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| /*! |
| \example hellovulkantriangle |
| \meta installpath vulkan |
| \ingroup examples-vulkan |
| \title Hello Vulkan Triangle Example |
| \brief Shows the basics of rendering with QVulkanWindow and the Vulkan API. |
| |
| The \e{Hello Vulkan Triangle Example} builds on \l hellovulkanwindow. This |
| time a full graphics pipeline is created, including a vertex and fragment |
| shader. This pipeline is then used to render a triangle. |
| |
| \image hellovulkantriangle.png |
| |
| The example also demonstrates multisample antialiasing. Based on the |
| supported sample counts reported by QVulkanWindow::supportedSampleCounts() |
| the example chooses between 8x, 4x, or no multisampling. Once configured |
| via QVulkanWindow::setSamples(), QVulkanWindow takes care of the rest: the |
| additional multisample color buffers are created automatically, and |
| resolving into the swapchain buffers is performed at the end of the default |
| render pass for each frame. |
| |
| \include examples-run.qdocinc |
| */ |