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/****************************************************************************
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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#include "entity.h"
#include <QGuiApplication>
#include <QPropertyAnimation>
#include <QUrl>
#include <QTimer>
#include <Qt3DCore/QEntity>
#include <Qt3DRender/QCamera>
#include <Qt3DCore/QTransform>
#include <Qt3DCore/qaspectengine.h>
#include <Qt3DInput/QInputAspect>
#include <Qt3DRender/QParameter>
#include <Qt3DExtras/QCylinderMesh>
#include <Qt3DRender/QRenderAspect>
#include <Qt3DRender/QCameraSelector>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/QForwardRenderer>
#include <qmath.h>
#include <Qt3DExtras/qt3dwindow.h>
#include <Qt3DExtras/qfirstpersoncameracontroller.h>
#include <Qt3DRender/QRenderSurfaceSelector>
#include <Qt3DRender/QCameraSelector>
#include <Qt3DRender/QViewport>
#include <Qt3DRender/QNoDraw>
#include <Qt3DRender/QDebugOverlay>
using namespace Qt3DCore;
using namespace Qt3DRender;
int main(int ac, char **av)
{
QGuiApplication app(ac, av);
Qt3DExtras::Qt3DWindow view;
// FrameGraph
{
QRenderSurfaceSelector *surfaceSelector = new QRenderSurfaceSelector();
QCameraSelector *cameraSelector = new Qt3DRender::QCameraSelector(surfaceSelector);
cameraSelector->setCamera(view.camera());
QClearBuffers *clearBuffers = new Qt3DRender::QClearBuffers(cameraSelector);
clearBuffers->setClearColor(QColor(Qt::gray));
clearBuffers->setBuffers(QClearBuffers::ColorDepthBuffer);
new QNoDraw(clearBuffers);
const QRectF viewports[] = {
{0.0f, 0.0f, 0.25f, 0.25f},
{0.25f, 0.0f, 0.25f, 0.25f},
{0.5f, 0.0f, 0.25f, 0.25f},
{0.75f, 0.0f, 0.25f, 0.25f},
{0.0f, 0.25f, 0.25f, 0.25f},
{0.25f, 0.25f, 0.25f, 0.25f},
{0.5f, 0.25f, 0.25f, 0.25f},
{0.75f, 0.25f, 0.25f, 0.25f},
{0.0f, 0.5f, 0.25f, 0.25f},
{0.25f, 0.5f, 0.25f, 0.25f},
{0.5f, 0.5f, 0.25f, 0.25f},
{0.75f, 0.5f, 0.25f, 0.25f},
{0.0f, 0.75f, 0.25f, 0.25f},
{0.25f, 0.75f, 0.25f, 0.25f},
{0.5f, 0.75f, 0.25f, 0.25f},
{0.75f, 0.75f, 0.25f, 0.25f},
};
for (const QRectF &vp : viewports) {
QViewport *viewport = new Qt3DRender::QViewport(cameraSelector);
viewport->setNormalizedRect(vp);
}
new QDebugOverlay(qobject_cast<Qt3DCore::QNode *>(cameraSelector->children().last()));
view.setActiveFrameGraph(surfaceSelector);
}
QEntity *root = new QEntity();
// Mesh
auto *mesh = new Qt3DExtras::QCylinderMesh(root);
mesh->setRings(50.0f);
mesh->setSlices(30.0f);
mesh->setRadius(2.5f);
mesh->setLength(5.0f);
// Material
auto phongMaterial = new Qt3DExtras::QPhongMaterial(root);
auto effect = phongMaterial->effect();
// Camera
QCamera *cameraEntity = view.camera();
cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
cameraEntity->setPosition(QVector3D(0, 250.0f, 50.0f));
cameraEntity->setUpVector(QVector3D(0, 1, 0));
cameraEntity->setViewCenter(QVector3D(0, 0, 0));
// For camera controls
Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(root);
camController->setCamera(cameraEntity);
const double radius = 100.0;
const int max = 1000;
const double det = 1.0 / max;
// Scene
for (int i = 0; i < max; i++) {
Entity *e = new Entity(effect, root);
e->addComponent(mesh);
const double angle = M_PI * 2.0 * double(i) * det * 10.;
e->setDiffuseColor(QColor(int(qFabs(qCos(angle)) * 255.0), 204, 75));
e->setPosition(QVector3D(float(radius * qCos(angle)),
float(-200.0 * i * det),
float(radius * qSin(angle))));
e->setTheta(30.0f * i);
e->setPhi(45.0f * i);
QPropertyAnimation *animX = new QPropertyAnimation(e, QByteArrayLiteral("theta"));
animX->setDuration(2400 * (i + 1));
animX->setStartValue(QVariant::fromValue(i * 30.0f));
animX->setEndValue(QVariant::fromValue((i + 1) * 390.0f));
animX->setLoopCount(-1);
animX->start();
QPropertyAnimation *animZ = new QPropertyAnimation(e, QByteArrayLiteral("phi"));
animZ->setDuration(2400 * (i + 1));
animZ->setStartValue(QVariant::fromValue(i * 20.0f));
animZ->setEndValue(QVariant::fromValue((i + 1) * 380.0f));
animZ->setLoopCount(-1);
animZ->start();
}
view.setRootEntity(root);
view.show();
if (app.arguments().contains(("--bench")))
QTimer::singleShot(25 * 1000, &app, &QCoreApplication::quit);
return app.exec();
}