| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the demonstration applications of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:BSD$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
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| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** BSD License Usage |
| ** Alternatively, you may use this file under the terms of the BSD license |
| ** as follows: |
| ** |
| ** "Redistribution and use in source and binary forms, with or without |
| ** modification, are permitted provided that the following conditions are |
| ** met: |
| ** * Redistributions of source code must retain the above copyright |
| ** notice, this list of conditions and the following disclaimer. |
| ** * Redistributions in binary form must reproduce the above copyright |
| ** notice, this list of conditions and the following disclaimer in |
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| ** distribution. |
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| ** contributors may be used to endorse or promote products derived |
| ** from this software without specific prior written permission. |
| ** |
| ** |
| ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "scene.h" |
| |
| #include <QMatrix4x4> |
| #include <QRandomGenerator> |
| #include <QVector3D> |
| #include <qmath.h> |
| |
| #include "3rdparty/fbm.h" |
| |
| //============================================================================// |
| // ColorEdit // |
| //============================================================================// |
| |
| ColorEdit::ColorEdit(QRgb initialColor, int id) |
| : m_color(initialColor), m_id(id) |
| { |
| QHBoxLayout *layout = new QHBoxLayout; |
| setLayout(layout); |
| layout->setContentsMargins(0, 0, 0, 0); |
| |
| m_lineEdit = new QLineEdit(QString::number(m_color, 16)); |
| layout->addWidget(m_lineEdit); |
| |
| m_button = new QFrame; |
| QPalette palette = m_button->palette(); |
| palette.setColor(QPalette::Window, QColor(m_color)); |
| m_button->setPalette(palette); |
| m_button->setAutoFillBackground(true); |
| m_button->setMinimumSize(32, 0); |
| m_button->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred); |
| m_button->setFrameStyle(QFrame::StyledPanel | QFrame::Sunken); |
| layout->addWidget(m_button); |
| |
| connect(m_lineEdit, &QLineEdit::editingFinished, this, &ColorEdit::editDone); |
| } |
| |
| void ColorEdit::editDone() |
| { |
| bool ok; |
| QRgb newColor = m_lineEdit->text().toUInt(&ok, 16); |
| if (ok) |
| setColor(newColor); |
| } |
| |
| void ColorEdit::mousePressEvent(QMouseEvent *event) |
| { |
| if (event->button() == Qt::LeftButton) { |
| QColor color(m_color); |
| QColorDialog dialog(color, nullptr); |
| dialog.setOption(QColorDialog::ShowAlphaChannel, true); |
| dialog.move(280, 120); |
| if (dialog.exec() == QDialog::Rejected) |
| return; |
| QRgb newColor = dialog.selectedColor().rgba(); |
| if (newColor == m_color) |
| return; |
| setColor(newColor); |
| } |
| } |
| |
| void ColorEdit::setColor(QRgb color) |
| { |
| m_color = color; |
| m_lineEdit->setText(QString::number(m_color, 16)); // "Clean up" text |
| QPalette palette = m_button->palette(); |
| palette.setColor(QPalette::Window, QColor(m_color)); |
| m_button->setPalette(palette); |
| emit colorChanged(m_color, m_id); |
| } |
| |
| //============================================================================// |
| // FloatEdit // |
| //============================================================================// |
| |
| FloatEdit::FloatEdit(float initialValue, int id) |
| : m_value(initialValue), m_id(id) |
| { |
| QHBoxLayout *layout = new QHBoxLayout; |
| setLayout(layout); |
| layout->setContentsMargins(0, 0, 0, 0); |
| |
| m_lineEdit = new QLineEdit(QString::number(m_value)); |
| layout->addWidget(m_lineEdit); |
| |
| connect(m_lineEdit, &QLineEdit::editingFinished, this, &FloatEdit::editDone); |
| } |
| |
| void FloatEdit::editDone() |
| { |
| bool ok; |
| float newValue = m_lineEdit->text().toFloat(&ok); |
| if (ok) { |
| m_value = newValue; |
| m_lineEdit->setText(QString::number(m_value)); // "Clean up" text |
| emit valueChanged(m_value, m_id); |
| } |
| } |
| |
| //============================================================================// |
| // TwoSidedGraphicsWidget // |
| //============================================================================// |
| void TwoSidedGraphicsWidget::setWidget(int index, QWidget *widget) |
| { |
| if (index < 0 || index >= 2) |
| { |
| qWarning("TwoSidedGraphicsWidget::setWidget: Index out of bounds, index == %d", index); |
| return; |
| } |
| |
| GraphicsWidget *proxy = new GraphicsWidget; |
| proxy->setWidget(widget); |
| |
| delete m_proxyWidgets[index]; |
| m_proxyWidgets[index] = proxy; |
| |
| proxy->setCacheMode(QGraphicsItem::ItemCoordinateCache); |
| proxy->setZValue(1e30); // Make sure the dialog is drawn on top of all other (OpenGL) items |
| |
| if (index != m_current) |
| proxy->setVisible(false); |
| |
| qobject_cast<QGraphicsScene *>(parent())->addItem(proxy); |
| } |
| |
| QWidget *TwoSidedGraphicsWidget::widget(int index) |
| { |
| if (index < 0 || index >= 2) |
| { |
| qWarning("TwoSidedGraphicsWidget::widget: Index out of bounds, index == %d", index); |
| return nullptr; |
| } |
| return m_proxyWidgets[index]->widget(); |
| } |
| |
| void TwoSidedGraphicsWidget::flip() |
| { |
| m_delta = (m_current == 0 ? 9 : -9); |
| animateFlip(); |
| } |
| |
| void TwoSidedGraphicsWidget::animateFlip() |
| { |
| m_angle += m_delta; |
| if (m_angle == 90) { |
| int old = m_current; |
| m_current ^= 1; |
| m_proxyWidgets[old]->setVisible(false); |
| m_proxyWidgets[m_current]->setVisible(true); |
| m_proxyWidgets[m_current]->setGeometry(m_proxyWidgets[old]->geometry()); |
| } |
| |
| QRectF r = m_proxyWidgets[m_current]->boundingRect(); |
| m_proxyWidgets[m_current]->setTransform(QTransform() |
| .translate(r.width() / 2, r.height() / 2) |
| .rotate(m_angle - 180 * m_current, Qt::YAxis) |
| .translate(-r.width() / 2, -r.height() / 2)); |
| |
| if ((m_current == 0 && m_angle > 0) || (m_current == 1 && m_angle < 180)) |
| QTimer::singleShot(25, this, &TwoSidedGraphicsWidget::animateFlip); |
| } |
| |
| QVariant GraphicsWidget::itemChange(GraphicsItemChange change, const QVariant &value) |
| { |
| if (change == ItemPositionChange && scene()) { |
| QRectF rect = boundingRect(); |
| QPointF pos = value.toPointF(); |
| QRectF sceneRect = scene()->sceneRect(); |
| if (pos.x() + rect.left() < sceneRect.left()) |
| pos.setX(sceneRect.left() - rect.left()); |
| else if (pos.x() + rect.right() >= sceneRect.right()) |
| pos.setX(sceneRect.right() - rect.right()); |
| if (pos.y() + rect.top() < sceneRect.top()) |
| pos.setY(sceneRect.top() - rect.top()); |
| else if (pos.y() + rect.bottom() >= sceneRect.bottom()) |
| pos.setY(sceneRect.bottom() - rect.bottom()); |
| return pos; |
| } |
| return QGraphicsProxyWidget::itemChange(change, value); |
| } |
| |
| void GraphicsWidget::resizeEvent(QGraphicsSceneResizeEvent *event) |
| { |
| setCacheMode(QGraphicsItem::NoCache); |
| setCacheMode(QGraphicsItem::ItemCoordinateCache); |
| QGraphicsProxyWidget::resizeEvent(event); |
| } |
| |
| void GraphicsWidget::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) |
| { |
| painter->setRenderHint(QPainter::Antialiasing, false); |
| QGraphicsProxyWidget::paint(painter, option, widget); |
| //painter->setRenderHint(QPainter::Antialiasing, true); |
| } |
| |
| //============================================================================// |
| // RenderOptionsDialog // |
| //============================================================================// |
| |
| RenderOptionsDialog::RenderOptionsDialog() |
| : QDialog(nullptr, Qt::CustomizeWindowHint | Qt::WindowTitleHint) |
| { |
| setWindowOpacity(0.75); |
| setWindowTitle(tr("Options (double click to flip)")); |
| QGridLayout *layout = new QGridLayout; |
| setLayout(layout); |
| layout->setColumnStretch(1, 1); |
| |
| int row = 0; |
| |
| QCheckBox *check = new QCheckBox(tr("Dynamic cube map")); |
| check->setCheckState(Qt::Unchecked); |
| // Dynamic cube maps are only enabled when multi-texturing and render to texture are available. |
| check->setEnabled(glActiveTexture && glGenFramebuffersEXT); |
| connect(check, &QCheckBox::stateChanged, this, &RenderOptionsDialog::dynamicCubemapToggled); |
| layout->addWidget(check, 0, 0, 1, 2); |
| ++row; |
| |
| // Load all .par files |
| // .par files have a simple syntax for specifying user adjustable uniform variables. |
| const QList<QFileInfo> files = QDir(QStringLiteral(":/res/boxes/")) |
| .entryInfoList({ QStringLiteral("*.par") }, |
| QDir::Files | QDir::Readable); |
| |
| for (const QFileInfo &fileInfo : files) { |
| QFile file(fileInfo.absoluteFilePath()); |
| if (file.open(QIODevice::ReadOnly)) { |
| while (!file.atEnd()) { |
| QList<QByteArray> tokens = file.readLine().simplified().split(' '); |
| QList<QByteArray>::const_iterator it = tokens.begin(); |
| if (it == tokens.end()) |
| continue; |
| QByteArray type = *it; |
| if (++it == tokens.end()) |
| continue; |
| QByteArray name = *it; |
| bool singleElement = (tokens.size() == 3); // type, name and one value |
| char counter[10] = "000000000"; |
| int counterPos = 8; // position of last digit |
| while (++it != tokens.end()) { |
| m_parameterNames << name; |
| if (!singleElement) { |
| m_parameterNames.back() += '['; |
| m_parameterNames.back() += counter + counterPos; |
| m_parameterNames.back() += ']'; |
| int j = 8; // position of last digit |
| ++counter[j]; |
| while (j > 0 && counter[j] > '9') { |
| counter[j] = '0'; |
| ++counter[--j]; |
| } |
| if (j < counterPos) |
| counterPos = j; |
| } |
| |
| if (type == "color") { |
| layout->addWidget(new QLabel(m_parameterNames.back())); |
| bool ok; |
| ColorEdit *colorEdit = new ColorEdit(it->toUInt(&ok, 16), m_parameterNames.size() - 1); |
| m_parameterEdits << colorEdit; |
| layout->addWidget(colorEdit); |
| connect(colorEdit, &ColorEdit::colorChanged, this, &RenderOptionsDialog::setColorParameter); |
| ++row; |
| } else if (type == "float") { |
| layout->addWidget(new QLabel(m_parameterNames.back())); |
| bool ok; |
| FloatEdit *floatEdit = new FloatEdit(it->toFloat(&ok), m_parameterNames.size() - 1); |
| m_parameterEdits << floatEdit; |
| layout->addWidget(floatEdit); |
| connect(floatEdit, &FloatEdit::valueChanged, this, &RenderOptionsDialog::setFloatParameter); |
| ++row; |
| } |
| } |
| } |
| file.close(); |
| } |
| } |
| |
| layout->addWidget(new QLabel(tr("Texture:"))); |
| m_textureCombo = new QComboBox; |
| connect(m_textureCombo, QOverload<int>::of(&QComboBox::currentIndexChanged), |
| this, &RenderOptionsDialog::textureChanged); |
| layout->addWidget(m_textureCombo); |
| ++row; |
| |
| layout->addWidget(new QLabel(tr("Shader:"))); |
| m_shaderCombo = new QComboBox; |
| connect(m_shaderCombo, QOverload<int>::of(&QComboBox::currentIndexChanged), |
| this, &RenderOptionsDialog::shaderChanged); |
| layout->addWidget(m_shaderCombo); |
| ++row; |
| |
| layout->setRowStretch(row, 1); |
| } |
| |
| int RenderOptionsDialog::addTexture(const QString &name) |
| { |
| m_textureCombo->addItem(name); |
| return m_textureCombo->count() - 1; |
| } |
| |
| int RenderOptionsDialog::addShader(const QString &name) |
| { |
| m_shaderCombo->addItem(name); |
| return m_shaderCombo->count() - 1; |
| } |
| |
| void RenderOptionsDialog::emitParameterChanged() |
| { |
| for (ParameterEdit *edit : qAsConst(m_parameterEdits)) |
| edit->emitChange(); |
| } |
| |
| void RenderOptionsDialog::setColorParameter(QRgb color, int id) |
| { |
| emit colorParameterChanged(m_parameterNames[id], color); |
| } |
| |
| void RenderOptionsDialog::setFloatParameter(float value, int id) |
| { |
| emit floatParameterChanged(m_parameterNames[id], value); |
| } |
| |
| void RenderOptionsDialog::mouseDoubleClickEvent(QMouseEvent *event) |
| { |
| if (event->button() == Qt::LeftButton) |
| emit doubleClicked(); |
| } |
| |
| //============================================================================// |
| // ItemDialog // |
| //============================================================================// |
| |
| ItemDialog::ItemDialog() |
| : QDialog(nullptr, Qt::CustomizeWindowHint | Qt::WindowTitleHint) |
| { |
| setWindowTitle(tr("Items (double click to flip)")); |
| setWindowOpacity(0.75); |
| resize(160, 100); |
| |
| QVBoxLayout *layout = new QVBoxLayout; |
| setLayout(layout); |
| QPushButton *button; |
| |
| button = new QPushButton(tr("Add Qt box")); |
| layout->addWidget(button); |
| connect(button, &QAbstractButton::clicked, this, &ItemDialog::triggerNewQtBox); |
| |
| button = new QPushButton(tr("Add circle")); |
| layout->addWidget(button); |
| connect(button, &QAbstractButton::clicked, this, &ItemDialog::triggerNewCircleItem); |
| |
| button = new QPushButton(tr("Add square")); |
| layout->addWidget(button); |
| connect(button, &QAbstractButton::clicked, this, &ItemDialog::triggerNewSquareItem); |
| |
| layout->addStretch(1); |
| } |
| |
| void ItemDialog::triggerNewQtBox() |
| { |
| emit newItemTriggered(QtBoxItem); |
| } |
| |
| void ItemDialog::triggerNewCircleItem() |
| { |
| emit newItemTriggered(CircleItem); |
| } |
| |
| void ItemDialog::triggerNewSquareItem() |
| { |
| emit newItemTriggered(SquareItem); |
| } |
| |
| void ItemDialog::mouseDoubleClickEvent(QMouseEvent *event) |
| { |
| if (event->button() == Qt::LeftButton) |
| emit doubleClicked(); |
| } |
| |
| //============================================================================// |
| // Scene // |
| //============================================================================// |
| |
| const static char environmentShaderText[] = |
| "uniform samplerCube env;" |
| "void main() {" |
| "gl_FragColor = textureCube(env, gl_TexCoord[1].xyz);" |
| "}"; |
| |
| Scene::Scene(int width, int height, int maxTextureSize) |
| : m_distExp(600) |
| , m_frame(0) |
| , m_maxTextureSize(maxTextureSize) |
| , m_currentShader(0) |
| , m_currentTexture(0) |
| , m_dynamicCubemap(false) |
| , m_updateAllCubemaps(true) |
| , m_box(nullptr) |
| , m_vertexShader(nullptr) |
| , m_environmentShader(nullptr) |
| , m_environmentProgram(nullptr) |
| { |
| setSceneRect(0, 0, width, height); |
| |
| m_trackBalls[0] = TrackBall(0.05f, QVector3D(0, 1, 0), TrackBall::Sphere); |
| m_trackBalls[1] = TrackBall(0.005f, QVector3D(0, 0, 1), TrackBall::Sphere); |
| m_trackBalls[2] = TrackBall(0.0f, QVector3D(0, 1, 0), TrackBall::Plane); |
| |
| m_renderOptions = new RenderOptionsDialog; |
| m_renderOptions->move(20, 120); |
| m_renderOptions->resize(m_renderOptions->sizeHint()); |
| |
| connect(m_renderOptions, &RenderOptionsDialog::dynamicCubemapToggled, this, &Scene::toggleDynamicCubemap); |
| connect(m_renderOptions, &RenderOptionsDialog::colorParameterChanged, this, &Scene::setColorParameter); |
| connect(m_renderOptions, &RenderOptionsDialog::floatParameterChanged, this, &Scene::setFloatParameter); |
| connect(m_renderOptions, &RenderOptionsDialog::textureChanged, this, &Scene::setTexture); |
| connect(m_renderOptions, &RenderOptionsDialog::shaderChanged, this, &Scene::setShader); |
| |
| m_itemDialog = new ItemDialog; |
| connect(m_itemDialog, &ItemDialog::newItemTriggered, this, &Scene::newItem); |
| |
| TwoSidedGraphicsWidget *twoSided = new TwoSidedGraphicsWidget(this); |
| twoSided->setWidget(0, m_renderOptions); |
| twoSided->setWidget(1, m_itemDialog); |
| |
| connect(m_renderOptions, &RenderOptionsDialog::doubleClicked, twoSided, &TwoSidedGraphicsWidget::flip); |
| connect(m_itemDialog, &ItemDialog::doubleClicked, twoSided, &TwoSidedGraphicsWidget::flip); |
| |
| addItem(new QtBox(64, width - 64, height - 64)); |
| addItem(new QtBox(64, width - 64, 64)); |
| addItem(new QtBox(64, 64, height - 64)); |
| addItem(new QtBox(64, 64, 64)); |
| |
| initGL(); |
| |
| m_timer = new QTimer(this); |
| m_timer->setInterval(20); |
| connect(m_timer, &QTimer::timeout, this, [this](){ update(); }); |
| m_timer->start(); |
| } |
| |
| Scene::~Scene() |
| { |
| delete m_box; |
| qDeleteAll(m_textures); |
| delete m_mainCubemap; |
| qDeleteAll(m_programs); |
| delete m_vertexShader; |
| qDeleteAll(m_fragmentShaders); |
| qDeleteAll(m_cubemaps); |
| delete m_environmentShader; |
| delete m_environmentProgram; |
| } |
| |
| void Scene::initGL() |
| { |
| m_box = new GLRoundedBox(0.25f, 1.0f, 10); |
| |
| m_vertexShader = new QGLShader(QGLShader::Vertex); |
| m_vertexShader->compileSourceFile(QLatin1String(":/res/boxes/basic.vsh")); |
| |
| QStringList list; |
| list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg" |
| << ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg"; |
| m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize)); |
| m_environmentShader = new QGLShader(QGLShader::Fragment); |
| m_environmentShader->compileSourceCode(environmentShaderText); |
| m_environmentProgram = new QGLShaderProgram; |
| m_environmentProgram->addShader(m_vertexShader); |
| m_environmentProgram->addShader(m_environmentShader); |
| m_environmentProgram->link(); |
| |
| const int NOISE_SIZE = 128; // for a different size, B and BM in fbm.c must also be changed |
| m_noise = new GLTexture3D(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE); |
| QVector<QRgb> data(NOISE_SIZE * NOISE_SIZE * NOISE_SIZE, QRgb(0)); |
| QRgb *p = data.data(); |
| float pos[3]; |
| for (int k = 0; k < NOISE_SIZE; ++k) { |
| pos[2] = k * (0x20 / (float)NOISE_SIZE); |
| for (int j = 0; j < NOISE_SIZE; ++j) { |
| for (int i = 0; i < NOISE_SIZE; ++i) { |
| for (int byte = 0; byte < 4; ++byte) { |
| pos[0] = (i + (byte & 1) * 16) * (0x20 / (float)NOISE_SIZE); |
| pos[1] = (j + (byte & 2) * 8) * (0x20 / (float)NOISE_SIZE); |
| *p |= (int)(128.0f * (noise3(pos) + 1.0f)) << (byte * 8); |
| } |
| ++p; |
| } |
| } |
| } |
| m_noise->load(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE, data.data()); |
| |
| m_mainCubemap = new GLRenderTargetCube(512); |
| |
| QList<QFileInfo> files; |
| |
| // Load all .png files as textures |
| m_currentTexture = 0; |
| files = QDir(":/res/boxes/").entryInfoList({ QStringLiteral("*.png") }, QDir::Files | QDir::Readable); |
| |
| for (const QFileInfo &file : qAsConst(files)) { |
| GLTexture *texture = new GLTexture2D(file.absoluteFilePath(), qMin(256, m_maxTextureSize), qMin(256, m_maxTextureSize)); |
| if (texture->failed()) { |
| delete texture; |
| continue; |
| } |
| m_textures << texture; |
| m_renderOptions->addTexture(file.baseName()); |
| } |
| |
| if (m_textures.size() == 0) |
| m_textures << new GLTexture2D(qMin(64, m_maxTextureSize), qMin(64, m_maxTextureSize)); |
| |
| // Load all .fsh files as fragment shaders |
| m_currentShader = 0; |
| files = QDir(":/res/boxes/").entryInfoList({ QStringLiteral("*.fsh") }, QDir::Files | QDir::Readable); |
| for (const QFileInfo &file : qAsConst(files)) { |
| QGLShaderProgram *program = new QGLShaderProgram; |
| QGLShader* shader = new QGLShader(QGLShader::Fragment); |
| shader->compileSourceFile(file.absoluteFilePath()); |
| // The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards. |
| program->addShader(m_vertexShader); |
| program->addShader(shader); |
| if (!program->link()) { |
| qWarning("Failed to compile and link shader program"); |
| qWarning("Vertex shader log:"); |
| qWarning() << m_vertexShader->log(); |
| qWarning() << "Fragment shader log ( file =" << file.absoluteFilePath() << "):"; |
| qWarning() << shader->log(); |
| qWarning("Shader program log:"); |
| qWarning() << program->log(); |
| |
| delete shader; |
| delete program; |
| continue; |
| } |
| |
| m_fragmentShaders << shader; |
| m_programs << program; |
| m_renderOptions->addShader(file.baseName()); |
| |
| program->bind(); |
| m_cubemaps << ((program->uniformLocation("env") != -1) ? new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : nullptr); |
| program->release(); |
| } |
| |
| if (m_programs.size() == 0) |
| m_programs << new QGLShaderProgram; |
| |
| m_renderOptions->emitParameterChanged(); |
| } |
| |
| static void loadMatrix(const QMatrix4x4 &m) |
| { |
| // static to prevent glLoadMatrixf to fail on certain drivers |
| static GLfloat mat[16]; |
| const float *data = m.constData(); |
| for (int index = 0; index < 16; ++index) |
| mat[index] = data[index]; |
| glLoadMatrixf(mat); |
| } |
| |
| // If one of the boxes should not be rendered, set excludeBox to its index. |
| // If the main box should not be rendered, set excludeBox to -1. |
| void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox) |
| { |
| QMatrix4x4 invView = view.inverted(); |
| |
| // If multi-texturing is supported, use three saplers. |
| if (glActiveTexture) { |
| glActiveTexture(GL_TEXTURE0); |
| m_textures[m_currentTexture]->bind(); |
| glActiveTexture(GL_TEXTURE2); |
| m_noise->bind(); |
| glActiveTexture(GL_TEXTURE1); |
| } else { |
| m_textures[m_currentTexture]->bind(); |
| } |
| |
| glDisable(GL_LIGHTING); |
| glDisable(GL_CULL_FACE); |
| |
| QMatrix4x4 viewRotation(view); |
| viewRotation(3, 0) = viewRotation(3, 1) = viewRotation(3, 2) = 0.0f; |
| viewRotation(0, 3) = viewRotation(1, 3) = viewRotation(2, 3) = 0.0f; |
| viewRotation(3, 3) = 1.0f; |
| loadMatrix(viewRotation); |
| glScalef(20.0f, 20.0f, 20.0f); |
| |
| // Don't render the environment if the environment texture can't be set for the correct sampler. |
| if (glActiveTexture) { |
| m_environment->bind(); |
| m_environmentProgram->bind(); |
| m_environmentProgram->setUniformValue("tex", GLint(0)); |
| m_environmentProgram->setUniformValue("env", GLint(1)); |
| m_environmentProgram->setUniformValue("noise", GLint(2)); |
| m_box->draw(); |
| m_environmentProgram->release(); |
| m_environment->unbind(); |
| } |
| |
| loadMatrix(view); |
| |
| glEnable(GL_CULL_FACE); |
| glEnable(GL_LIGHTING); |
| |
| for (int i = 0; i < m_programs.size(); ++i) { |
| if (i == excludeBox) |
| continue; |
| |
| glPushMatrix(); |
| QMatrix4x4 m; |
| m.rotate(m_trackBalls[1].rotation()); |
| glMultMatrixf(m.constData()); |
| |
| glRotatef(360.0f * i / m_programs.size(), 0.0f, 0.0f, 1.0f); |
| glTranslatef(2.0f, 0.0f, 0.0f); |
| glScalef(0.3f, 0.6f, 0.6f); |
| |
| if (glActiveTexture) { |
| if (m_dynamicCubemap && m_cubemaps[i]) |
| m_cubemaps[i]->bind(); |
| else |
| m_environment->bind(); |
| } |
| m_programs[i]->bind(); |
| m_programs[i]->setUniformValue("tex", GLint(0)); |
| m_programs[i]->setUniformValue("env", GLint(1)); |
| m_programs[i]->setUniformValue("noise", GLint(2)); |
| m_programs[i]->setUniformValue("view", view); |
| m_programs[i]->setUniformValue("invView", invView); |
| m_box->draw(); |
| m_programs[i]->release(); |
| |
| if (glActiveTexture) { |
| if (m_dynamicCubemap && m_cubemaps[i]) |
| m_cubemaps[i]->unbind(); |
| else |
| m_environment->unbind(); |
| } |
| glPopMatrix(); |
| } |
| |
| if (-1 != excludeBox) { |
| QMatrix4x4 m; |
| m.rotate(m_trackBalls[0].rotation()); |
| glMultMatrixf(m.constData()); |
| |
| if (glActiveTexture) { |
| if (m_dynamicCubemap) |
| m_mainCubemap->bind(); |
| else |
| m_environment->bind(); |
| } |
| |
| m_programs[m_currentShader]->bind(); |
| m_programs[m_currentShader]->setUniformValue("tex", GLint(0)); |
| m_programs[m_currentShader]->setUniformValue("env", GLint(1)); |
| m_programs[m_currentShader]->setUniformValue("noise", GLint(2)); |
| m_programs[m_currentShader]->setUniformValue("view", view); |
| m_programs[m_currentShader]->setUniformValue("invView", invView); |
| m_box->draw(); |
| m_programs[m_currentShader]->release(); |
| |
| if (glActiveTexture) { |
| if (m_dynamicCubemap) |
| m_mainCubemap->unbind(); |
| else |
| m_environment->unbind(); |
| } |
| } |
| |
| if (glActiveTexture) { |
| glActiveTexture(GL_TEXTURE2); |
| m_noise->unbind(); |
| glActiveTexture(GL_TEXTURE0); |
| } |
| m_textures[m_currentTexture]->unbind(); |
| } |
| |
| void Scene::setStates() |
| { |
| //glClearColor(0.25f, 0.25f, 0.5f, 1.0f); |
| |
| glEnable(GL_DEPTH_TEST); |
| glEnable(GL_CULL_FACE); |
| glEnable(GL_LIGHTING); |
| //glEnable(GL_COLOR_MATERIAL); |
| glEnable(GL_TEXTURE_2D); |
| glEnable(GL_NORMALIZE); |
| |
| glMatrixMode(GL_PROJECTION); |
| glPushMatrix(); |
| glLoadIdentity(); |
| |
| glMatrixMode(GL_MODELVIEW); |
| glPushMatrix(); |
| glLoadIdentity(); |
| |
| setLights(); |
| |
| float materialSpecular[] = {0.5f, 0.5f, 0.5f, 1.0f}; |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); |
| glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0f); |
| } |
| |
| void Scene::setLights() |
| { |
| glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); |
| //float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| float lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f}; |
| //glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour); |
| //glLightfv(GL_LIGHT0, GL_SPECULAR, lightColour); |
| glLightfv(GL_LIGHT0, GL_POSITION, lightDir); |
| glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 1.0f); |
| glEnable(GL_LIGHT0); |
| } |
| |
| void Scene::defaultStates() |
| { |
| //glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| glDisable(GL_DEPTH_TEST); |
| glDisable(GL_CULL_FACE); |
| glDisable(GL_LIGHTING); |
| //glDisable(GL_COLOR_MATERIAL); |
| glDisable(GL_TEXTURE_2D); |
| glDisable(GL_LIGHT0); |
| glDisable(GL_NORMALIZE); |
| |
| glMatrixMode(GL_MODELVIEW); |
| glPopMatrix(); |
| |
| glMatrixMode(GL_PROJECTION); |
| glPopMatrix(); |
| |
| glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 0.0f); |
| float defaultMaterialSpecular[] = {0.0f, 0.0f, 0.0f, 1.0f}; |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, defaultMaterialSpecular); |
| glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 0.0f); |
| } |
| |
| void Scene::renderCubemaps() |
| { |
| // To speed things up, only update the cubemaps for the small cubes every N frames. |
| const int N = (m_updateAllCubemaps ? 1 : 3); |
| |
| QMatrix4x4 mat; |
| GLRenderTargetCube::getProjectionMatrix(mat, 0.1f, 100.0f); |
| |
| glMatrixMode(GL_PROJECTION); |
| glPushMatrix(); |
| loadMatrix(mat); |
| |
| glMatrixMode(GL_MODELVIEW); |
| glPushMatrix(); |
| |
| QVector3D center; |
| |
| const float eachAngle = 2 * M_PI / m_cubemaps.size(); |
| for (int i = m_frame % N; i < m_cubemaps.size(); i += N) { |
| if (0 == m_cubemaps[i]) |
| continue; |
| |
| float angle = i * eachAngle; |
| |
| center = m_trackBalls[1].rotation().rotatedVector(QVector3D(std::cos(angle), std::sin(angle), 0.0f)); |
| |
| for (int face = 0; face < 6; ++face) { |
| m_cubemaps[i]->begin(face); |
| |
| GLRenderTargetCube::getViewMatrix(mat, face); |
| QVector4D v = QVector4D(-center.x(), -center.y(), -center.z(), 1.0); |
| mat.setColumn(3, mat * v); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| renderBoxes(mat, i); |
| |
| m_cubemaps[i]->end(); |
| } |
| } |
| |
| for (int face = 0; face < 6; ++face) { |
| m_mainCubemap->begin(face); |
| GLRenderTargetCube::getViewMatrix(mat, face); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| renderBoxes(mat, -1); |
| |
| m_mainCubemap->end(); |
| } |
| |
| glPopMatrix(); |
| |
| glMatrixMode(GL_PROJECTION); |
| glPopMatrix(); |
| |
| m_updateAllCubemaps = false; |
| } |
| |
| void Scene::drawBackground(QPainter *painter, const QRectF &) |
| { |
| float width = float(painter->device()->width()); |
| float height = float(painter->device()->height()); |
| |
| painter->beginNativePainting(); |
| setStates(); |
| |
| if (m_dynamicCubemap) |
| renderCubemaps(); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glMatrixMode(GL_PROJECTION); |
| qgluPerspective(60.0, width / height, 0.01, 15.0); |
| |
| glMatrixMode(GL_MODELVIEW); |
| |
| QMatrix4x4 view; |
| view.rotate(m_trackBalls[2].rotation()); |
| view(2, 3) -= 2.0f * std::exp(m_distExp / 1200.0f); |
| renderBoxes(view); |
| |
| defaultStates(); |
| ++m_frame; |
| |
| painter->endNativePainting(); |
| } |
| |
| QPointF Scene::pixelPosToViewPos(const QPointF& p) |
| { |
| return QPointF(2.0 * float(p.x()) / width() - 1.0, |
| 1.0 - 2.0 * float(p.y()) / height()); |
| } |
| |
| void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event) |
| { |
| QGraphicsScene::mouseMoveEvent(event); |
| if (event->isAccepted()) |
| return; |
| |
| if (event->buttons() & Qt::LeftButton) { |
| m_trackBalls[0].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); |
| event->accept(); |
| } else { |
| m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); |
| } |
| |
| if (event->buttons() & Qt::RightButton) { |
| m_trackBalls[1].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); |
| event->accept(); |
| } else { |
| m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); |
| } |
| |
| if (event->buttons() & Qt::MidButton) { |
| m_trackBalls[2].move(pixelPosToViewPos(event->scenePos()), QQuaternion()); |
| event->accept(); |
| } else { |
| m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion()); |
| } |
| } |
| |
| void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event) |
| { |
| QGraphicsScene::mousePressEvent(event); |
| if (event->isAccepted()) |
| return; |
| |
| if (event->buttons() & Qt::LeftButton) { |
| m_trackBalls[0].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); |
| event->accept(); |
| } |
| |
| if (event->buttons() & Qt::RightButton) { |
| m_trackBalls[1].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); |
| event->accept(); |
| } |
| |
| if (event->buttons() & Qt::MidButton) { |
| m_trackBalls[2].push(pixelPosToViewPos(event->scenePos()), QQuaternion()); |
| event->accept(); |
| } |
| } |
| |
| void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) |
| { |
| QGraphicsScene::mouseReleaseEvent(event); |
| if (event->isAccepted()) |
| return; |
| |
| if (event->button() == Qt::LeftButton) { |
| m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); |
| event->accept(); |
| } |
| |
| if (event->button() == Qt::RightButton) { |
| m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated()); |
| event->accept(); |
| } |
| |
| if (event->button() == Qt::MidButton) { |
| m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion()); |
| event->accept(); |
| } |
| } |
| |
| void Scene::wheelEvent(QGraphicsSceneWheelEvent * event) |
| { |
| QGraphicsScene::wheelEvent(event); |
| if (!event->isAccepted()) { |
| m_distExp += event->delta(); |
| if (m_distExp < -8 * 120) |
| m_distExp = -8 * 120; |
| if (m_distExp > 10 * 120) |
| m_distExp = 10 * 120; |
| event->accept(); |
| } |
| } |
| |
| void Scene::setShader(int index) |
| { |
| if (index >= 0 && index < m_fragmentShaders.size()) |
| m_currentShader = index; |
| } |
| |
| void Scene::setTexture(int index) |
| { |
| if (index >= 0 && index < m_textures.size()) |
| m_currentTexture = index; |
| } |
| |
| void Scene::toggleDynamicCubemap(int state) |
| { |
| if ((m_dynamicCubemap = (state == Qt::Checked))) |
| m_updateAllCubemaps = true; |
| } |
| |
| void Scene::setColorParameter(const QString &name, QRgb color) |
| { |
| // set the color in all programs |
| for (QGLShaderProgram *program : qAsConst(m_programs)) { |
| program->bind(); |
| program->setUniformValue(program->uniformLocation(name), QColor(color)); |
| program->release(); |
| } |
| } |
| |
| void Scene::setFloatParameter(const QString &name, float value) |
| { |
| // set the color in all programs |
| for (QGLShaderProgram *program : qAsConst(m_programs)) { |
| program->bind(); |
| program->setUniformValue(program->uniformLocation(name), value); |
| program->release(); |
| } |
| } |
| |
| void Scene::newItem(ItemDialog::ItemType type) |
| { |
| QSize size = sceneRect().size().toSize(); |
| switch (type) { |
| case ItemDialog::QtBoxItem: |
| addItem(new QtBox(64, QRandomGenerator::global()->bounded(size.width() - 64) + 32, |
| QRandomGenerator::global()->bounded(size.height() - 64) + 32)); |
| break; |
| case ItemDialog::CircleItem: |
| addItem(new CircleItem(64, QRandomGenerator::global()->bounded(size.width() - 64) + 32, |
| QRandomGenerator::global()->bounded(size.height() - 64) + 32)); |
| break; |
| case ItemDialog::SquareItem: |
| addItem(new SquareItem(64, QRandomGenerator::global()->bounded(size.width() - 64) + 32, |
| QRandomGenerator::global()->bounded(size.height() - 64) + 32)); |
| break; |
| default: |
| break; |
| } |
| } |