#version 150 | |
in vec3 vertexPosition; | |
in vec3 vertexNormal; | |
in vec2 vertexTexCoord; | |
out vec3 position; | |
out vec3 normal; | |
out vec2 texCoord; | |
uniform mat4 modelView; | |
uniform mat3 modelViewNormal; | |
uniform mat4 mvp; | |
void main() | |
{ | |
normal = normalize(modelViewNormal * vertexNormal); | |
position = vec3(modelView * vec4(vertexPosition, 1.0)); | |
texCoord = vertexTexCoord; | |
gl_Position = mvp * vec4(vertexPosition, 1.0); | |
} |