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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtCore/qtextstream.h>
#include <QtGui/private/qguiapplication_p.h>
#include <qpa/qplatformwindow.h>
#include <QtGui/QSurfaceFormat>
#include <QtGui/QScreen>
#ifndef QT_NO_OPENGL
# include <QtGui/QOpenGLContext>
# include <QtGui/QOffscreenSurface>
#endif
#include <QtGui/QWindow>
#include <QtCore/QLoggingCategory>
#include <qpa/qwindowsysteminterface.h>
#include <qpa/qplatforminputcontextfactory_p.h>
#include "qeglfsintegration_p.h"
#include "qeglfswindow_p.h"
#include "qeglfshooks_p.h"
#ifndef QT_NO_OPENGL
# include "qeglfscontext_p.h"
# include "qeglfscursor_p.h"
#endif
#include "qeglfsoffscreenwindow_p.h"
#include <QtEglSupport/private/qeglconvenience_p.h>
#ifndef QT_NO_OPENGL
# include <QtEglSupport/private/qeglplatformcontext_p.h>
# include <QtEglSupport/private/qeglpbuffer_p.h>
#endif
#include <QtFontDatabaseSupport/private/qgenericunixfontdatabase_p.h>
#include <QtServiceSupport/private/qgenericunixservices_p.h>
#include <QtThemeSupport/private/qgenericunixthemes_p.h>
#include <QtEventDispatcherSupport/private/qgenericunixeventdispatcher_p.h>
#include <QtFbSupport/private/qfbvthandler_p.h>
#ifndef QT_NO_OPENGL
# include <QtPlatformCompositorSupport/private/qopenglcompositorbackingstore_p.h>
#endif
#include <QtPlatformHeaders/QEGLNativeContext>
#if QT_CONFIG(libinput)
#include <QtInputSupport/private/qlibinputhandler_p.h>
#endif
#if QT_CONFIG(evdev)
#include <QtInputSupport/private/qevdevmousemanager_p.h>
#include <QtInputSupport/private/qevdevkeyboardmanager_p.h>
#include <QtInputSupport/private/qevdevtouchmanager_p.h>
#endif
#if QT_CONFIG(tslib)
#include <QtInputSupport/private/qtslib_p.h>
#endif
#if QT_CONFIG(integrityhid)
#include <QtInputSupport/qintegrityhidmanager.h>
#endif
#include <QtPlatformHeaders/qeglfsfunctions.h>
static void initResources()
{
#ifndef QT_NO_CURSOR
Q_INIT_RESOURCE(cursor);
#endif
}
QT_BEGIN_NAMESPACE
QEglFSIntegration::QEglFSIntegration()
: m_display(EGL_NO_DISPLAY),
m_inputContext(nullptr),
m_fontDb(new QGenericUnixFontDatabase),
m_services(new QGenericUnixServices),
m_kbdMgr(nullptr),
m_disableInputHandlers(false)
{
m_disableInputHandlers = qEnvironmentVariableIntValue("QT_QPA_EGLFS_DISABLE_INPUT");
initResources();
}
void QEglFSIntegration::initialize()
{
qt_egl_device_integration()->platformInit();
m_display = qt_egl_device_integration()->createDisplay(nativeDisplay());
if (Q_UNLIKELY(m_display == EGL_NO_DISPLAY))
qFatal("Could not open egl display");
EGLint major, minor;
if (Q_UNLIKELY(!eglInitialize(m_display, &major, &minor)))
qFatal("Could not initialize egl display");
m_inputContext = QPlatformInputContextFactory::create();
m_vtHandler.reset(new QFbVtHandler);
if (qt_egl_device_integration()->usesDefaultScreen())
QWindowSystemInterface::handleScreenAdded(new QEglFSScreen(display()));
else
qt_egl_device_integration()->screenInit();
// Input code may rely on the screens, so do it only after the screen init.
if (!m_disableInputHandlers)
createInputHandlers();
}
void QEglFSIntegration::destroy()
{
foreach (QWindow *w, qGuiApp->topLevelWindows())
w->destroy();
qt_egl_device_integration()->screenDestroy();
if (m_display != EGL_NO_DISPLAY)
eglTerminate(m_display);
qt_egl_device_integration()->platformDestroy();
}
QAbstractEventDispatcher *QEglFSIntegration::createEventDispatcher() const
{
return createUnixEventDispatcher();
}
QPlatformServices *QEglFSIntegration::services() const
{
return m_services.data();
}
QPlatformFontDatabase *QEglFSIntegration::fontDatabase() const
{
return m_fontDb.data();
}
QPlatformTheme *QEglFSIntegration::createPlatformTheme(const QString &name) const
{
return QGenericUnixTheme::createUnixTheme(name);
}
QPlatformBackingStore *QEglFSIntegration::createPlatformBackingStore(QWindow *window) const
{
#ifndef QT_NO_OPENGL
QOpenGLCompositorBackingStore *bs = new QOpenGLCompositorBackingStore(window);
if (!window->handle())
window->create();
static_cast<QEglFSWindow *>(window->handle())->setBackingStore(bs);
return bs;
#else
Q_UNUSED(window);
return nullptr;
#endif
}
QPlatformWindow *QEglFSIntegration::createPlatformWindow(QWindow *window) const
{
QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents);
QEglFSWindow *w = qt_egl_device_integration()->createWindow(window);
w->create();
const auto showWithoutActivating = window->property("_q_showWithoutActivating");
if (showWithoutActivating.isValid() && showWithoutActivating.toBool())
return w;
// Activate only the window for the primary screen to make input work
if (window->type() != Qt::ToolTip && window->screen() == QGuiApplication::primaryScreen())
w->requestActivateWindow();
return w;
}
#ifndef QT_NO_OPENGL
QPlatformOpenGLContext *QEglFSIntegration::createPlatformOpenGLContext(QOpenGLContext *context) const
{
EGLDisplay dpy = context->screen() ? static_cast<QEglFSScreen *>(context->screen()->handle())->display() : display();
QPlatformOpenGLContext *share = context->shareHandle();
QVariant nativeHandle = context->nativeHandle();
QEglFSContext *ctx;
QSurfaceFormat adjustedFormat = qt_egl_device_integration()->surfaceFormatFor(context->format());
if (nativeHandle.isNull()) {
EGLConfig config = QEglFSDeviceIntegration::chooseConfig(dpy, adjustedFormat);
ctx = new QEglFSContext(adjustedFormat, share, dpy, &config, QVariant());
} else {
ctx = new QEglFSContext(adjustedFormat, share, dpy, nullptr, nativeHandle);
}
nativeHandle = QVariant::fromValue<QEGLNativeContext>(QEGLNativeContext(ctx->eglContext(), dpy));
context->setNativeHandle(nativeHandle);
return ctx;
}
QPlatformOffscreenSurface *QEglFSIntegration::createPlatformOffscreenSurface(QOffscreenSurface *surface) const
{
EGLDisplay dpy = surface->screen() ? static_cast<QEglFSScreen *>(surface->screen()->handle())->display() : display();
QSurfaceFormat fmt = qt_egl_device_integration()->surfaceFormatFor(surface->requestedFormat());
if (qt_egl_device_integration()->supportsPBuffers()) {
QEGLPlatformContext::Flags flags;
if (!qt_egl_device_integration()->supportsSurfacelessContexts())
flags |= QEGLPlatformContext::NoSurfaceless;
return new QEGLPbuffer(dpy, fmt, surface, flags);
} else {
return new QEglFSOffscreenWindow(dpy, fmt, surface);
}
// Never return null. Multiple QWindows are not supported by this plugin.
}
#endif // QT_NO_OPENGL
#if QT_CONFIG(vulkan)
QPlatformVulkanInstance *QEglFSIntegration::createPlatformVulkanInstance(QVulkanInstance *instance) const
{
return qt_egl_device_integration()->createPlatformVulkanInstance(instance);
}
#endif
bool QEglFSIntegration::hasCapability(QPlatformIntegration::Capability cap) const
{
// We assume that devices will have more and not less capabilities
if (qt_egl_device_integration()->hasCapability(cap))
return true;
switch (cap) {
case ThreadedPixmaps: return true;
#ifndef QT_NO_OPENGL
case OpenGL: return true;
case ThreadedOpenGL: return true;
case RasterGLSurface: return true;
#else
case OpenGL: return false;
case ThreadedOpenGL: return false;
case RasterGLSurface: return false;
#endif
case WindowManagement: return false;
case OpenGLOnRasterSurface: return true;
default: return QPlatformIntegration::hasCapability(cap);
}
}
QPlatformNativeInterface *QEglFSIntegration::nativeInterface() const
{
return const_cast<QEglFSIntegration *>(this);
}
enum ResourceType {
EglDisplay,
EglWindow,
EglContext,
EglConfig,
NativeDisplay,
XlibDisplay,
WaylandDisplay,
EglSurface,
VkSurface
};
static int resourceType(const QByteArray &key)
{
static const QByteArray names[] = { // match ResourceType
QByteArrayLiteral("egldisplay"),
QByteArrayLiteral("eglwindow"),
QByteArrayLiteral("eglcontext"),
QByteArrayLiteral("eglconfig"),
QByteArrayLiteral("nativedisplay"),
QByteArrayLiteral("display"),
QByteArrayLiteral("server_wl_display"),
QByteArrayLiteral("eglsurface"),
QByteArrayLiteral("vksurface")
};
const QByteArray *end = names + sizeof(names) / sizeof(names[0]);
const QByteArray *result = std::find(names, end, key);
if (result == end)
result = std::find(names, end, key.toLower());
return int(result - names);
}
void *QEglFSIntegration::nativeResourceForIntegration(const QByteArray &resource)
{
void *result = nullptr;
switch (resourceType(resource)) {
case EglDisplay:
result = display();
break;
case NativeDisplay:
result = reinterpret_cast<void*>(nativeDisplay());
break;
case WaylandDisplay:
result = qt_egl_device_integration()->wlDisplay();
break;
default:
result = qt_egl_device_integration()->nativeResourceForIntegration(resource);
break;
}
return result;
}
void *QEglFSIntegration::nativeResourceForScreen(const QByteArray &resource, QScreen *screen)
{
void *result = nullptr;
switch (resourceType(resource)) {
case XlibDisplay:
// Play nice when using the x11 hooks: Be compatible with xcb that allows querying
// the X Display pointer, which is nothing but our native display.
result = reinterpret_cast<void*>(nativeDisplay());
break;
default:
result = qt_egl_device_integration()->nativeResourceForScreen(resource, screen);
break;
}
return result;
}
void *QEglFSIntegration::nativeResourceForWindow(const QByteArray &resource, QWindow *window)
{
void *result = nullptr;
switch (resourceType(resource)) {
case EglDisplay:
if (window && window->handle())
result = static_cast<QEglFSScreen *>(window->handle()->screen())->display();
else
result = display();
break;
case EglWindow:
if (window && window->handle())
result = reinterpret_cast<void*>(static_cast<QEglFSWindow *>(window->handle())->eglWindow());
break;
case EglSurface:
if (window && window->handle())
result = reinterpret_cast<void*>(static_cast<QEglFSWindow *>(window->handle())->surface());
break;
#if QT_CONFIG(vulkan)
case VkSurface:
if (window && window->handle() && window->surfaceType() == QSurface::VulkanSurface)
result = static_cast<QEglFSWindow *>(window->handle())->vulkanSurfacePtr();
break;
#endif
default:
break;
}
return result;
}
#ifndef QT_NO_OPENGL
void *QEglFSIntegration::nativeResourceForContext(const QByteArray &resource, QOpenGLContext *context)
{
void *result = nullptr;
switch (resourceType(resource)) {
case EglContext:
if (context->handle())
result = static_cast<QEglFSContext *>(context->handle())->eglContext();
break;
case EglConfig:
if (context->handle())
result = static_cast<QEglFSContext *>(context->handle())->eglConfig();
break;
case EglDisplay:
if (context->handle())
result = static_cast<QEglFSContext *>(context->handle())->eglDisplay();
break;
default:
break;
}
return result;
}
static void *eglContextForContext(QOpenGLContext *context)
{
Q_ASSERT(context);
QEglFSContext *handle = static_cast<QEglFSContext *>(context->handle());
if (!handle)
return nullptr;
return handle->eglContext();
}
#endif
QPlatformNativeInterface::NativeResourceForContextFunction QEglFSIntegration::nativeResourceFunctionForContext(const QByteArray &resource)
{
#ifndef QT_NO_OPENGL
if (resource.compare("get_egl_context", Qt::CaseInsensitive) == 0)
return NativeResourceForContextFunction(eglContextForContext);
#else
Q_UNUSED(resource);
#endif
return nullptr;
}
QFunctionPointer QEglFSIntegration::platformFunction(const QByteArray &function) const
{
#if QT_CONFIG(evdev)
if (function == QEglFSFunctions::loadKeymapTypeIdentifier())
return QFunctionPointer(loadKeymapStatic);
else if (function == QEglFSFunctions::switchLangTypeIdentifier())
return QFunctionPointer(switchLangStatic);
#endif
return qt_egl_device_integration()->platformFunction(function);
}
void QEglFSIntegration::loadKeymapStatic(const QString &filename)
{
#if QT_CONFIG(evdev)
QEglFSIntegration *self = static_cast<QEglFSIntegration *>(QGuiApplicationPrivate::platformIntegration());
if (self->m_kbdMgr)
self->m_kbdMgr->loadKeymap(filename);
else
qWarning("QEglFSIntegration: Cannot load keymap, no keyboard handler found");
#else
Q_UNUSED(filename);
#endif
}
void QEglFSIntegration::switchLangStatic()
{
#if QT_CONFIG(evdev)
QEglFSIntegration *self = static_cast<QEglFSIntegration *>(QGuiApplicationPrivate::platformIntegration());
if (self->m_kbdMgr)
self->m_kbdMgr->switchLang();
else
qWarning("QEglFSIntegration: Cannot switch language, no keyboard handler found");
#endif
}
void QEglFSIntegration::createInputHandlers()
{
#if QT_CONFIG(libinput)
if (!qEnvironmentVariableIntValue("QT_QPA_EGLFS_NO_LIBINPUT")) {
new QLibInputHandler(QLatin1String("libinput"), QString());
return;
}
#endif
#if QT_CONFIG(tslib)
bool useTslib = qEnvironmentVariableIntValue("QT_QPA_EGLFS_TSLIB");
if (useTslib)
new QTsLibMouseHandler(QLatin1String("TsLib"), QString() /* spec */);
#endif
#if QT_CONFIG(evdev)
m_kbdMgr = new QEvdevKeyboardManager(QLatin1String("EvdevKeyboard"), QString() /* spec */, this);
new QEvdevMouseManager(QLatin1String("EvdevMouse"), QString() /* spec */, this);
#if QT_CONFIG(tslib)
if (!useTslib)
#endif
new QEvdevTouchManager(QLatin1String("EvdevTouch"), QString() /* spec */, this);
#endif
#if QT_CONFIG(integrityhid)
new QIntegrityHIDManager("HID", "", this);
#endif
}
EGLNativeDisplayType QEglFSIntegration::nativeDisplay() const
{
return qt_egl_device_integration()->platformDisplay();
}
QT_END_NAMESPACE