| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com> |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| // TODO Remove in Qt6 |
| #include <QtCore/qcompilerdetection.h> |
| QT_WARNING_DISABLE_DEPRECATED |
| |
| #include <QtTest/QTest> |
| #include <Qt3DRender/qshaderprogram.h> |
| #include <Qt3DRender/private/qshaderprogram_p.h> |
| #include <QObject> |
| #include <QSignalSpy> |
| #include <Qt3DCore/qpropertyupdatedchange.h> |
| #include <Qt3DCore/private/qnodecreatedchangegenerator_p.h> |
| #include <Qt3DCore/qnodecreatedchange.h> |
| #include "testpostmanarbiter.h" |
| |
| // We need to call QShaderProgram::sceneChangeEvent |
| class tst_QShaderProgram : public Qt3DRender::QShaderProgram |
| { |
| Q_OBJECT |
| |
| public: |
| tst_QShaderProgram() |
| : Qt3DRender::QShaderProgram() |
| { |
| qRegisterMetaType<Qt3DRender::QShaderProgram::Format>("Format"); |
| } |
| |
| private Q_SLOTS: |
| |
| void checkDefaultConstruction() |
| { |
| // GIVEN |
| Qt3DRender::QShaderProgram shaderProgram; |
| |
| // THEN |
| QCOMPARE(shaderProgram.vertexShaderCode(), QByteArray()); |
| QCOMPARE(shaderProgram.tessellationControlShaderCode(), QByteArray()); |
| QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), QByteArray()); |
| QCOMPARE(shaderProgram.geometryShaderCode(), QByteArray()); |
| QCOMPARE(shaderProgram.fragmentShaderCode(), QByteArray()); |
| QCOMPARE(shaderProgram.computeShaderCode(), QByteArray()); |
| QCOMPARE(shaderProgram.log(), QString()); |
| QCOMPARE(shaderProgram.status(), Qt3DRender::QShaderProgram::NotReady); |
| QCOMPARE(shaderProgram.format(), Qt3DRender::QShaderProgram::GLSL); |
| } |
| |
| void checkPropertyChanges() |
| { |
| // GIVEN |
| Qt3DRender::QShaderProgram shaderProgram; |
| |
| { |
| // WHEN |
| QSignalSpy spy(&shaderProgram, SIGNAL(vertexShaderCodeChanged(QByteArray))); |
| const QByteArray newValue = "VERTEX"; |
| shaderProgram.setVertexShaderCode(newValue); |
| |
| // THEN |
| QVERIFY(spy.isValid()); |
| QCOMPARE(shaderProgram.vertexShaderCode(), newValue); |
| QCOMPARE(spy.count(), 1); |
| |
| // WHEN |
| spy.clear(); |
| shaderProgram.setVertexShaderCode(newValue); |
| |
| // THEN |
| QCOMPARE(shaderProgram.vertexShaderCode(), newValue); |
| QCOMPARE(spy.count(), 0); |
| } |
| { |
| // WHEN |
| QSignalSpy spy(&shaderProgram, SIGNAL(tessellationControlShaderCodeChanged(QByteArray))); |
| const QByteArray newValue = "TESSELATION_CONTROL"; |
| shaderProgram.setTessellationControlShaderCode(newValue); |
| |
| // THEN |
| QVERIFY(spy.isValid()); |
| QCOMPARE(shaderProgram.tessellationControlShaderCode(), newValue); |
| QCOMPARE(spy.count(), 1); |
| |
| // WHEN |
| spy.clear(); |
| shaderProgram.setTessellationControlShaderCode(newValue); |
| |
| // THEN |
| QCOMPARE(shaderProgram.tessellationControlShaderCode(), newValue); |
| QCOMPARE(spy.count(), 0); |
| } |
| { |
| // WHEN |
| QSignalSpy spy(&shaderProgram, SIGNAL(tessellationEvaluationShaderCodeChanged(QByteArray))); |
| const QByteArray newValue = "TESSELATION_EVALUTATION"; |
| shaderProgram.setTessellationEvaluationShaderCode(newValue); |
| |
| // THEN |
| QVERIFY(spy.isValid()); |
| QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), newValue); |
| QCOMPARE(spy.count(), 1); |
| |
| // WHEN |
| spy.clear(); |
| shaderProgram.setTessellationEvaluationShaderCode(newValue); |
| |
| // THEN |
| QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), newValue); |
| QCOMPARE(spy.count(), 0); |
| } |
| { |
| // WHEN |
| QSignalSpy spy(&shaderProgram, SIGNAL(geometryShaderCodeChanged(QByteArray))); |
| const QByteArray newValue = "GEOMETRY"; |
| shaderProgram.setGeometryShaderCode(newValue); |
| |
| // THEN |
| QVERIFY(spy.isValid()); |
| QCOMPARE(shaderProgram.geometryShaderCode(), newValue); |
| QCOMPARE(spy.count(), 1); |
| |
| // WHEN |
| spy.clear(); |
| shaderProgram.setGeometryShaderCode(newValue); |
| |
| // THEN |
| QCOMPARE(shaderProgram.geometryShaderCode(), newValue); |
| QCOMPARE(spy.count(), 0); |
| } |
| { |
| // WHEN |
| QSignalSpy spy(&shaderProgram, SIGNAL(fragmentShaderCodeChanged(QByteArray))); |
| const QByteArray newValue = "FRAGMENT"; |
| shaderProgram.setFragmentShaderCode(newValue); |
| |
| // THEN |
| QVERIFY(spy.isValid()); |
| QCOMPARE(shaderProgram.fragmentShaderCode(), newValue); |
| QCOMPARE(spy.count(), 1); |
| |
| // WHEN |
| spy.clear(); |
| shaderProgram.setFragmentShaderCode(newValue); |
| |
| // THEN |
| QCOMPARE(shaderProgram.fragmentShaderCode(), newValue); |
| QCOMPARE(spy.count(), 0); |
| } |
| { |
| // WHEN |
| QSignalSpy spy(&shaderProgram, SIGNAL(computeShaderCodeChanged(QByteArray))); |
| const QByteArray newValue = "COMPUTE"; |
| shaderProgram.setComputeShaderCode(newValue); |
| |
| // THEN |
| QVERIFY(spy.isValid()); |
| QCOMPARE(shaderProgram.computeShaderCode(), newValue); |
| QCOMPARE(spy.count(), 1); |
| |
| // WHEN |
| spy.clear(); |
| shaderProgram.setComputeShaderCode(newValue); |
| |
| // THEN |
| QCOMPARE(shaderProgram.computeShaderCode(), newValue); |
| QCOMPARE(spy.count(), 0); |
| } |
| { |
| // WHEN |
| QSignalSpy spy(&shaderProgram, SIGNAL(formatChanged(Format))); |
| const QShaderProgram::Format newValue = QShaderProgram::SPIRV; |
| shaderProgram.setFormat(newValue); |
| |
| // THEN |
| QVERIFY(spy.isValid()); |
| QCOMPARE(shaderProgram.format(), newValue); |
| QCOMPARE(spy.count(), 1); |
| |
| // WHEN |
| spy.clear(); |
| shaderProgram.setFormat(newValue); |
| |
| // THEN |
| QCOMPARE(shaderProgram.format(), newValue); |
| QCOMPARE(spy.count(), 0); |
| } |
| } |
| |
| void checkCreationData() |
| { |
| // GIVEN |
| Qt3DRender::QShaderProgram shaderProgram; |
| |
| shaderProgram.setVertexShaderCode(QByteArrayLiteral("Vertex")); |
| shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("TesselControl")); |
| shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("TesselEval")); |
| shaderProgram.setGeometryShaderCode(QByteArrayLiteral("Geometry")); |
| shaderProgram.setFragmentShaderCode(QByteArrayLiteral("Fragment")); |
| shaderProgram.setComputeShaderCode(QByteArrayLiteral("Compute")); |
| shaderProgram.setFormat(QShaderProgram::SPIRV); |
| |
| // WHEN |
| QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges; |
| |
| { |
| Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderProgram); |
| creationChanges = creationChangeGenerator.creationChanges(); |
| } |
| |
| // THEN |
| { |
| QCOMPARE(creationChanges.size(), 1); |
| |
| const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QShaderProgramData>>(creationChanges.first()); |
| const Qt3DRender::QShaderProgramData cloneData = creationChangeData->data; |
| |
| QCOMPARE(shaderProgram.vertexShaderCode(), cloneData.vertexShaderCode); |
| QCOMPARE(shaderProgram.tessellationControlShaderCode(), cloneData.tessellationControlShaderCode); |
| QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), cloneData.tessellationEvaluationShaderCode); |
| QCOMPARE(shaderProgram.geometryShaderCode(), cloneData.geometryShaderCode); |
| QCOMPARE(shaderProgram.fragmentShaderCode(), cloneData.fragmentShaderCode); |
| QCOMPARE(shaderProgram.computeShaderCode(), cloneData.computeShaderCode); |
| QCOMPARE(shaderProgram.format(), cloneData.format); |
| QCOMPARE(shaderProgram.id(), creationChangeData->subjectId()); |
| QCOMPARE(shaderProgram.isEnabled(), true); |
| QCOMPARE(shaderProgram.isEnabled(), creationChangeData->isNodeEnabled()); |
| QCOMPARE(shaderProgram.metaObject(), creationChangeData->metaObject()); |
| } |
| |
| // WHEN |
| shaderProgram.setEnabled(false); |
| |
| { |
| Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderProgram); |
| creationChanges = creationChangeGenerator.creationChanges(); |
| } |
| |
| // THEN |
| { |
| QCOMPARE(creationChanges.size(), 1); |
| |
| const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QShaderProgramData>>(creationChanges.first()); |
| const Qt3DRender::QShaderProgramData cloneData = creationChangeData->data; |
| |
| QCOMPARE(shaderProgram.vertexShaderCode(), cloneData.vertexShaderCode); |
| QCOMPARE(shaderProgram.tessellationControlShaderCode(), cloneData.tessellationControlShaderCode); |
| QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), cloneData.tessellationEvaluationShaderCode); |
| QCOMPARE(shaderProgram.geometryShaderCode(), cloneData.geometryShaderCode); |
| QCOMPARE(shaderProgram.fragmentShaderCode(), cloneData.fragmentShaderCode); |
| QCOMPARE(shaderProgram.computeShaderCode(), cloneData.computeShaderCode); |
| QCOMPARE(shaderProgram.id(), creationChangeData->subjectId()); |
| QCOMPARE(shaderProgram.isEnabled(), false); |
| QCOMPARE(shaderProgram.isEnabled(), creationChangeData->isNodeEnabled()); |
| QCOMPARE(shaderProgram.metaObject(), creationChangeData->metaObject()); |
| } |
| } |
| |
| void checkVertexShaderCodeUpdate() |
| { |
| // GIVEN |
| TestArbiter arbiter; |
| Qt3DRender::QShaderProgram shaderProgram; |
| arbiter.setArbiterOnNode(&shaderProgram); |
| |
| { |
| // WHEN |
| shaderProgram.setVertexShaderCode(QByteArrayLiteral("in vec3 toto;")); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(arbiter.dirtyNodes.size(), 1); |
| QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram); |
| |
| arbiter.dirtyNodes.clear(); |
| } |
| |
| { |
| // WHEN |
| shaderProgram.setVertexShaderCode(QByteArrayLiteral("in vec3 toto;")); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(arbiter.dirtyNodes.size(), 0); |
| } |
| |
| } |
| |
| void checkTessellationControlShaderCodeUpdate() |
| { |
| // GIVEN |
| TestArbiter arbiter; |
| Qt3DRender::QShaderProgram shaderProgram; |
| arbiter.setArbiterOnNode(&shaderProgram); |
| |
| { |
| // WHEN |
| shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("in vec3 toto2;")); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(arbiter.dirtyNodes.size(), 1); |
| QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram); |
| |
| arbiter.dirtyNodes.clear(); |
| } |
| |
| { |
| // WHEN |
| shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("in vec3 toto2;")); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(arbiter.dirtyNodes.size(), 0); |
| } |
| |
| } |
| |
| void checkTessellationEvaluationShaderCodeUpdate() |
| { |
| // GIVEN |
| TestArbiter arbiter; |
| Qt3DRender::QShaderProgram shaderProgram; |
| arbiter.setArbiterOnNode(&shaderProgram); |
| |
| { |
| // WHEN |
| shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("in vec3 toto3;")); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(arbiter.dirtyNodes.size(), 1); |
| QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram); |
| |
| arbiter.dirtyNodes.clear(); |
| } |
| |
| { |
| // WHEN |
| shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("in vec3 toto3;")); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(arbiter.dirtyNodes.size(), 0); |
| } |
| |
| } |
| |
| void checkGeometryShaderCodeUpdate() |
| { |
| // GIVEN |
| TestArbiter arbiter; |
| Qt3DRender::QShaderProgram shaderProgram; |
| arbiter.setArbiterOnNode(&shaderProgram); |
| |
| { |
| // WHEN |
| shaderProgram.setGeometryShaderCode(QByteArrayLiteral("in vec3 toto4;")); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(arbiter.dirtyNodes.size(), 1); |
| QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram); |
| |
| arbiter.dirtyNodes.clear(); |
| } |
| |
| { |
| // WHEN |
| shaderProgram.setGeometryShaderCode(QByteArrayLiteral("in vec3 toto4;")); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(arbiter.dirtyNodes.size(), 0); |
| } |
| |
| } |
| |
| void checkFragmentShaderCodeUpdate() |
| { |
| // GIVEN |
| TestArbiter arbiter; |
| Qt3DRender::QShaderProgram shaderProgram; |
| arbiter.setArbiterOnNode(&shaderProgram); |
| |
| { |
| // WHEN |
| shaderProgram.setFragmentShaderCode(QByteArrayLiteral("out vec4 fragColor;")); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(arbiter.dirtyNodes.size(), 1); |
| QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram); |
| |
| arbiter.dirtyNodes.clear(); |
| } |
| |
| { |
| // WHEN |
| shaderProgram.setFragmentShaderCode(QByteArrayLiteral("out vec4 fragColor;")); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(arbiter.dirtyNodes.size(), 0); |
| } |
| |
| } |
| |
| void checkComputeShaderCodeUpdate() |
| { |
| // GIVEN |
| TestArbiter arbiter; |
| Qt3DRender::QShaderProgram shaderProgram; |
| arbiter.setArbiterOnNode(&shaderProgram); |
| |
| { |
| // WHEN |
| shaderProgram.setComputeShaderCode(QByteArrayLiteral("uniform vec3 temp;")); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(arbiter.dirtyNodes.size(), 1); |
| QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram); |
| |
| arbiter.dirtyNodes.clear(); |
| } |
| |
| { |
| // WHEN |
| shaderProgram.setComputeShaderCode(QByteArrayLiteral("uniform vec3 temp;")); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(arbiter.dirtyNodes.size(), 0); |
| } |
| |
| } |
| |
| void checkLogPropertyUpdate() |
| { |
| // GIVEN |
| TestArbiter arbiter; |
| arbiter.setArbiterOnNode(this); |
| QSignalSpy spy(this, SIGNAL(logChanged(QString))); |
| const QString logValue = QStringLiteral("Some log..."); |
| |
| // THEN |
| QVERIFY(spy.isValid()); |
| |
| // WHEN |
| Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId())); |
| valueChange->setPropertyName("log"); |
| valueChange->setValue(QVariant::fromValue(logValue)); |
| sceneChangeEvent(valueChange); |
| |
| // THEN |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(log(), logValue); |
| |
| // WHEN |
| spy.clear(); |
| sceneChangeEvent(valueChange); |
| |
| // THEN |
| QCOMPARE(spy.count(), 0); |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(log(), logValue); |
| |
| // Cleanup |
| Qt3DCore::QNodePrivate::get(this)->setArbiter(nullptr); |
| } |
| |
| void checkStatusPropertyUpdate() |
| { |
| // GIVEN |
| qRegisterMetaType<Qt3DRender::QShaderProgram::Status>("Status"); |
| TestArbiter arbiter; |
| arbiter.setArbiterOnNode(this); |
| QSignalSpy spy(this, SIGNAL(statusChanged(Status))); |
| const Qt3DRender::QShaderProgram::Status newStatus = Qt3DRender::QShaderProgram::Error; |
| |
| // THEN |
| QVERIFY(spy.isValid()); |
| |
| // WHEN |
| Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId())); |
| valueChange->setPropertyName("status"); |
| valueChange->setValue(QVariant::fromValue(newStatus)); |
| sceneChangeEvent(valueChange); |
| |
| // THEN |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(status(), newStatus); |
| |
| // WHEN |
| spy.clear(); |
| sceneChangeEvent(valueChange); |
| |
| // THEN |
| QCOMPARE(spy.count(), 0); |
| QCOMPARE(arbiter.events.size(), 0); |
| QCOMPARE(status(), newStatus); |
| |
| // Cleanup |
| Qt3DCore::QNodePrivate::get(this)->setArbiter(nullptr); |
| } |
| |
| void checkIncludes() |
| { |
| // GIVEN |
| Qt3DRender::QShaderProgram shaderProgram; |
| QByteArray includedContent = shaderProgram.loadSource(QUrl(QStringLiteral("qrc:/included.frag"))); |
| |
| // WHEN (test relative include) |
| QByteArray mainContent = shaderProgram.loadSource(QUrl(QStringLiteral("qrc:/main.frag"))); |
| |
| // THEN |
| QVERIFY(mainContent.indexOf(includedContent) == 0); |
| |
| // WHEN (test absolute include) |
| mainContent = shaderProgram.loadSource(QUrl(QStringLiteral("qrc:/mainabsolute.frag"))); |
| |
| // THEN |
| QVERIFY(mainContent.indexOf(includedContent) == 0); |
| } |
| |
| void checkFormatPropertyUpdate() |
| { |
| // GIVEN |
| TestArbiter arbiter; |
| Qt3DRender::QShaderProgram shaderProgram; |
| arbiter.setArbiterOnNode(&shaderProgram); |
| |
| QSignalSpy spy(&shaderProgram, SIGNAL(formatChanged(Format))); |
| |
| // THEN |
| QVERIFY(spy.isValid()); |
| |
| { |
| // WHEN |
| shaderProgram.setFormat(QShaderProgram::SPIRV); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(spy.count(), 1); |
| QCOMPARE(arbiter.events.size(), 0); |
| |
| spy.clear(); |
| } |
| |
| { |
| // WHEN |
| shaderProgram.setFormat(QShaderProgram::SPIRV); |
| QCoreApplication::processEvents(); |
| |
| // THEN |
| QCOMPARE(spy.count(), 0); |
| QCOMPARE(arbiter.events.size(), 0); |
| } |
| } |
| |
| }; |
| |
| QTEST_MAIN(tst_QShaderProgram) |
| |
| #include "tst_qshaderprogram.moc" |