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#include "qnsview.h"
#include "qcocoainputcontext.h"
#include "qcocoanativeinterface.h"
#include "qcocoawindow.h"
#include "qcocoahelpers.h"
#include <Carbon/Carbon.h>
#include <QtCore/QRect>
#include <QtGui/QGuiApplication>
#include <QtGui/QWindow>
QT_BEGIN_NAMESPACE
/*!
\class QCocoaInputContext
\brief Cocoa Input context implementation
Handles input of foreign characters (particularly East Asian)
languages.
\section1 Testing
\list
\o Select input sources like 'Kotoeri' in Language & Text Preferences
\o Compile the \a mainwindows/mdi example and open a text window.
\o In the language bar, switch to 'Hiragana'.
\o In a text editor control, type the syllable \a 'la'.
Underlined characters show up, indicating that there is completion
available. Press the Space key two times. A completion popup occurs
which shows the options.
\endlist
\section1 Interaction
Input method support in Cocoa uses NSTextInput protorol. Therefore
almost all functionality is implemented in QNSView.
*/
QCocoaInputContext::QCocoaInputContext()
: QPlatformInputContext()
, mWindow(QGuiApplication::focusWindow())
{
QMetaObject::invokeMethod(this, "connectSignals", Qt::QueuedConnection);
updateLocale();
}
QCocoaInputContext::~QCocoaInputContext()
{
}
/*!
\brief Cancels a composition.
*/
void QCocoaInputContext::reset()
{
QPlatformInputContext::reset();
if (!mWindow)
return;
QCocoaWindow *window = static_cast<QCocoaWindow *>(mWindow->handle());
QNSView *view = qnsview_cast(window->view());
if (!view)
return;
QMacAutoReleasePool pool;
if (NSTextInputContext *ctxt = [NSTextInputContext currentInputContext]) {
[ctxt discardMarkedText];
[view unmarkText];
}
}
void QCocoaInputContext::connectSignals()
{
connect(qApp, SIGNAL(focusObjectChanged(QObject*)), this, SLOT(focusObjectChanged(QObject*)));
focusObjectChanged(qApp->focusObject());
}
void QCocoaInputContext::focusObjectChanged(QObject *focusObject)
{
Q_UNUSED(focusObject);
if (mWindow == QGuiApplication::focusWindow()) {
if (!mWindow)
return;
QCocoaWindow *window = static_cast<QCocoaWindow *>(mWindow->handle());
if (!window)
return;
QNSView *view = qnsview_cast(window->view());
if (!view)
return;
if (NSTextInputContext *ctxt = [NSTextInputContext currentInputContext]) {
[ctxt discardMarkedText];
[view cancelComposingText];
}
} else {
mWindow = QGuiApplication::focusWindow();
}
}
void QCocoaInputContext::updateLocale()
{
TISInputSourceRef source = TISCopyCurrentKeyboardInputSource();
CFArrayRef languages = (CFArrayRef) TISGetInputSourceProperty(source, kTISPropertyInputSourceLanguages);
if (CFArrayGetCount(languages) > 0) {
CFStringRef langRef = (CFStringRef)CFArrayGetValueAtIndex(languages, 0);
QString name = QString::fromCFString(langRef);
QLocale locale(name);
if (m_locale != locale) {
m_locale = locale;
emitLocaleChanged();
}
}
CFRelease(source);
}
QT_END_NAMESPACE