i = 0; i < count; ++i) {
// WHEN
const QVector3D s = skeleton->jointScale(i);
// THEN
QCOMPARE(s, jointTransforms[i].scale);
// WHEN
const QQuaternion q = skeleton->jointRotation(i);
// THEN
QCOMPARE(q, jointTransforms[i].rotation);
// WHEN
const QVector3D t = skeleton->jointTranslation(i);
// THEN
QCOMPARE(t, jointTransforms[i].translation);
}
// Cleanup
delete skeleton;
}
};
QTEST_APPLESS_MAIN(tst_Skeleton)
#include "tst_skeleton.moc"