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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
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** This file is part of the examples of the Qt Toolkit.
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** as follows:
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****************************************************************************/
/****************************************************************************
**
** This is a simple QGLWidget displaying an openGL wireframe box
**
** The OpenGL code is mostly borrowed from Brian Pauls "spin" example
** in the Mesa distribution
**
****************************************************************************/
#include "glbox.h"
#include <QAxAggregated>
#include <QUuid>
//! [0]
#include <objsafe.h>
//! [0]
/*!
Create a GLBox widget
*/
GLBox::GLBox(QWidget *parent, const char *name)
: QOpenGLWidget(parent)
{
setObjectName(name);
QSurfaceFormat format;
format.setVersion(1, 1);
format.setProfile(QSurfaceFormat::CompatibilityProfile);
setFormat(format);
}
/*!
Release allocated resources
*/
GLBox::~GLBox()
{
makeCurrent();
if (m_object)
glDeleteLists(m_object, 1);
}
/*!
Paint the box. The actual openGL commands for drawing the box are
performed here.
*/
void GLBox::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glTranslated(0, 0, -10);
glScaled(m_scale, m_scale, m_scale);
glRotated(m_xRot, 1, 0, 0);
glRotated(m_yRot, 0, 1, 0);
glRotated(m_zRot, 0, 0, 1);
glCallList(m_object);
}
/*!
Set up the OpenGL rendering state, and define display list
*/
void GLBox::initializeGL()
{
initializeOpenGLFunctions();
glClearColor(0, 0, 0, 1); // Let OpenGL clear to black
m_object = makeObject(); // Generate an OpenGL display list
glShadeModel(GL_FLAT);
}
/*!
Set up the OpenGL view port, matrix mode, etc.
*/
void GLBox::resizeGL(int w, int h)
{
glViewport(0, 0, (GLint)w, (GLint)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1, 1, -1, 1, 5, 15);
glMatrixMode(GL_MODELVIEW);
}
/*!
Generate an OpenGL display list for the object to be shown, i.e. the box
*/
GLuint GLBox::makeObject()
{
GLuint list;
list = glGenLists(1);
glNewList(list, GL_COMPILE);
glColor3d(1, 1, 1); // Shorthand for glColor3f or glIndex
glLineWidth(2);
glBegin(GL_LINE_LOOP);
glVertex3d( 1, 0.5, -0.4);
glVertex3d( 1, -0.5, -0.4);
glVertex3d(-1, -0.5, -0.4);
glVertex3d(-1, 0.5, -0.4);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3d( 1, 0.5, 0.4);
glVertex3d( 1, -0.5, 0.4);
glVertex3d(-1, -0.5, 0.4);
glVertex3d(-1, 0.5, 0.4);
glEnd();
glBegin(GL_LINES);
glVertex3d( 1, 0.5, -0.4); glVertex3d( 1, 0.5, 0.4);
glVertex3d( 1, -0.5, -0.4); glVertex3d( 1, -0.5, 0.4);
glVertex3d(-1, -0.5, -0.4); glVertex3d(-1, -0.5, 0.4);
glVertex3d(-1, 0.5, -0.4); glVertex3d(-1, 0.5, 0.4);
glEnd();
glEndList();
return list;
}
/*!
Set the rotation angle of the object to \e degrees around the X axis.
*/
void GLBox::setXRotation(int degrees)
{
m_xRot = GLdouble(degrees % 360);
update();
}
/*!
Set the rotation angle of the object to \e degrees around the Y axis.
*/
void GLBox::setYRotation(int degrees)
{
m_yRot = GLdouble(degrees % 360);
update();
}
/*!
Set the rotation angle of the object to \e degrees around the Z axis.
*/
void GLBox::setZRotation(int degrees)
{
m_zRot = GLdouble(degrees % 360);
update();
}
//! [1]
class ObjectSafetyImpl : public QAxAggregated,
public IObjectSafety
{
public:
//! [1] //! [2]
explicit ObjectSafetyImpl() = default;
long queryInterface(const QUuid &iid, void **iface) override
{
*iface = nullptr;
if (iid != IID_IObjectSafety)
return E_NOINTERFACE;
*iface = static_cast<IObjectSafety*>(this);
AddRef();
return S_OK;
}
//! [2] //! [3]
QAXAGG_IUNKNOWN;
//! [3] //! [4]
HRESULT WINAPI GetInterfaceSafetyOptions(REFIID riid, DWORD *pdwSupportedOptions, DWORD *pdwEnabledOptions) override
{
Q_UNUSED(riid);
*pdwSupportedOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
*pdwEnabledOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
return S_OK;
}
HRESULT WINAPI SetInterfaceSafetyOptions(REFIID riid, DWORD pdwSupportedOptions, DWORD pdwEnabledOptions) override
{
Q_UNUSED(riid);
Q_UNUSED(pdwSupportedOptions);
Q_UNUSED(pdwEnabledOptions);
return S_OK;
}
};
//! [4] //! [5]
QAxAggregated *GLBox::createAggregate()
{
return new ObjectSafetyImpl();
}
//! [5]