blob: ab8e4a0af58da4f36a8bf59f93ca8d7f36998f14 [file] [log] [blame]
#version 150
in vec3 vertexPosition;
in vec3 vertexNormal;
in vec2 vertexTexCoord;
out vec3 position;
out vec3 normal;
out vec2 texCoord;
uniform mat4 modelView;
uniform mat3 modelViewNormal;
uniform mat4 mvp;
void main()
{
normal = normalize(modelViewNormal * vertexNormal);
position = vec3(modelView * vec4(vertexPosition, 1.0));
texCoord = vertexTexCoord;
gl_Position = mvp * vec4(vertexPosition, 1.0);
}