blob: efdefb6e5a4e6409ebc0c0e3fda86cf45663c4d1 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QINPUTMETHOD_H
#define QINPUTMETHOD_H
#include <QtGui/qtguiglobal.h>
#include <QtCore/qobject.h>
QT_BEGIN_NAMESPACE
class QInputMethodPrivate;
class QWindow;
class QRectF;
class QTransform;
class QInputMethodQueryEvent;
class Q_GUI_EXPORT QInputMethod : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE(QInputMethod)
Q_PROPERTY(QRectF cursorRectangle READ cursorRectangle NOTIFY cursorRectangleChanged)
Q_PROPERTY(QRectF anchorRectangle READ anchorRectangle NOTIFY anchorRectangleChanged)
Q_PROPERTY(QRectF keyboardRectangle READ keyboardRectangle NOTIFY keyboardRectangleChanged)
Q_PROPERTY(QRectF inputItemClipRectangle READ inputItemClipRectangle NOTIFY inputItemClipRectangleChanged)
Q_PROPERTY(bool visible READ isVisible NOTIFY visibleChanged)
Q_PROPERTY(bool animating READ isAnimating NOTIFY animatingChanged)
Q_PROPERTY(QLocale locale READ locale NOTIFY localeChanged)
Q_PROPERTY(Qt::LayoutDirection inputDirection READ inputDirection NOTIFY inputDirectionChanged)
public:
QTransform inputItemTransform() const;
void setInputItemTransform(const QTransform &transform);
QRectF inputItemRectangle() const;
void setInputItemRectangle(const QRectF &rect);
// in window coordinates
QRectF cursorRectangle() const; // ### what if we have rotations for the item?
QRectF anchorRectangle() const; // ### ditto
// keyboard geometry in window coords
QRectF keyboardRectangle() const;
QRectF inputItemClipRectangle() const;
enum Action {
Click,
ContextMenu
};
Q_ENUM(Action)
bool isVisible() const;
void setVisible(bool visible);
bool isAnimating() const;
QLocale locale() const;
Qt::LayoutDirection inputDirection() const;
static QVariant queryFocusObject(Qt::InputMethodQuery query, QVariant argument); // ### Qt 6: QVariant by const-ref
public Q_SLOTS:
void show();
void hide();
void update(Qt::InputMethodQueries queries);
void reset();
void commit();
void invokeAction(Action a, int cursorPosition);
Q_SIGNALS:
void cursorRectangleChanged();
void anchorRectangleChanged();
void keyboardRectangleChanged();
void inputItemClipRectangleChanged();
void visibleChanged();
void animatingChanged();
void localeChanged();
void inputDirectionChanged(Qt::LayoutDirection newDirection);
private:
friend class QGuiApplication;
friend class QGuiApplicationPrivate;
friend class QPlatformInputContext;
QInputMethod();
~QInputMethod();
};
QT_END_NAMESPACE
#endif