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| /*! |
| \example hellovulkancubes |
| \meta installpath vulkan |
| \title Hello Vulkan Cubes Example |
| \ingroup examples-vulkan |
| \brief Shows the basics of using QVulkanWindow. |
| |
| The \e{Hello Vulkan Cubes Example} shows more advanced usage of QVulkanWindow. |
| |
| \image hellovulkancubes.png |
| |
| In this example there is a mesh loaded from a file and two different |
| materials and corresponding graphics pipelines. The rounded cubes are drawn |
| using instancing and feature a Phong lighting model with a single |
| directional light. |
| |
| Unlike hellovulkantexture and hellovulkantriangle, the uniform buffer |
| handling takes an alternative approach here: dynamic uniform buffers are |
| used instead of multiple descriptor sets. |
| |
| The example requires QtConcurrent since it demonstrates simple usage of |
| QtConcurrent::run(), QFuture, and QFutureWatcher in combination of |
| QVulkanWindow. Mesh and shader data loading, the potentially expensive |
| graphics pipeline construction, and the building of the frame command buffer |
| are all done in separate worker threads. |
| |
| The scene is embedded into a widget-based user interface. The QVulkanWindow |
| subclass handles mouse and keyboard input as well since it provides a |
| first-person style camera in order to allow moving around in the scene. |
| |
| \include examples-run.qdocinc |
| */ |