| import Qt3D.Core 2.10 |
| import Qt3D.Render 2.10 |
| import Qt3D.Input 2.0 |
| import Qt3D.Extras 2.10 |
| |
| Effect { |
| id: skinnedPbrEffect |
| parameters: [ |
| Parameter { name: "baseColor"; value: "red" }, |
| Parameter { name: "metalness"; value: 0.1 }, |
| Parameter { name: "roughness"; value: 0.2 } |
| ] |
| |
| techniques: [ |
| Technique { |
| filterKeys: FilterKey { name: "renderingStyle"; value: "forward" } |
| |
| graphicsApiFilter { |
| api: GraphicsApiFilter.OpenGL |
| majorVersion: 3 |
| minorVersion: 1 |
| profile: GraphicsApiFilter.CoreProfile |
| } |
| |
| renderPasses: RenderPass { |
| shaderProgram: ShaderProgram { |
| id: prog |
| vertexShaderCode: loadSource("qrc:/skinnedPbr.vert") |
| } |
| |
| ShaderProgramBuilder { |
| shaderProgram: prog |
| fragmentShaderGraph: "qrc:/shaders/graphs/metalrough.frag.json" |
| enabledLayers: ["baseColor", "metalness", "roughness", "ambientOcclusion", "normal"] |
| } |
| } |
| } |
| ] |
| } |