blob: 78c94b1d782c871784a108d4efa842e0c9c935b5 [file] [log] [blame]
#version 150 core
out vec4 fragColor;
in FragData {
vec3 fragPosition;
vec3 fragNormal;
} f_in;
void main()
{
fragColor = vec4(0.0, 1.0, 0.0, 1.0) + (1.0 * vec4(f_in.fragPosition, 1.0));
}