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#include "globjwin.h"
#include "glbox.h"
#include <QPushButton>
#include <QSlider>
#include <QLayout>
#include <QFrame>
#include <QMenuBar>
#include <QMenu>
#include <QApplication>
GLObjectWindow::GLObjectWindow(QWidget *parent)
: QWidget(parent)
{
// Create a menu
QMenu *file = new QMenu(this);
file->addAction(tr("Exit"), qApp, &QApplication::quit);
// Create a menu bar
QMenuBar *m = new QMenuBar(this);
m->addMenu(file)->setText(tr("&File"));
// Create a nice frame to put around the OpenGL widget
QFrame *f = new QFrame(this);
f->setFrameStyle(QFrame::Sunken | QFrame::Panel);
f->setLineWidth(2);
// Create our OpenGL widget
GLBox *c = new GLBox(f, "glbox");
// Create the three sliders; one for each rotation axis
QSlider *x = new QSlider(Qt::Vertical, this);
x->setMaximum(360);
x->setPageStep(60);
x->setTickPosition(QSlider::TicksLeft);
connect(x, &QSlider::valueChanged, c, &GLBox::setXRotation);
QSlider *y = new QSlider(Qt::Vertical, this);
y->setMaximum(360);
y->setPageStep(60);
y->setTickPosition(QSlider::TicksLeft);
connect(y, &QSlider::valueChanged, c, &GLBox::setYRotation);
QSlider *z = new QSlider(Qt::Vertical, this);
z->setMaximum(360);
z->setPageStep(60);
z->setTickPosition(QSlider::TicksLeft);
connect(z, &QSlider::valueChanged, c, &GLBox::setZRotation);
// Now that we have all the widgets, put them into a nice layout
// Top level layout, puts the sliders to the left of the frame/GL widget
QHBoxLayout *hlayout = new QHBoxLayout(this);
// Put the sliders on top of each other
QVBoxLayout *vlayout = new QVBoxLayout();
vlayout->addWidget(x);
vlayout->addWidget(y);
vlayout->addWidget(z);
// Put the GL widget inside the frame
QHBoxLayout *flayout = new QHBoxLayout(f);
flayout->setMargin(0);
flayout->addWidget(c, 1);
hlayout->setMenuBar(m);
hlayout->addLayout(vlayout);
hlayout->addWidget(f, 1);
}