| /**************************************************************************** |
| ** |
| ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtGui module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ** |
| ** This file was generated by glgen version 0.1 |
| ** Command line was: glgen |
| ** |
| ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| ** |
| ** This is an auto-generated file. |
| ** Do not edit! All changes made to it will be lost. |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QOPENGLVERSIONFUNCTIONS_3_2_CORE_H |
| #define QOPENGLVERSIONFUNCTIONS_3_2_CORE_H |
| |
| #include <QtGui/qtguiglobal.h> |
| |
| #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
| |
| #include <QtGui/QOpenGLVersionFunctions> |
| #include <QtGui/qopenglcontext.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_GUI_EXPORT QOpenGLFunctions_3_2_Core : public QAbstractOpenGLFunctions |
| { |
| public: |
| QOpenGLFunctions_3_2_Core(); |
| ~QOpenGLFunctions_3_2_Core(); |
| |
| bool initializeOpenGLFunctions() override; |
| |
| // OpenGL 1.0 core functions |
| void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glDepthRange(GLdouble nearVal, GLdouble farVal); |
| GLboolean glIsEnabled(GLenum cap); |
| void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
| void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
| void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
| const GLubyte * glGetString(GLenum name); |
| void glGetIntegerv(GLenum pname, GLint *params); |
| void glGetFloatv(GLenum pname, GLfloat *params); |
| GLenum glGetError(); |
| void glGetDoublev(GLenum pname, GLdouble *params); |
| void glGetBooleanv(GLenum pname, GLboolean *params); |
| void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
| void glReadBuffer(GLenum mode); |
| void glPixelStorei(GLenum pname, GLint param); |
| void glPixelStoref(GLenum pname, GLfloat param); |
| void glDepthFunc(GLenum func); |
| void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| void glLogicOp(GLenum opcode); |
| void glBlendFunc(GLenum sfactor, GLenum dfactor); |
| void glFlush(); |
| void glFinish(); |
| void glEnable(GLenum cap); |
| void glDisable(GLenum cap); |
| void glDepthMask(GLboolean flag); |
| void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| void glStencilMask(GLuint mask); |
| void glClearDepth(GLdouble depth); |
| void glClearStencil(GLint s); |
| void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glClear(GLbitfield mask); |
| void glDrawBuffer(GLenum mode); |
| void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
| void glTexParameteri(GLenum target, GLenum pname, GLint param); |
| void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glPolygonMode(GLenum face, GLenum mode); |
| void glPointSize(GLfloat size); |
| void glLineWidth(GLfloat width); |
| void glHint(GLenum target, GLenum mode); |
| void glFrontFace(GLenum mode); |
| void glCullFace(GLenum mode); |
| |
| // OpenGL 1.1 core functions |
| void glIndexubv(const GLubyte *c); |
| void glIndexub(GLubyte c); |
| GLboolean glIsTexture(GLuint texture); |
| void glGenTextures(GLsizei n, GLuint *textures); |
| void glDeleteTextures(GLsizei n, const GLuint *textures); |
| void glBindTexture(GLenum target, GLuint texture); |
| void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
| void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
| void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
| void glPolygonOffset(GLfloat factor, GLfloat units); |
| void glGetPointerv(GLenum pname, GLvoid* *params); |
| void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
| void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
| |
| // OpenGL 1.2 core functions |
| void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
| void glBlendEquation(GLenum mode); |
| void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| |
| // OpenGL 1.3 core functions |
| void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
| void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
| void glSampleCoverage(GLfloat value, GLboolean invert); |
| void glActiveTexture(GLenum texture); |
| |
| // OpenGL 1.4 core functions |
| void glPointParameteriv(GLenum pname, const GLint *params); |
| void glPointParameteri(GLenum pname, GLint param); |
| void glPointParameterfv(GLenum pname, const GLfloat *params); |
| void glPointParameterf(GLenum pname, GLfloat param); |
| void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
| void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
| void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
| |
| // OpenGL 1.5 core functions |
| void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
| void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| GLboolean glUnmapBuffer(GLenum target); |
| GLvoid* glMapBuffer(GLenum target, GLenum access); |
| void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
| void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
| void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
| GLboolean glIsBuffer(GLuint buffer); |
| void glGenBuffers(GLsizei n, GLuint *buffers); |
| void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
| void glBindBuffer(GLenum target, GLuint buffer); |
| void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
| void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
| void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
| void glEndQuery(GLenum target); |
| void glBeginQuery(GLenum target, GLuint id); |
| GLboolean glIsQuery(GLuint id); |
| void glDeleteQueries(GLsizei n, const GLuint *ids); |
| void glGenQueries(GLsizei n, GLuint *ids); |
| |
| // OpenGL 2.0 core functions |
| void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
| void glValidateProgram(GLuint program); |
| void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
| void glUniform2i(GLint location, GLint v0, GLint v1); |
| void glUniform1i(GLint location, GLint v0); |
| void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
| void glUniform1f(GLint location, GLfloat v0); |
| void glUseProgram(GLuint program); |
| void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
| void glLinkProgram(GLuint program); |
| GLboolean glIsShader(GLuint shader); |
| GLboolean glIsProgram(GLuint program); |
| void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
| void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
| void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
| void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
| void glGetUniformiv(GLuint program, GLint location, GLint *params); |
| void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
| GLint glGetUniformLocation(GLuint program, const GLchar *name); |
| void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
| void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
| void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
| GLint glGetAttribLocation(GLuint program, const GLchar *name); |
| void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
| void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| void glEnableVertexAttribArray(GLuint index); |
| void glDisableVertexAttribArray(GLuint index); |
| void glDetachShader(GLuint program, GLuint shader); |
| void glDeleteShader(GLuint shader); |
| void glDeleteProgram(GLuint program); |
| GLuint glCreateShader(GLenum type); |
| GLuint glCreateProgram(); |
| void glCompileShader(GLuint shader); |
| void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
| void glAttachShader(GLuint program, GLuint shader); |
| void glStencilMaskSeparate(GLenum face, GLuint mask); |
| void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
| void glDrawBuffers(GLsizei n, const GLenum *bufs); |
| void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| |
| // OpenGL 2.1 core functions |
| void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| |
| // OpenGL 3.0 core functions |
| GLboolean glIsVertexArray(GLuint array); |
| void glGenVertexArrays(GLsizei n, GLuint *arrays); |
| void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
| void glBindVertexArray(GLuint array); |
| void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
| GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
| void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| void glGenerateMipmap(GLenum target); |
| void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| GLenum glCheckFramebufferStatus(GLenum target); |
| void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
| void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
| void glBindFramebuffer(GLenum target, GLuint framebuffer); |
| GLboolean glIsFramebuffer(GLuint framebuffer); |
| void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
| void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
| void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| GLboolean glIsRenderbuffer(GLuint renderbuffer); |
| const GLubyte * glGetStringi(GLenum name, GLuint index); |
| void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
| void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
| void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
| void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
| void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
| void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
| void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
| void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
| void glUniform1ui(GLint location, GLuint v0); |
| GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
| void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
| void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
| void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
| void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
| void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glEndConditionalRender(); |
| void glBeginConditionalRender(GLuint id, GLenum mode); |
| void glClampColor(GLenum target, GLenum clamp); |
| void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
| void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
| void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
| void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| void glEndTransformFeedback(); |
| void glBeginTransformFeedback(GLenum primitiveMode); |
| GLboolean glIsEnabledi(GLenum target, GLuint index); |
| void glDisablei(GLenum target, GLuint index); |
| void glEnablei(GLenum target, GLuint index); |
| void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
| void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
| void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| |
| // OpenGL 3.1 core functions |
| void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
| void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
| GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); |
| void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
| void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
| void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); |
| void glPrimitiveRestartIndex(GLuint index); |
| void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
| void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); |
| void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
| |
| // OpenGL 3.2 core functions |
| void glSampleMaski(GLuint index, GLbitfield mask); |
| void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
| void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
| void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
| void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
| void glGetInteger64v(GLenum pname, GLint64 *params); |
| void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| void glDeleteSync(GLsync sync); |
| GLboolean glIsSync(GLsync sync); |
| GLsync glFenceSync(GLenum condition, GLbitfield flags); |
| void glProvokingVertex(GLenum mode); |
| void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); |
| void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); |
| void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
| void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
| void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); |
| void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); |
| void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); |
| |
| private: |
| friend class QOpenGLContext; |
| |
| static bool isContextCompatible(QOpenGLContext *context); |
| static QOpenGLVersionProfile versionProfile(); |
| |
| QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
| QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
| QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
| QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
| QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
| QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
| QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
| QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
| QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
| QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; |
| QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; |
| }; |
| |
| // OpenGL 1.0 core functions |
| inline void QOpenGLFunctions_3_2_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_0_Core->f.Viewport(x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal) |
| { |
| d_1_0_Core->f.DepthRange(nearVal, farVal); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_2_Core::glIsEnabled(GLenum cap) |
| { |
| return d_1_0_Core->f.IsEnabled(cap); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
| { |
| d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
| } |
| |
| inline const GLubyte * QOpenGLFunctions_3_2_Core::glGetString(GLenum name) |
| { |
| return d_1_0_Core->f.GetString(name); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetIntegerv(GLenum pname, GLint *params) |
| { |
| d_1_0_Core->f.GetIntegerv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetFloatv(GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->f.GetFloatv(pname, params); |
| } |
| |
| inline GLenum QOpenGLFunctions_3_2_Core::glGetError() |
| { |
| return d_1_0_Core->f.GetError(); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetDoublev(GLenum pname, GLdouble *params) |
| { |
| d_1_0_Core->f.GetDoublev(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetBooleanv(GLenum pname, GLboolean *params) |
| { |
| d_1_0_Core->f.GetBooleanv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
| { |
| d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glReadBuffer(GLenum mode) |
| { |
| d_1_0_Core->f.ReadBuffer(mode); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glPixelStorei(GLenum pname, GLint param) |
| { |
| d_1_0_Core->f.PixelStorei(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glPixelStoref(GLenum pname, GLfloat param) |
| { |
| d_1_0_Core->f.PixelStoref(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDepthFunc(GLenum func) |
| { |
| d_1_0_Core->f.DepthFunc(func); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| d_1_0_Core->f.StencilFunc(func, ref, mask); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glLogicOp(GLenum opcode) |
| { |
| d_1_0_Core->f.LogicOp(opcode); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glFlush() |
| { |
| d_1_0_Core->f.Flush(); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glFinish() |
| { |
| d_1_0_Core->f.Finish(); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glEnable(GLenum cap) |
| { |
| d_1_0_Core->f.Enable(cap); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDisable(GLenum cap) |
| { |
| d_1_0_Core->f.Disable(cap); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDepthMask(GLboolean flag) |
| { |
| d_1_0_Core->f.DepthMask(flag); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glStencilMask(GLuint mask) |
| { |
| d_1_0_Core->f.StencilMask(mask); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glClearDepth(GLdouble depth) |
| { |
| d_1_0_Core->f.ClearDepth(depth); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glClearStencil(GLint s) |
| { |
| d_1_0_Core->f.ClearStencil(s); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glClear(GLbitfield mask) |
| { |
| d_1_0_Core->f.Clear(mask); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDrawBuffer(GLenum mode) |
| { |
| d_1_0_Core->f.DrawBuffer(mode); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_0_Core->f.TexParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| d_1_0_Core->f.TexParameteri(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Core->f.TexParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| d_1_0_Core->f.TexParameterf(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_0_Core->f.Scissor(x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glPolygonMode(GLenum face, GLenum mode) |
| { |
| d_1_0_Core->f.PolygonMode(face, mode); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glPointSize(GLfloat size) |
| { |
| d_1_0_Core->f.PointSize(size); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glLineWidth(GLfloat width) |
| { |
| d_1_0_Core->f.LineWidth(width); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glHint(GLenum target, GLenum mode) |
| { |
| d_1_0_Core->f.Hint(target, mode); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glFrontFace(GLenum mode) |
| { |
| d_1_0_Core->f.FrontFace(mode); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glCullFace(GLenum mode) |
| { |
| d_1_0_Core->f.CullFace(mode); |
| } |
| |
| |
| // OpenGL 1.1 core functions |
| inline void QOpenGLFunctions_3_2_Core::glIndexubv(const GLubyte *c) |
| { |
| Q_UNUSED(c); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glIndexub(GLubyte c) |
| { |
| Q_UNUSED(c); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_2_Core::glIsTexture(GLuint texture) |
| { |
| return d_1_1_Core->f.IsTexture(texture); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGenTextures(GLsizei n, GLuint *textures) |
| { |
| d_1_1_Core->f.GenTextures(n, textures); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDeleteTextures(GLsizei n, const GLuint *textures) |
| { |
| d_1_1_Core->f.DeleteTextures(n, textures); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBindTexture(GLenum target, GLuint texture) |
| { |
| d_1_1_Core->f.BindTexture(target, texture); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
| { |
| d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
| { |
| d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| d_1_1_Core->f.PolygonOffset(factor, units); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetPointerv(GLenum pname, GLvoid* *params) |
| { |
| Q_UNUSED(pname); |
| Q_UNUSED(params); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
| { |
| d_1_1_Core->f.DrawElements(mode, count, type, indices); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| d_1_1_Core->f.DrawArrays(mode, first, count); |
| } |
| |
| |
| // OpenGL 1.2 core functions |
| inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
| { |
| d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBlendEquation(GLenum mode) |
| { |
| d_1_2_Core->f.BlendEquation(mode); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
| } |
| |
| |
| // OpenGL 1.3 core functions |
| inline void QOpenGLFunctions_3_2_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
| { |
| d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glSampleCoverage(GLfloat value, GLboolean invert) |
| { |
| d_1_3_Core->f.SampleCoverage(value, invert); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glActiveTexture(GLenum texture) |
| { |
| d_1_3_Core->f.ActiveTexture(texture); |
| } |
| |
| |
| // OpenGL 1.4 core functions |
| inline void QOpenGLFunctions_3_2_Core::glPointParameteriv(GLenum pname, const GLint *params) |
| { |
| d_1_4_Core->f.PointParameteriv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glPointParameteri(GLenum pname, GLint param) |
| { |
| d_1_4_Core->f.PointParameteri(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glPointParameterfv(GLenum pname, const GLfloat *params) |
| { |
| d_1_4_Core->f.PointParameterfv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glPointParameterf(GLenum pname, GLfloat param) |
| { |
| d_1_4_Core->f.PointParameterf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
| { |
| d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
| { |
| d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
| { |
| d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
| } |
| |
| |
| // OpenGL 1.5 core functions |
| inline void QOpenGLFunctions_3_2_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
| { |
| d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_2_Core::glUnmapBuffer(GLenum target) |
| { |
| return d_1_5_Core->f.UnmapBuffer(target); |
| } |
| |
| inline GLvoid* QOpenGLFunctions_3_2_Core::glMapBuffer(GLenum target, GLenum access) |
| { |
| return d_1_5_Core->f.MapBuffer(target, access); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
| { |
| d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
| { |
| d_1_5_Core->f.BufferSubData(target, offset, size, data); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
| { |
| d_1_5_Core->f.BufferData(target, size, data, usage); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_2_Core::glIsBuffer(GLuint buffer) |
| { |
| return d_1_5_Core->f.IsBuffer(buffer); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGenBuffers(GLsizei n, GLuint *buffers) |
| { |
| d_1_5_Core->f.GenBuffers(n, buffers); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
| { |
| d_1_5_Core->f.DeleteBuffers(n, buffers); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBindBuffer(GLenum target, GLuint buffer) |
| { |
| d_1_5_Core->f.BindBuffer(target, buffer); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
| { |
| d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
| { |
| d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_5_Core->f.GetQueryiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glEndQuery(GLenum target) |
| { |
| d_1_5_Core->f.EndQuery(target); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBeginQuery(GLenum target, GLuint id) |
| { |
| d_1_5_Core->f.BeginQuery(target, id); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_2_Core::glIsQuery(GLuint id) |
| { |
| return d_1_5_Core->f.IsQuery(id); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDeleteQueries(GLsizei n, const GLuint *ids) |
| { |
| d_1_5_Core->f.DeleteQueries(n, ids); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGenQueries(GLsizei n, GLuint *ids) |
| { |
| d_1_5_Core->f.GenQueries(n, ids); |
| } |
| |
| |
| // OpenGL 2.0 core functions |
| inline void QOpenGLFunctions_3_2_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
| { |
| d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glValidateProgram(GLuint program) |
| { |
| d_2_0_Core->f.ValidateProgram(program); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->f.Uniform4iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->f.Uniform3iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->f.Uniform2iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->f.Uniform1iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->f.Uniform4fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->f.Uniform3fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->f.Uniform2fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->f.Uniform1fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform2i(GLint location, GLint v0, GLint v1) |
| { |
| d_2_0_Core->f.Uniform2i(location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform1i(GLint location, GLint v0) |
| { |
| d_2_0_Core->f.Uniform1i(location, v0); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| { |
| d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
| { |
| d_2_0_Core->f.Uniform2f(location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform1f(GLint location, GLfloat v0) |
| { |
| d_2_0_Core->f.Uniform1f(location, v0); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUseProgram(GLuint program) |
| { |
| d_2_0_Core->f.UseProgram(program); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
| { |
| d_2_0_Core->f.ShaderSource(shader, count, string, length); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glLinkProgram(GLuint program) |
| { |
| d_2_0_Core->f.LinkProgram(program); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_2_Core::glIsShader(GLuint shader) |
| { |
| return d_2_0_Core->f.IsShader(shader); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_2_Core::glIsProgram(GLuint program) |
| { |
| return d_2_0_Core->f.IsProgram(program); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
| { |
| d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
| { |
| d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
| { |
| d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
| { |
| d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetUniformiv(GLuint program, GLint location, GLint *params) |
| { |
| d_2_0_Core->f.GetUniformiv(program, location, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
| { |
| d_2_0_Core->f.GetUniformfv(program, location, params); |
| } |
| |
| inline GLint QOpenGLFunctions_3_2_Core::glGetUniformLocation(GLuint program, const GLchar *name) |
| { |
| return d_2_0_Core->f.GetUniformLocation(program, name); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
| { |
| d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| { |
| d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
| { |
| d_2_0_Core->f.GetShaderiv(shader, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| { |
| d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
| { |
| d_2_0_Core->f.GetProgramiv(program, pname, params); |
| } |
| |
| inline GLint QOpenGLFunctions_3_2_Core::glGetAttribLocation(GLuint program, const GLchar *name) |
| { |
| return d_2_0_Core->f.GetAttribLocation(program, name); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
| { |
| d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glEnableVertexAttribArray(GLuint index) |
| { |
| d_2_0_Core->f.EnableVertexAttribArray(index); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDisableVertexAttribArray(GLuint index) |
| { |
| d_2_0_Core->f.DisableVertexAttribArray(index); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDetachShader(GLuint program, GLuint shader) |
| { |
| d_2_0_Core->f.DetachShader(program, shader); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDeleteShader(GLuint shader) |
| { |
| d_2_0_Core->f.DeleteShader(shader); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDeleteProgram(GLuint program) |
| { |
| d_2_0_Core->f.DeleteProgram(program); |
| } |
| |
| inline GLuint QOpenGLFunctions_3_2_Core::glCreateShader(GLenum type) |
| { |
| return d_2_0_Core->f.CreateShader(type); |
| } |
| |
| inline GLuint QOpenGLFunctions_3_2_Core::glCreateProgram() |
| { |
| return d_2_0_Core->f.CreateProgram(); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glCompileShader(GLuint shader) |
| { |
| d_2_0_Core->f.CompileShader(shader); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
| { |
| d_2_0_Core->f.BindAttribLocation(program, index, name); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glAttachShader(GLuint program, GLuint shader) |
| { |
| d_2_0_Core->f.AttachShader(program, shader); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glStencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| d_2_0_Core->f.StencilMaskSeparate(face, mask); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
| { |
| d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDrawBuffers(GLsizei n, const GLenum *bufs) |
| { |
| d_2_0_Core->f.DrawBuffers(n, bufs); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| |
| |
| // OpenGL 2.1 core functions |
| inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
| } |
| |
| |
| // OpenGL 3.0 core functions |
| inline GLboolean QOpenGLFunctions_3_2_Core::glIsVertexArray(GLuint array) |
| { |
| return d_3_0_Core->f.IsVertexArray(array); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGenVertexArrays(GLsizei n, GLuint *arrays) |
| { |
| d_3_0_Core->f.GenVertexArrays(n, arrays); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
| { |
| d_3_0_Core->f.DeleteVertexArrays(n, arrays); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBindVertexArray(GLuint array) |
| { |
| d_3_0_Core->f.BindVertexArray(array); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| { |
| d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); |
| } |
| |
| inline GLvoid* QOpenGLFunctions_3_2_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| { |
| return d_3_0_Core->f.MapBufferRange(target, offset, length, access); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
| { |
| d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| { |
| d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGenerateMipmap(GLenum target) |
| { |
| d_3_0_Core->f.GenerateMipmap(target); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| { |
| d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); |
| } |
| |
| inline GLenum QOpenGLFunctions_3_2_Core::glCheckFramebufferStatus(GLenum target) |
| { |
| return d_3_0_Core->f.CheckFramebufferStatus(target); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
| { |
| d_3_0_Core->f.GenFramebuffers(n, framebuffers); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
| { |
| d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| d_3_0_Core->f.BindFramebuffer(target, framebuffer); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_2_Core::glIsFramebuffer(GLuint framebuffer) |
| { |
| return d_3_0_Core->f.IsFramebuffer(framebuffer); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
| { |
| d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
| { |
| d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_2_Core::glIsRenderbuffer(GLuint renderbuffer) |
| { |
| return d_3_0_Core->f.IsRenderbuffer(renderbuffer); |
| } |
| |
| inline const GLubyte * QOpenGLFunctions_3_2_Core::glGetStringi(GLenum name, GLuint index) |
| { |
| return d_3_0_Core->f.GetStringi(name, index); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| { |
| d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
| { |
| d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
| { |
| d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
| { |
| d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->f.GetTexParameterIiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
| { |
| d_3_0_Core->f.TexParameterIuiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_3_0_Core->f.TexParameterIiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->f.Uniform4uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->f.Uniform3uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->f.Uniform2uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->f.Uniform1uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1) |
| { |
| d_3_0_Core->f.Uniform2ui(location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniform1ui(GLint location, GLuint v0) |
| { |
| d_3_0_Core->f.Uniform1ui(location, v0); |
| } |
| |
| inline GLint QOpenGLFunctions_3_2_Core::glGetFragDataLocation(GLuint program, const GLchar *name) |
| { |
| return d_3_0_Core->f.GetFragDataLocation(program, name); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
| { |
| d_3_0_Core->f.BindFragDataLocation(program, color, name); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
| { |
| d_3_0_Core->f.GetUniformuiv(program, location, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
| { |
| d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glEndConditionalRender() |
| { |
| d_3_0_Core->f.EndConditionalRender(); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBeginConditionalRender(GLuint id, GLenum mode) |
| { |
| d_3_0_Core->f.BeginConditionalRender(id, mode); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glClampColor(GLenum target, GLenum clamp) |
| { |
| d_3_0_Core->f.ClampColor(target, clamp); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
| { |
| d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) |
| { |
| d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| { |
| d_3_0_Core->f.BindBufferBase(target, index, buffer); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| { |
| d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glEndTransformFeedback() |
| { |
| d_3_0_Core->f.EndTransformFeedback(); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glBeginTransformFeedback(GLenum primitiveMode) |
| { |
| d_3_0_Core->f.BeginTransformFeedback(primitiveMode); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_2_Core::glIsEnabledi(GLenum target, GLuint index) |
| { |
| return d_3_0_Core->f.IsEnabledi(target, index); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDisablei(GLenum target, GLuint index) |
| { |
| d_3_0_Core->f.Disablei(target, index); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glEnablei(GLenum target, GLuint index) |
| { |
| d_3_0_Core->f.Enablei(target, index); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
| { |
| d_3_0_Core->f.GetIntegeri_v(target, index, data); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
| { |
| d_3_0_Core->f.GetBooleani_v(target, index, data); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
| { |
| d_3_0_Core->f.ColorMaski(index, r, g, b, a); |
| } |
| |
| |
| // OpenGL 3.1 core functions |
| inline void QOpenGLFunctions_3_2_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
| { |
| d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| { |
| d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
| { |
| d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
| { |
| d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
| } |
| |
| inline GLuint QOpenGLFunctions_3_2_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
| { |
| return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
| { |
| d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
| { |
| d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) |
| { |
| d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glPrimitiveRestartIndex(GLuint index) |
| { |
| d_3_1_Core->f.PrimitiveRestartIndex(index); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
| { |
| d_3_1_Core->f.TexBuffer(target, internalformat, buffer); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
| { |
| d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
| { |
| d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); |
| } |
| |
| |
| // OpenGL 3.2 core functions |
| inline void QOpenGLFunctions_3_2_Core::glSampleMaski(GLuint index, GLbitfield mask) |
| { |
| d_3_2_Core->f.SampleMaski(index, mask); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
| { |
| d_3_2_Core->f.GetMultisamplefv(pname, index, val); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
| { |
| d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
| { |
| d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
| { |
| d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetInteger64v(GLenum pname, GLint64 *params) |
| { |
| d_3_2_Core->f.GetInteger64v(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| d_3_2_Core->f.WaitSync(sync, flags, timeout); |
| } |
| |
| inline GLenum QOpenGLFunctions_3_2_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDeleteSync(GLsync sync) |
| { |
| d_3_2_Core->f.DeleteSync(sync); |
| } |
| |
| inline GLboolean QOpenGLFunctions_3_2_Core::glIsSync(GLsync sync) |
| { |
| return d_3_2_Core->f.IsSync(sync); |
| } |
| |
| inline GLsync QOpenGLFunctions_3_2_Core::glFenceSync(GLenum condition, GLbitfield flags) |
| { |
| return d_3_2_Core->f.FenceSync(condition, flags); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glProvokingVertex(GLenum mode) |
| { |
| d_3_2_Core->f.ProvokingVertex(mode); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) |
| { |
| d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
| { |
| d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
| { |
| d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
| { |
| d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
| { |
| d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
| { |
| d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_3_2_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
| { |
| d_3_2_Core->f.GetInteger64i_v(target, index, data); |
| } |
| |
| |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
| |
| #endif |