blob: ab8310e077284ed5fa4509790678ee47d5ae09fc [file] [log] [blame]
#version 150 core
out vec4 fragColor;
in VertexData {
vec3 position;
vec3 normal;
} f_in;
void main()
{
fragColor = vec4(1.0, 1.0, 1.0, 1.0) * vec4(f_in.position, 1.0);
}