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/****************************************************************************
**
** Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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** $QT_END_LICENSE$
**
****************************************************************************/
// TODO Remove in Qt6
#include <QtCore/qcompilerdetection.h>
QT_WARNING_DISABLE_DEPRECATED
#include <QtTest/QTest>
#include <Qt3DRender/qshaderprogram.h>
#include <Qt3DRender/private/qshaderprogram_p.h>
#include <QObject>
#include <QSignalSpy>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
#include <Qt3DCore/qnodecreatedchange.h>
#include "testpostmanarbiter.h"
// We need to call QShaderProgram::sceneChangeEvent
class tst_QShaderProgram : public Qt3DRender::QShaderProgram
{
Q_OBJECT
public:
tst_QShaderProgram()
: Qt3DRender::QShaderProgram()
{
qRegisterMetaType<Qt3DRender::QShaderProgram::Format>("Format");
}
private Q_SLOTS:
void checkDefaultConstruction()
{
// GIVEN
Qt3DRender::QShaderProgram shaderProgram;
// THEN
QCOMPARE(shaderProgram.vertexShaderCode(), QByteArray());
QCOMPARE(shaderProgram.tessellationControlShaderCode(), QByteArray());
QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), QByteArray());
QCOMPARE(shaderProgram.geometryShaderCode(), QByteArray());
QCOMPARE(shaderProgram.fragmentShaderCode(), QByteArray());
QCOMPARE(shaderProgram.computeShaderCode(), QByteArray());
QCOMPARE(shaderProgram.log(), QString());
QCOMPARE(shaderProgram.status(), Qt3DRender::QShaderProgram::NotReady);
QCOMPARE(shaderProgram.format(), Qt3DRender::QShaderProgram::GLSL);
}
void checkPropertyChanges()
{
// GIVEN
Qt3DRender::QShaderProgram shaderProgram;
{
// WHEN
QSignalSpy spy(&shaderProgram, SIGNAL(vertexShaderCodeChanged(QByteArray)));
const QByteArray newValue = "VERTEX";
shaderProgram.setVertexShaderCode(newValue);
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderProgram.vertexShaderCode(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
shaderProgram.setVertexShaderCode(newValue);
// THEN
QCOMPARE(shaderProgram.vertexShaderCode(), newValue);
QCOMPARE(spy.count(), 0);
}
{
// WHEN
QSignalSpy spy(&shaderProgram, SIGNAL(tessellationControlShaderCodeChanged(QByteArray)));
const QByteArray newValue = "TESSELATION_CONTROL";
shaderProgram.setTessellationControlShaderCode(newValue);
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderProgram.tessellationControlShaderCode(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
shaderProgram.setTessellationControlShaderCode(newValue);
// THEN
QCOMPARE(shaderProgram.tessellationControlShaderCode(), newValue);
QCOMPARE(spy.count(), 0);
}
{
// WHEN
QSignalSpy spy(&shaderProgram, SIGNAL(tessellationEvaluationShaderCodeChanged(QByteArray)));
const QByteArray newValue = "TESSELATION_EVALUTATION";
shaderProgram.setTessellationEvaluationShaderCode(newValue);
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
shaderProgram.setTessellationEvaluationShaderCode(newValue);
// THEN
QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), newValue);
QCOMPARE(spy.count(), 0);
}
{
// WHEN
QSignalSpy spy(&shaderProgram, SIGNAL(geometryShaderCodeChanged(QByteArray)));
const QByteArray newValue = "GEOMETRY";
shaderProgram.setGeometryShaderCode(newValue);
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderProgram.geometryShaderCode(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
shaderProgram.setGeometryShaderCode(newValue);
// THEN
QCOMPARE(shaderProgram.geometryShaderCode(), newValue);
QCOMPARE(spy.count(), 0);
}
{
// WHEN
QSignalSpy spy(&shaderProgram, SIGNAL(fragmentShaderCodeChanged(QByteArray)));
const QByteArray newValue = "FRAGMENT";
shaderProgram.setFragmentShaderCode(newValue);
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderProgram.fragmentShaderCode(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
shaderProgram.setFragmentShaderCode(newValue);
// THEN
QCOMPARE(shaderProgram.fragmentShaderCode(), newValue);
QCOMPARE(spy.count(), 0);
}
{
// WHEN
QSignalSpy spy(&shaderProgram, SIGNAL(computeShaderCodeChanged(QByteArray)));
const QByteArray newValue = "COMPUTE";
shaderProgram.setComputeShaderCode(newValue);
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderProgram.computeShaderCode(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
shaderProgram.setComputeShaderCode(newValue);
// THEN
QCOMPARE(shaderProgram.computeShaderCode(), newValue);
QCOMPARE(spy.count(), 0);
}
{
// WHEN
QSignalSpy spy(&shaderProgram, SIGNAL(formatChanged(Format)));
const QShaderProgram::Format newValue = QShaderProgram::SPIRV;
shaderProgram.setFormat(newValue);
// THEN
QVERIFY(spy.isValid());
QCOMPARE(shaderProgram.format(), newValue);
QCOMPARE(spy.count(), 1);
// WHEN
spy.clear();
shaderProgram.setFormat(newValue);
// THEN
QCOMPARE(shaderProgram.format(), newValue);
QCOMPARE(spy.count(), 0);
}
}
void checkCreationData()
{
// GIVEN
Qt3DRender::QShaderProgram shaderProgram;
shaderProgram.setVertexShaderCode(QByteArrayLiteral("Vertex"));
shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("TesselControl"));
shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("TesselEval"));
shaderProgram.setGeometryShaderCode(QByteArrayLiteral("Geometry"));
shaderProgram.setFragmentShaderCode(QByteArrayLiteral("Fragment"));
shaderProgram.setComputeShaderCode(QByteArrayLiteral("Compute"));
shaderProgram.setFormat(QShaderProgram::SPIRV);
// WHEN
QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges;
{
Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderProgram);
creationChanges = creationChangeGenerator.creationChanges();
}
// THEN
{
QCOMPARE(creationChanges.size(), 1);
const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QShaderProgramData>>(creationChanges.first());
const Qt3DRender::QShaderProgramData cloneData = creationChangeData->data;
QCOMPARE(shaderProgram.vertexShaderCode(), cloneData.vertexShaderCode);
QCOMPARE(shaderProgram.tessellationControlShaderCode(), cloneData.tessellationControlShaderCode);
QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), cloneData.tessellationEvaluationShaderCode);
QCOMPARE(shaderProgram.geometryShaderCode(), cloneData.geometryShaderCode);
QCOMPARE(shaderProgram.fragmentShaderCode(), cloneData.fragmentShaderCode);
QCOMPARE(shaderProgram.computeShaderCode(), cloneData.computeShaderCode);
QCOMPARE(shaderProgram.format(), cloneData.format);
QCOMPARE(shaderProgram.id(), creationChangeData->subjectId());
QCOMPARE(shaderProgram.isEnabled(), true);
QCOMPARE(shaderProgram.isEnabled(), creationChangeData->isNodeEnabled());
QCOMPARE(shaderProgram.metaObject(), creationChangeData->metaObject());
}
// WHEN
shaderProgram.setEnabled(false);
{
Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderProgram);
creationChanges = creationChangeGenerator.creationChanges();
}
// THEN
{
QCOMPARE(creationChanges.size(), 1);
const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QShaderProgramData>>(creationChanges.first());
const Qt3DRender::QShaderProgramData cloneData = creationChangeData->data;
QCOMPARE(shaderProgram.vertexShaderCode(), cloneData.vertexShaderCode);
QCOMPARE(shaderProgram.tessellationControlShaderCode(), cloneData.tessellationControlShaderCode);
QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), cloneData.tessellationEvaluationShaderCode);
QCOMPARE(shaderProgram.geometryShaderCode(), cloneData.geometryShaderCode);
QCOMPARE(shaderProgram.fragmentShaderCode(), cloneData.fragmentShaderCode);
QCOMPARE(shaderProgram.computeShaderCode(), cloneData.computeShaderCode);
QCOMPARE(shaderProgram.id(), creationChangeData->subjectId());
QCOMPARE(shaderProgram.isEnabled(), false);
QCOMPARE(shaderProgram.isEnabled(), creationChangeData->isNodeEnabled());
QCOMPARE(shaderProgram.metaObject(), creationChangeData->metaObject());
}
}
void checkVertexShaderCodeUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::QShaderProgram shaderProgram;
arbiter.setArbiterOnNode(&shaderProgram);
{
// WHEN
shaderProgram.setVertexShaderCode(QByteArrayLiteral("in vec3 toto;"));
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram);
arbiter.dirtyNodes.clear();
}
{
// WHEN
shaderProgram.setVertexShaderCode(QByteArrayLiteral("in vec3 toto;"));
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 0);
}
}
void checkTessellationControlShaderCodeUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::QShaderProgram shaderProgram;
arbiter.setArbiterOnNode(&shaderProgram);
{
// WHEN
shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("in vec3 toto2;"));
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram);
arbiter.dirtyNodes.clear();
}
{
// WHEN
shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("in vec3 toto2;"));
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 0);
}
}
void checkTessellationEvaluationShaderCodeUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::QShaderProgram shaderProgram;
arbiter.setArbiterOnNode(&shaderProgram);
{
// WHEN
shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("in vec3 toto3;"));
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram);
arbiter.dirtyNodes.clear();
}
{
// WHEN
shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("in vec3 toto3;"));
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 0);
}
}
void checkGeometryShaderCodeUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::QShaderProgram shaderProgram;
arbiter.setArbiterOnNode(&shaderProgram);
{
// WHEN
shaderProgram.setGeometryShaderCode(QByteArrayLiteral("in vec3 toto4;"));
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram);
arbiter.dirtyNodes.clear();
}
{
// WHEN
shaderProgram.setGeometryShaderCode(QByteArrayLiteral("in vec3 toto4;"));
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 0);
}
}
void checkFragmentShaderCodeUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::QShaderProgram shaderProgram;
arbiter.setArbiterOnNode(&shaderProgram);
{
// WHEN
shaderProgram.setFragmentShaderCode(QByteArrayLiteral("out vec4 fragColor;"));
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram);
arbiter.dirtyNodes.clear();
}
{
// WHEN
shaderProgram.setFragmentShaderCode(QByteArrayLiteral("out vec4 fragColor;"));
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 0);
}
}
void checkComputeShaderCodeUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::QShaderProgram shaderProgram;
arbiter.setArbiterOnNode(&shaderProgram);
{
// WHEN
shaderProgram.setComputeShaderCode(QByteArrayLiteral("uniform vec3 temp;"));
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 1);
QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram);
arbiter.dirtyNodes.clear();
}
{
// WHEN
shaderProgram.setComputeShaderCode(QByteArrayLiteral("uniform vec3 temp;"));
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(arbiter.dirtyNodes.size(), 0);
}
}
void checkLogPropertyUpdate()
{
// GIVEN
TestArbiter arbiter;
arbiter.setArbiterOnNode(this);
QSignalSpy spy(this, SIGNAL(logChanged(QString)));
const QString logValue = QStringLiteral("Some log...");
// THEN
QVERIFY(spy.isValid());
// WHEN
Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
valueChange->setPropertyName("log");
valueChange->setValue(QVariant::fromValue(logValue));
sceneChangeEvent(valueChange);
// THEN
QCOMPARE(spy.count(), 1);
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(log(), logValue);
// WHEN
spy.clear();
sceneChangeEvent(valueChange);
// THEN
QCOMPARE(spy.count(), 0);
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(log(), logValue);
// Cleanup
Qt3DCore::QNodePrivate::get(this)->setArbiter(nullptr);
}
void checkStatusPropertyUpdate()
{
// GIVEN
qRegisterMetaType<Qt3DRender::QShaderProgram::Status>("Status");
TestArbiter arbiter;
arbiter.setArbiterOnNode(this);
QSignalSpy spy(this, SIGNAL(statusChanged(Status)));
const Qt3DRender::QShaderProgram::Status newStatus = Qt3DRender::QShaderProgram::Error;
// THEN
QVERIFY(spy.isValid());
// WHEN
Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
valueChange->setPropertyName("status");
valueChange->setValue(QVariant::fromValue(newStatus));
sceneChangeEvent(valueChange);
// THEN
QCOMPARE(spy.count(), 1);
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(status(), newStatus);
// WHEN
spy.clear();
sceneChangeEvent(valueChange);
// THEN
QCOMPARE(spy.count(), 0);
QCOMPARE(arbiter.events.size(), 0);
QCOMPARE(status(), newStatus);
// Cleanup
Qt3DCore::QNodePrivate::get(this)->setArbiter(nullptr);
}
void checkIncludes()
{
// GIVEN
Qt3DRender::QShaderProgram shaderProgram;
QByteArray includedContent = shaderProgram.loadSource(QUrl(QStringLiteral("qrc:/included.frag")));
// WHEN (test relative include)
QByteArray mainContent = shaderProgram.loadSource(QUrl(QStringLiteral("qrc:/main.frag")));
// THEN
QVERIFY(mainContent.indexOf(includedContent) == 0);
// WHEN (test absolute include)
mainContent = shaderProgram.loadSource(QUrl(QStringLiteral("qrc:/mainabsolute.frag")));
// THEN
QVERIFY(mainContent.indexOf(includedContent) == 0);
}
void checkFormatPropertyUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::QShaderProgram shaderProgram;
arbiter.setArbiterOnNode(&shaderProgram);
QSignalSpy spy(&shaderProgram, SIGNAL(formatChanged(Format)));
// THEN
QVERIFY(spy.isValid());
{
// WHEN
shaderProgram.setFormat(QShaderProgram::SPIRV);
QCoreApplication::processEvents();
// THEN
QCOMPARE(spy.count(), 1);
QCOMPARE(arbiter.events.size(), 0);
spy.clear();
}
{
// WHEN
shaderProgram.setFormat(QShaderProgram::SPIRV);
QCoreApplication::processEvents();
// THEN
QCOMPARE(spy.count(), 0);
QCOMPARE(arbiter.events.size(), 0);
}
}
};
QTEST_MAIN(tst_QShaderProgram)
#include "tst_qshaderprogram.moc"