| /**************************************************************************** |
| ** |
| ** Copyright (C) 2013 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> |
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| |
| #include <QtCore/private/qobject_p.h> |
| #include <QtCore/qglobal.h> |
| #include <QtCore/qvarlengtharray.h> |
| #include <QtGui/qopengl.h> |
| #include <QtGui/qopenglfunctions.h> |
| #include <QtGui/qoffscreensurface.h> |
| |
| #include "qopengldebug.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| /*! |
| \class QOpenGLDebugMessage |
| \brief The QOpenGLDebugMessage class wraps an OpenGL debug message. |
| \inmodule QtGui |
| \reentrant |
| \since 5.1 |
| \ingroup shared |
| \ingroup painting-3D |
| |
| Debug messages are usually created by the OpenGL server and then read by |
| OpenGL clients (either from the OpenGL internal debug log, or logged in real-time). |
| A debug message has a textual representation, a vendor-specific numeric id, |
| a source, a type and a severity. |
| |
| It's also possible for applications or third-party libraries and toolkits |
| to create and insert messages in the debug log. In order to do so, you can use |
| the createApplicationMessage() or the createThirdPartyMessage() static functions. |
| |
| \sa QOpenGLDebugLogger |
| */ |
| |
| /*! |
| \class QOpenGLDebugLogger |
| \brief The QOpenGLDebugLogger enables logging of OpenGL debugging messages. |
| \inmodule QtGui |
| \since 5.1 |
| \ingroup painting-3D |
| |
| \tableofcontents |
| |
| \section1 Introduction |
| |
| OpenGL programming can be very error prone. Most of the time, a single |
| failing call to OpenGL can cause an entire portion of an application to |
| stop working, with nothing being drawn on the screen. |
| |
| The only way to be sure that no errors are being returned from the OpenGL |
| implementation is checking with \c{glGetError} after each and every API |
| call. Moreover, OpenGL errors stack up, therefore glGetError should always |
| be used in a loop like this: |
| |
| \snippet code/src_gui_opengl_qopengldebug.cpp 0 |
| |
| If you try to clear the error stack, make sure not just keep going until |
| GL_NO_ERROR is returned but also break on GL_CONTEXT_LOST as that error |
| value will keep repeating. |
| |
| There are also many other information we are interested in (as application |
| developers), for instance performance issues, or warnings about using |
| deprecated APIs. Those kind of messages are not reported through the |
| ordinary OpenGL error reporting mechanisms. |
| |
| QOpenGLDebugLogger aims at addressing these issues by providing access to |
| the \e{OpenGL debug log}. If your OpenGL implementation supports it (by |
| exposing the \c{GL_KHR_debug} extension), messages from the OpenGL server |
| will be either logged in an internal OpenGL log, or passed in "real-time" |
| to listeners as they're generated from OpenGL. |
| |
| QOpenGLDebugLogger supports both these modes of operation. Refer to the |
| following sections to find out the differences between them. |
| |
| \section1 Creating an OpenGL Debug Context |
| |
| For efficiency reasons, OpenGL implementations are allowed not to create |
| any debug output at all, unless the OpenGL context is a debug context. In order |
| to create a debug context from Qt, you must set the QSurfaceFormat::DebugContext |
| format option on the QSurfaceFormat used to create the QOpenGLContext object: |
| |
| \snippet code/src_gui_opengl_qopengldebug.cpp 1 |
| |
| Note that requesting a 3.2 OpenGL Core Profile is just for the example's |
| purposes; this class is not tied to any specific OpenGL or OpenGL ES |
| version, as it relies on the availability of the \c{GL_KHR_debug} extension |
| (see below). |
| |
| \section1 Creating and Initializing a QOpenGLDebugLogger |
| |
| QOpenGLDebugLogger is a simple QObject-derived class. Just like all QObject |
| subclasses, you create an instance (and optionally specify a parent |
| object), and like the other OpenGL functions in Qt you \e{must} initialize |
| it before usage by calling initialize() whilst there is a current OpenGL context: |
| |
| \snippet code/src_gui_opengl_qopengldebug.cpp 2 |
| |
| Note that the \c{GL_KHR_debug} extension \e{must} be available in the context |
| in order to access the messages logged by OpenGL. You can check the |
| presence of this extension by calling: |
| |
| \snippet code/src_gui_opengl_qopengldebug.cpp 3 |
| |
| where \c{ctx} is a valid QOpenGLContext. If the extension is not available, |
| initialize() will return false. |
| |
| \section1 Reading the Internal OpenGL Debug Log |
| |
| OpenGL implementations keep an internal log of debug messages. Messages |
| stored in this log can be retrieved by using the loggedMessages() function: |
| |
| \snippet code/src_gui_opengl_qopengldebug.cpp 4 |
| |
| The internal log has a limited size; when it fills up, older messages will |
| get discarded to make room for the new incoming messages. When you call |
| loggedMessages(), the internal log will be emptied as well. |
| |
| If you want to be sure not to lose any debug message, you must use real-time |
| logging instead of calling this function. However, debug messages might |
| still be generated in the timespan between context creation and activation |
| of real-time logging (or, in general, when the real-time logging is disabled). |
| |
| \section1 Real-time logging of messages |
| |
| It is also possible to receive a stream of debug messages from the OpenGL |
| server \e{as they are generated} by the implementation. In order to do so, |
| you need to connect a suitable slot to the messageLogged() signal, and |
| start logging by calling startLogging(): |
| |
| \snippet code/src_gui_opengl_qopengldebug.cpp 5 |
| |
| Similarly, logging can be disabled at any time by calling the stopLogging() |
| function. |
| |
| Real-time logging can be either asynchronous or synchronous, depending on |
| the parameter passed to startLogging(). When logging in asynchronous mode |
| (the default, as it has a very small overhead), the OpenGL implementation |
| can generate messages at any time, and/or in an order which is different from the |
| order of the OpenGL commands which caused those messages to be logged. |
| The messages could also be generated from a thread that it's different from |
| the thread the context is currently bound to. This is because OpenGL |
| implementations are usually highly threaded and asynchronous, and therefore |
| no warranties are made about the relative order and the timings of the |
| debug messages. |
| |
| On the other hand, logging in synchronous mode has a high overhead, but |
| the OpenGL implementation guarantees that all the messages caused by a |
| certain command are received in order, before the command returns, |
| and from the same thread the OpenGL context is bound to. |
| |
| This means that when logging in synchronous mode you will be able to run |
| your OpenGL application in a debugger, put a breakpoint on a slot connected |
| to the messageLogged() signal, and see in the backtrace the exact call |
| that caused the logged message. This can be extremely useful to debug |
| an OpenGL problem. Note that if OpenGL rendering is happening in another |
| thread, you must force the signal/slot connection type to Qt::DirectConnection |
| in order to be able to see the actual backtrace. |
| |
| Refer to the LoggingMode enum documentation for more information about |
| logging modes. |
| |
| \note When real-time logging is enabled, debug messages will \e{not} be |
| inserted in the internal OpenGL debug log any more; messages already |
| present in the internal log will not be deleted, nor they will be emitted |
| through the messageLogged() signal. Since some messages might be generated |
| before real-time logging is started (and therefore be kept in the internal |
| OpenGL log), it is important to always check if it contains any message |
| after calling startLogging(). |
| |
| \section1 Inserting Messages in the Debug Log |
| |
| It is possible for applications and libraries to insert custom messages in |
| the debug log, for instance for marking a group of related OpenGL commands |
| and therefore being then able to identify eventual messages coming from them. |
| |
| In order to do so, you can create a QOpenGLDebugMessage object by calling |
| \l{QOpenGLDebugMessage::}{createApplicationMessage()} or |
| \l{QOpenGLDebugMessage::}{createThirdPartyMessage()}, and then inserting it |
| into the log by calling logMessage(): |
| |
| \snippet code/src_gui_opengl_qopengldebug.cpp 6 |
| |
| Note that OpenGL implementations have a vendor-specific limit to the length |
| of the messages that can be inserted in the debug log. You can retrieve |
| this length by calling the maximumMessageLength() method; messages longer |
| than the limit will automatically get truncated. |
| |
| \section1 Controlling the Debug Output |
| |
| QOpenGLDebugMessage is also able to apply filters to the debug messages, and |
| therefore limit the amount of messages logged. You can enable or disable |
| logging of messages by calling enableMessages() and disableMessages() |
| respectively. By default, all messages are logged. |
| |
| It is possible to enable or disable messages by selecting them by: |
| |
| \list |
| \li source, type and severity (and including all ids in the selection); |
| \li id, source and type (and including all severities in the selection). |
| \endlist |
| |
| Note that the "enabled" status for a given message is a property of the |
| (id, source, type, severity) tuple; the message attributes \e{do not} form |
| a hierarchy of any kind. You should be careful about the order of the calls |
| to enableMessages() and disableMessages(), as it will change which |
| messages will are enabled / disabled. |
| |
| It's not possible to filter by the message text itself; applications |
| have to do that on their own (in slots connected to the messageLogged() |
| signal, or after fetching the messages in the internal debug log |
| through loggedMessages()). |
| |
| In order to simplify the management of the enabled / disabled statuses, |
| QOpenGLDebugMessage also supports the concept of \c{debug groups}. A debug |
| group contains the group of enabled / disabled configurations of debug |
| messages. Moreover, debug groups are organized in a stack: it is possible |
| to push and pop groups by calling pushGroup() and popGroup() respectively. |
| (When an OpenGL context is created, there is already a group in the stack). |
| |
| The enableMessages() and disableMessages() functions will modify the |
| configuration in the current debug group, that is, the one at the top of |
| the debug groups stack. |
| |
| When a new group is pushed onto the debug groups stack, it will inherit |
| the configuration of the group that was previously on the top of the stack. |
| Vice versa, popping a debug group will restore the configuration of |
| the debug group that becomes the new top. |
| |
| Pushing (respectively popping) debug groups will also automatically generate |
| a debug message of type QOpenGLDebugMessage::GroupPushType (respectively |
| \l{QOpenGLDebugMessage::}{GroupPopType}). |
| |
| \sa QOpenGLDebugMessage |
| */ |
| |
| /*! |
| \enum QOpenGLDebugMessage::Source |
| |
| The Source enum defines the source of the debug message. |
| |
| \value InvalidSource |
| The source of the message is invalid; this is the source of a |
| default-constructed QOpenGLDebugMessage object. |
| |
| \value APISource |
| The message was generated in response to OpenGL API calls. |
| |
| \value WindowSystemSource |
| The message was generated by the window system. |
| |
| \value ShaderCompilerSource |
| The message was generated by the shader compiler. |
| |
| \value ThirdPartySource |
| The message was generated by a third party, for instance an OpenGL |
| framework a or debugging toolkit. |
| |
| \value ApplicationSource |
| The message was generated by the application itself. |
| |
| \value OtherSource |
| The message was generated by a source not included in this |
| enumeration. |
| |
| \omitvalue LastSource |
| |
| \value AnySource |
| This value corresponds to a mask of all possible message sources. |
| */ |
| |
| /*! |
| \enum QOpenGLDebugMessage::Type |
| |
| The Type enum defines the type of the debug message. |
| |
| \value InvalidType |
| The type of the message is invalid; this is the type of a |
| default-constructed QOpenGLDebugMessage object. |
| |
| \value ErrorType |
| The message represents an error. |
| |
| \value DeprecatedBehaviorType |
| The message represents an usage of deprecated behavior. |
| |
| \value UndefinedBehaviorType |
| The message represents an usage of undefined behavior. |
| |
| \value PortabilityType |
| The message represents an usage of vendor-specific behavior, |
| that might pose portability concerns. |
| |
| \value PerformanceType |
| The message represents a performance issue. |
| |
| \value OtherType |
| The message represents a type not included in this |
| enumeration. |
| |
| \value MarkerType |
| The message represents a marker in the debug log. |
| |
| \value GroupPushType |
| The message represents a debug group push operation. |
| |
| \value GroupPopType |
| The message represents a debug group pop operation. |
| |
| \omitvalue LastType |
| |
| \value AnyType |
| This value corresponds to a mask of all possible message types. |
| */ |
| |
| /*! |
| \enum QOpenGLDebugMessage::Severity |
| |
| The Severity enum defines the severity of the debug message. |
| |
| \value InvalidSeverity |
| The severity of the message is invalid; this is the severity of a |
| default-constructed QOpenGLDebugMessage object. |
| |
| \value HighSeverity |
| The message has a high severity. |
| |
| \value MediumSeverity |
| The message has a medium severity. |
| |
| \value LowSeverity |
| The message has a low severity. |
| |
| \value NotificationSeverity |
| The message is a notification. |
| |
| \omitvalue LastSeverity |
| |
| \value AnySeverity |
| This value corresponds to a mask of all possible message severities. |
| */ |
| |
| /*! |
| \property QOpenGLDebugLogger::loggingMode |
| |
| \brief the logging mode passed to startLogging(). |
| |
| Note that logging must have been started or the value of this property |
| will be meaningless. |
| |
| \sa startLogging(), isLogging() |
| */ |
| /*! |
| \enum QOpenGLDebugLogger::LoggingMode |
| |
| The LoggingMode enum defines the logging mode of the logger object. |
| |
| \value AsynchronousLogging |
| Messages from the OpenGL server are logged asynchronously. This means |
| that messages can be logged some time after the corresponding OpenGL |
| actions that caused them, and even be received in an out-of-order |
| fashion, depending on the OpenGL implementation. This mode has a very low |
| performance penalty, as OpenGL implementations are heavily threaded |
| and asynchronous by nature. |
| |
| \value SynchronousLogging |
| Messages from the OpenGL server are logged synchronously and |
| sequentially. This has a severe performance hit, as OpenGL |
| implementations are very asynchronous by nature; but it's very useful |
| to debug OpenGL problems, as OpenGL guarantees that the messages |
| generated by a OpenGL command will be logged before the corresponding |
| command execution has returned. Therefore, you can install a breakpoint |
| on the messageLogged() signal and see in the backtrace which OpenGL |
| command caused it; the only caveat is that if you are using OpenGL from |
| multiple threads you may need to force direct connection when |
| connecting to the messageLogged() signal. |
| */ |
| |
| // When using OpenGL ES 2.0, all the necessary GL_KHR_debug constants are |
| // provided in qopengles2ext.h. Unfortunately, newer versions of that file |
| // suffix everything with _KHR which causes extra headache when the goal is |
| // to have a single piece of code that builds in all our target |
| // environments. Therefore, try to detect this and use our custom defines |
| // instead, which we anyway need for OS X. |
| |
| #if defined(GL_KHR_debug) && defined(GL_DEBUG_SOURCE_API_KHR) |
| #define USE_MANUAL_DEFS |
| #endif |
| |
| // Under OSX (at least up to 10.8) we cannot include our copy of glext.h, |
| // but we use the system-wide one, which unfortunately lacks all the needed |
| // defines/typedefs. In order to make the code compile, we just add here |
| // the GL_KHR_debug defines. |
| |
| #ifndef GL_KHR_debug |
| #define GL_KHR_debug 1 |
| #define USE_MANUAL_DEFS |
| #endif |
| |
| #ifdef USE_MANUAL_DEFS |
| |
| #ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS |
| #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
| #endif |
| #ifndef GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH |
| #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
| #endif |
| #ifndef GL_DEBUG_CALLBACK_FUNCTION |
| #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
| #endif |
| #ifndef GL_DEBUG_CALLBACK_USER_PARAM |
| #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
| #endif |
| #ifndef GL_DEBUG_SOURCE_API |
| #define GL_DEBUG_SOURCE_API 0x8246 |
| #endif |
| #ifndef GL_DEBUG_SOURCE_WINDOW_SYSTEM |
| #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
| #endif |
| #ifndef GL_DEBUG_SOURCE_SHADER_COMPILER |
| #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
| #endif |
| #ifndef GL_DEBUG_SOURCE_THIRD_PARTY |
| #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
| #endif |
| #ifndef GL_DEBUG_SOURCE_APPLICATION |
| #define GL_DEBUG_SOURCE_APPLICATION 0x824A |
| #endif |
| #ifndef GL_DEBUG_SOURCE_OTHER |
| #define GL_DEBUG_SOURCE_OTHER 0x824B |
| #endif |
| #ifndef GL_DEBUG_TYPE_ERROR |
| #define GL_DEBUG_TYPE_ERROR 0x824C |
| #endif |
| #ifndef GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR |
| #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
| #endif |
| #ifndef GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR |
| #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
| #endif |
| #ifndef GL_DEBUG_TYPE_PORTABILITY |
| #define GL_DEBUG_TYPE_PORTABILITY 0x824F |
| #endif |
| #ifndef GL_DEBUG_TYPE_PERFORMANCE |
| #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
| #endif |
| #ifndef GL_DEBUG_TYPE_OTHER |
| #define GL_DEBUG_TYPE_OTHER 0x8251 |
| #endif |
| #ifndef GL_DEBUG_TYPE_MARKER |
| #define GL_DEBUG_TYPE_MARKER 0x8268 |
| #endif |
| #ifndef GL_DEBUG_TYPE_PUSH_GROUP |
| #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
| #endif |
| #ifndef GL_DEBUG_TYPE_POP_GROUP |
| #define GL_DEBUG_TYPE_POP_GROUP 0x826A |
| #endif |
| #ifndef GL_DEBUG_SEVERITY_NOTIFICATION |
| #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
| #endif |
| #ifndef GL_MAX_DEBUG_GROUP_STACK_DEPTH |
| #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
| #endif |
| #ifndef GL_DEBUG_GROUP_STACK_DEPTH |
| #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
| #endif |
| #ifndef GL_BUFFER |
| #define GL_BUFFER 0x82E0 |
| #endif |
| #ifndef GL_SHADER |
| #define GL_SHADER 0x82E1 |
| #endif |
| #ifndef GL_PROGRAM |
| #define GL_PROGRAM 0x82E2 |
| #endif |
| #ifndef GL_QUERY |
| #define GL_QUERY 0x82E3 |
| #endif |
| #ifndef GL_PROGRAM_PIPELINE |
| #define GL_PROGRAM_PIPELINE 0x82E4 |
| #endif |
| #ifndef GL_SAMPLER |
| #define GL_SAMPLER 0x82E6 |
| #endif |
| #ifndef GL_DISPLAY_LIST |
| #define GL_DISPLAY_LIST 0x82E7 |
| #endif |
| #ifndef GL_MAX_LABEL_LENGTH |
| #define GL_MAX_LABEL_LENGTH 0x82E8 |
| #endif |
| #ifndef GL_MAX_DEBUG_MESSAGE_LENGTH |
| #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
| #endif |
| #ifndef GL_MAX_DEBUG_LOGGED_MESSAGES |
| #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
| #endif |
| #ifndef GL_DEBUG_LOGGED_MESSAGES |
| #define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
| #endif |
| #ifndef GL_DEBUG_SEVERITY_HIGH |
| #define GL_DEBUG_SEVERITY_HIGH 0x9146 |
| #endif |
| #ifndef GL_DEBUG_SEVERITY_MEDIUM |
| #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
| #endif |
| #ifndef GL_DEBUG_SEVERITY_LOW |
| #define GL_DEBUG_SEVERITY_LOW 0x9148 |
| #endif |
| #ifndef GL_DEBUG_OUTPUT |
| #define GL_DEBUG_OUTPUT 0x92E0 |
| #endif |
| #ifndef GL_CONTEXT_FLAG_DEBUG_BIT |
| #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
| #endif |
| #ifndef GL_STACK_OVERFLOW |
| #define GL_STACK_OVERFLOW 0x0503 |
| #endif |
| #ifndef GL_STACK_UNDERFLOW |
| #define GL_STACK_UNDERFLOW 0x0504 |
| #endif |
| |
| typedef void (QOPENGLF_APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam); |
| |
| #endif /* USE_MANUAL_DEFS */ |
| |
| |
| /*! |
| \internal |
| */ |
| static QOpenGLDebugMessage::Source qt_messageSourceFromGL(GLenum source) |
| { |
| switch (source) { |
| case GL_DEBUG_SOURCE_API: |
| return QOpenGLDebugMessage::APISource; |
| case GL_DEBUG_SOURCE_WINDOW_SYSTEM: |
| return QOpenGLDebugMessage::WindowSystemSource; |
| case GL_DEBUG_SOURCE_SHADER_COMPILER: |
| return QOpenGLDebugMessage::ShaderCompilerSource; |
| case GL_DEBUG_SOURCE_THIRD_PARTY: |
| return QOpenGLDebugMessage::ThirdPartySource; |
| case GL_DEBUG_SOURCE_APPLICATION: |
| return QOpenGLDebugMessage::ApplicationSource; |
| case GL_DEBUG_SOURCE_OTHER: |
| return QOpenGLDebugMessage::OtherSource; |
| } |
| |
| Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message source from GL"); |
| return QOpenGLDebugMessage::OtherSource; |
| } |
| |
| /*! |
| \internal |
| */ |
| static GLenum qt_messageSourceToGL(QOpenGLDebugMessage::Source source) |
| { |
| switch (source) { |
| case QOpenGLDebugMessage::InvalidSource: |
| break; |
| case QOpenGLDebugMessage::APISource: |
| return GL_DEBUG_SOURCE_API; |
| case QOpenGLDebugMessage::WindowSystemSource: |
| return GL_DEBUG_SOURCE_WINDOW_SYSTEM; |
| case QOpenGLDebugMessage::ShaderCompilerSource: |
| return GL_DEBUG_SOURCE_SHADER_COMPILER; |
| case QOpenGLDebugMessage::ThirdPartySource: |
| return GL_DEBUG_SOURCE_THIRD_PARTY; |
| case QOpenGLDebugMessage::ApplicationSource: |
| return GL_DEBUG_SOURCE_APPLICATION; |
| case QOpenGLDebugMessage::OtherSource: |
| return GL_DEBUG_SOURCE_OTHER; |
| case QOpenGLDebugMessage::AnySource: |
| break; |
| } |
| |
| Q_ASSERT_X(false, Q_FUNC_INFO, "Invalid message source"); |
| return GL_DEBUG_SOURCE_OTHER; |
| } |
| |
| /*! |
| \internal |
| */ |
| static QString qt_messageSourceToString(QOpenGLDebugMessage::Source source) |
| { |
| switch (source) { |
| case QOpenGLDebugMessage::InvalidSource: |
| return QStringLiteral("InvalidSource"); |
| case QOpenGLDebugMessage::APISource: |
| return QStringLiteral("APISource"); |
| case QOpenGLDebugMessage::WindowSystemSource: |
| return QStringLiteral("WindowSystemSource"); |
| case QOpenGLDebugMessage::ShaderCompilerSource: |
| return QStringLiteral("ShaderCompilerSource"); |
| case QOpenGLDebugMessage::ThirdPartySource: |
| return QStringLiteral("ThirdPartySource"); |
| case QOpenGLDebugMessage::ApplicationSource: |
| return QStringLiteral("ApplicationSource"); |
| case QOpenGLDebugMessage::OtherSource: |
| return QStringLiteral("OtherSource"); |
| case QOpenGLDebugMessage::AnySource: |
| return QStringLiteral("AnySource"); |
| } |
| |
| Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message source"); |
| return QString(); |
| } |
| |
| /*! |
| \internal |
| */ |
| static QOpenGLDebugMessage::Type qt_messageTypeFromGL(GLenum type) |
| { |
| switch (type) { |
| case GL_DEBUG_TYPE_ERROR: |
| return QOpenGLDebugMessage::ErrorType; |
| case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: |
| return QOpenGLDebugMessage::DeprecatedBehaviorType; |
| case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: |
| return QOpenGLDebugMessage::UndefinedBehaviorType; |
| case GL_DEBUG_TYPE_PORTABILITY: |
| return QOpenGLDebugMessage::PortabilityType; |
| case GL_DEBUG_TYPE_PERFORMANCE: |
| return QOpenGLDebugMessage::PerformanceType; |
| case GL_DEBUG_TYPE_OTHER: |
| return QOpenGLDebugMessage::OtherType; |
| case GL_DEBUG_TYPE_MARKER: |
| return QOpenGLDebugMessage::MarkerType; |
| case GL_DEBUG_TYPE_PUSH_GROUP: |
| return QOpenGLDebugMessage::GroupPushType; |
| case GL_DEBUG_TYPE_POP_GROUP: |
| return QOpenGLDebugMessage::GroupPopType; |
| } |
| |
| Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message type from GL"); |
| return QOpenGLDebugMessage::OtherType; |
| } |
| |
| /*! |
| \internal |
| */ |
| static GLenum qt_messageTypeToGL(QOpenGLDebugMessage::Type type) |
| { |
| switch (type) { |
| case QOpenGLDebugMessage::InvalidType: |
| break; |
| case QOpenGLDebugMessage::ErrorType: |
| return GL_DEBUG_TYPE_ERROR; |
| case QOpenGLDebugMessage::DeprecatedBehaviorType: |
| return GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR; |
| case QOpenGLDebugMessage::UndefinedBehaviorType: |
| return GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR; |
| case QOpenGLDebugMessage::PortabilityType: |
| return GL_DEBUG_TYPE_PORTABILITY; |
| case QOpenGLDebugMessage::PerformanceType: |
| return GL_DEBUG_TYPE_PERFORMANCE; |
| case QOpenGLDebugMessage::OtherType: |
| return GL_DEBUG_TYPE_OTHER; |
| case QOpenGLDebugMessage::MarkerType: |
| return GL_DEBUG_TYPE_MARKER; |
| case QOpenGLDebugMessage::GroupPushType: |
| return GL_DEBUG_TYPE_PUSH_GROUP; |
| case QOpenGLDebugMessage::GroupPopType: |
| return GL_DEBUG_TYPE_POP_GROUP; |
| case QOpenGLDebugMessage::AnyType: |
| break; |
| } |
| |
| Q_ASSERT_X(false, Q_FUNC_INFO, "Invalid message type"); |
| return GL_DEBUG_TYPE_OTHER; |
| } |
| |
| /*! |
| \internal |
| */ |
| static QString qt_messageTypeToString(QOpenGLDebugMessage::Type type) |
| { |
| switch (type) { |
| case QOpenGLDebugMessage::InvalidType: |
| return QStringLiteral("InvalidType"); |
| case QOpenGLDebugMessage::ErrorType: |
| return QStringLiteral("ErrorType"); |
| case QOpenGLDebugMessage::DeprecatedBehaviorType: |
| return QStringLiteral("DeprecatedBehaviorType"); |
| case QOpenGLDebugMessage::UndefinedBehaviorType: |
| return QStringLiteral("UndefinedBehaviorType"); |
| case QOpenGLDebugMessage::PortabilityType: |
| return QStringLiteral("PortabilityType"); |
| case QOpenGLDebugMessage::PerformanceType: |
| return QStringLiteral("PerformanceType"); |
| case QOpenGLDebugMessage::OtherType: |
| return QStringLiteral("OtherType"); |
| case QOpenGLDebugMessage::MarkerType: |
| return QStringLiteral("MarkerType"); |
| case QOpenGLDebugMessage::GroupPushType: |
| return QStringLiteral("GroupPushType"); |
| case QOpenGLDebugMessage::GroupPopType: |
| return QStringLiteral("GroupPopType"); |
| case QOpenGLDebugMessage::AnyType: |
| return QStringLiteral("AnyType"); |
| } |
| |
| Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message type"); |
| return QString(); |
| } |
| |
| /*! |
| \internal |
| */ |
| static QOpenGLDebugMessage::Severity qt_messageSeverityFromGL(GLenum severity) |
| { |
| switch (severity) { |
| case GL_DEBUG_SEVERITY_HIGH: |
| return QOpenGLDebugMessage::HighSeverity; |
| case GL_DEBUG_SEVERITY_MEDIUM: |
| return QOpenGLDebugMessage::MediumSeverity; |
| case GL_DEBUG_SEVERITY_LOW: |
| return QOpenGLDebugMessage::LowSeverity; |
| case GL_DEBUG_SEVERITY_NOTIFICATION: |
| return QOpenGLDebugMessage::NotificationSeverity; |
| } |
| |
| Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message severity from GL"); |
| return QOpenGLDebugMessage::NotificationSeverity; |
| } |
| |
| /*! |
| \internal |
| */ |
| static GLenum qt_messageSeverityToGL(QOpenGLDebugMessage::Severity severity) |
| { |
| switch (severity) { |
| case QOpenGLDebugMessage::InvalidSeverity: |
| break; |
| case QOpenGLDebugMessage::HighSeverity: |
| return GL_DEBUG_SEVERITY_HIGH; |
| case QOpenGLDebugMessage::MediumSeverity: |
| return GL_DEBUG_SEVERITY_MEDIUM; |
| case QOpenGLDebugMessage::LowSeverity: |
| return GL_DEBUG_SEVERITY_LOW; |
| case QOpenGLDebugMessage::NotificationSeverity: |
| return GL_DEBUG_SEVERITY_NOTIFICATION; |
| case QOpenGLDebugMessage::AnySeverity: |
| break; |
| } |
| |
| Q_ASSERT_X(false, Q_FUNC_INFO, "Invalid message severity"); |
| return GL_DEBUG_SEVERITY_NOTIFICATION; |
| } |
| |
| /*! |
| \internal |
| */ |
| static QString qt_messageSeverityToString(QOpenGLDebugMessage::Severity severity) |
| { |
| switch (severity) { |
| case QOpenGLDebugMessage::InvalidSeverity: |
| return QStringLiteral("InvalidSeverity"); |
| case QOpenGLDebugMessage::HighSeverity: |
| return QStringLiteral("HighSeverity"); |
| case QOpenGLDebugMessage::MediumSeverity: |
| return QStringLiteral("MediumSeverity"); |
| case QOpenGLDebugMessage::LowSeverity: |
| return QStringLiteral("LowSeverity"); |
| case QOpenGLDebugMessage::NotificationSeverity: |
| return QStringLiteral("NotificationSeverity"); |
| case QOpenGLDebugMessage::AnySeverity: |
| return QStringLiteral("AnySeverity"); |
| } |
| |
| Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown message severity"); |
| return QString(); |
| } |
| |
| class QOpenGLDebugMessagePrivate : public QSharedData |
| { |
| public: |
| QOpenGLDebugMessagePrivate(); |
| |
| QString message; |
| GLuint id; |
| QOpenGLDebugMessage::Source source; |
| QOpenGLDebugMessage::Type type; |
| QOpenGLDebugMessage::Severity severity; |
| }; |
| |
| /*! |
| \internal |
| */ |
| QOpenGLDebugMessagePrivate::QOpenGLDebugMessagePrivate() |
| : message(), |
| id(0), |
| source(QOpenGLDebugMessage::InvalidSource), |
| type(QOpenGLDebugMessage::InvalidType), |
| severity(QOpenGLDebugMessage::InvalidSeverity) |
| { |
| } |
| |
| |
| /*! |
| Constructs a debug message with an empty message string, id set to 0, |
| source set to InvalidSource, type set to InvalidType, and severity set to |
| InvalidSeverity. |
| |
| \note This constructor should not be used to create a debug message; |
| instead, use the createApplicationMessage() or the createThirdPartyMessage() |
| static functions. |
| |
| \sa createApplicationMessage(), createThirdPartyMessage() |
| */ |
| QOpenGLDebugMessage::QOpenGLDebugMessage() |
| : d(new QOpenGLDebugMessagePrivate) |
| { |
| } |
| |
| /*! |
| Constructs a debug message as a copy of \a debugMessage. |
| |
| \sa operator=() |
| */ |
| QOpenGLDebugMessage::QOpenGLDebugMessage(const QOpenGLDebugMessage &debugMessage) |
| : d(debugMessage.d) |
| { |
| } |
| |
| /*! |
| Destroys this debug message. |
| */ |
| QOpenGLDebugMessage::~QOpenGLDebugMessage() |
| { |
| } |
| |
| /*! |
| Assigns the message \a debugMessage to this object, and returns a reference |
| to the copy. |
| */ |
| QOpenGLDebugMessage &QOpenGLDebugMessage::operator=(const QOpenGLDebugMessage &debugMessage) |
| { |
| d = debugMessage.d; |
| return *this; |
| } |
| |
| /*! |
| \fn QOpenGLDebugMessage &QOpenGLDebugMessage::operator=(QOpenGLDebugMessage &&debugMessage) |
| |
| Move-assigns \a debugMessage to this object. |
| */ |
| |
| /*! |
| \fn void QOpenGLDebugMessage::swap(QOpenGLDebugMessage &debugMessage) |
| |
| Swaps the message \a debugMessage with this message. This operation is very |
| fast and never fails. |
| */ |
| |
| /*! |
| Returns the source of the debug message. |
| */ |
| QOpenGLDebugMessage::Source QOpenGLDebugMessage::source() const |
| { |
| return d->source; |
| } |
| |
| /*! |
| Returns the type of the debug message. |
| */ |
| QOpenGLDebugMessage::Type QOpenGLDebugMessage::type() const |
| { |
| return d->type; |
| } |
| |
| /*! |
| Returns the severity of the debug message. |
| */ |
| QOpenGLDebugMessage::Severity QOpenGLDebugMessage::severity() const |
| { |
| return d->severity; |
| } |
| |
| /*! |
| Returns the id of the debug message. Ids are generally vendor-specific. |
| */ |
| GLuint QOpenGLDebugMessage::id() const |
| { |
| return d->id; |
| } |
| |
| /*! |
| Returns the textual message contained by this debug message. |
| */ |
| QString QOpenGLDebugMessage::message() const |
| { |
| return d->message; |
| } |
| |
| /*! |
| Constructs and returns a debug message with \a text as its text, \a id |
| as id, \a severity as severity, and \a type as type. The message source |
| will be set to ApplicationSource. |
| |
| \sa QOpenGLDebugLogger::logMessage(), createThirdPartyMessage() |
| */ |
| QOpenGLDebugMessage QOpenGLDebugMessage::createApplicationMessage(const QString &text, |
| GLuint id, |
| QOpenGLDebugMessage::Severity severity, |
| QOpenGLDebugMessage::Type type) |
| { |
| QOpenGLDebugMessage m; |
| m.d->message = text; |
| m.d->id = id; |
| m.d->severity = severity; |
| m.d->type = type; |
| m.d->source = ApplicationSource; |
| return m; |
| } |
| |
| /*! |
| Constructs and returns a debug message with \a text as its text, \a id |
| as id, \a severity as severity, and \a type as type. The message source |
| will be set to ThirdPartySource. |
| |
| \sa QOpenGLDebugLogger::logMessage(), createApplicationMessage() |
| */ |
| QOpenGLDebugMessage QOpenGLDebugMessage::createThirdPartyMessage(const QString &text, |
| GLuint id, |
| QOpenGLDebugMessage::Severity severity, |
| QOpenGLDebugMessage::Type type) |
| { |
| QOpenGLDebugMessage m; |
| m.d->message = text; |
| m.d->id = id; |
| m.d->severity = severity; |
| m.d->type = type; |
| m.d->source = ThirdPartySource; |
| return m; |
| } |
| |
| /*! |
| Returns \c true if this debug message is equal to \a debugMessage, or false |
| otherwise. Two debugging messages are equal if they have the same textual |
| message, the same id, the same source, the same type and the same severity. |
| |
| \sa operator!=() |
| */ |
| bool QOpenGLDebugMessage::operator==(const QOpenGLDebugMessage &debugMessage) const |
| { |
| return (d == debugMessage.d) |
| || (d->id == debugMessage.d->id |
| && d->source == debugMessage.d->source |
| && d->type == debugMessage.d->type |
| && d->severity == debugMessage.d->severity |
| && d->message == debugMessage.d->message); |
| } |
| |
| /*! |
| \fn bool QOpenGLDebugMessage::operator!=(const QOpenGLDebugMessage &debugMessage) const |
| |
| Returns \c true if this message is different from \a debugMessage, or false |
| otherwise. |
| |
| \sa operator==() |
| */ |
| |
| #ifndef QT_NO_DEBUG_STREAM |
| /*! |
| \relates QOpenGLDebugMessage |
| |
| Writes the source \a source into the debug object \a debug for debugging |
| purposes. |
| */ |
| QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Source source) |
| { |
| QDebugStateSaver saver(debug); |
| debug.nospace() << "QOpenGLDebugMessage::Source(" |
| << qt_messageSourceToString(source) |
| << ')'; |
| return debug; |
| } |
| |
| /*! |
| \relates QOpenGLDebugMessage |
| |
| Writes the type \a type into the debug object \a debug for debugging |
| purposes. |
| */ |
| QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Type type) |
| { |
| QDebugStateSaver saver(debug); |
| debug.nospace() << "QOpenGLDebugMessage::Type(" |
| << qt_messageTypeToString(type) |
| << ')'; |
| return debug; |
| } |
| |
| /*! |
| \relates QOpenGLDebugMessage |
| |
| Writes the severity \a severity into the debug object \a debug for debugging |
| purposes. |
| */ |
| QDebug operator<<(QDebug debug, QOpenGLDebugMessage::Severity severity) |
| { |
| QDebugStateSaver saver(debug); |
| debug.nospace() << "QOpenGLDebugMessage::Severity(" |
| << qt_messageSeverityToString(severity) |
| << ')'; |
| return debug; |
| } |
| |
| /*! |
| \relates QOpenGLDebugMessage |
| |
| Writes the message \a message into the debug object \a debug for debugging |
| purposes. |
| */ |
| QDebug operator<<(QDebug debug, const QOpenGLDebugMessage &message) |
| { |
| QDebugStateSaver saver(debug); |
| debug.nospace() << "QOpenGLDebugMessage(" |
| << qt_messageSourceToString(message.source()) << ", " |
| << message.id() << ", " |
| << message.message() << ", " |
| << qt_messageSeverityToString(message.severity()) << ", " |
| << qt_messageTypeToString(message.type()) << ')'; |
| return debug; |
| |
| } |
| #endif // QT_NO_DEBUG_STREAM |
| |
| typedef void (QOPENGLF_APIENTRYP qt_glDebugMessageControl_t)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); |
| typedef void (QOPENGLF_APIENTRYP qt_glDebugMessageInsert_t)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); |
| typedef void (QOPENGLF_APIENTRYP qt_glDebugMessageCallback_t)(GLDEBUGPROC callback, const void *userParam); |
| typedef GLuint (QOPENGLF_APIENTRYP qt_glGetDebugMessageLog_t)(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); |
| typedef void (QOPENGLF_APIENTRYP qt_glPushDebugGroup_t)(GLenum source, GLuint id, GLsizei length, const GLchar *message); |
| typedef void (QOPENGLF_APIENTRYP qt_glPopDebugGroup_t)(); |
| typedef void (QOPENGLF_APIENTRYP qt_glGetPointerv_t)(GLenum pname, GLvoid **params); |
| |
| class QOpenGLDebugLoggerPrivate : public QObjectPrivate |
| { |
| Q_DECLARE_PUBLIC(QOpenGLDebugLogger) |
| public: |
| QOpenGLDebugLoggerPrivate(); |
| |
| void handleMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *rawMessage); |
| void controlDebugMessages(QOpenGLDebugMessage::Sources sources, |
| QOpenGLDebugMessage::Types types, |
| QOpenGLDebugMessage::Severities severities, |
| const QVector<GLuint> &ids, |
| const QByteArray &callerName, |
| bool enable); |
| void _q_contextAboutToBeDestroyed(); |
| |
| qt_glDebugMessageControl_t glDebugMessageControl; |
| qt_glDebugMessageInsert_t glDebugMessageInsert; |
| qt_glDebugMessageCallback_t glDebugMessageCallback; |
| qt_glGetDebugMessageLog_t glGetDebugMessageLog; |
| qt_glPushDebugGroup_t glPushDebugGroup; |
| qt_glPopDebugGroup_t glPopDebugGroup; |
| qt_glGetPointerv_t glGetPointerv; |
| |
| GLDEBUGPROC oldDebugCallbackFunction; |
| void *oldDebugCallbackParameter; |
| QOpenGLContext *context; |
| GLint maxMessageLength; |
| QOpenGLDebugLogger::LoggingMode loggingMode; |
| bool initialized : 1; |
| bool isLogging : 1; |
| bool debugWasEnabled : 1; |
| bool syncDebugWasEnabled : 1; |
| }; |
| |
| /*! |
| \internal |
| */ |
| QOpenGLDebugLoggerPrivate::QOpenGLDebugLoggerPrivate() |
| : glDebugMessageControl(nullptr), |
| glDebugMessageInsert(nullptr), |
| glDebugMessageCallback(nullptr), |
| glGetDebugMessageLog(nullptr), |
| glPushDebugGroup(nullptr), |
| glPopDebugGroup(nullptr), |
| oldDebugCallbackFunction(nullptr), |
| context(nullptr), |
| maxMessageLength(0), |
| loggingMode(QOpenGLDebugLogger::AsynchronousLogging), |
| initialized(false), |
| isLogging(false), |
| debugWasEnabled(false), |
| syncDebugWasEnabled(false) |
| { |
| } |
| |
| /*! |
| \internal |
| */ |
| void QOpenGLDebugLoggerPrivate::handleMessage(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *rawMessage) |
| { |
| if (oldDebugCallbackFunction) |
| oldDebugCallbackFunction(source, type, id, severity, length, rawMessage, oldDebugCallbackParameter); |
| |
| QOpenGLDebugMessage message; |
| |
| QOpenGLDebugMessagePrivate *messagePrivate = message.d.data(); |
| messagePrivate->source = qt_messageSourceFromGL(source); |
| messagePrivate->type = qt_messageTypeFromGL(type); |
| messagePrivate->id = id; |
| messagePrivate->severity = qt_messageSeverityFromGL(severity); |
| // not passing the length to fromUtf8, as some bugged OpenGL drivers |
| // do not handle the length correctly. Just rely on the message to be NUL terminated. |
| messagePrivate->message = QString::fromUtf8(rawMessage); |
| |
| Q_Q(QOpenGLDebugLogger); |
| emit q->messageLogged(message); |
| } |
| |
| /*! |
| \internal |
| */ |
| void QOpenGLDebugLoggerPrivate::controlDebugMessages(QOpenGLDebugMessage::Sources sources, |
| QOpenGLDebugMessage::Types types, |
| QOpenGLDebugMessage::Severities severities, |
| const QVector<GLuint> &ids, |
| const QByteArray &callerName, |
| bool enable) |
| { |
| if (!initialized) { |
| qWarning("QOpenGLDebugLogger::%s(): object must be initialized before enabling/disabling messages", callerName.constData()); |
| return; |
| } |
| if (sources == QOpenGLDebugMessage::InvalidSource) { |
| qWarning("QOpenGLDebugLogger::%s(): invalid source specified", callerName.constData()); |
| return; |
| } |
| if (types == QOpenGLDebugMessage::InvalidType) { |
| qWarning("QOpenGLDebugLogger::%s(): invalid type specified", callerName.constData()); |
| return; |
| } |
| if (severities == QOpenGLDebugMessage::InvalidSeverity) { |
| qWarning("QOpenGLDebugLogger::%s(): invalid severity specified", callerName.constData()); |
| return; |
| } |
| |
| QVarLengthArray<GLenum, 8> glSources; |
| QVarLengthArray<GLenum, 8> glTypes; |
| QVarLengthArray<GLenum, 8> glSeverities; |
| |
| if (ids.count() > 0) { |
| Q_ASSERT(severities == QOpenGLDebugMessage::AnySeverity); |
| |
| // The GL_KHR_debug extension says: |
| // |
| // - If <count> is greater than zero, then <ids> is an array of <count> |
| // message IDs for the specified combination of <source> and <type>. In |
| // this case, if <source> or <type> is DONT_CARE, or <severity> is not |
| // DONT_CARE, the error INVALID_OPERATION is generated. If <count> is |
| // zero, the value if <ids> is ignored. |
| // |
| // This means we can't convert AnySource or AnyType into DONT_CARE, but we have to roll |
| // them into individual sources/types. |
| |
| if (sources == QOpenGLDebugMessage::AnySource) { |
| sources = QOpenGLDebugMessage::InvalidSource; |
| for (uint i = 1; i <= QOpenGLDebugMessage::LastSource; i = i << 1) |
| sources |= QOpenGLDebugMessage::Source(i); |
| } |
| |
| if (types == QOpenGLDebugMessage::AnyType) { |
| types = QOpenGLDebugMessage::InvalidType; |
| for (uint i = 1; i <= QOpenGLDebugMessage::LastType; i = i << 1) |
| types |= QOpenGLDebugMessage::Type(i); |
| } |
| } |
| |
| #define CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS(type, source, target) \ |
| if (source == QOpenGLDebugMessage::Any ## type) { \ |
| target << GL_DONT_CARE; \ |
| } else { \ |
| for (uint i = 1; i <= QOpenGLDebugMessage::Last ## type; i = i << 1) \ |
| if (source.testFlag(QOpenGLDebugMessage:: type (i))) \ |
| target << qt_message ## type ## ToGL (QOpenGLDebugMessage:: type (i)); \ |
| } |
| |
| CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS(Source, sources, glSources) |
| CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS(Type, types, glTypes) |
| CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS(Severity, severities, glSeverities) |
| #undef CONVERT_TO_GL_DEBUG_MESSAGE_CONTROL_PARAMETERS |
| |
| const GLsizei idCount = ids.count(); |
| // The GL_KHR_debug extension says that if idCount is 0, idPtr must be ignored. |
| // Unfortunately, some bugged drivers do NOT ignore it, so pass NULL in case. |
| const GLuint * const idPtr = idCount ? ids.constData() : nullptr; |
| |
| for (GLenum source : glSources) |
| for (GLenum type : glTypes) |
| for (GLenum severity : glSeverities) |
| glDebugMessageControl(source, type, severity, idCount, idPtr, GLboolean(enable)); |
| } |
| |
| /*! |
| \internal |
| */ |
| void QOpenGLDebugLoggerPrivate::_q_contextAboutToBeDestroyed() |
| { |
| Q_ASSERT(context); |
| |
| // Re-make our context current somehow, otherwise stopLogging will fail. |
| |
| // Save the current context and its surface in case we need to set them back |
| QOpenGLContext *currentContext = QOpenGLContext::currentContext(); |
| QSurface *currentSurface = nullptr; |
| |
| QScopedPointer<QOffscreenSurface> offscreenSurface; |
| |
| if (context != currentContext) { |
| // Make our old context current on a temporary surface |
| if (currentContext) |
| currentSurface = currentContext->surface(); |
| |
| offscreenSurface.reset(new QOffscreenSurface); |
| offscreenSurface->setFormat(context->format()); |
| offscreenSurface->create(); |
| if (!context->makeCurrent(offscreenSurface.data())) |
| qWarning("QOpenGLDebugLoggerPrivate::_q_contextAboutToBeDestroyed(): could not make the owning GL context current for cleanup"); |
| } |
| |
| Q_Q(QOpenGLDebugLogger); |
| q->stopLogging(); |
| |
| if (offscreenSurface) { |
| // We did change the current context: set it back |
| if (currentContext) |
| currentContext->makeCurrent(currentSurface); |
| else |
| context->doneCurrent(); |
| } |
| |
| QObject::disconnect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed())); |
| context = nullptr; |
| initialized = false; |
| } |
| |
| extern "C" { |
| static void QOPENGLF_APIENTRY qt_opengl_debug_callback(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *rawMessage, |
| const GLvoid *userParam) |
| { |
| QOpenGLDebugLoggerPrivate *loggerPrivate = static_cast<QOpenGLDebugLoggerPrivate *>(const_cast<GLvoid *>(userParam)); |
| loggerPrivate->handleMessage(source, type, id, severity, length, rawMessage); |
| } |
| } |
| |
| /*! |
| Constructs a new logger object with the given \a parent. |
| |
| \note The object must be initialized before logging can happen. |
| |
| \sa initialize() |
| */ |
| QOpenGLDebugLogger::QOpenGLDebugLogger(QObject *parent) |
| : QObject(*new QOpenGLDebugLoggerPrivate, parent) |
| { |
| // QOpenGLDebugMessage is going to be mostly used as an argument |
| // of a cross thread connection, therefore let's ease the life for the users |
| // and register the type for them. |
| qRegisterMetaType<QOpenGLDebugMessage>(); |
| } |
| |
| /*! |
| Destroys the logger object. |
| */ |
| QOpenGLDebugLogger::~QOpenGLDebugLogger() |
| { |
| stopLogging(); |
| } |
| |
| /*! |
| Initializes the object in the current OpenGL context. The context must |
| support the \c{GL_KHR_debug} extension for the initialization to succeed. |
| The object must be initialized before any logging can happen. |
| |
| It is safe to call this function multiple times from the same context. |
| |
| This function can also be used to change the context of a previously |
| initialized object; note that in this case the object must not be logging |
| when you call this function. |
| |
| Returns \c true if the logger is successfully initialized; false otherwise. |
| |
| \sa QOpenGLContext |
| */ |
| bool QOpenGLDebugLogger::initialize() |
| { |
| QOpenGLContext *context = QOpenGLContext::currentContext(); |
| if (!context) { |
| qWarning("QOpenGLDebugLogger::initialize(): no current OpenGL context found."); |
| return false; |
| } |
| |
| Q_D(QOpenGLDebugLogger); |
| if (d->context == context) { |
| // context is non-NULL, d->context is non NULL only on successful initialization. |
| Q_ASSERT(d->initialized); |
| return true; |
| } |
| |
| if (d->isLogging) { |
| qWarning("QOpenGLDebugLogger::initialize(): cannot initialize the object while logging. Please stop the logging first."); |
| return false; |
| } |
| |
| if (d->context) |
| disconnect(d->context, SIGNAL(aboutToBeDestroyed()), this, SLOT(_q_contextAboutToBeDestroyed())); |
| |
| d->initialized = false; |
| d->context = nullptr; |
| |
| if (!context->hasExtension(QByteArrayLiteral("GL_KHR_debug"))) |
| return false; |
| |
| d->context = context; |
| connect(d->context, SIGNAL(aboutToBeDestroyed()), this, SLOT(_q_contextAboutToBeDestroyed())); |
| |
| #define GET_DEBUG_PROC_ADDRESS(procName) \ |
| d->procName = reinterpret_cast< qt_ ## procName ## _t >( \ |
| d->context->getProcAddress(d->context->isOpenGLES() ? (#procName "KHR") : (#procName)) \ |
| ); |
| |
| GET_DEBUG_PROC_ADDRESS(glDebugMessageControl); |
| GET_DEBUG_PROC_ADDRESS(glDebugMessageInsert); |
| GET_DEBUG_PROC_ADDRESS(glDebugMessageCallback); |
| GET_DEBUG_PROC_ADDRESS(glGetDebugMessageLog); |
| GET_DEBUG_PROC_ADDRESS(glPushDebugGroup); |
| GET_DEBUG_PROC_ADDRESS(glPopDebugGroup); |
| GET_DEBUG_PROC_ADDRESS(glGetPointerv) |
| |
| #undef GET_DEBUG_PROC_ADDRESS |
| |
| QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_MAX_DEBUG_MESSAGE_LENGTH, &d->maxMessageLength); |
| |
| #ifndef QT_NO_DEBUG |
| if (!d->context->format().testOption(QSurfaceFormat::DebugContext)) { |
| qWarning("QOpenGLDebugLogger::initialize(): the current context is not a debug context:\n" |
| " this means that the GL may not generate any debug output at all.\n" |
| " To avoid this warning, try creating the context with the\n" |
| " QSurfaceFormat::DebugContext surface format option."); |
| } |
| #endif // QT_NO_DEBUG |
| |
| d->initialized = true; |
| return true; |
| } |
| |
| /*! |
| Returns \c true if this object is currently logging, false otherwise. |
| |
| \sa startLogging() |
| */ |
| bool QOpenGLDebugLogger::isLogging() const |
| { |
| Q_D(const QOpenGLDebugLogger); |
| return d->isLogging; |
| } |
| |
| /*! |
| Starts logging messages coming from the OpenGL server. When a new message |
| is received, the signal messageLogged() is emitted, carrying the logged |
| message as argument. |
| |
| \a loggingMode specifies whether the logging must be asynchronous (the default) |
| or synchronous. |
| |
| QOpenGLDebugLogger will record the values of \c{GL_DEBUG_OUTPUT} and |
| \c{GL_DEBUG_OUTPUT_SYNCHRONOUS} when logging is started, and set them back |
| when logging is stopped. Moreover, any user-defined OpenGL debug callback |
| installed when this function is invoked will be restored when logging is |
| stopped; QOpenGLDebugLogger will ensure that the pre-existing callback will |
| still be invoked when logging. |
| |
| \note It's not possible to change the logging mode without stopping and |
| starting logging again. This might change in a future version of Qt. |
| |
| \note The object must be initialized before logging can happen. |
| |
| \sa stopLogging(), initialize() |
| */ |
| void QOpenGLDebugLogger::startLogging(QOpenGLDebugLogger::LoggingMode loggingMode) |
| { |
| Q_D(QOpenGLDebugLogger); |
| if (!d->initialized) { |
| qWarning("QOpenGLDebugLogger::startLogging(): object must be initialized before logging can start"); |
| return; |
| } |
| if (d->isLogging) { |
| qWarning("QOpenGLDebugLogger::startLogging(): this object is already logging"); |
| return; |
| } |
| |
| d->isLogging = true; |
| d->loggingMode = loggingMode; |
| |
| d->glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION, reinterpret_cast<void **>(&d->oldDebugCallbackFunction)); |
| d->glGetPointerv(GL_DEBUG_CALLBACK_USER_PARAM, &d->oldDebugCallbackParameter); |
| |
| d->glDebugMessageCallback(&qt_opengl_debug_callback, d); |
| |
| QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); |
| d->debugWasEnabled = funcs->glIsEnabled(GL_DEBUG_OUTPUT); |
| d->syncDebugWasEnabled = funcs->glIsEnabled(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
| |
| if (d->loggingMode == SynchronousLogging) |
| funcs->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
| else |
| funcs->glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
| |
| funcs->glEnable(GL_DEBUG_OUTPUT); |
| } |
| |
| /*! |
| Returns the logging mode of the object. |
| |
| \sa startLogging() |
| */ |
| QOpenGLDebugLogger::LoggingMode QOpenGLDebugLogger::loggingMode() const |
| { |
| Q_D(const QOpenGLDebugLogger); |
| return d->loggingMode; |
| } |
| |
| /*! |
| Stops logging messages from the OpenGL server. |
| |
| \sa startLogging() |
| */ |
| void QOpenGLDebugLogger::stopLogging() |
| { |
| Q_D(QOpenGLDebugLogger); |
| if (!d->isLogging) |
| return; |
| |
| QOpenGLContext *currentContext = QOpenGLContext::currentContext(); |
| if (!currentContext || currentContext != d->context) { |
| qWarning("QOpenGLDebugLogger::stopLogging(): attempting to stop logging with the wrong OpenGL context current"); |
| return; |
| } |
| |
| d->isLogging = false; |
| |
| d->glDebugMessageCallback(d->oldDebugCallbackFunction, d->oldDebugCallbackParameter); |
| |
| QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); |
| if (!d->debugWasEnabled) |
| funcs->glDisable(GL_DEBUG_OUTPUT); |
| |
| if (d->syncDebugWasEnabled) |
| funcs->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
| else |
| funcs->glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
| } |
| |
| /*! |
| Inserts the message \a debugMessage into the OpenGL debug log. This provides |
| a way for applications or libraries to insert custom messages that can |
| ease the debugging of OpenGL applications. |
| |
| \note \a debugMessage must have QOpenGLDebugMessage::ApplicationSource or |
| QOpenGLDebugMessage::ThirdPartySource as its source, and a valid |
| type and severity, otherwise it will not be inserted into the log. |
| |
| \note The object must be initialized before logging can happen. |
| |
| \sa initialize() |
| */ |
| void QOpenGLDebugLogger::logMessage(const QOpenGLDebugMessage &debugMessage) |
| { |
| Q_D(QOpenGLDebugLogger); |
| if (!d->initialized) { |
| qWarning("QOpenGLDebugLogger::logMessage(): object must be initialized before logging messages"); |
| return; |
| } |
| if (debugMessage.source() != QOpenGLDebugMessage::ApplicationSource |
| && debugMessage.source() != QOpenGLDebugMessage::ThirdPartySource) { |
| qWarning("QOpenGLDebugLogger::logMessage(): using a message source different from ApplicationSource\n" |
| " or ThirdPartySource is not supported by GL_KHR_debug. The message will not be logged."); |
| return; |
| } |
| if (debugMessage.type() == QOpenGLDebugMessage::InvalidType |
| || debugMessage.type() == QOpenGLDebugMessage::AnyType |
| || debugMessage.severity() == QOpenGLDebugMessage::InvalidSeverity |
| || debugMessage.severity() == QOpenGLDebugMessage::AnySeverity) { |
| qWarning("QOpenGLDebugLogger::logMessage(): the message has a non-valid type and/or severity. The message will not be logged."); |
| return; |
| } |
| |
| const GLenum source = qt_messageSourceToGL(debugMessage.source()); |
| const GLenum type = qt_messageTypeToGL(debugMessage.type()); |
| const GLenum severity = qt_messageSeverityToGL(debugMessage.severity()); |
| QByteArray rawMessage = debugMessage.message().toUtf8(); |
| rawMessage.append('\0'); |
| |
| if (rawMessage.length() > d->maxMessageLength) { |
| qWarning("QOpenGLDebugLogger::logMessage(): message too long, truncating it\n" |
| " (%d bytes long, but the GL accepts up to %d bytes)", rawMessage.length(), d->maxMessageLength); |
| rawMessage.resize(d->maxMessageLength - 1); |
| rawMessage.append('\0'); |
| } |
| |
| // Don't pass rawMessage.length(), as unfortunately bugged |
| // OpenGL drivers will eat the trailing NUL in the message. Just rely |
| // on the message being NUL terminated. |
| d->glDebugMessageInsert(source, |
| type, |
| debugMessage.id(), |
| severity, |
| -1, |
| rawMessage.constData()); |
| } |
| |
| /*! |
| Pushes a debug group with name \a name, id \a id, and source \a source onto |
| the debug groups stack. If the group is successfully pushed, OpenGL will |
| automatically log a message with message \a name, id \a id, source \a |
| source, type QOpenGLDebugMessage::GroupPushType and severity |
| QOpenGLDebugMessage::NotificationSeverity. |
| |
| The newly pushed group will inherit the same filtering settings of the |
| group that was on the top of the stack; that is, the filtering will not be |
| changed by pushing a new group. |
| |
| \note The \a source must either be QOpenGLDebugMessage::ApplicationSource or |
| QOpenGLDebugMessage::ThirdPartySource, otherwise the group will not be pushed. |
| |
| \note The object must be initialized before managing debug groups. |
| |
| \sa popGroup(), enableMessages(), disableMessages() |
| */ |
| void QOpenGLDebugLogger::pushGroup(const QString &name, GLuint id, QOpenGLDebugMessage::Source source) |
| { |
| Q_D(QOpenGLDebugLogger); |
| if (!d->initialized) { |
| qWarning("QOpenGLDebugLogger::pushGroup(): object must be initialized before pushing a debug group"); |
| return; |
| } |
| if (source != QOpenGLDebugMessage::ApplicationSource |
| && source != QOpenGLDebugMessage::ThirdPartySource) { |
| qWarning("QOpenGLDebugLogger::pushGroup(): using a source different from ApplicationSource\n" |
| " or ThirdPartySource is not supported by GL_KHR_debug. The group will not be pushed."); |
| return; |
| } |
| |
| QByteArray rawName = name.toUtf8(); |
| rawName.append('\0'); |
| if (rawName.length() > d->maxMessageLength) { |
| qWarning("QOpenGLDebugLogger::pushGroup(): group name too long, truncating it\n" |
| " (%d bytes long, but the GL accepts up to %d bytes)", rawName.length(), d->maxMessageLength); |
| rawName.resize(d->maxMessageLength - 1); |
| rawName.append('\0'); |
| } |
| |
| // Don't pass rawMessage.length(), as unfortunately bugged |
| // OpenGL drivers will eat the trailing NUL in the name. Just rely |
| // on the name being NUL terminated. |
| d->glPushDebugGroup(qt_messageSourceToGL(source), id, -1, rawName.constData()); |
| } |
| |
| /*! |
| Pops the topmost debug group from the debug groups stack. If the group is |
| successfully popped, OpenGL will automatically log a message with message, |
| id and source matching those of the popped group, type |
| QOpenGLDebugMessage::GroupPopType and severity |
| QOpenGLDebugMessage::NotificationSeverity. |
| |
| Popping a debug group will restore the message filtering settings of the |
| group that becomes the top of the debug groups stack. |
| |
| \note The object must be initialized before managing debug groups. |
| |
| \sa pushGroup() |
| */ |
| void QOpenGLDebugLogger::popGroup() |
| { |
| Q_D(QOpenGLDebugLogger); |
| if (!d->initialized) { |
| qWarning("QOpenGLDebugLogger::pushGroup(): object must be initialized before popping a debug group"); |
| return; |
| } |
| |
| d->glPopDebugGroup(); |
| } |
| |
| /*! |
| Enables the logging of messages from the given \a sources, of the given \a |
| types and with the given \a severities and any message id. |
| |
| The logging will be enabled in the current control group. |
| |
| \sa disableMessages(), pushGroup(), popGroup() |
| */ |
| void QOpenGLDebugLogger::enableMessages(QOpenGLDebugMessage::Sources sources, |
| QOpenGLDebugMessage::Types types, |
| QOpenGLDebugMessage::Severities severities) |
| { |
| Q_D(QOpenGLDebugLogger); |
| d->controlDebugMessages(sources, |
| types, |
| severities, |
| QVector<GLuint>(), |
| QByteArrayLiteral("enableMessages"), |
| true); |
| } |
| |
| /*! |
| Enables the logging of messages with the given \a ids, from the given \a |
| sources and of the given \a types and any severity. |
| |
| The logging will be enabled in the current control group. |
| |
| \sa disableMessages(), pushGroup(), popGroup() |
| */ |
| void QOpenGLDebugLogger::enableMessages(const QVector<GLuint> &ids, |
| QOpenGLDebugMessage::Sources sources, |
| QOpenGLDebugMessage::Types types) |
| { |
| Q_D(QOpenGLDebugLogger); |
| d->controlDebugMessages(sources, |
| types, |
| QOpenGLDebugMessage::AnySeverity, |
| ids, |
| QByteArrayLiteral("enableMessages"), |
| true); |
| } |
| |
| /*! |
| Disables the logging of messages with the given \a sources, of the given \a |
| types and with the given \a severities and any message id. |
| |
| The logging will be disabled in the current control group. |
| |
| \sa enableMessages(), pushGroup(), popGroup() |
| */ |
| void QOpenGLDebugLogger::disableMessages(QOpenGLDebugMessage::Sources sources, |
| QOpenGLDebugMessage::Types types, |
| QOpenGLDebugMessage::Severities severities) |
| { |
| Q_D(QOpenGLDebugLogger); |
| d->controlDebugMessages(sources, |
| types, |
| severities, |
| QVector<GLuint>(), |
| QByteArrayLiteral("disableMessages"), |
| false); |
| } |
| |
| /*! |
| Disables the logging of messages with the given \a ids, from the given \a |
| sources and of the given \a types and any severity. |
| |
| The logging will be disabled in the current control group. |
| |
| \sa enableMessages(), pushGroup(), popGroup() |
| */ |
| void QOpenGLDebugLogger::disableMessages(const QVector<GLuint> &ids, |
| QOpenGLDebugMessage::Sources sources, |
| QOpenGLDebugMessage::Types types) |
| { |
| Q_D(QOpenGLDebugLogger); |
| d->controlDebugMessages(sources, |
| types, |
| QOpenGLDebugMessage::AnySeverity, |
| ids, |
| QByteArrayLiteral("disableMessages"), |
| false); |
| } |
| |
| /*! |
| Reads all the available messages in the OpenGL internal debug log and |
| returns them. Moreover, this function will clear the internal debug log, |
| so that subsequent invocations will not return messages that were |
| already returned. |
| |
| \sa startLogging() |
| */ |
| QList<QOpenGLDebugMessage> QOpenGLDebugLogger::loggedMessages() const |
| { |
| Q_D(const QOpenGLDebugLogger); |
| if (!d->initialized) { |
| qWarning("QOpenGLDebugLogger::loggedMessages(): object must be initialized before reading logged messages"); |
| return QList<QOpenGLDebugMessage>(); |
| } |
| |
| static const GLuint maxMessageCount = 128; |
| GLuint messagesRead; |
| GLenum messageSources[maxMessageCount]; |
| GLenum messageTypes[maxMessageCount]; |
| GLuint messageIds[maxMessageCount]; |
| GLenum messageSeverities[maxMessageCount]; |
| GLsizei messageLengths[maxMessageCount]; |
| |
| QByteArray messagesBuffer; |
| messagesBuffer.resize(maxMessageCount * d->maxMessageLength); |
| |
| QList<QOpenGLDebugMessage> messages; |
| do { |
| messagesRead = d->glGetDebugMessageLog(maxMessageCount, |
| GLsizei(messagesBuffer.size()), |
| messageSources, |
| messageTypes, |
| messageIds, |
| messageSeverities, |
| messageLengths, |
| messagesBuffer.data()); |
| |
| const char *messagesBufferPtr = messagesBuffer.constData(); |
| for (GLuint i = 0; i < messagesRead; ++i) { |
| QOpenGLDebugMessage message; |
| |
| QOpenGLDebugMessagePrivate *messagePrivate = message.d.data(); |
| messagePrivate->source = qt_messageSourceFromGL(messageSources[i]); |
| messagePrivate->type = qt_messageTypeFromGL(messageTypes[i]); |
| messagePrivate->id = messageIds[i]; |
| messagePrivate->severity = qt_messageSeverityFromGL(messageSeverities[i]); |
| messagePrivate->message = QString::fromUtf8(messagesBufferPtr, messageLengths[i] - 1); |
| |
| messagesBufferPtr += messageLengths[i]; |
| messages << message; |
| } |
| } while (messagesRead == maxMessageCount); |
| |
| return messages; |
| } |
| |
| /*! |
| \fn void QOpenGLDebugLogger::messageLogged(const QOpenGLDebugMessage &debugMessage) |
| |
| This signal is emitted when a debug message (wrapped by the \a debugMessage |
| argument) is logged from the OpenGL server. |
| |
| Depending on the OpenGL implementation, this signal can be emitted |
| from other threads than the one(s) the receiver(s) lives in, and even |
| different from the thread the QOpenGLContext in which this object has |
| been initialized lives in. Moreover, the signal could be emitted from |
| multiple threads at the same time. This is normally not a problem, |
| as Qt will utilize a queued connection for cross-thread signal emissions, |
| but if you force the connection type to Direct then you must be aware of |
| the potential races in the slots connected to this signal. |
| |
| If logging have been started in SynchronousLogging mode, OpenGL guarantees |
| that this signal will be emitted from the same thread the QOpenGLContext |
| has been bound to, and no concurrent invocations will ever happen. |
| |
| \note Logging must have been started, or this signal will not be emitted. |
| |
| \sa startLogging() |
| */ |
| |
| /*! |
| Returns the maximum supported length, in bytes, for the text of the messages |
| passed to logMessage(). This is also the maximum length of a debug group |
| name, as pushing or popping groups will automatically log a message with |
| the debug group name as the message text. |
| |
| If a message text is too long, it will be automatically truncated by |
| QOpenGLDebugLogger. |
| |
| \note Message texts are encoded in UTF-8 when they get passed to OpenGL, so |
| their size in bytes does not usually match the amount of UTF-16 code units, |
| as returned, for instance, by QString::length(). (It does if the message contains |
| 7-bit ASCII only data, which is typical for debug messages.) |
| */ |
| qint64 QOpenGLDebugLogger::maximumMessageLength() const |
| { |
| Q_D(const QOpenGLDebugLogger); |
| if (!d->initialized) { |
| qWarning("QOpenGLDebugLogger::maximumMessageLength(): object must be initialized before reading the maximum message length"); |
| return -1; |
| } |
| return d->maxMessageLength; |
| } |
| |
| |
| QT_END_NAMESPACE |
| |
| #include "moc_qopengldebug.cpp" |