blob: 2434f5ac80eb922a00ec87d99da30de5d2a93b9f [file] [log] [blame]
#version 150 core
uniform vec4 handleColor;
uniform float customAlpha;
uniform sampler2D customTexture;
out vec4 fragColor;
void main()
{
vec3 customColor = texture(customTexture, vec2(0.4, 0.4)).rgb;
fragColor = vec4(handleColor.xy, customColor.z, customAlpha);
}