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/****************************************************************************
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** Copyright (C) 2016 The Qt Company Ltd.
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** This file is part of the QtGui module of the Qt Toolkit.
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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#ifndef QOPENGLFRAMEBUFFEROBJECT_P_H
#define QOPENGLFRAMEBUFFEROBJECT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/private/qtguiglobal_p.h>
#include <qopenglframebufferobject.h>
#include <private/qopenglcontext_p.h>
#include <private/qopenglextensions_p.h>
QT_BEGIN_NAMESPACE
class QOpenGLFramebufferObjectFormatPrivate
{
public:
QOpenGLFramebufferObjectFormatPrivate()
: ref(1),
samples(0),
attachment(QOpenGLFramebufferObject::NoAttachment),
target(GL_TEXTURE_2D),
mipmap(false)
{
#ifndef QT_OPENGL_ES_2
// There is nothing that says QOpenGLFramebufferObjectFormat needs a current
// context, so we need a fallback just to be safe, even though in pratice there
// will usually be a context current.
QOpenGLContext *ctx = QOpenGLContext::currentContext();
const bool isES = ctx ? ctx->isOpenGLES() : QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL;
internal_format = isES ? GL_RGBA : GL_RGBA8;
#else
internal_format = GL_RGBA;
#endif
}
QOpenGLFramebufferObjectFormatPrivate
(const QOpenGLFramebufferObjectFormatPrivate *other)
: ref(1),
samples(other->samples),
attachment(other->attachment),
target(other->target),
internal_format(other->internal_format),
mipmap(other->mipmap)
{
}
bool equals(const QOpenGLFramebufferObjectFormatPrivate *other)
{
return samples == other->samples &&
attachment == other->attachment &&
target == other->target &&
internal_format == other->internal_format &&
mipmap == other->mipmap;
}
QAtomicInt ref;
int samples;
QOpenGLFramebufferObject::Attachment attachment;
GLenum target;
GLenum internal_format;
uint mipmap : 1;
};
class QOpenGLFramebufferObjectPrivate
{
public:
QOpenGLFramebufferObjectPrivate() : fbo_guard(nullptr), depth_buffer_guard(nullptr)
, stencil_buffer_guard(nullptr)
, valid(false) {}
~QOpenGLFramebufferObjectPrivate() {}
void init(QOpenGLFramebufferObject *q, const QSize &size,
QOpenGLFramebufferObject::Attachment attachment,
GLenum texture_target, GLenum internal_format,
GLint samples = 0, bool mipmap = false);
void initTexture(int idx);
void initColorBuffer(int idx, GLint *samples);
void initDepthStencilAttachments(QOpenGLContext *ctx, QOpenGLFramebufferObject::Attachment attachment);
bool checkFramebufferStatus(QOpenGLContext *ctx) const;
QOpenGLSharedResourceGuard *fbo_guard;
QOpenGLSharedResourceGuard *depth_buffer_guard;
QOpenGLSharedResourceGuard *stencil_buffer_guard;
GLenum target;
QSize dsSize;
QOpenGLFramebufferObjectFormat format;
int requestedSamples;
uint valid : 1;
QOpenGLFramebufferObject::Attachment fbo_attachment;
QOpenGLExtensions funcs;
struct ColorAttachment {
ColorAttachment() : internalFormat(0), guard(nullptr) { }
ColorAttachment(const QSize &size, GLenum internalFormat)
: size(size), internalFormat(internalFormat), guard(nullptr) { }
QSize size;
GLenum internalFormat;
QOpenGLSharedResourceGuard *guard;
};
QVector<ColorAttachment> colorAttachments;
inline GLuint fbo() const { return fbo_guard ? fbo_guard->id() : 0; }
};
QT_END_NAMESPACE
#endif // QOPENGLFRAMEBUFFEROBJECT_P_H