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#include "qmultitouch_mac_p.h"
#include "qcocoahelpers.h"
#include "qcocoascreen.h"
#include <private/qtouchdevice_p.h>
QT_BEGIN_NAMESPACE
Q_LOGGING_CATEGORY(lcInputDevices, "qt.qpa.input.devices")
QHash<qint64, QCocoaTouch*> QCocoaTouch::_currentTouches;
QHash<quint64, QTouchDevice*> QCocoaTouch::_touchDevices;
QPointF QCocoaTouch::_screenReferencePos;
QPointF QCocoaTouch::_trackpadReferencePos;
int QCocoaTouch::_idAssignmentCount = 0;
int QCocoaTouch::_touchCount = 0;
bool QCocoaTouch::_updateInternalStateOnly = true;
QCocoaTouch::QCocoaTouch(NSTouch *nstouch)
{
if (_currentTouches.size() == 0)
_idAssignmentCount = 0;
_touchPoint.id = _idAssignmentCount++;
_touchPoint.pressure = 1.0;
_identity = qint64([nstouch identity]);
_currentTouches.insert(_identity, this);
updateTouchData(nstouch, NSTouchPhaseBegan);
}
QCocoaTouch::~QCocoaTouch()
{
_currentTouches.remove(_identity);
}
void QCocoaTouch::updateTouchData(NSTouch *nstouch, NSTouchPhase phase)
{
_touchPoint.state = toTouchPointState(phase);
// From the normalized position on the trackpad, calculate
// where on screen the touchpoint should be according to the
// reference position:
NSPoint npos = [nstouch normalizedPosition];
QPointF qnpos = QPointF(npos.x, 1 - npos.y);
_touchPoint.normalPosition = qnpos;
if (_touchPoint.id == 0 && phase == NSTouchPhaseBegan) {
_trackpadReferencePos = qnpos;
_screenReferencePos = QCocoaScreen::mapFromNative([NSEvent mouseLocation]);
}
QPointF screenPos = _screenReferencePos;
NSSize dsize = [nstouch deviceSize];
float ppiX = (qnpos.x() - _trackpadReferencePos.x()) * dsize.width;
float ppiY = (qnpos.y() - _trackpadReferencePos.y()) * dsize.height;
QPointF relativePos = _trackpadReferencePos - QPointF(ppiX, ppiY);
screenPos -= relativePos;
// Mac does not support area touch, only points, hence set width/height to 1.
// The touch point is supposed to be in the center of '_touchPoint.area', and
// since width/height is 1 it means we must subtract 0.5 from x and y.
screenPos.rx() -= 0.5;
screenPos.ry() -= 0.5;
_touchPoint.area = QRectF(screenPos, QSize(1, 1));
}
QCocoaTouch *QCocoaTouch::findQCocoaTouch(NSTouch *nstouch)
{
qint64 identity = qint64([nstouch identity]);
if (_currentTouches.contains(identity))
return _currentTouches.value(identity);
return nullptr;
}
Qt::TouchPointState QCocoaTouch::toTouchPointState(NSTouchPhase nsState)
{
Qt::TouchPointState qtState = Qt::TouchPointReleased;
switch (nsState) {
case NSTouchPhaseBegan:
qtState = Qt::TouchPointPressed;
break;
case NSTouchPhaseMoved:
qtState = Qt::TouchPointMoved;
break;
case NSTouchPhaseStationary:
qtState = Qt::TouchPointStationary;
break;
case NSTouchPhaseEnded:
case NSTouchPhaseCancelled:
qtState = Qt::TouchPointReleased;
break;
default:
break;
}
return qtState;
}
QList<QWindowSystemInterface::TouchPoint>
QCocoaTouch::getCurrentTouchPointList(NSEvent *event, bool acceptSingleTouch)
{
QMap<int, QWindowSystemInterface::TouchPoint> touchPoints;
NSSet *ended = [event touchesMatchingPhase:NSTouchPhaseEnded | NSTouchPhaseCancelled inView:nil];
NSSet *active = [event
touchesMatchingPhase:NSTouchPhaseBegan | NSTouchPhaseMoved | NSTouchPhaseStationary
inView:nil];
_touchCount = [active count];
// First: remove touches that were ended by the user. If we are
// currently not accepting single touches, a corresponding 'begin'
// has never been send to the app for these events.
// So should therefore not send the following removes either.
for (int i=0; i<int([ended count]); ++i) {
NSTouch *touch = [[ended allObjects] objectAtIndex:i];
QCocoaTouch *qcocoaTouch = findQCocoaTouch(touch);
if (qcocoaTouch) {
qcocoaTouch->updateTouchData(touch, [touch phase]);
if (!_updateInternalStateOnly)
touchPoints.insert(qcocoaTouch->_touchPoint.id, qcocoaTouch->_touchPoint);
delete qcocoaTouch;
}
}
bool wasUpdateInternalStateOnly = _updateInternalStateOnly;
_updateInternalStateOnly = !acceptSingleTouch && _touchCount < 2;
// Next: update, or create, existing touches.
// We always keep track of all touch points, even
// when not accepting single touches.
for (int i=0; i<int([active count]); ++i) {
NSTouch *touch = [[active allObjects] objectAtIndex:i];
QCocoaTouch *qcocoaTouch = findQCocoaTouch(touch);
if (!qcocoaTouch)
qcocoaTouch = new QCocoaTouch(touch);
else
qcocoaTouch->updateTouchData(touch, wasUpdateInternalStateOnly ? NSTouchPhaseBegan : [touch phase]);
if (!_updateInternalStateOnly)
touchPoints.insert(qcocoaTouch->_touchPoint.id, qcocoaTouch->_touchPoint);
}
// Next: sadly, we need to check that our touch hash is in
// sync with cocoa. This is typically not the case after a system
// gesture happend (like a four-finger-swipe to show expose).
if (_touchCount != _currentTouches.size()) {
// Remove all instances, and basically start from scratch:
touchPoints.clear();
// Deleting touch points will remove them from current touches,
// so we make a copy of the touches before iterating them.
const auto currentTouchesSnapshot = _currentTouches;
for (QCocoaTouch *qcocoaTouch : currentTouchesSnapshot) {
if (!_updateInternalStateOnly) {
qcocoaTouch->_touchPoint.state = Qt::TouchPointReleased;
touchPoints.insert(qcocoaTouch->_touchPoint.id, qcocoaTouch->_touchPoint);
}
delete qcocoaTouch;
}
_currentTouches.clear();
_updateInternalStateOnly = !acceptSingleTouch;
return touchPoints.values();
}
// Finally: If this call _started_ to reject single
// touches, we need to fake a release for the remaining
// touch now (and refake a begin for it later, if needed).
if (_updateInternalStateOnly && !wasUpdateInternalStateOnly && !_currentTouches.isEmpty()) {
QCocoaTouch *qcocoaTouch = _currentTouches.cbegin().value();
qcocoaTouch->_touchPoint.state = Qt::TouchPointReleased;
touchPoints.insert(qcocoaTouch->_touchPoint.id, qcocoaTouch->_touchPoint);
// Since this last touch also will end up being the first
// touch (if the user adds a second finger without lifting
// the first), we promote it to be the primary touch:
qcocoaTouch->_touchPoint.id = 0;
_idAssignmentCount = 1;
}
return touchPoints.values();
}
QTouchDevice *QCocoaTouch::getTouchDevice(QTouchDevice::DeviceType type, quint64 id)
{
QTouchDevice *ret = _touchDevices.value(id);
if (!ret) {
ret = new QTouchDevice;
ret->setType(type);
ret->setCapabilities(QTouchDevice::Position | QTouchDevice::NormalizedPosition | QTouchDevice::MouseEmulation);
QWindowSystemInterface::registerTouchDevice(ret);
_touchDevices.insert(id, ret);
qCDebug(lcInputDevices) << "touch device" << id << "of type" << type
<< "registered as Qt device" << QTouchDevicePrivate::get(ret)->id;
}
return ret;
}
QT_END_NAMESPACE