blob: 98e05195eefcfb0534b8080c3c3c0c5bf76aec1f [file] [log] [blame]
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**
** Copyright (C) 2016 The Qt Company Ltd.
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** This file is part of the plugins of the Qt Toolkit.
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****************************************************************************/
#include "qeglfscursor_p.h"
#include "qeglfsintegration_p.h"
#include "qeglfsscreen_p.h"
#include "qeglfscontext_p.h"
#include <qpa/qwindowsysteminterface.h>
#include <QtGui/QOpenGLContext>
#include <QtCore/QFile>
#include <QtCore/QJsonDocument>
#include <QtCore/QJsonArray>
#include <QtCore/QJsonObject>
#include <QtGui/private/qguiapplication_p.h>
#include <QtGui/private/qopenglvertexarrayobject_p.h>
#ifndef GL_VERTEX_ARRAY_BINDING
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#endif
QT_BEGIN_NAMESPACE
QEglFSCursor::QEglFSCursor(QPlatformScreen *screen)
: m_visible(true),
m_screen(static_cast<QEglFSScreen *>(screen)),
m_activeScreen(nullptr),
m_deviceListener(nullptr),
m_updateRequested(false)
{
QByteArray hideCursorVal = qgetenv("QT_QPA_EGLFS_HIDECURSOR");
if (!hideCursorVal.isEmpty())
m_visible = hideCursorVal.toInt() == 0;
if (!m_visible)
return;
int rotation = qEnvironmentVariableIntValue("QT_QPA_EGLFS_ROTATION");
if (rotation)
m_rotationMatrix.rotate(rotation, 0, 0, 1);
// Try to load the cursor atlas. If this fails, m_visible is set to false and
// paintOnScreen() and setCurrentCursor() become no-ops.
initCursorAtlas();
// initialize the cursor
#ifndef QT_NO_CURSOR
QCursor cursor(Qt::ArrowCursor);
setCurrentCursor(&cursor);
#endif
m_deviceListener = new QEglFSCursorDeviceListener(this);
connect(QGuiApplicationPrivate::inputDeviceManager(), &QInputDeviceManager::deviceListChanged,
m_deviceListener, &QEglFSCursorDeviceListener::onDeviceListChanged);
updateMouseStatus();
}
QEglFSCursor::~QEglFSCursor()
{
resetResources();
delete m_deviceListener;
}
void QEglFSCursor::updateMouseStatus()
{
m_visible = m_deviceListener->hasMouse();
}
bool QEglFSCursorDeviceListener::hasMouse() const
{
return QGuiApplicationPrivate::inputDeviceManager()->deviceCount(QInputDeviceManager::DeviceTypePointer) > 0;
}
void QEglFSCursorDeviceListener::onDeviceListChanged(QInputDeviceManager::DeviceType type)
{
if (type == QInputDeviceManager::DeviceTypePointer)
m_cursor->updateMouseStatus();
}
void QEglFSCursor::resetResources()
{
m_cursor.customCursorPending = !m_cursor.customCursorImage.isNull();
}
void QEglFSCursor::createShaderPrograms()
{
static const char *textureVertexProgram =
"attribute highp vec2 vertexCoordEntry;\n"
"attribute highp vec2 textureCoordEntry;\n"
"varying highp vec2 textureCoord;\n"
"uniform highp mat4 mat;\n"
"void main() {\n"
" textureCoord = textureCoordEntry;\n"
" gl_Position = mat * vec4(vertexCoordEntry, 1.0, 1.0);\n"
"}\n";
static const char *textureFragmentProgram =
"uniform sampler2D texture;\n"
"varying highp vec2 textureCoord;\n"
"void main() {\n"
" gl_FragColor = texture2D(texture, textureCoord).bgra;\n"
"}\n";
QEglFSCursorData &gfx = static_cast<QEglFSContext*>(QOpenGLContext::currentContext()->handle())->cursorData;
gfx.program.reset(new QOpenGLShaderProgram);
gfx.program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
gfx.program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
gfx.program->bindAttributeLocation("vertexCoordEntry", 0);
gfx.program->bindAttributeLocation("textureCoordEntry", 1);
gfx.program->link();
gfx.textureEntry = gfx.program->uniformLocation("texture");
gfx.matEntry = gfx.program->uniformLocation("mat");
}
void QEglFSCursor::createCursorTexture(uint *texture, const QImage &image)
{
if (!*texture)
glGenTextures(1, texture);
glBindTexture(GL_TEXTURE_2D, *texture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, image.width(), image.height(), 0 /* border */,
GL_RGBA, GL_UNSIGNED_BYTE, image.constBits());
}
void QEglFSCursor::initCursorAtlas()
{
static QByteArray json = qgetenv("QT_QPA_EGLFS_CURSOR");
if (json.isEmpty())
json = ":/cursor.json";
QFile file(QString::fromUtf8(json));
if (!file.open(QFile::ReadOnly)) {
m_visible = false;
return;
}
QJsonDocument doc = QJsonDocument::fromJson(file.readAll());
QJsonObject object = doc.object();
QString atlas = object.value(QLatin1String("image")).toString();
Q_ASSERT(!atlas.isEmpty());
const int cursorsPerRow = object.value(QLatin1String("cursorsPerRow")).toDouble();
Q_ASSERT(cursorsPerRow);
m_cursorAtlas.cursorsPerRow = cursorsPerRow;
const QJsonArray hotSpots = object.value(QLatin1String("hotSpots")).toArray();
Q_ASSERT(hotSpots.count() == Qt::LastCursor + 1);
for (int i = 0; i < hotSpots.count(); i++) {
QPoint hotSpot(hotSpots[i].toArray()[0].toDouble(), hotSpots[i].toArray()[1].toDouble());
m_cursorAtlas.hotSpots << hotSpot;
}
QImage image = QImage(atlas).convertToFormat(QImage::Format_ARGB32_Premultiplied);
m_cursorAtlas.cursorWidth = image.width() / m_cursorAtlas.cursorsPerRow;
m_cursorAtlas.cursorHeight = image.height() / ((Qt::LastCursor + cursorsPerRow) / cursorsPerRow);
m_cursorAtlas.width = image.width();
m_cursorAtlas.height = image.height();
m_cursorAtlas.image = image;
}
#ifndef QT_NO_CURSOR
void QEglFSCursor::changeCursor(QCursor *cursor, QWindow *window)
{
Q_UNUSED(window);
const QRect oldCursorRect = cursorRect();
if (setCurrentCursor(cursor))
update(oldCursorRect | cursorRect(), false);
}
bool QEglFSCursor::setCurrentCursor(QCursor *cursor)
{
if (!m_visible)
return false;
const Qt::CursorShape newShape = cursor ? cursor->shape() : Qt::ArrowCursor;
if (m_cursor.shape == newShape && newShape != Qt::BitmapCursor)
return false;
if (m_cursor.shape == Qt::BitmapCursor) {
m_cursor.customCursorImage = QImage();
m_cursor.customCursorPending = false;
}
m_cursor.shape = newShape;
if (newShape != Qt::BitmapCursor) { // standard cursor
const float ws = (float)m_cursorAtlas.cursorWidth / m_cursorAtlas.width,
hs = (float)m_cursorAtlas.cursorHeight / m_cursorAtlas.height;
m_cursor.textureRect = QRectF(ws * (m_cursor.shape % m_cursorAtlas.cursorsPerRow),
hs * (m_cursor.shape / m_cursorAtlas.cursorsPerRow),
ws, hs);
m_cursor.hotSpot = m_cursorAtlas.hotSpots[m_cursor.shape];
m_cursor.useCustomCursor = false;
m_cursor.size = QSize(m_cursorAtlas.cursorWidth, m_cursorAtlas.cursorHeight);
} else {
QImage image = cursor->pixmap().toImage();
m_cursor.textureRect = QRectF(0, 0, 1, 1);
m_cursor.hotSpot = cursor->hotSpot();
m_cursor.useCustomCursor = false; // will get updated in the next render()
m_cursor.size = image.size();
m_cursor.customCursorImage = image;
m_cursor.customCursorPending = true;
m_cursor.customCursorKey = m_cursor.customCursorImage.cacheKey();
}
return true;
}
#endif
class CursorUpdateEvent : public QEvent
{
public:
CursorUpdateEvent(const QPoint &pos, const QRect &rect, bool allScreens)
: QEvent(QEvent::Type(QEvent::User + 1)),
m_pos(pos),
m_rect(rect),
m_allScreens(allScreens)
{ }
QPoint pos() const { return m_pos; }
QRegion rect() const { return m_rect; }
bool allScreens() const { return m_allScreens; }
private:
QPoint m_pos;
QRect m_rect;
bool m_allScreens;
};
bool QEglFSCursor::event(QEvent *e)
{
if (e->type() == QEvent::User + 1) {
CursorUpdateEvent *ev = static_cast<CursorUpdateEvent *>(e);
m_updateRequested = false;
if (!ev->allScreens()) {
QWindow *w = m_screen->topLevelAt(ev->pos()); // works for the entire virtual desktop, no need to loop
if (w) {
QWindowSystemInterface::handleExposeEvent(w, ev->rect());
QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents);
}
} else {
for (QWindow *w : qGuiApp->topLevelWindows())
QWindowSystemInterface::handleExposeEvent(w, w->geometry());
QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents);
}
return true;
}
return QPlatformCursor::event(e);
}
void QEglFSCursor::update(const QRect &rect, bool allScreens)
{
if (!m_updateRequested) {
// Must not flush the window system events directly from here since we are likely to
// be a called directly from QGuiApplication's processMouseEvents. Flushing events
// could cause reentering by dispatching more queued mouse events.
m_updateRequested = true;
QCoreApplication::postEvent(this, new CursorUpdateEvent(m_cursor.pos, rect, allScreens));
}
}
QRect QEglFSCursor::cursorRect() const
{
return QRect(m_cursor.pos - m_cursor.hotSpot, m_cursor.size);
}
QPoint QEglFSCursor::pos() const
{
return m_cursor.pos;
}
void QEglFSCursor::setPos(const QPoint &pos)
{
QGuiApplicationPrivate::inputDeviceManager()->setCursorPos(pos);
const QRect oldCursorRect = cursorRect();
m_cursor.pos = pos;
update(oldCursorRect | cursorRect(), false);
for (QPlatformScreen *screen : m_screen->virtualSiblings())
static_cast<QEglFSScreen *>(screen)->handleCursorMove(m_cursor.pos);
}
void QEglFSCursor::pointerEvent(const QMouseEvent &event)
{
if (event.type() != QEvent::MouseMove)
return;
const QRect oldCursorRect = cursorRect();
m_cursor.pos = event.screenPos().toPoint();
update(oldCursorRect | cursorRect(), false);
for (QPlatformScreen *screen : m_screen->virtualSiblings())
static_cast<QEglFSScreen *>(screen)->handleCursorMove(m_cursor.pos);
}
void QEglFSCursor::paintOnScreen()
{
if (!m_visible)
return;
// cr must be a QRectF, otherwise cr.right() and bottom() would be off by
// one in the calculations below.
QRectF cr = cursorRect(); // hotspot included
// Support virtual desktop too. Backends with multi-screen support (e.g. all
// variants of KMS/DRM) will enable this by default. In this case all
// screens are siblings of each other. When not enabled, the sibling list
// only contains m_screen itself.
for (QPlatformScreen *screen : m_screen->virtualSiblings()) {
if (screen->geometry().contains(cr.topLeft().toPoint() + m_cursor.hotSpot)
&& QOpenGLContext::currentContext()->screen() == screen->screen())
{
cr.translate(-screen->geometry().topLeft());
const QSize screenSize = screen->geometry().size();
const GLfloat x1 = 2 * (cr.left() / GLfloat(screenSize.width())) - 1;
const GLfloat x2 = 2 * (cr.right() / GLfloat(screenSize.width())) - 1;
const GLfloat y1 = 1 - (cr.top() / GLfloat(screenSize.height())) * 2;
const GLfloat y2 = 1 - (cr.bottom() / GLfloat(screenSize.height())) * 2;
QRectF r(QPointF(x1, y1), QPointF(x2, y2));
draw(r);
if (screen != m_activeScreen) {
m_activeScreen = screen;
// Do not want a leftover cursor on the screen the cursor just left.
update(cursorRect(), true);
}
break;
}
}
}
// In order to prevent breaking code doing custom OpenGL rendering while
// expecting the state in the context unchanged, save and restore all the state
// we touch. The exception is Qt Quick where the scenegraph is known to be able
// to deal with the changes we make.
struct StateSaver
{
StateSaver() {
f = QOpenGLContext::currentContext()->functions();
vaoHelper = new QOpenGLVertexArrayObjectHelper(QOpenGLContext::currentContext());
static bool windowsChecked = false;
static bool shouldSave = true;
if (!windowsChecked) {
windowsChecked = true;
QWindowList windows = QGuiApplication::allWindows();
if (!windows.isEmpty() && windows[0]->inherits("QQuickWindow"))
shouldSave = false;
}
saved = shouldSave;
if (!shouldSave)
return;
f->glGetIntegerv(GL_CURRENT_PROGRAM, &program);
f->glGetIntegerv(GL_TEXTURE_BINDING_2D, &texture);
f->glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
f->glGetIntegerv(GL_FRONT_FACE, &frontFace);
cull = f->glIsEnabled(GL_CULL_FACE);
depthTest = f->glIsEnabled(GL_DEPTH_TEST);
blend = f->glIsEnabled(GL_BLEND);
f->glGetIntegerv(GL_BLEND_SRC_RGB, blendFunc);
f->glGetIntegerv(GL_BLEND_SRC_ALPHA, blendFunc + 1);
f->glGetIntegerv(GL_BLEND_DST_RGB, blendFunc + 2);
f->glGetIntegerv(GL_BLEND_DST_ALPHA, blendFunc + 3);
f->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &arrayBuf);
if (vaoHelper->isValid())
f->glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao);
else
vao = 0;
for (int i = 0; i < 2; ++i) {
f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &va[i].enabled);
f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &va[i].size);
f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &va[i].type);
f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &va[i].normalized);
f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &va[i].stride);
f->glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &va[i].buffer);
f->glGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &va[i].pointer);
}
}
~StateSaver() {
if (saved) {
f->glUseProgram(program);
f->glBindTexture(GL_TEXTURE_2D, texture);
f->glActiveTexture(activeTexture);
f->glFrontFace(frontFace);
if (cull)
f->glEnable(GL_CULL_FACE);
else
f->glDisable(GL_CULL_FACE);
if (depthTest)
f->glEnable(GL_DEPTH_TEST);
else
f->glDisable(GL_DEPTH_TEST);
if (blend)
f->glEnable(GL_BLEND);
else
f->glDisable(GL_BLEND);
f->glBlendFuncSeparate(blendFunc[0], blendFunc[1], blendFunc[2], blendFunc[3]);
f->glBindBuffer(GL_ARRAY_BUFFER, arrayBuf);
if (vaoHelper->isValid())
vaoHelper->glBindVertexArray(vao);
for (int i = 0; i < 2; ++i) {
if (va[i].enabled)
f->glEnableVertexAttribArray(i);
else
f->glDisableVertexAttribArray(i);
f->glBindBuffer(GL_ARRAY_BUFFER, va[i].buffer);
f->glVertexAttribPointer(i, va[i].size, va[i].type, va[i].normalized, va[i].stride, va[i].pointer);
}
}
delete vaoHelper;
}
QOpenGLFunctions *f;
QOpenGLVertexArrayObjectHelper *vaoHelper;
bool saved;
GLint program;
GLint texture;
GLint activeTexture;
GLint frontFace;
bool cull;
bool depthTest;
bool blend;
GLint blendFunc[4];
GLint vao;
GLint arrayBuf;
struct { GLint enabled, type, size, normalized, stride, buffer; GLvoid *pointer; } va[2];
};
void QEglFSCursor::draw(const QRectF &r)
{
StateSaver stateSaver;
QEglFSCursorData &gfx = static_cast<QEglFSContext*>(QOpenGLContext::currentContext()->handle())->cursorData;
if (!gfx.program) {
// one time initialization
initializeOpenGLFunctions();
createShaderPrograms();
if (!gfx.atlasTexture) {
createCursorTexture(&gfx.atlasTexture, m_cursorAtlas.image);
if (m_cursor.shape != Qt::BitmapCursor)
m_cursor.useCustomCursor = false;
}
}
if (m_cursor.shape == Qt::BitmapCursor && (m_cursor.customCursorPending || m_cursor.customCursorKey != gfx.customCursorKey)) {
// upload the custom cursor
createCursorTexture(&gfx.customCursorTexture, m_cursor.customCursorImage);
m_cursor.useCustomCursor = true;
m_cursor.customCursorPending = false;
gfx.customCursorKey = m_cursor.customCursorKey;
}
GLuint cursorTexture = !m_cursor.useCustomCursor ? gfx.atlasTexture : gfx.customCursorTexture;
Q_ASSERT(cursorTexture);
gfx.program->bind();
const GLfloat x1 = r.left();
const GLfloat x2 = r.right();
const GLfloat y1 = r.top();
const GLfloat y2 = r.bottom();
const GLfloat cursorCoordinates[] = {
x1, y2,
x2, y2,
x1, y1,
x2, y1
};
const GLfloat s1 = m_cursor.textureRect.left();
const GLfloat s2 = m_cursor.textureRect.right();
const GLfloat t1 = m_cursor.textureRect.top();
const GLfloat t2 = m_cursor.textureRect.bottom();
const GLfloat textureCoordinates[] = {
s1, t2,
s2, t2,
s1, t1,
s2, t1
};
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, cursorTexture);
if (stateSaver.vaoHelper->isValid())
stateSaver.vaoHelper->glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
gfx.program->enableAttributeArray(0);
gfx.program->enableAttributeArray(1);
gfx.program->setAttributeArray(0, cursorCoordinates, 2);
gfx.program->setAttributeArray(1, textureCoordinates, 2);
gfx.program->setUniformValue(gfx.textureEntry, 0);
gfx.program->setUniformValue(gfx.matEntry, m_rotationMatrix);
glDisable(GL_CULL_FACE);
glFrontFace(GL_CCW);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_DEPTH_TEST); // disable depth testing to make sure cursor is always on top
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
gfx.program->disableAttributeArray(0);
gfx.program->disableAttributeArray(1);
gfx.program->release();
}
QT_END_NAMESPACE