blob: 349f11c541bedfce2f5fa1e99dab5e9d7f6b17ab [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qshadernodesloader_p.h"
#include <QtCore/qdebug.h>
#include <QtCore/qiodevice.h>
#include <QtCore/qjsonarray.h>
#include <QtCore/qjsondocument.h>
#include <QtCore/qjsonobject.h>
#include <QtCore/qmetaobject.h>
QT_BEGIN_NAMESPACE
QShaderNodesLoader::QShaderNodesLoader() noexcept
: m_status(Null),
m_device(nullptr)
{
}
QShaderNodesLoader::Status QShaderNodesLoader::status() const noexcept
{
return m_status;
}
QHash<QString, QShaderNode> QShaderNodesLoader::nodes() const noexcept
{
return m_nodes;
}
QIODevice *QShaderNodesLoader::device() const noexcept
{
return m_device;
}
void QShaderNodesLoader::setDevice(QIODevice *device) noexcept
{
m_device = device;
m_nodes.clear();
m_status = !m_device ? Null
: (m_device->openMode() & QIODevice::ReadOnly) ? Waiting
: Error;
}
void QShaderNodesLoader::load()
{
if (m_status == Error)
return;
auto error = QJsonParseError();
const QJsonDocument document = QJsonDocument::fromJson(m_device->readAll(), &error);
if (error.error != QJsonParseError::NoError) {
qWarning() << "Invalid JSON document:" << error.errorString();
m_status = Error;
return;
}
if (document.isEmpty() || !document.isObject()) {
qWarning() << "Invalid JSON document, root should be an object";
m_status = Error;
return;
}
const QJsonObject root = document.object();
load(root);
}
void QShaderNodesLoader::load(const QJsonObject &prototypesObject)
{
bool hasError = false;
for (const QString &property : prototypesObject.keys()) {
const QJsonValue nodeValue = prototypesObject.value(property);
if (!nodeValue.isObject()) {
qWarning() << "Invalid node found";
hasError = true;
break;
}
const QJsonObject nodeObject = nodeValue.toObject();
auto node = QShaderNode();
const QJsonValue inputsValue = nodeObject.value(QStringLiteral("inputs"));
if (inputsValue.isArray()) {
const QJsonArray inputsArray = inputsValue.toArray();
for (const QJsonValue &inputValue : inputsArray) {
if (!inputValue.isString()) {
qWarning() << "Non-string value in inputs";
hasError = true;
break;
}
auto input = QShaderNodePort();
input.direction = QShaderNodePort::Input;
input.name = inputValue.toString();
node.addPort(input);
}
}
const QJsonValue outputsValue = nodeObject.value(QStringLiteral("outputs"));
if (outputsValue.isArray()) {
const QJsonArray outputsArray = outputsValue.toArray();
for (const QJsonValue &outputValue : outputsArray) {
if (!outputValue.isString()) {
qWarning() << "Non-string value in outputs";
hasError = true;
break;
}
auto output = QShaderNodePort();
output.direction = QShaderNodePort::Output;
output.name = outputValue.toString();
node.addPort(output);
}
}
const QJsonValue parametersValue = nodeObject.value(QStringLiteral("parameters"));
if (parametersValue.isObject()) {
const QJsonObject parametersObject = parametersValue.toObject();
for (const QString &parameterName : parametersObject.keys()) {
const QJsonValue parameterValue = parametersObject.value(parameterName);
if (parameterValue.isObject()) {
const QJsonObject parameterObject = parameterValue.toObject();
const QString type = parameterObject.value(QStringLiteral("type")).toString();
const int typeId = QMetaType::type(type.toUtf8());
const QString value = parameterObject.value(QStringLiteral("value")).toString();
auto variant = QVariant(value);
if (QMetaType::typeFlags(typeId) & QMetaType::IsEnumeration) {
const QMetaObject *metaObject = QMetaType::metaObjectForType(typeId);
const char *className = metaObject->className();
const QByteArray enumName = type.mid(static_cast<int>(qstrlen(className)) + 2).toUtf8();
const QMetaEnum metaEnum = metaObject->enumerator(metaObject->indexOfEnumerator(enumName));
const int enumValue = metaEnum.keyToValue(value.toUtf8());
variant = QVariant(enumValue);
variant.convert(typeId);
} else {
variant.convert(typeId);
}
node.setParameter(parameterName, variant);
} else {
node.setParameter(parameterName, parameterValue.toVariant());
}
}
}
const QJsonValue rulesValue = nodeObject.value(QStringLiteral("rules"));
if (rulesValue.isArray()) {
const QJsonArray rulesArray = rulesValue.toArray();
for (const QJsonValue &ruleValue : rulesArray) {
if (!ruleValue.isObject()) {
qWarning() << "Rules should be objects";
hasError = true;
break;
}
const QJsonObject ruleObject = ruleValue.toObject();
const QJsonValue formatValue = ruleObject.value(QStringLiteral("format"));
if (!formatValue.isObject()) {
qWarning() << "Format is mandatory in rules and should be an object";
hasError = true;
break;
}
const QJsonObject formatObject = formatValue.toObject();
auto format = QShaderFormat();
const QJsonValue apiValue = formatObject.value(QStringLiteral("api"));
if (!apiValue.isString()) {
qWarning() << "Format API must be a string";
hasError = true;
break;
}
const QString api = apiValue.toString();
format.setApi(api == QStringLiteral("OpenGLES") ? QShaderFormat::OpenGLES
: api == QStringLiteral("OpenGLNoProfile") ? QShaderFormat::OpenGLNoProfile
: api == QStringLiteral("OpenGLCoreProfile") ? QShaderFormat::OpenGLCoreProfile
: api == QStringLiteral("OpenGLCompatibilityProfile") ? QShaderFormat::OpenGLCompatibilityProfile
: api == QStringLiteral("VulkanFlavoredGLSL") ? QShaderFormat::VulkanFlavoredGLSL
: QShaderFormat::NoApi);
if (format.api() == QShaderFormat::NoApi) {
qWarning() << "Format API must be one of: OpenGLES, OpenGLNoProfile, OpenGLCoreProfile or OpenGLCompatibilityProfile, VulkanFlavoredGLSL";
hasError = true;
break;
}
const QJsonValue majorValue = formatObject.value(QStringLiteral("major"));
const QJsonValue minorValue = formatObject.value(QStringLiteral("minor"));
if (!majorValue.isDouble() || !minorValue.isDouble()) {
qWarning() << "Format major and minor version must be values";
hasError = true;
break;
}
format.setVersion(QVersionNumber(majorValue.toInt(), minorValue.toInt()));
const QJsonValue extensionsValue = formatObject.value(QStringLiteral("extensions"));
const QJsonArray extensionsArray = extensionsValue.toArray();
auto extensions = QStringList();
std::transform(extensionsArray.constBegin(), extensionsArray.constEnd(),
std::back_inserter(extensions),
[] (const QJsonValue &extensionValue) { return extensionValue.toString(); });
format.setExtensions(extensions);
const QString vendor = formatObject.value(QStringLiteral("vendor")).toString();
format.setVendor(vendor);
const QJsonValue substitutionValue = ruleObject.value(QStringLiteral("substitution"));
if (!substitutionValue.isString()) {
qWarning() << "Substitution needs to be a string";
hasError = true;
break;
}
// We default out to a Fragment ShaderType if nothing is specified
// as that was the initial behavior we introduced
const QString shaderType = formatObject.value(QStringLiteral("shaderType")).toString();
format.setShaderType(shaderType == QStringLiteral("Fragment") ? QShaderFormat::Fragment
: shaderType == QStringLiteral("Vertex") ? QShaderFormat::Vertex
: shaderType == QStringLiteral("TessellationControl") ? QShaderFormat::TessellationControl
: shaderType == QStringLiteral("TessellationEvaluation") ? QShaderFormat::TessellationEvaluation
: shaderType == QStringLiteral("Geometry") ? QShaderFormat::Geometry
: shaderType == QStringLiteral("Compute") ? QShaderFormat::Compute
: QShaderFormat::Fragment);
const QByteArray substitution = substitutionValue.toString().toUtf8();
const QJsonValue snippetsValue = ruleObject.value(QStringLiteral("headerSnippets"));
const QJsonArray snippetsArray = snippetsValue.toArray();
auto snippets = QByteArrayList();
std::transform(snippetsArray.constBegin(), snippetsArray.constEnd(),
std::back_inserter(snippets),
[] (const QJsonValue &snippetValue) { return snippetValue.toString().toUtf8(); });
node.addRule(format, QShaderNode::Rule(substitution, snippets));
}
}
m_nodes.insert(property, node);
}
if (hasError) {
m_status = Error;
m_nodes.clear();
} else {
m_status = Ready;
}
}
QT_END_NAMESPACE