blob: 6d2b20fe8874bcd9d492fa1c1dc56ede66ced125 [file] [log] [blame]
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import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
import QtQuick 2.4 as QQ2
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 800/600
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
FirstPersonCameraController { camera: camera }
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer{
camera: camera
clearColor: Qt.rgba(0.0, 0.5, 1, 1)
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
Entity {
id: lightEntity
property Transform transform: Transform {
translation: Qt.vector3d(1.0, 1.0, 0.0)
}
property PointLight light: PointLight {
id: light
color: "white"
constantAttenuation: 1.0
linearAttenuation: 0.0
quadraticAttenuation: 0.0
}
components: [transform, light]
}
TorusMesh {
id: torusMesh
radius: 5
minorRadius: 1
rings: 100
slices: 20
}
SphereMesh {
id: sphereMesh
radius: 3
}
Transform {
id: sphereTransform
translation: Qt.vector3d(10, 0, 0)
}
Transform {
id: cylinderTransform
translation: Qt.vector3d(-10, 0, 0)
}
Entity {
id: torusEntity
components: [ torusMesh, phongMaterial ]
}
Entity {
id: sphereEntity
components: [ sphereMesh, alphaMaterial, sphereTransform ]
}
Entity {
id: cylinderEntity
components: [ sphereMesh, alphaMaterial, cylinderTransform ]
}
PhongAlphaMaterial {
id: alphaMaterial
shininess: 75.0
ambient: "black"
diffuse: "blue"
specular: "white"
QQ2.NumberAnimation {
duration: 2000
loops: QQ2.Animation.Infinite
target: alphaMaterial
property: "alpha"
from: 0.0
to: 1.0
running: true
}
}
PhongMaterial {
id: phongMaterial
}
}