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#include <QtTest/QTest>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
#include <Qt3DRender/qabstractlight.h>
#include <Qt3DRender/private/qabstractlight_p.h>
#include <Qt3DRender/qpointlight.h>
#include <Qt3DRender/qdirectionallight.h>
#include <Qt3DRender/qspotlight.h>
#include <Qt3DRender/private/qpointlight_p.h>
#include <Qt3DRender/private/qdirectionallight_p.h>
#include <Qt3DRender/private/qspotlight_p.h>
#include "testpostmanarbiter.h"
class DummyLight : public Qt3DRender::QAbstractLight
{
Q_OBJECT
public:
explicit DummyLight(Qt3DCore::QNode *parent = nullptr)
: QAbstractLight(*new Qt3DRender::QAbstractLightPrivate(QAbstractLight::PointLight), parent)
{}
};
// We need to call QNode::clone which is protected
// So we sublcass QNode instead of QObject
class tst_QAbstractLight: public Qt3DCore::QNode
{
Q_OBJECT
private Q_SLOTS:
// TO DO: Test should be rewritten to query the properties from the attached QShaderData
// void checkLightCloning()
// {
// // GIVEN
// DummyLight light;
// light.setColor(Qt::red);
// light.setIntensity(0.5f);
// // WHEN
// Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(material);
// QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges = creationChangeGenerator.creationChanges();
// // THEN
// QVERIFY(creationChanges.size() >= 1);
// const Qt3DCore::QNodeCreatedChangePtr<Qt3DRender::QA> creationChangeData =
// qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QMaterialData>>(creationChanges.first());
// const Qt3DRender::QMaterialData &cloneData = creationChangeData->data;
// QScopedPointer<Qt3DRender::QAbstractLight> lightClone(static_cast<Qt3DRender::QAbstractLight *>(QNode::clone(&light)));
// QVERIFY(lightClone.data());
// QCOMPARE(light.color(), lightClone->color());
// QCOMPARE(light.intensity(), lightClone->intensity());
// }
// void checkPointLightCloning()
// {
// Qt3DRender::QPointLight pointLight;
// QCOMPARE(pointLight.type(), Qt3DRender::QAbstractLight::PointLight);
// pointLight.setColor(Qt::green);
// pointLight.setIntensity(0.5f);
// pointLight.setConstantAttenuation(0.5f);
// pointLight.setLinearAttenuation(0.0f); // No actual event triggered as 0.0f is default
// pointLight.setQuadraticAttenuation(1.0f);
// QScopedPointer<Qt3DRender::QPointLight> pointLightClone(static_cast<Qt3DRender::QPointLight *>(QNode::clone(&pointLight)));
// QVERIFY(pointLightClone.data());
// QCOMPARE(pointLightClone->type(), Qt3DRender::QAbstractLight::PointLight);
// QCOMPARE(pointLight.color(), pointLightClone->color());
// QCOMPARE(pointLight.intensity(), pointLightClone->intensity());
// QCOMPARE(pointLight.constantAttenuation(), pointLightClone->constantAttenuation());
// QCOMPARE(pointLight.linearAttenuation(), pointLightClone->linearAttenuation());
// QCOMPARE(pointLight.quadraticAttenuation(), pointLightClone->quadraticAttenuation());
// }
// void checkDirectionalLightCloning()
// {
// Qt3DRender::QDirectionalLight dirLight;
// QCOMPARE(dirLight.type(), Qt3DRender::QAbstractLight::DirectionalLight);
// dirLight.setColor(Qt::blue);
// dirLight.setIntensity(0.5f);
// dirLight.setWorldDirection(QVector3D(0, 0, -1));
// QScopedPointer<Qt3DRender::QDirectionalLight> dirLightClone(static_cast<Qt3DRender::QDirectionalLight *>(QNode::clone(&dirLight)));
// QVERIFY(dirLightClone.data());
// QCOMPARE(dirLightClone->type(), Qt3DRender::QAbstractLight::DirectionalLight);
// QCOMPARE(dirLight.color(), dirLightClone->color());
// QCOMPARE(dirLight.intensity(), dirLightClone->intensity());
// QCOMPARE(dirLight.worldDirection(), dirLightClone->worldDirection());
// }
// void checkSpotLightCloning()
// {
// Qt3DRender::QSpotLight spotLight;
// QCOMPARE(spotLight.type(), Qt3DRender::QAbstractLight::SpotLight);
// spotLight.setColor(Qt::lightGray);
// spotLight.setIntensity(0.5f);
// spotLight.setLocalDirection(QVector3D(0, 0, -1));
// spotLight.setCutOffAngle(0.75f);
// QScopedPointer<Qt3DRender::QSpotLight> spotLightClone(static_cast<Qt3DRender::QSpotLight *>(QNode::clone(&spotLight)));
// QVERIFY(spotLightClone.data());
// QCOMPARE(spotLightClone->type(), Qt3DRender::QAbstractLight::SpotLight);
// QCOMPARE(spotLight.color(), spotLightClone->color());
// QCOMPARE(spotLight.intensity(), spotLightClone->intensity());
// QCOMPARE(spotLight.localDirection(), spotLightClone->localDirection());
// QCOMPARE(spotLight.cutOffAngle(), spotLightClone->cutOffAngle());
// }
void checkLightPropertyUpdates()
{
TestArbiter arbiter;
QScopedPointer<Qt3DRender::QAbstractLight> light(new DummyLight);
arbiter.setArbiterOnNode(light.data());
light->setColor(Qt::red);
light->setIntensity(0.8f); // change from the default of 0.5f
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 2);
QVERIFY(arbiter.dirtyNodes[0]->metaObject()->inherits(&Qt3DRender::QShaderData::staticMetaObject));
QCOMPARE(arbiter.dirtyNodes[1], light.data());
arbiter.dirtyNodes.clear();
QCOMPARE(arbiter.events.size(), 0);
arbiter.events.clear();
}
void checkPointLightPropertyUpdates()
{
TestArbiter arbiter;
QScopedPointer<Qt3DRender::QPointLight> pointLight(new Qt3DRender::QPointLight);
arbiter.setArbiterOnNode(pointLight.data());
pointLight->setColor(Qt::green);
pointLight->setIntensity(0.8f);
pointLight->setConstantAttenuation(0.5f);
pointLight->setLinearAttenuation(0.0f); // No actual event triggered as 0.0f is default
pointLight->setQuadraticAttenuation(1.0f);
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 2);
QVERIFY(arbiter.dirtyNodes[0]->metaObject()->inherits(&Qt3DRender::QShaderData::staticMetaObject));
QCOMPARE(arbiter.dirtyNodes[1], pointLight.data());
arbiter.dirtyNodes.clear();
}
void checkDirectionalLightPropertyUpdates()
{
TestArbiter arbiter;
QScopedPointer<Qt3DRender::QDirectionalLight> dirLight(new Qt3DRender::QDirectionalLight);
arbiter.setArbiterOnNode(dirLight.data());
dirLight->setColor(Qt::blue);
dirLight->setIntensity(0.8f);
dirLight->setWorldDirection(QVector3D(0.5f, 0.0f, -1.0f));
QCOMPARE(arbiter.dirtyNodes.size(), 2);
QVERIFY(arbiter.dirtyNodes[0]->metaObject()->inherits(&Qt3DRender::QShaderData::staticMetaObject));
QCOMPARE(arbiter.dirtyNodes[1], dirLight.data());
arbiter.dirtyNodes.clear();
}
void checkSpotLightPropertyUpdates()
{
TestArbiter arbiter;
QScopedPointer<Qt3DRender::QSpotLight> spotLight(new Qt3DRender::QSpotLight);
arbiter.setArbiterOnNode(spotLight.data());
spotLight->setColor(Qt::lightGray);
spotLight->setIntensity(0.8f);
spotLight->setLocalDirection(QVector3D(0.5f, 0.0f, -1.0f));
spotLight->setCutOffAngle(0.75f);
QCOMPARE(arbiter.dirtyNodes.size(), 2);
QVERIFY(arbiter.dirtyNodes[0]->metaObject()->inherits(&Qt3DRender::QShaderData::staticMetaObject));
QCOMPARE(arbiter.dirtyNodes[1], spotLight.data());
arbiter.dirtyNodes.clear();
}
};
QTEST_MAIN(tst_QAbstractLight)
#include "tst_qabstractlight.moc"