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/*!
\example hellogles3
\title Hello GLES3 Example
\ingroup examples-widgets-opengl
\brief The Hello GLES3 example demonstrates easy, cross-platform usage of
OpenGL ES 3.0 functions via QOpenGLExtraFunctions in an application that
works identically on desktop platforms with OpenGL 3.3 and mobile/embedded
devices with OpenGL ES 3.0.
The code is always the same, with the exception of two places:
\list
\li The OpenGL context creation has to have a sufficiently high version
number for the features that are in use.
\li The shader code's version directive is different.
\endlist
\image hellogles3-example.png
*/