| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
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| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| ** included in the packaging of this file. Please review the following |
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| ****************************************************************************/ |
| |
| import Qt3D.Core 2.0 |
| import Qt3D.Render 2.0 |
| import QtQuick 2.0 as QQ2 |
| |
| Entity { |
| id: sceneRoot |
| |
| Camera { |
| id: camera |
| projectionType: CameraLens.PerspectiveProjection |
| fieldOfView: 45 |
| aspectRatio: 1280 / 768 //_window.width / _window.height |
| nearPlane: 0.01 |
| farPlane: 1000.0 |
| position: Qt.vector3d(0.0, 0.0, -100.0) |
| upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) |
| viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) |
| } |
| |
| Configuration { |
| controlledCamera: camera |
| } |
| |
| Light { |
| id: light |
| } |
| |
| components: [ |
| Qt3DBenchFrameGraph { |
| id: frameGraph |
| viewCamera: camera |
| lightCamera: light.lightCamera |
| } |
| ] |
| |
| ShadowEffect { |
| id: shadowEffect |
| |
| shadowTexture: frameGraph.shadowTexture |
| light: light |
| } |
| |
| NodeInstantiator { |
| id: spheres |
| property int count: 100 |
| property real spacing: 2 |
| property int cols: 10 |
| property int rows: 10 |
| property int levelCount: cols * rows |
| property int levels: 1 |
| |
| model: count |
| delegate: SphereElement { |
| id: sphereEntity |
| |
| xPos: spheres.spacing * (index % spheres.cols - 0.5 * (spheres.cols - 1)) |
| yPos: spheres.spacing * (Math.floor(index / spheres.levelCount) - 0.5 * spheres.levels) |
| zPos: spheres.spacing * (Math.floor((index % spheres.levelCount) / spheres.cols) - 0.5 * spheres.rows) |
| material: ShadowMaterial { |
| effect: shadowEffect |
| diffuseColor: Qt.rgba(0.9, 0.5, 0.3, 1.0) |
| shininess: 75 |
| } |
| } |
| } |
| |
| // Ground plane |
| // Just for showing that shadows are really working |
| GroundPlane { |
| material: ShadowMaterial { |
| effect: shadowEffect |
| diffuseColor: Qt.rgba(0.2, 0.5, 0.3, 1.0) |
| specularColor: Qt.rgba(1.0, 0, 0, 1.0) |
| } |
| } |
| } |