blob: 340b1f5f40a62b11de8fca5ed38c60c93e4b0cd6 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qopenglframebufferobject.h"
#include "qopenglframebufferobject_p.h"
#include <qdebug.h>
#include <private/qopengl_p.h>
#include <private/qopenglcontext_p.h>
#include <private/qopenglextensions_p.h>
#include <private/qfont_p.h>
#include <qwindow.h>
#include <qimage.h>
#include <QtCore/qbytearray.h>
#include <qtgui_tracepoints_p.h>
QT_BEGIN_NAMESPACE
#ifndef QT_NO_DEBUG
#define QT_RESET_GLERROR() \
{ \
while (true) {\
GLenum error = QOpenGLContext::currentContext()->functions()->glGetError(); \
if (error == GL_NO_ERROR || error == GL_CONTEXT_LOST) \
break; \
} \
}
#define QT_CHECK_GLERROR() \
{ \
GLenum err = QOpenGLContext::currentContext()->functions()->glGetError(); \
if (err != GL_NO_ERROR && err != GL_CONTEXT_LOST) { \
qDebug("[%s line %d] OpenGL Error: %d", \
__FILE__, __LINE__, (int)err); \
} \
}
#else
#define QT_RESET_GLERROR() {}
#define QT_CHECK_GLERROR() {}
#endif
#ifndef GL_MAX_SAMPLES
#define GL_MAX_SAMPLES 0x8D57
#endif
#ifndef GL_RENDERBUFFER_SAMPLES
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#endif
#ifndef GL_DEPTH24_STENCIL8
#define GL_DEPTH24_STENCIL8 0x88F0
#endif
#ifndef GL_DEPTH_COMPONENT24
#define GL_DEPTH_COMPONENT24 0x81A6
#endif
#ifndef GL_DEPTH_COMPONENT24_OES
#define GL_DEPTH_COMPONENT24_OES 0x81A6
#endif
#ifndef GL_READ_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER 0x8CA8
#endif
#ifndef GL_DRAW_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif
#ifndef GL_RGB8
#define GL_RGB8 0x8051
#endif
#ifndef GL_RGB10
#define GL_RGB10 0x8052
#endif
#ifndef GL_RGB16
#define GL_RGB16 0x8054
#endif
#ifndef GL_RGBA8
#define GL_RGBA8 0x8058
#endif
#ifndef GL_RGB10_A2
#define GL_RGB10_A2 0x8059
#endif
#ifndef GL_RGBA16
#define GL_RGBA16 0x805B
#endif
#ifndef GL_BGRA
#define GL_BGRA 0x80E1
#endif
#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#endif
#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#endif
#ifndef GL_CONTEXT_LOST
#define GL_CONTEXT_LOST 0x0507
#endif
#ifndef GL_DEPTH_STENCIL_ATTACHMENT
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#endif
#ifndef GL_DEPTH_STENCIL
#define GL_DEPTH_STENCIL 0x84F9
#endif
/*!
\class QOpenGLFramebufferObjectFormat
\brief The QOpenGLFramebufferObjectFormat class specifies the format of an OpenGL
framebuffer object.
\inmodule QtGui
\since 5.0
\ingroup painting-3D
A framebuffer object has several characteristics:
\list
\li \l{setSamples()}{Number of samples per pixels.}
\li \l{setAttachment()}{Depth and/or stencil attachments.}
\li \l{setTextureTarget()}{Texture target.}
\li \l{setInternalTextureFormat()}{Internal texture format.}
\endlist
Note that the desired attachments or number of samples per pixels might not
be supported by the hardware driver. Call QOpenGLFramebufferObject::format()
after creating a QOpenGLFramebufferObject to find the exact format that was
used to create the frame buffer object.
\sa QOpenGLFramebufferObject
*/
/*!
\internal
*/
void QOpenGLFramebufferObjectFormat::detach()
{
if (d->ref.loadRelaxed() != 1) {
QOpenGLFramebufferObjectFormatPrivate *newd
= new QOpenGLFramebufferObjectFormatPrivate(d);
if (!d->ref.deref())
delete d;
d = newd;
}
}
/*!
Creates a QOpenGLFramebufferObjectFormat object for specifying
the format of an OpenGL framebuffer object.
By default the format specifies a non-multisample framebuffer object with no
depth/stencil attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8.
On OpenGL/ES systems, the default internal format is \c GL_RGBA.
\sa samples(), attachment(), internalTextureFormat()
*/
QOpenGLFramebufferObjectFormat::QOpenGLFramebufferObjectFormat()
{
d = new QOpenGLFramebufferObjectFormatPrivate;
}
/*!
Constructs a copy of \a other.
*/
QOpenGLFramebufferObjectFormat::QOpenGLFramebufferObjectFormat(const QOpenGLFramebufferObjectFormat &other)
{
d = other.d;
d->ref.ref();
}
/*!
Assigns \a other to this object.
*/
QOpenGLFramebufferObjectFormat &QOpenGLFramebufferObjectFormat::operator=(const QOpenGLFramebufferObjectFormat &other)
{
if (d != other.d) {
other.d->ref.ref();
if (!d->ref.deref())
delete d;
d = other.d;
}
return *this;
}
/*!
Destroys the QOpenGLFramebufferObjectFormat.
*/
QOpenGLFramebufferObjectFormat::~QOpenGLFramebufferObjectFormat()
{
if (!d->ref.deref())
delete d;
}
/*!
Sets the number of samples per pixel for a multisample framebuffer object
to \a samples. The default sample count of 0 represents a regular
non-multisample framebuffer object.
If the desired amount of samples per pixel is not supported by the hardware
then the maximum number of samples per pixel will be used. Note that
multisample framebuffer objects cannot be bound as textures. Also, the
\c{GL_EXT_framebuffer_multisample} extension is required to create a
framebuffer with more than one sample per pixel.
\sa samples()
*/
void QOpenGLFramebufferObjectFormat::setSamples(int samples)
{
detach();
d->samples = samples;
}
/*!
Returns the number of samples per pixel if a framebuffer object
is a multisample framebuffer object. Otherwise, returns 0.
The default value is 0.
\sa setSamples()
*/
int QOpenGLFramebufferObjectFormat::samples() const
{
return d->samples;
}
/*!
Enables mipmapping if \a enabled is true; otherwise disables it.
Mipmapping is disabled by default.
If mipmapping is enabled, additional memory will be allocated for
the mipmap levels. The mipmap levels can be updated by binding the
texture and calling glGenerateMipmap(). Mipmapping cannot be enabled
for multisampled framebuffer objects.
\sa mipmap(), QOpenGLFramebufferObject::texture()
*/
void QOpenGLFramebufferObjectFormat::setMipmap(bool enabled)
{
detach();
d->mipmap = enabled;
}
/*!
Returns \c true if mipmapping is enabled.
\sa setMipmap()
*/
bool QOpenGLFramebufferObjectFormat::mipmap() const
{
return d->mipmap;
}
/*!
Sets the attachment configuration of a framebuffer object to \a attachment.
\sa attachment()
*/
void QOpenGLFramebufferObjectFormat::setAttachment(QOpenGLFramebufferObject::Attachment attachment)
{
detach();
d->attachment = attachment;
}
/*!
Returns the configuration of the depth and stencil buffers attached to
a framebuffer object. The default is QOpenGLFramebufferObject::NoAttachment.
\sa setAttachment()
*/
QOpenGLFramebufferObject::Attachment QOpenGLFramebufferObjectFormat::attachment() const
{
return d->attachment;
}
/*!
Sets the texture target of the texture attached to a framebuffer object to
\a target. Ignored for multisample framebuffer objects.
\sa textureTarget(), samples()
*/
void QOpenGLFramebufferObjectFormat::setTextureTarget(GLenum target)
{
detach();
d->target = target;
}
/*!
Returns the texture target of the texture attached to a framebuffer object.
Ignored for multisample framebuffer objects. The default is
\c GL_TEXTURE_2D.
\sa setTextureTarget(), samples()
*/
GLenum QOpenGLFramebufferObjectFormat::textureTarget() const
{
return d->target;
}
/*!
Sets the internal format of a framebuffer object's texture or
multisample framebuffer object's color buffer to
\a internalTextureFormat.
\sa internalTextureFormat()
*/
void QOpenGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat)
{
detach();
d->internal_format = internalTextureFormat;
}
/*!
Returns the internal format of a framebuffer object's texture or
multisample framebuffer object's color buffer. The default is
\c GL_RGBA8 on desktop OpenGL systems, and \c GL_RGBA on
OpenGL/ES systems.
\sa setInternalTextureFormat()
*/
GLenum QOpenGLFramebufferObjectFormat::internalTextureFormat() const
{
return d->internal_format;
}
/*!
Returns \c true if all the options of this framebuffer object format
are the same as \a other; otherwise returns \c false.
*/
bool QOpenGLFramebufferObjectFormat::operator==(const QOpenGLFramebufferObjectFormat& other) const
{
if (d == other.d)
return true;
else
return d->equals(other.d);
}
/*!
Returns \c false if all the options of this framebuffer object format
are the same as \a other; otherwise returns \c true.
*/
bool QOpenGLFramebufferObjectFormat::operator!=(const QOpenGLFramebufferObjectFormat& other) const
{
return !(*this == other);
}
bool QOpenGLFramebufferObjectPrivate::checkFramebufferStatus(QOpenGLContext *ctx) const
{
if (!ctx)
return false; // Context no longer exists.
GLenum status = ctx->functions()->glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch(status) {
case GL_NO_ERROR:
case GL_FRAMEBUFFER_COMPLETE:
return true;
case GL_FRAMEBUFFER_UNSUPPORTED:
qDebug("QOpenGLFramebufferObject: Unsupported framebuffer format.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
qDebug("QOpenGLFramebufferObject: Framebuffer incomplete attachment.");
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, missing attachment.");
break;
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT
case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT:
qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, duplicate attachment.");
break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, attached images must have same dimensions.");
break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, attached images must have same format.");
break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, missing draw buffer.");
break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, missing read buffer.");
break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
qDebug("QOpenGLFramebufferObject: Framebuffer incomplete, attachments must have same number of samples per pixel.");
break;
#endif
default:
qDebug() <<"QOpenGLFramebufferObject: An undefined error has occurred: "<< status;
break;
}
return false;
}
namespace
{
void freeFramebufferFunc(QOpenGLFunctions *funcs, GLuint id)
{
funcs->glDeleteFramebuffers(1, &id);
}
void freeRenderbufferFunc(QOpenGLFunctions *funcs, GLuint id)
{
funcs->glDeleteRenderbuffers(1, &id);
}
void freeTextureFunc(QOpenGLFunctions *funcs, GLuint id)
{
funcs->glDeleteTextures(1, &id);
}
}
void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *qfbo, const QSize &size,
QOpenGLFramebufferObject::Attachment attachment,
GLenum texture_target, GLenum internal_format,
GLint samples, bool mipmap)
{
Q_TRACE_SCOPE(QOpenGLFramebufferObjectPrivate_init, qfbo, size, attachment, texture_target, internal_format, samples, mipmap);
Q_UNUSED(qfbo);
QOpenGLContext *ctx = QOpenGLContext::currentContext();
funcs.initializeOpenGLFunctions();
if (!funcs.hasOpenGLFeature(QOpenGLFunctions::Framebuffers))
return;
// Fall back to using a normal non-msaa FBO if we don't have support for MSAA
if (!funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
|| !funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit)) {
samples = 0;
} else if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) {
GLint maxSamples;
funcs.glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
samples = qBound(0, int(samples), int(maxSamples));
}
colorAttachments.append(ColorAttachment(size, internal_format));
dsSize = size;
samples = qMax(0, samples);
requestedSamples = samples;
target = texture_target;
QT_RESET_GLERROR(); // reset error state
GLuint fbo = 0;
funcs.glGenFramebuffers(1, &fbo);
funcs.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
QOpenGLContextPrivate::get(ctx)->qgl_current_fbo_invalid = true;
QT_CHECK_GLERROR();
format.setTextureTarget(target);
format.setInternalTextureFormat(internal_format);
format.setMipmap(mipmap);
if (samples == 0)
initTexture(0);
else
initColorBuffer(0, &samples);
format.setSamples(int(samples));
initDepthStencilAttachments(ctx, attachment);
if (valid)
fbo_guard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc);
else
funcs.glDeleteFramebuffers(1, &fbo);
QT_CHECK_GLERROR();
}
void QOpenGLFramebufferObjectPrivate::initTexture(int idx)
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
GLuint texture = 0;
funcs.glGenTextures(1, &texture);
funcs.glBindTexture(target, texture);
funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
funcs.glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
funcs.glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
ColorAttachment &color(colorAttachments[idx]);
GLuint pixelType = GL_UNSIGNED_BYTE;
if (color.internalFormat == GL_RGB10_A2 || color.internalFormat == GL_RGB10)
pixelType = GL_UNSIGNED_INT_2_10_10_10_REV;
else if (color.internalFormat == GL_RGB16 || color.internalFormat == GL_RGBA16)
pixelType = GL_UNSIGNED_SHORT;
funcs.glTexImage2D(target, 0, color.internalFormat, color.size.width(), color.size.height(), 0,
GL_RGBA, pixelType, nullptr);
if (format.mipmap()) {
int width = color.size.width();
int height = color.size.height();
int level = 0;
while (width > 1 || height > 1) {
width = qMax(1, width >> 1);
height = qMax(1, height >> 1);
++level;
funcs.glTexImage2D(target, level, color.internalFormat, width, height, 0,
GL_RGBA, pixelType, nullptr);
}
}
funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + idx,
target, texture, 0);
QT_CHECK_GLERROR();
funcs.glBindTexture(target, 0);
valid = checkFramebufferStatus(ctx);
if (valid) {
color.guard = new QOpenGLSharedResourceGuard(ctx, texture, freeTextureFunc);
} else {
funcs.glDeleteTextures(1, &texture);
}
}
void QOpenGLFramebufferObjectPrivate::initColorBuffer(int idx, GLint *samples)
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
GLuint color_buffer = 0;
ColorAttachment &color(colorAttachments[idx]);
GLenum storageFormat = color.internalFormat;
// ES requires a sized format. The older desktop extension does not. Correct the format on ES.
if (ctx->isOpenGLES()) {
if (color.internalFormat == GL_RGBA) {
if (funcs.hasOpenGLExtension(QOpenGLExtensions::Sized8Formats))
storageFormat = GL_RGBA8;
else
storageFormat = GL_RGBA4;
} else if (color.internalFormat == GL_RGB10) {
// GL_RGB10 is not allowed in ES for glRenderbufferStorage.
storageFormat = GL_RGB10_A2;
}
}
funcs.glGenRenderbuffers(1, &color_buffer);
funcs.glBindRenderbuffer(GL_RENDERBUFFER, color_buffer);
funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, *samples, storageFormat, color.size.width(), color.size.height());
funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + idx,
GL_RENDERBUFFER, color_buffer);
QT_CHECK_GLERROR();
valid = checkFramebufferStatus(ctx);
if (valid) {
// Query the actual number of samples. This can be greater than the requested
// value since the typically supported values are 0, 4, 8, ..., and the
// requests are mapped to the next supported value.
funcs.glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, samples);
color.guard = new QOpenGLSharedResourceGuard(ctx, color_buffer, freeRenderbufferFunc);
} else {
funcs.glDeleteRenderbuffers(1, &color_buffer);
}
}
void QOpenGLFramebufferObjectPrivate::initDepthStencilAttachments(QOpenGLContext *ctx,
QOpenGLFramebufferObject::Attachment attachment)
{
// Use the same sample count for all attachments. format.samples() already contains
// the actual number of samples for the color attachment and is not suitable. Use
// requestedSamples instead.
const int samples = requestedSamples;
// free existing attachments
if (depth_buffer_guard) {
#ifdef Q_OS_WASM
funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
#else
funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
#endif
depth_buffer_guard->free();
}
if (stencil_buffer_guard) {
funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
if (stencil_buffer_guard != depth_buffer_guard)
stencil_buffer_guard->free();
}
depth_buffer_guard = nullptr;
stencil_buffer_guard = nullptr;
GLuint depth_buffer = 0;
GLuint stencil_buffer = 0;
// In practice, a combined depth-stencil buffer is supported by all desktop platforms, while a
// separate stencil buffer is not. On embedded devices however, a combined depth-stencil buffer
// might not be supported while separate buffers are, according to QTBUG-12861.
#ifdef Q_OS_WASM
// WebGL doesn't allow separately attach buffers to
// STENCIL_ATTACHMENT and DEPTH_ATTACHMENT
// QTBUG-69913
if (attachment == QOpenGLFramebufferObject::CombinedDepthStencil) {
funcs.glGenRenderbuffers(1, &depth_buffer);
funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
if (samples != 0 ) {
funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
GL_DEPTH24_STENCIL8, dsSize.width(), dsSize.height());
} else {
funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL,
dsSize.width(), dsSize.height());
}
funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, depth_buffer);
valid = checkFramebufferStatus(ctx);
if (!valid) {
funcs.glDeleteRenderbuffers(1, &depth_buffer);
depth_buffer = 0;
}
}
#else
if (attachment == QOpenGLFramebufferObject::CombinedDepthStencil
&& funcs.hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil))
{
// depth and stencil buffer needs another extension
funcs.glGenRenderbuffers(1, &depth_buffer);
funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
GL_DEPTH24_STENCIL8, dsSize.width(), dsSize.height());
else
funcs.glRenderbufferStorage(GL_RENDERBUFFER,
GL_DEPTH24_STENCIL8, dsSize.width(), dsSize.height());
stencil_buffer = depth_buffer;
funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, depth_buffer);
funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, stencil_buffer);
valid = checkFramebufferStatus(ctx);
if (!valid) {
funcs.glDeleteRenderbuffers(1, &depth_buffer);
stencil_buffer = depth_buffer = 0;
}
}
if (depth_buffer == 0 && (attachment == QOpenGLFramebufferObject::CombinedDepthStencil
|| (attachment == QOpenGLFramebufferObject::Depth)))
{
funcs.glGenRenderbuffers(1, &depth_buffer);
funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {
if (ctx->isOpenGLES()) {
if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24))
funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
GL_DEPTH_COMPONENT24, dsSize.width(), dsSize.height());
else
funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
GL_DEPTH_COMPONENT16, dsSize.width(), dsSize.height());
} else {
funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
GL_DEPTH_COMPONENT, dsSize.width(), dsSize.height());
}
} else {
if (ctx->isOpenGLES()) {
if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24)) {
funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24,
dsSize.width(), dsSize.height());
} else {
funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
dsSize.width(), dsSize.height());
}
} else {
funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, dsSize.width(), dsSize.height());
}
}
funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, depth_buffer);
valid = checkFramebufferStatus(ctx);
if (!valid) {
funcs.glDeleteRenderbuffers(1, &depth_buffer);
depth_buffer = 0;
}
}
if (stencil_buffer == 0 && (attachment == QOpenGLFramebufferObject::CombinedDepthStencil)) {
funcs.glGenRenderbuffers(1, &stencil_buffer);
funcs.glBindRenderbuffer(GL_RENDERBUFFER, stencil_buffer);
Q_ASSERT(funcs.glIsRenderbuffer(stencil_buffer));
#ifdef QT_OPENGL_ES
GLenum storage = GL_STENCIL_INDEX8;
#else
GLenum storage = ctx->isOpenGLES() ? GL_STENCIL_INDEX8 : GL_STENCIL_INDEX;
#endif
if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, storage, dsSize.width(), dsSize.height());
else
funcs.glRenderbufferStorage(GL_RENDERBUFFER, storage, dsSize.width(), dsSize.height());
funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, stencil_buffer);
valid = checkFramebufferStatus(ctx);
if (!valid) {
funcs.glDeleteRenderbuffers(1, &stencil_buffer);
stencil_buffer = 0;
}
}
#endif //Q_OS_WASM
// The FBO might have become valid after removing the depth or stencil buffer.
valid = checkFramebufferStatus(ctx);
#ifdef Q_OS_WASM
if (depth_buffer) {
#else
if (depth_buffer && stencil_buffer) {
#endif
fbo_attachment = QOpenGLFramebufferObject::CombinedDepthStencil;
} else if (depth_buffer) {
fbo_attachment = QOpenGLFramebufferObject::Depth;
} else {
fbo_attachment = QOpenGLFramebufferObject::NoAttachment;
}
if (valid) {
if (depth_buffer)
depth_buffer_guard = new QOpenGLSharedResourceGuard(ctx, depth_buffer, freeRenderbufferFunc);
if (stencil_buffer) {
if (stencil_buffer == depth_buffer)
stencil_buffer_guard = depth_buffer_guard;
else
stencil_buffer_guard = new QOpenGLSharedResourceGuard(ctx, stencil_buffer, freeRenderbufferFunc);
}
} else {
if (depth_buffer)
funcs.glDeleteRenderbuffers(1, &depth_buffer);
if (stencil_buffer && depth_buffer != stencil_buffer)
funcs.glDeleteRenderbuffers(1, &stencil_buffer);
}
QT_CHECK_GLERROR();
format.setAttachment(fbo_attachment);
}
/*!
\class QOpenGLFramebufferObject
\brief The QOpenGLFramebufferObject class encapsulates an OpenGL framebuffer object.
\since 5.0
\inmodule QtGui
\ingroup painting-3D
The QOpenGLFramebufferObject class encapsulates an OpenGL framebuffer
object, defined by the \c{GL_EXT_framebuffer_object} extension. It provides
a rendering surface that can be painted on with a QPainter with the help of
QOpenGLPaintDevice, or rendered to using native OpenGL calls. This surface
can be bound and used as a regular texture in your own OpenGL drawing code.
By default, the QOpenGLFramebufferObject class generates a 2D OpenGL
texture (using the \c{GL_TEXTURE_2D} target), which is used as the internal
rendering target.
\b{It is important to have a current OpenGL context when creating a
QOpenGLFramebufferObject, otherwise initialization will fail.}
Create the QOpenGLFrameBufferObject instance with the CombinedDepthStencil
attachment if you want QPainter to render correctly. Note that you need to
create a QOpenGLFramebufferObject with more than one sample per pixel for
primitives to be antialiased when drawing using a QPainter. To create a
multisample framebuffer object you should use one of the constructors that
take a QOpenGLFramebufferObjectFormat parameter, and set the
QOpenGLFramebufferObjectFormat::samples() property to a non-zero value.
For multisample framebuffer objects a color render buffer is created,
otherwise a texture with the specified texture target is created.
The color render buffer or texture will have the specified internal
format, and will be bound to the \c GL_COLOR_ATTACHMENT0
attachment in the framebuffer object.
Multiple render targets are also supported, in case the OpenGL
implementation supports this. Here there will be multiple textures (or, in
case of multisampling, renderbuffers) present and each of them will get
attached to \c GL_COLOR_ATTACHMENT0, \c 1, \c 2, ...
If you want to use a framebuffer object with multisampling enabled
as a texture, you first need to copy from it to a regular framebuffer
object using QOpenGLContext::blitFramebuffer().
It is possible to draw into a QOpenGLFramebufferObject using QPainter and
QOpenGLPaintDevice in a separate thread.
*/
/*!
\enum QOpenGLFramebufferObject::Attachment
This enum type is used to configure the depth and stencil buffers
attached to the framebuffer object when it is created.
\value NoAttachment No attachment is added to the framebuffer object. Note that the
OpenGL depth and stencil tests won't work when rendering to a
framebuffer object without any depth or stencil buffers.
This is the default value.
\value CombinedDepthStencil If the \c GL_EXT_packed_depth_stencil extension is present,
a combined depth and stencil buffer is attached.
If the extension is not present, only a depth buffer is attached.
\value Depth A depth buffer is attached to the framebuffer object.
\sa attachment()
*/
static inline GLenum effectiveInternalFormat(GLenum internalFormat)
{
if (!internalFormat)
#ifdef QT_OPENGL_ES_2
internalFormat = GL_RGBA;
#else
internalFormat = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
#endif
return internalFormat;
}
/*!
Constructs an OpenGL framebuffer object and binds a 2D OpenGL texture
to the buffer of the size \a size. The texture is bound to the
\c GL_COLOR_ATTACHMENT0 target in the framebuffer object.
The \a target parameter is used to specify the OpenGL texture
target. The default target is \c GL_TEXTURE_2D. Keep in mind that
\c GL_TEXTURE_2D textures must have a power of 2 width and height
(e.g. 256x512), unless you are using OpenGL 2.0 or higher.
By default, no depth and stencil buffers are attached. This behavior
can be toggled using one of the overloaded constructors.
The default internal texture format is \c GL_RGBA8 for desktop
OpenGL, and \c GL_RGBA for OpenGL/ES.
It is important that you have a current OpenGL context set when
creating the QOpenGLFramebufferObject, otherwise the initialization
will fail.
\sa size(), texture(), attachment()
*/
QOpenGLFramebufferObject::QOpenGLFramebufferObject(const QSize &size, GLenum target)
: d_ptr(new QOpenGLFramebufferObjectPrivate)
{
Q_D(QOpenGLFramebufferObject);
d->init(this, size, NoAttachment, target, effectiveInternalFormat(0));
}
/*!
Constructs an OpenGL framebuffer object and binds a 2D OpenGL texture
to the buffer of the given \a width and \a height.
\sa size(), texture()
*/
QOpenGLFramebufferObject::QOpenGLFramebufferObject(int width, int height, GLenum target)
: QOpenGLFramebufferObject(QSize(width, height), target)
{
}
/*!
Constructs an OpenGL framebuffer object of the given \a size based on the
supplied \a format.
*/
QOpenGLFramebufferObject::QOpenGLFramebufferObject(const QSize &size, const QOpenGLFramebufferObjectFormat &format)
: d_ptr(new QOpenGLFramebufferObjectPrivate)
{
Q_D(QOpenGLFramebufferObject);
d->init(this, size, format.attachment(), format.textureTarget(), format.internalTextureFormat(),
format.samples(), format.mipmap());
}
/*!
Constructs an OpenGL framebuffer object of the given \a width and \a height
based on the supplied \a format.
*/
QOpenGLFramebufferObject::QOpenGLFramebufferObject(int width, int height, const QOpenGLFramebufferObjectFormat &format)
: QOpenGLFramebufferObject(QSize(width, height), format)
{
}
/*!
Constructs an OpenGL framebuffer object and binds a texture to the
buffer of the given \a width and \a height.
The \a attachment parameter describes the depth/stencil buffer
configuration, \a target the texture target and \a internalFormat
the internal texture format. The default texture target is \c
GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8
for desktop OpenGL and \c GL_RGBA for OpenGL/ES.
\sa size(), texture(), attachment()
*/
QOpenGLFramebufferObject::QOpenGLFramebufferObject(int width, int height, Attachment attachment,
GLenum target, GLenum internalFormat)
: d_ptr(new QOpenGLFramebufferObjectPrivate)
{
Q_D(QOpenGLFramebufferObject);
d->init(this, QSize(width, height), attachment, target, effectiveInternalFormat(internalFormat));
}
/*!
Constructs an OpenGL framebuffer object and binds a texture to the
buffer of the given \a size.
The \a attachment parameter describes the depth/stencil buffer
configuration, \a target the texture target and \a internalFormat
the internal texture format. The default texture target is \c
GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8
for desktop OpenGL and \c GL_RGBA for OpenGL/ES.
\sa size(), texture(), attachment()
*/
QOpenGLFramebufferObject::QOpenGLFramebufferObject(const QSize &size, Attachment attachment,
GLenum target, GLenum internalFormat)
: d_ptr(new QOpenGLFramebufferObjectPrivate)
{
Q_D(QOpenGLFramebufferObject);
d->init(this, size, attachment, target, effectiveInternalFormat(internalFormat));
}
/*!
Destroys the framebuffer object and frees any allocated resources.
*/
QOpenGLFramebufferObject::~QOpenGLFramebufferObject()
{
Q_D(QOpenGLFramebufferObject);
if (isBound())
release();
for (const auto &color : qAsConst(d->colorAttachments)) {
if (color.guard)
color.guard->free();
}
d->colorAttachments.clear();
if (d->depth_buffer_guard)
d->depth_buffer_guard->free();
if (d->stencil_buffer_guard && d->stencil_buffer_guard != d->depth_buffer_guard)
d->stencil_buffer_guard->free();
if (d->fbo_guard)
d->fbo_guard->free();
QOpenGLContextPrivate *contextPrv = QOpenGLContextPrivate::get(QOpenGLContext::currentContext());
if (contextPrv && contextPrv->qgl_current_fbo == this) {
contextPrv->qgl_current_fbo_invalid = true;
contextPrv->qgl_current_fbo = nullptr;
}
}
/*!
Creates and attaches an additional texture or renderbuffer of \a size width
and height.
There is always an attachment at GL_COLOR_ATTACHMENT0. Call this function
to set up additional attachments at GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2, ...
When \a internalFormat is not \c 0, it specifies the internal format of the
texture or renderbuffer. Otherwise a default of GL_RGBA or GL_RGBA8 is
used.
\note This is only functional when multiple render targets are supported by
the OpenGL implementation. When that is not the case, the function will not
add any additional color attachments. Call
QOpenGLFunctions::hasOpenGLFeature() with
QOpenGLFunctions::MultipleRenderTargets at runtime to check if MRT is
supported.
\note The internal format of the color attachments may differ but there may
be limitations on the supported combinations, depending on the drivers.
\note The size of the color attachments may differ but rendering is limited
to the area that fits all the attachments, according to the OpenGL
specification. Some drivers may not be fully conformant in this respect,
however.
\since 5.6
*/
void QOpenGLFramebufferObject::addColorAttachment(const QSize &size, GLenum internalFormat)
{
Q_D(QOpenGLFramebufferObject);
if (!QOpenGLContext::currentContext()->functions()->hasOpenGLFeature(QOpenGLFunctions::MultipleRenderTargets)) {
qWarning("Multiple render targets not supported, ignoring extra color attachment request");
return;
}
QOpenGLFramebufferObjectPrivate::ColorAttachment color(size, effectiveInternalFormat(internalFormat));
d->colorAttachments.append(color);
const int idx = d->colorAttachments.count() - 1;
if (d->requestedSamples == 0) {
d->initTexture(idx);
} else {
GLint samples = d->requestedSamples;
d->initColorBuffer(idx, &samples);
}
}
/*! \overload
Creates and attaches an additional texture or renderbuffer of size \a width and \a height.
When \a internalFormat is not \c 0, it specifies the internal format of the texture or
renderbuffer. Otherwise a default of GL_RGBA or GL_RGBA8 is used.
\since 5.6
*/
void QOpenGLFramebufferObject::addColorAttachment(int width, int height, GLenum internalFormat)
{
addColorAttachment(QSize(width, height), internalFormat);
}
/*!
\fn bool QOpenGLFramebufferObject::isValid() const
Returns \c true if the framebuffer object is valid.
The framebuffer can become invalid if the initialization process
fails, the user attaches an invalid buffer to the framebuffer
object, or a non-power of two width/height is specified as the
texture size if the texture target is \c{GL_TEXTURE_2D}.
The non-power of two limitation does not apply if the OpenGL version
is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension
is present.
The framebuffer can also become invalid if the QOpenGLContext that
the framebuffer was created within is destroyed and there are
no other shared contexts that can take over ownership of the
framebuffer.
*/
bool QOpenGLFramebufferObject::isValid() const
{
Q_D(const QOpenGLFramebufferObject);
return d->valid && d->fbo_guard && d->fbo_guard->id();
}
/*!
\fn bool QOpenGLFramebufferObject::bind()
Switches rendering from the default, windowing system provided
framebuffer to this framebuffer object.
Returns \c true upon success, false otherwise.
\note If takeTexture() was called, a new texture is created and associated
with the framebuffer object. This is potentially expensive and changes the
context state (the currently bound texture).
\sa release()
*/
bool QOpenGLFramebufferObject::bind()
{
if (!isValid())
return false;
Q_D(QOpenGLFramebufferObject);
QOpenGLContext *current = QOpenGLContext::currentContext();
if (!current)
return false;
#ifdef QT_DEBUG
if (current->shareGroup() != d->fbo_guard->group())
qWarning("QOpenGLFramebufferObject::bind() called from incompatible context");
#endif
d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, d->fbo());
QOpenGLContextPrivate::get(current)->qgl_current_fbo_invalid = true;
QOpenGLContextPrivate::get(current)->qgl_current_fbo = this;
if (d->format.samples() == 0) {
// Create new textures to replace the ones stolen via takeTexture().
for (int i = 0; i < d->colorAttachments.count(); ++i) {
if (!d->colorAttachments.at(i).guard)
d->initTexture(i);
}
}
return d->valid;
}
/*!
\fn bool QOpenGLFramebufferObject::release()
Switches rendering back to the default, windowing system provided
framebuffer.
Returns \c true upon success, false otherwise.
\sa bind()
*/
bool QOpenGLFramebufferObject::release()
{
if (!isValid())
return false;
QOpenGLContext *current = QOpenGLContext::currentContext();
if (!current)
return false;
Q_D(QOpenGLFramebufferObject);
#ifdef QT_DEBUG
if (current->shareGroup() != d->fbo_guard->group())
qWarning("QOpenGLFramebufferObject::release() called from incompatible context");
#endif
if (current) {
d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, current->defaultFramebufferObject());
QOpenGLContextPrivate *contextPrv = QOpenGLContextPrivate::get(current);
contextPrv->qgl_current_fbo_invalid = true;
contextPrv->qgl_current_fbo = nullptr;
}
return true;
}
/*!
\fn GLuint QOpenGLFramebufferObject::texture() const
Returns the texture id for the texture attached as the default
rendering target in this framebuffer object. This texture id can
be bound as a normal texture in your own OpenGL code.
If a multisample framebuffer object is used then the value returned
from this function will be invalid.
When multiple textures are attached, the return value is the ID of
the first one.
\sa takeTexture(), textures()
*/
GLuint QOpenGLFramebufferObject::texture() const
{
Q_D(const QOpenGLFramebufferObject);
return d->colorAttachments[0].guard ? d->colorAttachments[0].guard->id() : 0;
}
/*!
Returns the texture id for all attached textures.
If a multisample framebuffer object is used, then an empty vector is returned.
\since 5.6
\sa takeTexture(), texture()
*/
QVector<GLuint> QOpenGLFramebufferObject::textures() const
{
Q_D(const QOpenGLFramebufferObject);
QVector<GLuint> ids;
if (d->format.samples() != 0)
return ids;
ids.reserve(d->colorAttachments.count());
for (const auto &color : d->colorAttachments)
ids.append(color.guard ? color.guard->id() : 0);
return ids;
}
/*!
\fn GLuint QOpenGLFramebufferObject::takeTexture()
Returns the texture id for the texture attached to this framebuffer
object. The ownership of the texture is transferred to the caller.
If the framebuffer object is currently bound, an implicit release()
will be done. During the next call to bind() a new texture will be
created.
If a multisample framebuffer object is used, then there is no
texture and the return value from this function will be invalid.
Similarly, incomplete framebuffer objects will also return 0.
\since 5.3
\sa texture(), bind(), release()
*/
GLuint QOpenGLFramebufferObject::takeTexture()
{
return takeTexture(0);
}
/*! \overload
Returns the texture id for the texture attached to the color attachment of
index \a colorAttachmentIndex of this framebuffer object. The ownership of
the texture is transferred to the caller.
When \a colorAttachmentIndex is \c 0, the behavior is identical to the
parameter-less variant of this function.
If the framebuffer object is currently bound, an implicit release()
will be done. During the next call to bind() a new texture will be
created.
If a multisample framebuffer object is used, then there is no
texture and the return value from this function will be invalid.
Similarly, incomplete framebuffer objects will also return 0.
\since 5.6
*/
GLuint QOpenGLFramebufferObject::takeTexture(int colorAttachmentIndex)
{
Q_D(QOpenGLFramebufferObject);
GLuint id = 0;
if (isValid() && d->format.samples() == 0 && d->colorAttachments.count() > colorAttachmentIndex) {
QOpenGLContext *current = QOpenGLContext::currentContext();
if (current && current->shareGroup() == d->fbo_guard->group() && isBound())
release();
auto &guard = d->colorAttachments[colorAttachmentIndex].guard;
id = guard ? guard->id() : 0;
// Do not call free() on texture_guard, just null it out.
// This way the texture will not be deleted when the guard is destroyed.
guard = nullptr;
}
return id;
}
/*!
\return the size of the color and depth/stencil attachments attached to
this framebuffer object.
*/
QSize QOpenGLFramebufferObject::size() const
{
Q_D(const QOpenGLFramebufferObject);
return d->dsSize;
}
/*!
\return the sizes of all color attachments attached to this framebuffer
object.
\since 5.6
*/
QVector<QSize> QOpenGLFramebufferObject::sizes() const
{
Q_D(const QOpenGLFramebufferObject);
QVector<QSize> sz;
sz.reserve(d->colorAttachments.size());
for (const auto &color : d->colorAttachments)
sz.append(color.size);
return sz;
}
/*!
\fn int QOpenGLFramebufferObject::width() const
Returns the width of the framebuffer object attachments.
*/
/*!
\fn int QOpenGLFramebufferObject::height() const
Returns the height of the framebuffer object attachments.
*/
/*!
Returns the format of this framebuffer object.
*/
QOpenGLFramebufferObjectFormat QOpenGLFramebufferObject::format() const
{
Q_D(const QOpenGLFramebufferObject);
return d->format;
}
static inline QImage qt_gl_read_framebuffer_rgba8(const QSize &size, bool include_alpha, QOpenGLContext *context)
{
QOpenGLFunctions *funcs = context->functions();
const int w = size.width();
const int h = size.height();
bool isOpenGL12orBetter = !context->isOpenGLES() && (context->format().majorVersion() >= 2 || context->format().minorVersion() >= 2);
if (isOpenGL12orBetter) {
QImage img(size, include_alpha ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
funcs->glReadPixels(0, 0, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, img.bits());
return img;
}
// For OpenGL ES stick with the byte ordered format / RGBA readback format
// since that is the only spec mandated way. (also, skip the
// GL_IMPLEMENTATION_COLOR_READ_FORMAT mess since there is nothing saying a
// BGRA capable impl would return BGRA from there)
QImage rgbaImage(size, include_alpha ? QImage::Format_RGBA8888_Premultiplied : QImage::Format_RGBX8888);
funcs->glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rgbaImage.bits());
return rgbaImage;
}
static inline QImage qt_gl_read_framebuffer_rgb10a2(const QSize &size, bool include_alpha, QOpenGLContext *context)
{
// We assume OpenGL 1.2+ or ES 3.0+ here.
QImage img(size, include_alpha ? QImage::Format_A2BGR30_Premultiplied : QImage::Format_BGR30);
context->functions()->glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, img.bits());
return img;
}
static inline QImage qt_gl_read_framebuffer_rgba16(const QSize &size, bool include_alpha, QOpenGLContext *context)
{
// We assume OpenGL 1.2+ or ES 3.0+ here.
QImage img(size, include_alpha ? QImage::Format_RGBA64_Premultiplied : QImage::Format_RGBX64);
context->functions()->glReadPixels(0, 0, size.width(), size.height(), GL_RGBA, GL_UNSIGNED_SHORT, img.bits());
return img;
}
static QImage qt_gl_read_framebuffer(const QSize &size, GLenum internal_format, bool include_alpha, bool flip)
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
QOpenGLFunctions *funcs = ctx->functions();
while (true) {
GLenum error = funcs->glGetError();
if (error == GL_NO_ERROR || error == GL_CONTEXT_LOST)
break;
}
switch (internal_format) {
case GL_RGB:
case GL_RGB8:
return qt_gl_read_framebuffer_rgba8(size, false, ctx).mirrored(false, flip);
case GL_RGB10:
return qt_gl_read_framebuffer_rgb10a2(size, false, ctx).mirrored(false, flip);
case GL_RGB10_A2:
return qt_gl_read_framebuffer_rgb10a2(size, include_alpha, ctx).mirrored(false, flip);
case GL_RGB16:
return qt_gl_read_framebuffer_rgba16(size, false, ctx).mirrored(false, flip);
case GL_RGBA16:
return qt_gl_read_framebuffer_rgba16(size, include_alpha, ctx).mirrored(false, flip);
case GL_RGBA:
case GL_RGBA8:
default:
return qt_gl_read_framebuffer_rgba8(size, include_alpha, ctx).mirrored(false, flip);
}
Q_UNREACHABLE();
return QImage();
}
Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha)
{
return qt_gl_read_framebuffer(size, alpha_format ? GL_RGBA : GL_RGB, include_alpha, true);
}
/*!
\fn QImage QOpenGLFramebufferObject::toImage(bool flipped) const
Returns the contents of this framebuffer object as a QImage.
If \a flipped is true the image is flipped from OpenGL coordinates to raster coordinates.
If used together with QOpenGLPaintDevice, \a flipped should be the opposite of the value
of QOpenGLPaintDevice::paintFlipped().
The returned image has a format of premultiplied ARGB32 or RGB32. The latter
is used only when internalTextureFormat() is set to \c GL_RGB. Since Qt 5.2
the function will fall back to premultiplied RGBA8888 or RGBx8888 when
reading to (A)RGB32 is not supported, and this includes OpenGL ES. Since Qt
5.4 an A2BGR30 image is returned if the internal format is RGB10_A2, and since
Qt 5.12 a RGBA64 image is return if the internal format is RGBA16.
If the rendering in the framebuffer was not done with premultiplied alpha in mind,
create a wrapper QImage with a non-premultiplied format. This is necessary before
performing operations like QImage::save() because otherwise the image data would get
unpremultiplied, even though it was not premultiplied in the first place. To create
such a wrapper without performing a copy of the pixel data, do the following:
\code
QImage fboImage(fbo.toImage());
QImage image(fboImage.constBits(), fboImage.width(), fboImage.height(), QImage::Format_ARGB32);
\endcode
For multisampled framebuffer objects the samples are resolved using the
\c{GL_EXT_framebuffer_blit} extension. If the extension is not available, the contents
of the returned image is undefined.
For singlesampled framebuffers the contents is retrieved via \c glReadPixels. This is
a potentially expensive and inefficient operation. Therefore it is recommended that
this function is used as seldom as possible.
\sa QOpenGLPaintDevice::paintFlipped()
*/
QImage QOpenGLFramebufferObject::toImage(bool flipped) const
{
return toImage(flipped, 0);
}
/*!
\fn QImage QOpenGLFramebufferObject::toImage() const
\overload
Returns the contents of this framebuffer object as a QImage. This method flips
the image from OpenGL coordinates to raster coordinates.
*/
// ### Qt 6: Remove this method and make it a default argument instead.
QImage QOpenGLFramebufferObject::toImage() const
{
return toImage(true, 0);
}
/*! \overload
Returns the contents of the color attachment of index \a
colorAttachmentIndex of this framebuffer object as a QImage. This method
flips the image from OpenGL coordinates to raster coordinates when \a
flipped is set to \c true.
\note This overload is only fully functional when multiple render targets are
supported by the OpenGL implementation. When that is not the case, only one
color attachment will be set up.
\since 5.6
*/
QImage QOpenGLFramebufferObject::toImage(bool flipped, int colorAttachmentIndex) const
{
Q_D(const QOpenGLFramebufferObject);
if (!d->valid)
return QImage();
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (!ctx) {
qWarning("QOpenGLFramebufferObject::toImage() called without a current context");
return QImage();
}
if (d->colorAttachments.count() <= colorAttachmentIndex) {
qWarning("QOpenGLFramebufferObject::toImage() called for missing color attachment");
return QImage();
}
GLuint prevFbo = 0;
ctx->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &prevFbo);
if (prevFbo != d->fbo())
const_cast<QOpenGLFramebufferObject *>(this)->bind();
QImage image;
QOpenGLExtraFunctions *extraFuncs = ctx->extraFunctions();
// qt_gl_read_framebuffer doesn't work on a multisample FBO
if (format().samples() != 0) {
QRect rect(QPoint(0, 0), size());
QOpenGLFramebufferObjectFormat fmt;
if (extraFuncs->hasOpenGLFeature(QOpenGLFunctions::MultipleRenderTargets)) {
fmt.setInternalTextureFormat(d->colorAttachments[colorAttachmentIndex].internalFormat);
QOpenGLFramebufferObject temp(d->colorAttachments[colorAttachmentIndex].size, fmt);
blitFramebuffer(&temp, rect, const_cast<QOpenGLFramebufferObject *>(this), rect,
GL_COLOR_BUFFER_BIT, GL_NEAREST,
colorAttachmentIndex, 0);
image = temp.toImage(flipped);
} else {
fmt.setInternalTextureFormat(d->colorAttachments[0].internalFormat);
QOpenGLFramebufferObject temp(size(), fmt);
blitFramebuffer(&temp, rect, const_cast<QOpenGLFramebufferObject *>(this), rect);
image = temp.toImage(flipped);
}
} else {
if (extraFuncs->hasOpenGLFeature(QOpenGLFunctions::MultipleRenderTargets)) {
extraFuncs->glReadBuffer(GL_COLOR_ATTACHMENT0 + colorAttachmentIndex);
image = qt_gl_read_framebuffer(d->colorAttachments[colorAttachmentIndex].size,
d->colorAttachments[colorAttachmentIndex].internalFormat,
true, flipped);
extraFuncs->glReadBuffer(GL_COLOR_ATTACHMENT0);
} else {
image = qt_gl_read_framebuffer(d->colorAttachments[0].size,
d->colorAttachments[0].internalFormat,
true, flipped);
}
}
if (prevFbo != d->fbo())
ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, prevFbo);
return image;
}
/*!
\fn bool QOpenGLFramebufferObject::bindDefault()
Switches rendering back to the default, windowing system provided
framebuffer.
Returns \c true upon success, false otherwise.
\sa bind(), release()
*/
bool QOpenGLFramebufferObject::bindDefault()
{
QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
if (ctx) {
ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
QOpenGLContextPrivate::get(ctx)->qgl_current_fbo_invalid = true;
QOpenGLContextPrivate::get(ctx)->qgl_current_fbo = nullptr;
}
#ifdef QT_DEBUG
else
qWarning("QOpenGLFramebufferObject::bindDefault() called without current context.");
#endif
return ctx != nullptr;
}
/*!
\fn bool QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()
Returns \c true if the OpenGL \c{GL_EXT_framebuffer_object} extension
is present on this system; otherwise returns \c false.
*/
bool QOpenGLFramebufferObject::hasOpenGLFramebufferObjects()
{
return QOpenGLContext::currentContext()->functions()->hasOpenGLFeature(QOpenGLFunctions::Framebuffers);
}
/*!
\fn GLuint QOpenGLFramebufferObject::handle() const
Returns the OpenGL framebuffer object handle for this framebuffer
object (returned by the \c{glGenFrameBuffersEXT()} function). This
handle can be used to attach new images or buffers to the
framebuffer. The user is responsible for cleaning up and
destroying these objects.
*/
GLuint QOpenGLFramebufferObject::handle() const
{
Q_D(const QOpenGLFramebufferObject);
return d->fbo();
}
/*!
Returns the status of the depth and stencil buffers attached to
this framebuffer object.
*/
QOpenGLFramebufferObject::Attachment QOpenGLFramebufferObject::attachment() const
{
Q_D(const QOpenGLFramebufferObject);
if (d->valid)
return d->fbo_attachment;
return NoAttachment;
}
/*!
Sets the attachments of the framebuffer object to \a attachment.
This can be used to free or reattach the depth and stencil buffer
attachments as needed.
\note This function alters the current framebuffer binding.
*/
void QOpenGLFramebufferObject::setAttachment(QOpenGLFramebufferObject::Attachment attachment)
{
Q_D(QOpenGLFramebufferObject);
if (attachment == d->fbo_attachment || !isValid())
return;
QOpenGLContext *current = QOpenGLContext::currentContext();
if (!current)
return;
#ifdef QT_DEBUG
if (current->shareGroup() != d->fbo_guard->group())
qWarning("QOpenGLFramebufferObject::setAttachment() called from incompatible context");
#endif
d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, d->fbo());
QOpenGLContextPrivate::get(current)->qgl_current_fbo_invalid = true;
d->initDepthStencilAttachments(current, attachment);
}
/*!
Returns \c true if the framebuffer object is currently bound to the current context,
otherwise false is returned.
*/
bool QOpenGLFramebufferObject::isBound() const
{
Q_D(const QOpenGLFramebufferObject);
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (!ctx)
return false;
GLint fbo = 0;
ctx->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo);
return GLuint(fbo) == d->fbo();
}
/*!
\fn bool QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()
Returns \c true if the OpenGL \c{GL_EXT_framebuffer_blit} extension
is present on this system; otherwise returns \c false.
\sa blitFramebuffer()
*/
bool QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()
{
return QOpenGLExtensions(QOpenGLContext::currentContext()).hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit);
}
/*!
\overload
Convenience overload to blit between two framebuffer objects.
*/
void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target,
QOpenGLFramebufferObject *source,
GLbitfield buffers, GLenum filter)
{
if (!target && !source)
return;
QSize targetSize;
QSize sourceSize;
if (target)
targetSize = target->size();
if (source)
sourceSize = source->size();
if (targetSize.isEmpty())
targetSize = sourceSize;
else if (sourceSize.isEmpty())
sourceSize = targetSize;
blitFramebuffer(target, QRect(QPoint(0, 0), targetSize),
source, QRect(QPoint(0, 0), sourceSize),
buffers, filter);
}
/*! \overload
*
Convenience overload to blit between two framebuffer objects.
*/
void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect,
QOpenGLFramebufferObject *source, const QRect &sourceRect,
GLbitfield buffers,
GLenum filter)
{
blitFramebuffer(target, targetRect, source, sourceRect, buffers, filter, 0, 0);
}
/*!
\enum QOpenGLFramebufferObject::FramebufferRestorePolicy
\since 5.7
This enum type is used to configure the behavior related to restoring
framebuffer bindings when calling blitFramebuffer().
\value DontRestoreFramebufferBinding Do not restore the previous framebuffer binding.
The caller is responsible for tracking and setting
the framebuffer binding as needed.
\value RestoreFramebufferBindingToDefault After the blit operation, bind the default
framebuffer.
\value RestoreFrameBufferBinding Restore the previously bound framebuffer. This is
potentially expensive because of the need to
query the currently bound framebuffer.
\sa blitFramebuffer()
*/
/*!
\since 5.7
Blits from the \a sourceRect rectangle in the \a source framebuffer
object to the \a targetRect rectangle in the \a target framebuffer object.
If \a source or \a target is 0, the default framebuffer will be used
instead of a framebuffer object as source or target respectively.
This function will have no effect unless hasOpenGLFramebufferBlit() returns
true.
The \a buffers parameter should be a mask consisting of any combination of
\c GL_COLOR_BUFFER_BIT, \c GL_DEPTH_BUFFER_BIT, and
\c GL_STENCIL_BUFFER_BIT. Any buffer type that is not present both
in the source and target buffers is ignored.
The \a sourceRect and \a targetRect rectangles may have different sizes;
in this case \a buffers should not contain \c GL_DEPTH_BUFFER_BIT or
\c GL_STENCIL_BUFFER_BIT. The \a filter parameter should be set to
\c GL_LINEAR or \c GL_NEAREST, and specifies whether linear or nearest
interpolation should be used when scaling is performed.
If \a source equals \a target a copy is performed within the same buffer.
Results are undefined if the source and target rectangles overlap and
have different sizes. The sizes must also be the same if any of the
framebuffer objects are multisample framebuffers.
\note The scissor test will restrict the blit area if enabled.
When multiple render targets are in use, \a readColorAttachmentIndex and \a
drawColorAttachmentIndex specify the index of the color attachments in the
source and destination framebuffers.
The \a restorePolicy determines if the framebuffer that was bound prior to
calling this function should be restored, or if the default framebuffer
should be bound before returning, of if the caller is responsible for
tracking and setting the bound framebuffer. Restoring the previous
framebuffer can be relatively expensive due to the call to \c{glGetIntegerv}
which on some OpenGL drivers may imply a pipeline stall.
\sa hasOpenGLFramebufferBlit()
*/
void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect,
QOpenGLFramebufferObject *source, const QRect &sourceRect,
GLbitfield buffers,
GLenum filter,
int readColorAttachmentIndex,
int drawColorAttachmentIndex,
QOpenGLFramebufferObject::FramebufferRestorePolicy restorePolicy)
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (!ctx)
return;
QOpenGLExtensions extensions(ctx);
if (!extensions.hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit))
return;
GLuint prevFbo = 0;
if (restorePolicy == RestoreFrameBufferBinding)
ctx->functions()->glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &prevFbo);
const int sx0 = sourceRect.left();
const int sx1 = sourceRect.left() + sourceRect.width();
const int sy0 = sourceRect.top();
const int sy1 = sourceRect.top() + sourceRect.height();
const int tx0 = targetRect.left();
const int tx1 = targetRect.left() + targetRect.width();
const int ty0 = targetRect.top();
const int ty1 = targetRect.top() + targetRect.height();
const GLuint defaultFboId = ctx->defaultFramebufferObject();
extensions.glBindFramebuffer(GL_READ_FRAMEBUFFER, source ? source->handle() : defaultFboId);
extensions.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target ? target->handle() : defaultFboId);
const bool supportsMRT = extensions.hasOpenGLFeature(QOpenGLFunctions::MultipleRenderTargets);
if (supportsMRT) {
extensions.glReadBuffer(GL_COLOR_ATTACHMENT0 + readColorAttachmentIndex);
if (target) {
GLenum drawBuf = GL_COLOR_ATTACHMENT0 + drawColorAttachmentIndex;
extensions.glDrawBuffers(1, &drawBuf);
}
}
extensions.glBlitFramebuffer(sx0, sy0, sx1, sy1,
tx0, ty0, tx1, ty1,
buffers, filter);
if (supportsMRT)
extensions.glReadBuffer(GL_COLOR_ATTACHMENT0);
switch (restorePolicy) {
case RestoreFrameBufferBinding:
ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, prevFbo); // sets both READ and DRAW
break;
case RestoreFramebufferBindingToDefault:
ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject()); // sets both READ and DRAW
break;
case DontRestoreFramebufferBinding:
break;
}
}
/*!
\overload
Convenience overload to blit between two framebuffer objects and
to restore the previous framebuffer binding. Equivalent to calling
blitFramebuffer(target, targetRect, source, sourceRect, buffers, filter,
readColorAttachmentIndex, drawColorAttachmentIndex,
RestoreFrameBufferBinding).
*/
void QOpenGLFramebufferObject::blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect,
QOpenGLFramebufferObject *source, const QRect &sourceRect,
GLbitfield buffers,
GLenum filter,
int readColorAttachmentIndex,
int drawColorAttachmentIndex)
{
blitFramebuffer(target, targetRect, source, sourceRect,
buffers, filter,
readColorAttachmentIndex,
drawColorAttachmentIndex,
RestoreFrameBufferBinding);
}
QT_END_NAMESPACE