| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
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| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| import Qt3D.Core 2.0 |
| import Qt3D.Render 2.0 |
| import QtQuick 2.2 as QQ2 |
| |
| FrameGraph { |
| id: root |
| |
| property alias viewCamera: viewCameraSelector.camera |
| property alias lightCamera: lightCameraSelector.camera |
| readonly property Texture2D shadowTexture: depthTexture |
| |
| activeFrameGraph: Viewport { |
| rect: Qt.rect(0.0, 0.0, 1.0, 1.0) |
| clearColor: Qt.rgba(0.0, 0.0, 0.0, 1.0) |
| |
| RenderPassFilter { |
| includes: [ FilterKey { name: "pass"; value: "shadowmap" } ] |
| |
| RenderTargetSelector { |
| target: RenderTarget { |
| attachments: [ |
| RenderAttachment { |
| name: "depth" |
| type: RenderAttachment.DepthAttachment |
| texture: Texture2D { |
| id: depthTexture |
| width: 1024 |
| height: 1024 |
| format: Texture.DepthFormat |
| generateMipMaps: false |
| magnificationFilter: Texture.Linear |
| minificationFilter: Texture.Linear |
| wrapMode { |
| x: WrapMode.ClampToEdge |
| y: WrapMode.ClampToEdge |
| } |
| comparisonFunction: Texture.CompareLessEqual |
| comparisonMode: Texture.CompareRefToTexture |
| } |
| } |
| ] |
| } |
| |
| ClearBuffers { |
| buffers: ClearBuffers.DepthBuffer |
| |
| CameraSelector { |
| id: lightCameraSelector |
| } |
| } |
| } |
| } |
| |
| RenderPassFilter { |
| includes: [ FilterKey { name: "pass"; value: "forward" } ] |
| |
| ClearBuffers { |
| buffers : ClearBuffers.ColorDepthBuffer |
| |
| CameraSelector { |
| id: viewCameraSelector |
| } |
| } |
| } |
| } |
| } |