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#include <QWindow>
#include <QtGui/qopengl.h>
#include <QtGui/qopenglshaderprogram.h>
#include <QtGui/qopenglframebufferobject.h>
#include <QPropertyAnimation>
#include <QColor>
#include <QImage>
#include <QTime>
QT_BEGIN_NAMESPACE
class QOpenGLContext;
QT_END_NAMESPACE
class PaintedWindow : public QWindow
{
Q_OBJECT
Q_PROPERTY(qreal rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
public:
PaintedWindow();
qreal rotation() const { return m_rotation; }
signals:
void rotationChanged(qreal rotation);
private slots:
void paint();
void setRotation(qreal r);
void orientationChanged(Qt::ScreenOrientation newOrientation);
void rotationDone();
private:
void exposeEvent(QExposeEvent *) override;
void mousePressEvent(QMouseEvent *) override;
void paint(QPainter *painter, const QRect &rect);
QOpenGLContext *m_context;
qreal m_rotation;
QImage m_prevImage;
QImage m_nextImage;
qreal m_deltaRotation;
Qt::ScreenOrientation m_targetOrientation;
Qt::ScreenOrientation m_nextTargetOrientation;
QPropertyAnimation *m_animation;
QTimer *m_paintTimer;
};