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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
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** This file is part of the Qt3D module of the Qt Toolkit.
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#include <QtTest/QTest>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
#include <Qt3DInput/QAction>
#include <Qt3DInput/QActionInput>
#include <Qt3DInput/private/qaction_p.h>
#include <Qt3DInput/private/qactioninput_p.h>
#include "testpostmanarbiter.h"
// We need to call QNode::clone which is protected
// We need to call QAction::sceneChangeEvent which is protected
// So we sublcass QNode instead of QObject
class tst_QAction: public Qt3DInput::QAction
{
Q_OBJECT
public:
tst_QAction()
{
}
private Q_SLOTS:
void checkCloning_data()
{
QTest::addColumn<Qt3DInput::QAction *>("action");
Qt3DInput::QAction *defaultConstructed = new Qt3DInput::QAction();
QTest::newRow("defaultConstructed") << defaultConstructed;
Qt3DInput::QAction *namedaction = new Qt3DInput::QAction();
QTest::newRow("namedAction") << namedaction;
Qt3DInput::QAction *namedactionWithInputs = new Qt3DInput::QAction();
Qt3DInput::QActionInput *actionInput1 = new Qt3DInput::QActionInput();
Qt3DInput::QActionInput *actionInput2 = new Qt3DInput::QActionInput();
Qt3DInput::QActionInput *actionInput3 = new Qt3DInput::QActionInput();
namedactionWithInputs->addInput(actionInput1);
namedactionWithInputs->addInput(actionInput2);
namedactionWithInputs->addInput(actionInput3);
QTest::newRow("namedActionWithInputs") << namedactionWithInputs;
}
void checkCloning()
{
// GIVEN
QFETCH(Qt3DInput::QAction *, action);
// WHEN
Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(action);
QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges = creationChangeGenerator.creationChanges();
// THEN
QCOMPARE(creationChanges.size(), 1 + action->inputs().size());
const Qt3DCore::QNodeCreatedChangePtr<Qt3DInput::QActionData> creationChangeData =
qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DInput::QActionData>>(creationChanges.first());
const Qt3DInput::QActionData &cloneActionData = creationChangeData->data;
// THEN
QCOMPARE(creationChangeData->subjectId(), action->id());
QCOMPARE(creationChangeData->isNodeEnabled(), action->isEnabled());
QCOMPARE(creationChangeData->metaObject(), action->metaObject());
QCOMPARE(creationChangeData->parentId(), action->parentNode() ? action->parentNode()->id() : Qt3DCore::QNodeId());
QCOMPARE(cloneActionData.inputIds.size(), action->inputs().size());
const QVector<Qt3DInput::QAbstractActionInput *> &inputs = action->inputs();
for (int i = 0, m = inputs.size(); i < m; ++i)
QCOMPARE(cloneActionData.inputIds.at(i), inputs.at(i)->id());
}
void checkPropertyUpdates()
{
// GIVEN
TestArbiter arbiter;
QScopedPointer<Qt3DInput::QAction> action(new Qt3DInput::QAction());
arbiter.setArbiterOnNode(action.data());
// WHEN
Qt3DInput::QActionInput *input = new Qt3DInput::QActionInput();
action->addInput(input);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), action.data());
arbiter.dirtyNodes.clear();
// WHEN
action->removeInput(input);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), action.data());
arbiter.events.clear();
}
void checkActionInputBookkeeping()
{
// GIVEN
QScopedPointer<Qt3DInput::QAction> action(new Qt3DInput::QAction);
{
// WHEN
Qt3DInput::QActionInput input;
action->addInput(&input);
// THEN
QCOMPARE(input.parent(), action.data());
QCOMPARE(action->inputs().size(), 1);
}
// THEN (Should not crash and parameter be unset)
QVERIFY(action->inputs().empty());
{
// WHEN
Qt3DInput::QAction someOtherAction;
QScopedPointer<Qt3DInput::QActionInput> input(new Qt3DInput::QActionInput(&someOtherAction));
action->addInput(input.data());
// THEN
QCOMPARE(input->parent(), &someOtherAction);
QCOMPARE(action->inputs().size(), 1);
// WHEN
action.reset();
input.reset();
// THEN Should not crash when the input is destroyed (tests for failed removal of destruction helper)
}
}
};
QTEST_MAIN(tst_QAction)
#include "tst_qaction.moc"