blob: 6c270c41864a8b6c37605bc199b12631d30327e4 [file] [log] [blame]
#version 150 core
in vec3 vertexPosition;
out VertexData {
vec3 position;
} v_out;
uniform mat4 mvp;
void main()
{
v_out.position = vertexPosition;
gl_Position = mvp * vec4( vertexPosition, 1.0 );
}