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qt-everywhere-src-5.15.1
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qt3d
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tests
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manual
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tessellation-modes
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shaders
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passthru.vert
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#version 400 core
in
vec3 vertexPosition
;
void
main
()
{
// We do the transformations later in the
// tessellation evaluation shader
gl_Position
=
vec4
(
vertexPosition
,
1.0
);
}