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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
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** https://www.gnu.org/licenses/gpl-3.0.html.
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** $QT_END_LICENSE$
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****************************************************************************/
#include <QtCore/qtextstream.h>
#include <qpa/qwindowsysteminterface.h>
#include <qpa/qplatformintegration.h>
#include <private/qguiapplication_p.h>
#include <private/qwindow_p.h>
#ifndef QT_NO_OPENGL
# include <QtGui/private/qopenglcontext_p.h>
# include <QtGui/QOpenGLContext>
# include <QtPlatformCompositorSupport/private/qopenglcompositorbackingstore_p.h>
#endif
#include <QtEglSupport/private/qeglconvenience_p.h>
#include "qeglfswindow_p.h"
#ifndef QT_NO_OPENGL
# include "qeglfscursor_p.h"
#endif
#include "qeglfshooks_p.h"
#include "qeglfsdeviceintegration_p.h"
QT_BEGIN_NAMESPACE
QEglFSWindow::QEglFSWindow(QWindow *w)
: QPlatformWindow(w),
#ifndef QT_NO_OPENGL
m_backingStore(nullptr),
m_rasterCompositingContext(nullptr),
#endif
m_winId(0),
m_surface(EGL_NO_SURFACE),
m_window(0)
{
}
QEglFSWindow::~QEglFSWindow()
{
destroy();
}
static WId newWId()
{
static WId id = 0;
if (id == std::numeric_limits<WId>::max())
qWarning("QEGLPlatformWindow: Out of window IDs");
return ++id;
}
void QEglFSWindow::create()
{
if (m_flags.testFlag(Created))
return;
m_winId = newWId();
if (window()->type() == Qt::Desktop) {
QRect fullscreenRect(QPoint(), screen()->availableGeometry().size());
QWindowSystemInterface::handleGeometryChange(window(), fullscreenRect);
return;
}
m_flags = Created;
if (window()->type() == Qt::Desktop)
return;
// Stop if there is already a window backed by a native window and surface. Additional
// raster windows will not have their own native window, surface and context. Instead,
// they will be composited onto the root window's surface.
QEglFSScreen *screen = this->screen();
#ifndef QT_NO_OPENGL
QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
if (screen->primarySurface() != EGL_NO_SURFACE) {
if (Q_UNLIKELY(!isRaster() || !compositor->targetWindow())) {
#if !defined(Q_OS_ANDROID) || defined(Q_OS_ANDROID_EMBEDDED)
// We can have either a single OpenGL window or multiple raster windows.
// Other combinations cannot work.
qFatal("EGLFS: OpenGL windows cannot be mixed with others.");
#endif
return;
}
m_format = compositor->targetWindow()->format();
return;
}
#endif // QT_NO_OPENGL
m_flags |= HasNativeWindow;
setGeometry(QRect()); // will become fullscreen
resetSurface();
if (Q_UNLIKELY(m_surface == EGL_NO_SURFACE)) {
EGLint error = eglGetError();
eglTerminate(screen->display());
qFatal("EGL Error : Could not create the egl surface: error = 0x%x\n", error);
}
screen->setPrimarySurface(m_surface);
#ifndef QT_NO_OPENGL
if (isRaster()) {
m_rasterCompositingContext = new QOpenGLContext;
m_rasterCompositingContext->setShareContext(qt_gl_global_share_context());
m_rasterCompositingContext->setFormat(m_format);
m_rasterCompositingContext->setScreen(window()->screen());
if (Q_UNLIKELY(!m_rasterCompositingContext->create()))
qFatal("EGLFS: Failed to create compositing context");
compositor->setTarget(m_rasterCompositingContext, window(), screen->rawGeometry());
compositor->setRotation(qEnvironmentVariableIntValue("QT_QPA_EGLFS_ROTATION"));
// If there is a "root" window into which raster and QOpenGLWidget content is
// composited, all other contexts must share with its context.
if (!qt_gl_global_share_context())
qt_gl_set_global_share_context(m_rasterCompositingContext);
}
#endif // QT_NO_OPENGL
}
void QEglFSWindow::destroy()
{
if (!m_flags.testFlag(Created))
return; // already destroyed
#ifndef QT_NO_OPENGL
QOpenGLCompositor::instance()->removeWindow(this);
#endif
QEglFSScreen *screen = this->screen();
if (m_flags.testFlag(HasNativeWindow)) {
#ifndef QT_NO_OPENGL
QEglFSCursor *cursor = qobject_cast<QEglFSCursor *>(screen->cursor());
if (cursor)
cursor->resetResources();
#endif
if (screen->primarySurface() == m_surface)
screen->setPrimarySurface(EGL_NO_SURFACE);
invalidateSurface();
#ifndef QT_NO_OPENGL
QOpenGLCompositor::destroy();
delete m_rasterCompositingContext;
#endif
}
m_flags = { };
}
void QEglFSWindow::invalidateSurface()
{
if (m_surface != EGL_NO_SURFACE) {
eglDestroySurface(screen()->display(), m_surface);
m_surface = EGL_NO_SURFACE;
}
qt_egl_device_integration()->destroyNativeWindow(m_window);
m_window = 0;
}
void QEglFSWindow::resetSurface()
{
EGLDisplay display = screen()->display();
QSurfaceFormat platformFormat = qt_egl_device_integration()->surfaceFormatFor(window()->requestedFormat());
m_config = QEglFSDeviceIntegration::chooseConfig(display, platformFormat);
m_format = q_glFormatFromConfig(display, m_config, platformFormat);
const QSize surfaceSize = screen()->rawGeometry().size();
m_window = qt_egl_device_integration()->createNativeWindow(this, surfaceSize, m_format);
m_surface = eglCreateWindowSurface(display, m_config, m_window, nullptr);
}
void QEglFSWindow::setVisible(bool visible)
{
#ifndef QT_NO_OPENGL
QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
QList<QOpenGLCompositorWindow *> windows = compositor->windows();
QWindow *wnd = window();
if (wnd->type() != Qt::Desktop) {
if (visible) {
compositor->addWindow(this);
} else {
compositor->removeWindow(this);
windows = compositor->windows();
if (windows.size())
windows.last()->sourceWindow()->requestActivate();
}
}
#else
QWindow *wnd = window();
#endif
QWindowSystemInterface::handleExposeEvent(wnd, QRect(QPoint(0, 0), wnd->geometry().size()));
if (visible)
QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents);
}
void QEglFSWindow::setGeometry(const QRect &r)
{
QRect rect = r;
if (m_flags.testFlag(HasNativeWindow))
rect = screen()->availableGeometry();
QPlatformWindow::setGeometry(rect);
QWindowSystemInterface::handleGeometryChange(window(), rect);
const QRect lastReportedGeometry = qt_window_private(window())->geometry;
if (rect != lastReportedGeometry)
QWindowSystemInterface::handleExposeEvent(window(), QRect(QPoint(0, 0), rect.size()));
}
QRect QEglFSWindow::geometry() const
{
// For yet-to-become-fullscreen windows report the geometry covering the entire
// screen. This is particularly important for Quick where the root object may get
// sized to some geometry queried before calling create().
if (!m_flags.testFlag(Created) && screen()->primarySurface() == EGL_NO_SURFACE)
return screen()->availableGeometry();
return QPlatformWindow::geometry();
}
void QEglFSWindow::requestActivateWindow()
{
#ifndef QT_NO_OPENGL
if (window()->type() != Qt::Desktop)
QOpenGLCompositor::instance()->moveToTop(this);
#endif
QWindow *wnd = window();
QWindowSystemInterface::handleWindowActivated(wnd);
QWindowSystemInterface::handleExposeEvent(wnd, QRect(QPoint(0, 0), wnd->geometry().size()));
}
void QEglFSWindow::raise()
{
QWindow *wnd = window();
if (wnd->type() != Qt::Desktop) {
#ifndef QT_NO_OPENGL
QOpenGLCompositor::instance()->moveToTop(this);
#endif
QWindowSystemInterface::handleExposeEvent(wnd, QRect(QPoint(0, 0), wnd->geometry().size()));
}
}
void QEglFSWindow::lower()
{
#ifndef QT_NO_OPENGL
QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
QList<QOpenGLCompositorWindow *> windows = compositor->windows();
if (window()->type() != Qt::Desktop && windows.count() > 1) {
int idx = windows.indexOf(this);
if (idx > 0) {
compositor->changeWindowIndex(this, idx - 1);
QWindowSystemInterface::handleExposeEvent(windows.last()->sourceWindow(),
QRect(QPoint(0, 0), windows.last()->sourceWindow()->geometry().size()));
}
}
#endif
}
EGLSurface QEglFSWindow::surface() const
{
return m_surface != EGL_NO_SURFACE ? m_surface : screen()->primarySurface();
}
QSurfaceFormat QEglFSWindow::format() const
{
return m_format;
}
EGLNativeWindowType QEglFSWindow::eglWindow() const
{
return m_window;
}
QEglFSScreen *QEglFSWindow::screen() const
{
return static_cast<QEglFSScreen *>(QPlatformWindow::screen());
}
bool QEglFSWindow::isRaster() const
{
const QWindow::SurfaceType type = window()->surfaceType();
return type == QSurface::RasterSurface || type == QSurface::RasterGLSurface;
}
#ifndef QT_NO_OPENGL
QWindow *QEglFSWindow::sourceWindow() const
{
return window();
}
const QPlatformTextureList *QEglFSWindow::textures() const
{
if (m_backingStore)
return m_backingStore->textures();
return nullptr;
}
void QEglFSWindow::endCompositing()
{
if (m_backingStore)
m_backingStore->notifyComposited();
}
#endif
WId QEglFSWindow::winId() const
{
return m_winId;
}
void QEglFSWindow::setOpacity(qreal)
{
if (!isRaster())
qWarning("QEglFSWindow: Cannot set opacity for non-raster windows");
// Nothing to do here. The opacity is stored in the QWindow.
}
QT_END_NAMESPACE