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/*!
\example fortuneclient
\title Fortune Client Example
\ingroup examples-network
\brief Demonstrates how to create a client for a network service.
This example uses QTcpSocket, and is intended to be run alongside the
\l{fortuneserver}{Fortune Server} example or
the \l{threadedfortuneserver}{Threaded Fortune Server} example.
\image fortuneclient-example.png Screenshot of the Fortune Client example
This example uses a simple QDataStream-based data transfer protocol to
request a line of text from a fortune server (from the
\l{fortuneserver}{Fortune Server} example). The client requests a
fortune by simply connecting to the server. The server then responds with
a QString which contains the fortune text.
QTcpSocket supports two general approaches to network programming:
\list
\li \e{The asynchronous (non-blocking) approach.} Operations are scheduled
and performed when control returns to Qt's event loop. When the operation
is finished, QTcpSocket emits a signal. For example,
QTcpSocket::connectToHost() returns immediately, and when the connection
has been established, QTcpSocket emits
\l{QTcpSocket::connected()}{connected()}.
\li \e{The synchronous (blocking) approach.} In non-GUI and multithreaded
applications, you can call the \c waitFor...() functions (e.g.,
QTcpSocket::waitForConnected()) to suspend the calling thread until the
operation has completed, instead of connecting to signals.
\endlist
In this example, we will demonstrate the asynchronous approach. The
\l{blockingfortuneclient}{Blocking Fortune Client Example}
illustrates the synchronous approach.
Our class contains some data and a few private slots:
\snippet fortuneclient/client.h 0
Other than the widgets that make up the GUI, the data members include a
QTcpSocket pointer, a QDataStream object that operates on the socket, and
a copy of the fortune text currently displayed.
The socket is initialized in the Client constructor. We'll pass the main
widget as parent, so that we won't have to worry about deleting the
socket:
\snippet fortuneclient/client.cpp 0
\dots
\snippet fortuneclient/client.cpp 1
The protocol is based on QDataStream, so we set the stream device to the
newly created socket. We then explicitly set the protocol version of the
stream to QDataStream::Qt_4_0 to ensure that we're using the same version
as the fortune server, no matter which version of Qt the client and
server use.
The only QTcpSocket signals we need in this example are
QTcpSocket::readyRead(), signifying that data has been received, and
QTcpSocket::errorOccurred(), which we will use to catch any connection errors:
\dots
\snippet fortuneclient/client.cpp 3
\dots
\snippet fortuneclient/client.cpp 5
Clicking the \uicontrol{Get Fortune} button will invoke the \c
requestNewFortune() slot:
\snippet fortuneclient/client.cpp 6
Because we allow the user to click \uicontrol{Get Fortune} before the
previous connection finished closing, we start off by aborting the
previous connection by calling QTcpSocket::abort(). (On an unconnected
socket, this function does nothing.) We then proceed to connecting to the
fortune server by calling QTcpSocket::connectToHost(), passing the
hostname and port from the user interface as arguments.
As a result of calling \l{QTcpSocket::connectToHost()}{connectToHost()},
one of two things can happen:
\list
\li \e{The connection is established.} In this case, the server will send us a
fortune. QTcpSocket will emit \l{QTcpSocket::readyRead()}{readyRead()}
every time it receives a block of data.
\li \e{An error occurs.} We need to inform the user if the connection
failed or was broken. In this case, QTcpSocket will emit
\l{QTcpSocket::errorOccurred()}{errorOccurred()}, and \c Client::displayError() will be
called.
\endlist
Let's go through the \l{QTcpSocket::errorOccurred()}{errorOccurred()} case first:
\snippet fortuneclient/client.cpp 13
We pop up all errors in a dialog using
QMessageBox::information(). QTcpSocket::RemoteHostClosedError is silently
ignored, because the fortune server protocol ends with the server closing
the connection.
Now for the \l{QTcpSocket::readyRead()}{readyRead()} alternative. This
signal is connected to \c Client::readFortune():
\snippet fortuneclient/client.cpp 8
Now, TCP is based on sending a stream of data, so we cannot expect to get
the entire fortune in one go. Especially on a slow network, the data can
be received in several small fragments. QTcpSocket buffers up all incoming
data and emits \l{QTcpSocket::readyRead()}{readyRead()} for every new
block that arrives, and it is our job to ensure that we have received all
the data we need before we start parsing.
For this purpose we use a QDataStream read transaction. It keeps reading
stream data into an internal buffer and rolls it back in case of an
incomplete read. We start by calling startTransaction() which also resets
the stream status to indicate that new data was received on the socket.
We proceed by using QDataStream's streaming operator to read the fortune
from the socket into a QString. Once read, we complete the transaction by
calling QDataStream::commitTransaction(). If we did not receive a full
packet, this function restores the stream data to the initial position,
after which we can wait for a new readyRead() signal.
After a successful read transaction, we call QLabel::setText() to display
the fortune.
\sa {Fortune Server Example}, {Blocking Fortune Client Example}
*/