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/****************************************************************************
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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import QtQuick 2.2 as QQ2
import Qt3D.Core 2.12
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
OrbitCameraController { camera: camera }
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
camera: camera
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
QQ2.Timer {
id: timer
interval: 1000
running: true
repeat: true
property bool addMore: true
property bool odd: false
onTriggered: {
if (instantiator.model > 10 || instantiator.model < 2)
addMore = !addMore
instantiator.model += (addMore ? 1 : -1)
odd = !odd
}
}
PhongMaterial {
id: material
diffuse: "yellow"
}
NodeInstantiator {
id: instantiator
model: 2
readonly property real angleStep: 360.0 / Math.max(count, 1)
EntityLoader {
components: Transform {
id: revolutionTransform
matrix: {
var m = Qt.matrix4x4();
m.rotate(model.index * instantiator.angleStep, Qt.vector3d(0, 1, 0));
m.translate(Qt.vector3d(20, 0, 0));
return m;
}
}
source: model.index % 2 === 0 ? "qrc:/CuboidEntity.qml" : "qrc:/SphereEntity.qml"
}
}
EntityLoader {
sourceComponent: timer.odd ? cylEntityCmp : torusEntityCmp
}
QQ2.Component {
id: cylEntityCmp
Entity {
CylinderMesh {
id: cylMesh
}
PhongMaterial {
id: phong
}
components: [cylMesh, phong]
}
}
QQ2.Component {
id: torusEntityCmp
Entity {
TorusMesh {
id: torusMesh
radius: 5
minorRadius: 1
rings: 100
slices: 20
}
Transform {
id: torusTransform
scale3D: Qt.vector3d(1.5, 1, 0.5)
rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
}
components: [ torusMesh, material, torusTransform ]
}
}
}