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| |
| #include <QOpenGLWindow> |
| #include <QScreen> |
| #include <QPainter> |
| #include <QPainterPath> |
| #include <QGuiApplication> |
| #include <QMatrix4x4> |
| #include <QStaticText> |
| #include <QKeyEvent> |
| |
| #include "background_renderer.h" |
| |
| static QPainterPath painterPathForTriangle() |
| { |
| static const QPointF bottomLeft(-1.0, -1.0); |
| static const QPointF top(0.0, 1.0); |
| static const QPointF bottomRight(1.0, -1.0); |
| |
| QPainterPath path(bottomLeft); |
| path.lineTo(top); |
| path.lineTo(bottomRight); |
| path.closeSubpath(); |
| return path; |
| } |
| |
| class OpenGLWindow : public QOpenGLWindow |
| { |
| Q_OBJECT |
| |
| public: |
| OpenGLWindow(); |
| |
| protected: |
| void paintGL() override; |
| void resizeGL(int w, int h) override; |
| void keyPressEvent(QKeyEvent *e) override; |
| |
| private: |
| void setAnimating(bool enabled); |
| |
| QMatrix4x4 m_window_normalised_matrix; |
| QMatrix4x4 m_window_painter_matrix; |
| QMatrix4x4 m_projection; |
| QMatrix4x4 m_view; |
| QMatrix4x4 m_model_triangle; |
| QMatrix4x4 m_model_text; |
| |
| FragmentToy m_fragment_toy; |
| QStaticText m_text_layout; |
| bool m_animate; |
| }; |
| |
| // Use NoPartialUpdate. This means that all the rendering goes directly to |
| // the window surface, no additional framebuffer object stands in the |
| // middle. This is fine since we will clear the entire framebuffer on each |
| // paint. Under the hood this means that the behavior is equivalent to the |
| // manual makeCurrent - perform OpenGL calls - swapBuffers loop that is |
| // typical in pure QWindow-based applications. |
| OpenGLWindow::OpenGLWindow() |
| : QOpenGLWindow(QOpenGLWindow::NoPartialUpdate) |
| , m_fragment_toy("./background.frag") |
| , m_text_layout("The triangle and this text is rendered with QPainter") |
| , m_animate(true) |
| { |
| setGeometry(300, 300, 500, 500); |
| |
| m_view.lookAt(QVector3D(3,1,1), |
| QVector3D(0,0,0), |
| QVector3D(0,1,0)); |
| |
| setAnimating(m_animate); |
| } |
| |
| void OpenGLWindow::paintGL() |
| { |
| m_fragment_toy.draw(size()); |
| |
| QPainter p(this); |
| p.setWorldTransform(m_window_normalised_matrix.toTransform()); |
| |
| QMatrix4x4 mvp = m_projection * m_view * m_model_triangle; |
| p.setTransform(mvp.toTransform(), true); |
| |
| p.fillPath(painterPathForTriangle(), QBrush(QGradient(QGradient::NightFade))); |
| |
| QTransform text_transform = (m_window_painter_matrix * m_view * m_model_text).toTransform(); |
| p.setTransform(text_transform, false); |
| p.setPen(QPen(Qt::black)); |
| m_text_layout.prepare(text_transform); |
| qreal x = - (m_text_layout.size().width() / 2); |
| qreal y = 0; |
| p.drawStaticText(x, y, m_text_layout); |
| |
| m_model_triangle.rotate(-1, 0, 1, 0); |
| m_model_text.rotate(1, 0, 1, 0); |
| } |
| |
| void OpenGLWindow::resizeGL(int w, int h) |
| { |
| m_window_normalised_matrix.setToIdentity(); |
| m_window_normalised_matrix.translate(w / 2.0, h / 2.0); |
| m_window_normalised_matrix.scale(w / 2.0, -h / 2.0); |
| |
| m_window_painter_matrix.setToIdentity(); |
| m_window_painter_matrix.translate(w / 2.0, h / 2.0); |
| |
| m_text_layout.setTextWidth(std::max(w * 0.2, 80.0)); |
| |
| m_projection.setToIdentity(); |
| m_projection.perspective(45.f, qreal(w) / qreal(h), 0.1f, 100.f); |
| } |
| |
| void OpenGLWindow::keyPressEvent(QKeyEvent *e) |
| { |
| if (e->key() == Qt::Key_P) { // pause |
| m_animate = !m_animate; |
| setAnimating(m_animate); |
| } |
| } |
| |
| void OpenGLWindow::setAnimating(bool enabled) |
| { |
| if (enabled) { |
| // Animate continuously, throttled by the blocking swapBuffers() call the |
| // QOpenGLWindow internally executes after each paint. Once that is done |
| // (frameSwapped signal is emitted), we schedule a new update. This |
| // obviously assumes that the swap interval (see |
| // QSurfaceFormat::setSwapInterval()) is non-zero. |
| connect(this, &QOpenGLWindow::frameSwapped, |
| this, QOverload<>::of(&QPaintDeviceWindow::update)); |
| update(); |
| } else { |
| disconnect(this, &QOpenGLWindow::frameSwapped, |
| this, QOverload<>::of(&QPaintDeviceWindow::update)); |
| } |
| } |
| |
| int main(int argc, char **argv) |
| { |
| QGuiApplication app(argc, argv); |
| |
| OpenGLWindow window; |
| QSurfaceFormat fmt; |
| fmt.setDepthBufferSize(24); |
| fmt.setStencilBufferSize(8); |
| window.setFormat(fmt); |
| window.show(); |
| |
| return app.exec(); |
| } |
| |
| #include "main.moc" |