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| ** This file is part of the Qt3D module of the Qt Toolkit. |
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| |
| #include <QGuiApplication> |
| #include <QPropertyAnimation> |
| |
| #include <Qt3DInput/QInputAspect> |
| |
| #include <Qt3DRender/qcamera.h> |
| #include <Qt3DExtras/qcylindermesh.h> |
| #include <Qt3DExtras/QPhongMaterial> |
| #include <Qt3DExtras/QMorphPhongMaterial> |
| #include <Qt3DAnimation/QVertexBlendAnimation> |
| #include <Qt3DAnimation/QMorphTarget> |
| #include <Qt3DExtras/QCylinderGeometry> |
| |
| #include <Qt3DCore/qentity.h> |
| #include <Qt3DCore/qtransform.h> |
| #include <Qt3DCore/qaspectengine.h> |
| |
| #include <Qt3DExtras/qt3dwindow.h> |
| #include <Qt3DExtras/QForwardRenderer> |
| #include <Qt3DExtras/qfirstpersoncameracontroller.h> |
| |
| int main(int argc, char **argv) |
| { |
| QGuiApplication app(argc, argv); |
| Qt3DExtras::Qt3DWindow view; |
| |
| // Root entity |
| Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); |
| |
| // Camera |
| Qt3DRender::QCamera *camera = view.camera(); |
| camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); |
| camera->setPosition(QVector3D(0, 2, 20.0f)); |
| camera->setUpVector(QVector3D(0, 1, 0)); |
| camera->setViewCenter(QVector3D(0, 0, 0)); |
| |
| // For camera controls |
| Qt3DExtras::QFirstPersonCameraController *cameraController |
| = new Qt3DExtras::QFirstPersonCameraController(rootEntity); |
| cameraController->setCamera(camera); |
| |
| view.defaultFrameGraph()->setCamera(camera); |
| view.defaultFrameGraph()->setClearColor(Qt::gray); |
| |
| // Transform for mesh |
| Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; |
| transform->setTranslation(QVector3D(0,-1,-1)); |
| |
| // Base mesh to morph |
| Qt3DExtras::QCylinderMesh *mesh = new Qt3DExtras::QCylinderMesh(rootEntity); |
| mesh->setRings(6); |
| mesh->setSlices(20); |
| |
| // create morh targets from geometry |
| Qt3DExtras::QCylinderGeometry *cylinder1 = new Qt3DExtras::QCylinderGeometry(rootEntity); |
| Qt3DExtras::QCylinderGeometry *cylinder2 = new Qt3DExtras::QCylinderGeometry(rootEntity); |
| Qt3DExtras::QCylinderGeometry *cylinder3 = new Qt3DExtras::QCylinderGeometry(rootEntity); |
| |
| cylinder1->setRings(6); |
| cylinder1->setSlices(20); |
| cylinder1->setLength(2.0f); |
| cylinder1->setRadius(1.0f); |
| |
| cylinder2->setRings(6); |
| cylinder2->setSlices(20); |
| cylinder2->setLength(1.0f); |
| cylinder2->setRadius(5.0f); |
| |
| cylinder3->setRings(6); |
| cylinder3->setSlices(20); |
| cylinder3->setLength(9.0f); |
| cylinder3->setRadius(1.0f); |
| |
| QStringList attributes; |
| attributes.push_back(Qt3DRender::QAttribute::defaultPositionAttributeName()); |
| attributes.push_back(Qt3DRender::QAttribute::defaultNormalAttributeName()); |
| |
| QVector<Qt3DAnimation::QMorphTarget*> morphTargets; |
| morphTargets.push_back(Qt3DAnimation::QMorphTarget::fromGeometry(cylinder1, attributes)); |
| morphTargets.push_back(Qt3DAnimation::QMorphTarget::fromGeometry(cylinder2, attributes)); |
| morphTargets.push_back(Qt3DAnimation::QMorphTarget::fromGeometry(cylinder3, attributes)); |
| morphTargets.push_back(morphTargets.first()); |
| |
| Qt3DAnimation::QVertexBlendAnimation *animation = new Qt3DAnimation::QVertexBlendAnimation; |
| QVector<float> times; |
| times.push_back(0.0f); |
| times.push_back(5.0f); |
| times.push_back(8.0f); |
| times.push_back(12.0f); |
| |
| animation->setTargetPositions(times); |
| animation->setTarget(mesh); |
| animation->setMorphTargets(morphTargets); |
| |
| // Material |
| Qt3DExtras::QMorphPhongMaterial *material = new Qt3DExtras::QMorphPhongMaterial(rootEntity); |
| material->setDiffuse(Qt::red); |
| |
| QObject::connect(animation, &Qt3DAnimation::QVertexBlendAnimation::interpolatorChanged, |
| material, &Qt3DExtras::QMorphPhongMaterial::setInterpolator); |
| |
| // Cylinder |
| Qt3DCore::QEntity *morphingEntity = new Qt3DCore::QEntity(rootEntity); |
| morphingEntity->addComponent(mesh); |
| morphingEntity->addComponent(transform); |
| morphingEntity->addComponent(material); |
| |
| // Cylinder shape data |
| Qt3DExtras::QCylinderMesh *cylinderMesh = new Qt3DExtras::QCylinderMesh(); |
| cylinderMesh->setRadius(1); |
| cylinderMesh->setLength(3); |
| cylinderMesh->setRings(100); |
| cylinderMesh->setSlices(20); |
| |
| // Transform for cylinder |
| Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform; |
| cylinderTransform->setScale(0.5f); |
| cylinderTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f)); |
| |
| // Material |
| Qt3DExtras::QPhongMaterial *cylinderMaterial = new Qt3DExtras::QPhongMaterial(rootEntity); |
| cylinderMaterial->setDiffuse(Qt::red); |
| |
| // Cylinder |
| Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity); |
| cylinder->addComponent(cylinderMesh); |
| cylinder->addComponent(cylinderTransform); |
| cylinder->addComponent(cylinderMaterial); |
| |
| QPropertyAnimation* anim = new QPropertyAnimation(animation); |
| anim->setDuration(5000); |
| anim->setEndValue(QVariant::fromValue(12.0f)); |
| anim->setStartValue(QVariant::fromValue(0.0f)); |
| anim->setLoopCount(-1); |
| anim->setTargetObject(animation); |
| anim->setPropertyName("position"); |
| anim->start(); |
| |
| // Set root object of the scene |
| view.setRootEntity(rootEntity); |
| view.show(); |
| |
| return app.exec(); |
| } |