blob: 0ece81297260e339574bcf6a3658effe4678741e [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the plugins of the Qt Toolkit.
**
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#include "qwasmcompositor.h"
#include "qwasmwindow.h"
#include "qwasmstylepixmaps_p.h"
#include <QtGui/qopengltexture.h>
#include <QtGui/private/qwindow_p.h>
#include <QtGui/qopenglcontext.h>
#include <QtGui/qopenglfunctions.h>
#include <QtGui/qopengltextureblitter.h>
#include <QtGui/qoffscreensurface.h>
#include <QtGui/qpainter.h>
#include <private/qpixmapcache_p.h>
#include <private/qguiapplication_p.h>
#include <qpa/qwindowsysteminterface.h>
#include <QtCore/qcoreapplication.h>
#include <QtGui/qguiapplication.h>
Q_GUI_EXPORT int qt_defaultDpiX();
QWasmCompositedWindow::QWasmCompositedWindow()
: window(nullptr)
, parentWindow(nullptr)
, flushPending(false)
, visible(false)
{
}
QWasmCompositor::QWasmCompositor(QWasmScreen *screen)
:QObject(screen)
, m_blitter(new QOpenGLTextureBlitter)
, m_needComposit(false)
, m_inFlush(false)
, m_inResize(false)
, m_isEnabled(true)
, m_targetDevicePixelRatio(1)
{
}
QWasmCompositor::~QWasmCompositor()
{
destroy();
}
void QWasmCompositor::destroy()
{
// Destroy OpenGL resources. This is done here in a separate function
// which can be called while screen() still returns a valid screen
// (which it might not, during destruction). A valid QScreen is
// a requirement for QOffscreenSurface on Wasm since the native
// context is tied to a single canvas.
if (m_context) {
QOffscreenSurface offScreenSurface(screen()->screen());
offScreenSurface.setFormat(m_context->format());
offScreenSurface.create();
m_context->makeCurrent(&offScreenSurface);
for (QWasmWindow *window : m_windowStack)
window->destroy();
m_blitter.reset(nullptr);
m_context.reset(nullptr);
}
m_isEnabled = false; // prevent frame() from creating a new m_context
}
void QWasmCompositor::setEnabled(bool enabled)
{
m_isEnabled = enabled;
}
void QWasmCompositor::addWindow(QWasmWindow *window, QWasmWindow *parentWindow)
{
QWasmCompositedWindow compositedWindow;
compositedWindow.window = window;
compositedWindow.parentWindow = parentWindow;
m_compositedWindows.insert(window, compositedWindow);
if (parentWindow == 0)
m_windowStack.append(window);
else
m_compositedWindows[parentWindow].childWindows.append(window);
notifyTopWindowChanged(window);
}
void QWasmCompositor::removeWindow(QWasmWindow *window)
{
QWasmWindow *platformWindow = m_compositedWindows[window].parentWindow;
if (platformWindow) {
QWasmWindow *parentWindow = window;
m_compositedWindows[parentWindow].childWindows.removeAll(window);
}
m_windowStack.removeAll(window);
m_compositedWindows.remove(window);
notifyTopWindowChanged(window);
}
void QWasmCompositor::setVisible(QWasmWindow *window, bool visible)
{
QWasmCompositedWindow &compositedWindow = m_compositedWindows[window];
if (compositedWindow.visible == visible)
return;
compositedWindow.visible = visible;
compositedWindow.flushPending = true;
if (visible)
compositedWindow.damage = compositedWindow.window->geometry();
else
m_globalDamage = compositedWindow.window->geometry(); // repaint previosly covered area.
requestRedraw();
}
void QWasmCompositor::raise(QWasmWindow *window)
{
if (m_compositedWindows.size() <= 1)
return;
QWasmCompositedWindow &compositedWindow = m_compositedWindows[window];
compositedWindow.damage = compositedWindow.window->geometry();
m_windowStack.removeAll(window);
m_windowStack.append(window);
notifyTopWindowChanged(window);
}
void QWasmCompositor::lower(QWasmWindow *window)
{
if (m_compositedWindows.size() <= 1)
return;
m_windowStack.removeAll(window);
m_windowStack.prepend(window);
QWasmCompositedWindow &compositedWindow = m_compositedWindows[window];
m_globalDamage = compositedWindow.window->geometry(); // repaint previosly covered area.
notifyTopWindowChanged(window);
}
void QWasmCompositor::setParent(QWasmWindow *window, QWasmWindow *parent)
{
m_compositedWindows[window].parentWindow = parent;
requestRedraw();
}
void QWasmCompositor::flush(QWasmWindow *window, const QRegion &region)
{
QWasmCompositedWindow &compositedWindow = m_compositedWindows[window];
compositedWindow.flushPending = true;
compositedWindow.damage = region;
requestRedraw();
}
int QWasmCompositor::windowCount() const
{
return m_windowStack.count();
}
void QWasmCompositor::redrawWindowContent()
{
// Redraw window content by sending expose events. This redraw
// will cause a backing store flush, which will call requestRedraw()
// to composit.
for (QWasmWindow *platformWindow : m_windowStack) {
QWindow *window = platformWindow->window();
QWindowSystemInterface::handleExposeEvent<QWindowSystemInterface::SynchronousDelivery>(
window, QRect(QPoint(0, 0), window->geometry().size()));
}
}
void QWasmCompositor::requestRedraw()
{
if (m_needComposit)
return;
m_needComposit = true;
QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest));
}
QWindow *QWasmCompositor::windowAt(QPoint globalPoint, int padding) const
{
int index = m_windowStack.count() - 1;
// qDebug() << "window at" << "point" << p << "window count" << index;
while (index >= 0) {
const QWasmCompositedWindow &compositedWindow = m_compositedWindows[m_windowStack.at(index)];
//qDebug() << "windwAt testing" << compositedWindow.window <<
QRect geometry = compositedWindow.window->windowFrameGeometry()
.adjusted(-padding, -padding, padding, padding);
if (compositedWindow.visible && geometry.contains(globalPoint))
return m_windowStack.at(index)->window();
--index;
}
return 0;
}
QWindow *QWasmCompositor::keyWindow() const
{
return m_windowStack.at(m_windowStack.count() - 1)->window();
}
bool QWasmCompositor::event(QEvent *ev)
{
if (ev->type() == QEvent::UpdateRequest) {
if (m_isEnabled)
frame();
return true;
}
return QObject::event(ev);
}
void QWasmCompositor::blit(QOpenGLTextureBlitter *blitter, QWasmScreen *screen, const QOpenGLTexture *texture, QRect targetGeometry)
{
QMatrix4x4 m;
m.translate(-1.0f, -1.0f);
m.scale(2.0f / (float)screen->geometry().width(),
2.0f / (float)screen->geometry().height());
m.translate((float)targetGeometry.width() / 2.0f,
(float)-targetGeometry.height() / 2.0f);
m.translate(targetGeometry.x(), screen->geometry().height() - targetGeometry.y());
m.scale(0.5f * (float)targetGeometry.width(),
0.5f * (float)targetGeometry.height());
blitter->blit(texture->textureId(), m, QOpenGLTextureBlitter::OriginTopLeft);
}
void QWasmCompositor::drawWindowContent(QOpenGLTextureBlitter *blitter, QWasmScreen *screen, QWasmWindow *window)
{
QWasmBackingStore *backingStore = window->backingStore();
if (!backingStore)
return;
QOpenGLTexture const *texture = backingStore->getUpdatedTexture();
QPoint windowCanvasPosition = window->geometry().topLeft() - screen->geometry().topLeft();
QRect windowCanvasGeometry = QRect(windowCanvasPosition, window->geometry().size());
blit(blitter, screen, texture, windowCanvasGeometry);
}
QPalette QWasmCompositor::makeWindowPalette()
{
QPalette palette;
palette.setColor(QPalette::Active, QPalette::Highlight,
palette.color(QPalette::Active, QPalette::Highlight));
palette.setColor(QPalette::Active, QPalette::Base,
palette.color(QPalette::Active, QPalette::Highlight));
palette.setColor(QPalette::Inactive, QPalette::Highlight,
palette.color(QPalette::Inactive, QPalette::Dark));
palette.setColor(QPalette::Inactive, QPalette::Base,
palette.color(QPalette::Inactive, QPalette::Dark));
palette.setColor(QPalette::Inactive, QPalette::HighlightedText,
palette.color(QPalette::Inactive, QPalette::Window));
return palette;
}
QRect QWasmCompositor::titlebarRect(QWasmTitleBarOptions tb, QWasmCompositor::SubControls subcontrol)
{
QRect ret;
const int controlMargin = 2;
const int controlHeight = tb.rect.height() - controlMargin *2;
const int delta = controlHeight + controlMargin;
int offset = 0;
bool isMinimized = tb.state & Qt::WindowMinimized;
bool isMaximized = tb.state & Qt::WindowMaximized;
ret = tb.rect;
switch (subcontrol) {
case SC_TitleBarLabel:
if (tb.flags & Qt::WindowSystemMenuHint)
ret.adjust(delta, 0, -delta, 0);
break;
case SC_TitleBarCloseButton:
if (tb.flags & Qt::WindowSystemMenuHint) {
ret.adjust(0, 0, -delta, 0);
offset += delta;
}
break;
case SC_TitleBarMaxButton:
if (!isMaximized && tb.flags & Qt::WindowMaximizeButtonHint) {
ret.adjust(0, 0, -delta*2, 0);
offset += (delta +delta);
}
break;
case SC_TitleBarNormalButton:
if (isMinimized && (tb.flags & Qt::WindowMinimizeButtonHint)) {
offset += delta;
} else if (isMaximized && (tb.flags & Qt::WindowMaximizeButtonHint)) {
ret.adjust(0, 0, -delta*2, 0);
offset += (delta +delta);
}
break;
case SC_TitleBarSysMenu:
if (tb.flags & Qt::WindowSystemMenuHint) {
ret.setRect(tb.rect.left() + controlMargin, tb.rect.top() + controlMargin,
controlHeight, controlHeight);
}
break;
default:
break;
};
if (subcontrol != SC_TitleBarLabel && subcontrol != SC_TitleBarSysMenu) {
ret.setRect(tb.rect.right() - offset, tb.rect.top() + controlMargin,
controlHeight, controlHeight);
}
if (qApp->layoutDirection() == Qt::LeftToRight)
return ret;
QRect rect = ret;
rect.translate(2 * (tb.rect.right() - ret.right()) +
ret.width() - tb.rect.width(), 0);
return rect;
}
int dpiScaled(qreal value)
{
return value * (qreal(qt_defaultDpiX()) / 96.0);
}
QWasmCompositor::QWasmTitleBarOptions QWasmCompositor::makeTitleBarOptions(const QWasmWindow *window)
{
int width = window->windowFrameGeometry().width();
int border = window->borderWidth();
QWasmTitleBarOptions titleBarOptions;
titleBarOptions.rect = QRect(border, border, width - 2 * border, window->titleHeight());
titleBarOptions.flags = window->window()->flags();
titleBarOptions.state = window->window()->windowState();
bool isMaximized = titleBarOptions.state & Qt::WindowMaximized; // this gets reset when maximized
if (titleBarOptions.flags & (Qt::WindowTitleHint))
titleBarOptions.subControls |= SC_TitleBarLabel;
if (titleBarOptions.flags & Qt::WindowMaximizeButtonHint) {
if (isMaximized)
titleBarOptions.subControls |= SC_TitleBarNormalButton;
else
titleBarOptions.subControls |= SC_TitleBarMaxButton;
}
if (titleBarOptions.flags & Qt::WindowSystemMenuHint) {
titleBarOptions.subControls |= SC_TitleBarCloseButton;
titleBarOptions.subControls |= SC_TitleBarSysMenu;
}
titleBarOptions.palette = QWasmCompositor::makeWindowPalette();
if (window->window()->isActive())
titleBarOptions.palette.setCurrentColorGroup(QPalette::Active);
else
titleBarOptions.palette.setCurrentColorGroup(QPalette::Inactive);
if (window->activeSubControl() != QWasmCompositor::SC_None)
titleBarOptions.subControls = window->activeSubControl();
if (!window->window()->title().isEmpty())
titleBarOptions.titleBarOptionsString = window->window()->title();
return titleBarOptions;
}
void QWasmCompositor::drawWindowDecorations(QOpenGLTextureBlitter *blitter, QWasmScreen *screen, QWasmWindow *window)
{
int width = window->windowFrameGeometry().width();
int height = window->windowFrameGeometry().height();
qreal dpr = window->devicePixelRatio();
QImage image(QSize(width * dpr, height * dpr), QImage::Format_RGB32);
image.setDevicePixelRatio(dpr);
QPainter painter(&image);
painter.fillRect(QRect(0, 0, width, height), painter.background());
QWasmTitleBarOptions titleBarOptions = makeTitleBarOptions(window);
drawTitlebarWindow(titleBarOptions, &painter);
QWasmFrameOptions frameOptions;
frameOptions.rect = QRect(0, 0, width, height);
frameOptions.lineWidth = dpiScaled(4.);
drawFrameWindow(frameOptions, &painter);
painter.end();
QOpenGLTexture texture(QOpenGLTexture::Target2D);
texture.setMinificationFilter(QOpenGLTexture::Nearest);
texture.setMagnificationFilter(QOpenGLTexture::Nearest);
texture.setWrapMode(QOpenGLTexture::ClampToEdge);
texture.setData(image, QOpenGLTexture::DontGenerateMipMaps);
texture.create();
texture.bind();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image.width(), image.height(), GL_RGBA, GL_UNSIGNED_BYTE,
image.constScanLine(0));
blit(blitter, screen, &texture, QRect(window->windowFrameGeometry().topLeft(), QSize(width, height)));
}
void QWasmCompositor::drawFrameWindow(QWasmFrameOptions options, QPainter *painter)
{
int x = options.rect.x();
int y = options.rect.y();
int w = options.rect.width();
int h = options.rect.height();
const QColor &c1 = options.palette.light().color();
const QColor &c2 = options.palette.shadow().color();
const QColor &c3 = options.palette.midlight().color();
const QColor &c4 = options.palette.dark().color();
const QBrush *fill = 0;
const qreal devicePixelRatio = painter->device()->devicePixelRatioF();
if (!qFuzzyCompare(devicePixelRatio, qreal(1))) {
const qreal inverseScale = qreal(1) / devicePixelRatio;
painter->scale(inverseScale, inverseScale);
x = qRound(devicePixelRatio * x);
y = qRound(devicePixelRatio * y);
w = qRound(devicePixelRatio * w);
h = qRound(devicePixelRatio * h);
}
QPen oldPen = painter->pen();
QPoint a[3] = { QPoint(x, y+h-2), QPoint(x, y), QPoint(x+w-2, y) };
painter->setPen(c1);
painter->drawPolyline(a, 3);
QPoint b[3] = { QPoint(x, y+h-1), QPoint(x+w-1, y+h-1), QPoint(x+w-1, y) };
painter->setPen(c2);
painter->drawPolyline(b, 3);
if (w > 4 && h > 4) {
QPoint c[3] = { QPoint(x+1, y+h-3), QPoint(x+1, y+1), QPoint(x+w-3, y+1) };
painter->setPen(c3);
painter->drawPolyline(c, 3);
QPoint d[3] = { QPoint(x+1, y+h-2), QPoint(x+w-2, y+h-2), QPoint(x+w-2, y+1) };
painter->setPen(c4);
painter->drawPolyline(d, 3);
if (fill)
painter->fillRect(QRect(x+2, y+2, w-4, h-4), *fill);
}
painter->setPen(oldPen);
}
//from commonstyle.cpp
static QPixmap cachedPixmapFromXPM(const char * const *xpm)
{
QPixmap result;
const QString tag = QString::asprintf("xpm:0x%p", static_cast<const void*>(xpm));
if (!QPixmapCache::find(tag, &result)) {
result = QPixmap(xpm);
QPixmapCache::insert(tag, result);
}
return result;
}
void QWasmCompositor::drawItemPixmap(QPainter *painter, const QRect &rect, int alignment,
const QPixmap &pixmap) const
{
qreal scale = pixmap.devicePixelRatio();
QSize size = pixmap.size() / scale;
int x = rect.x();
int y = rect.y();
int w = size.width();
int h = size.height();
if ((alignment & Qt::AlignVCenter) == Qt::AlignVCenter)
y += rect.size().height()/2 - h/2;
else if ((alignment & Qt::AlignBottom) == Qt::AlignBottom)
y += rect.size().height() - h;
if ((alignment & Qt::AlignRight) == Qt::AlignRight)
x += rect.size().width() - w;
else if ((alignment & Qt::AlignHCenter) == Qt::AlignHCenter)
x += rect.size().width()/2 - w/2;
QRect aligned = QRect(x, y, w, h);
QRect inter = aligned.intersected(rect);
painter->drawPixmap(inter.x(), inter.y(), pixmap, inter.x() - aligned.x(), inter.y() - aligned.y(), inter.width() * scale, inter.height() *scale);
}
void QWasmCompositor::drawTitlebarWindow(QWasmTitleBarOptions tb, QPainter *painter)
{
QRect ir;
if (tb.subControls.testFlag(SC_TitleBarLabel)) {
QColor left = tb.palette.highlight().color();
QColor right = tb.palette.base().color();
QBrush fillBrush(left);
if (left != right) {
QPoint p1(tb.rect.x(), tb.rect.top() + tb.rect.height()/2);
QPoint p2(tb.rect.right(), tb.rect.top() + tb.rect.height()/2);
QLinearGradient lg(p1, p2);
lg.setColorAt(0, left);
lg.setColorAt(1, right);
fillBrush = lg;
}
painter->fillRect(tb.rect, fillBrush);
ir = titlebarRect(tb, SC_TitleBarLabel);
painter->setPen(tb.palette.highlightedText().color());
painter->drawText(ir.x() + 2, ir.y(), ir.width() - 2, ir.height(),
Qt::AlignLeft | Qt::AlignVCenter | Qt::TextSingleLine, tb.titleBarOptionsString);
} // SC_TitleBarLabel
bool down = false;
QPixmap pixmap;
if (tb.subControls.testFlag(SC_TitleBarCloseButton)
&& tb.flags & Qt::WindowSystemMenuHint) {
ir = titlebarRect(tb, SC_TitleBarCloseButton);
down = tb.subControls & SC_TitleBarCloseButton && (tb.state & State_Sunken);
pixmap = cachedPixmapFromXPM(qt_close_xpm).scaled(QSize(10, 10));
drawItemPixmap(painter, ir, Qt::AlignCenter, pixmap);
} //SC_TitleBarCloseButton
if (tb.subControls.testFlag(SC_TitleBarMaxButton)
&& tb.flags & Qt::WindowMaximizeButtonHint
&& !(tb.state & Qt::WindowMaximized)) {
ir = titlebarRect(tb, SC_TitleBarMaxButton);
down = tb.subControls & SC_TitleBarMaxButton && (tb.state & State_Sunken);
pixmap = cachedPixmapFromXPM(qt_maximize_xpm).scaled(QSize(10, 10));
drawItemPixmap(painter, ir, Qt::AlignCenter, pixmap);
} //SC_TitleBarMaxButton
bool drawNormalButton = (tb.subControls & SC_TitleBarNormalButton)
&& (((tb.flags & Qt::WindowMinimizeButtonHint)
&& (tb.flags & Qt::WindowMinimized))
|| ((tb.flags & Qt::WindowMaximizeButtonHint)
&& (tb.flags & Qt::WindowMaximized)));
if (drawNormalButton) {
ir = titlebarRect(tb, SC_TitleBarNormalButton);
down = tb.subControls & SC_TitleBarNormalButton && (tb.state & State_Sunken);
pixmap = cachedPixmapFromXPM(qt_normalizeup_xpm).scaled( QSize(10, 10));
drawItemPixmap(painter, ir, Qt::AlignCenter, pixmap);
} // SC_TitleBarNormalButton
if (tb.subControls & SC_TitleBarSysMenu && tb.flags & Qt::WindowSystemMenuHint) {
ir = titlebarRect(tb, SC_TitleBarSysMenu);
pixmap = cachedPixmapFromXPM(qt_menu_xpm).scaled(QSize(10, 10));
drawItemPixmap(painter, ir, Qt::AlignCenter, pixmap);
}
}
void QWasmCompositor::drawShadePanel(QWasmTitleBarOptions options, QPainter *painter)
{
int lineWidth = 1;
QPalette palette = options.palette;
const QBrush *fill = &options.palette.brush(QPalette::Button);
int x = options.rect.x();
int y = options.rect.y();
int w = options.rect.width();
int h = options.rect.height();
const qreal devicePixelRatio = painter->device()->devicePixelRatioF();
if (!qFuzzyCompare(devicePixelRatio, qreal(1))) {
const qreal inverseScale = qreal(1) / devicePixelRatio;
painter->scale(inverseScale, inverseScale);
x = qRound(devicePixelRatio * x);
y = qRound(devicePixelRatio * y);
w = qRound(devicePixelRatio * w);
h = qRound(devicePixelRatio * h);
lineWidth = qRound(devicePixelRatio * lineWidth);
}
QColor shade = palette.dark().color();
QColor light = palette.light().color();
if (fill) {
if (fill->color() == shade)
shade = palette.shadow().color();
if (fill->color() == light)
light = palette.midlight().color();
}
QPen oldPen = painter->pen();
QVector<QLineF> lines;
lines.reserve(2*lineWidth);
painter->setPen(light);
int x1, y1, x2, y2;
int i;
x1 = x;
y1 = y2 = y;
x2 = x + w - 2;
for (i = 0; i < lineWidth; i++) // top shadow
lines << QLineF(x1, y1++, x2--, y2++);
x2 = x1;
y1 = y + h - 2;
for (i = 0; i < lineWidth; i++) // left shado
lines << QLineF(x1++, y1, x2++, y2--);
painter->drawLines(lines);
lines.clear();
painter->setPen(shade);
x1 = x;
y1 = y2 = y+h-1;
x2 = x+w-1;
for (i=0; i<lineWidth; i++) { // bottom shadow
lines << QLineF(x1++, y1--, x2, y2--);
}
x1 = x2;
y1 = y;
y2 = y + h - lineWidth - 1;
for (i = 0; i < lineWidth; i++) // right shadow
lines << QLineF(x1--, y1++, x2--, y2);
painter->drawLines(lines);
if (fill) // fill with fill color
painter->fillRect(x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2, *fill);
painter->setPen(oldPen); // restore pen
}
void QWasmCompositor::drawWindow(QOpenGLTextureBlitter *blitter, QWasmScreen *screen, QWasmWindow *window)
{
if (window->window()->type() != Qt::Popup && !(window->m_windowState & Qt::WindowFullScreen))
drawWindowDecorations(blitter, screen, window);
drawWindowContent(blitter, screen, window);
}
void QWasmCompositor::frame()
{
if (!m_needComposit)
return;
m_needComposit = false;
if (!m_isEnabled || m_windowStack.empty() || !screen())
return;
QWasmWindow *someWindow = nullptr;
for (QWasmWindow *window : qAsConst(m_windowStack)) {
if (window->window()->surfaceClass() == QSurface::Window
&& qt_window_private(static_cast<QWindow *>(window->window()))->receivedExpose) {
someWindow = window;
break;
}
}
if (!someWindow)
return;
if (m_context.isNull()) {
m_context.reset(new QOpenGLContext());
m_context->setFormat(someWindow->window()->requestedFormat());
m_context->setScreen(screen()->screen());
m_context->create();
}
bool ok = m_context->makeCurrent(someWindow->window());
if (!ok)
return;
if (!m_blitter->isCreated())
m_blitter->create();
qreal dpr = screen()->devicePixelRatio();
glViewport(0, 0, screen()->geometry().width() * dpr, screen()->geometry().height() * dpr);
m_context->functions()->glClearColor(0.2, 0.2, 0.2, 1.0);
m_context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
m_blitter->bind();
m_blitter->setRedBlueSwizzle(true);
for (QWasmWindow *window : qAsConst(m_windowStack)) {
QWasmCompositedWindow &compositedWindow = m_compositedWindows[window];
if (!compositedWindow.visible)
continue;
drawWindow(m_blitter.data(), screen(), window);
}
m_blitter->release();
if (someWindow && someWindow->window()->surfaceType() == QSurface::OpenGLSurface)
m_context->swapBuffers(someWindow->window());
}
void QWasmCompositor::notifyTopWindowChanged(QWasmWindow *window)
{
QWindow *modalWindow;
bool blocked = QGuiApplicationPrivate::instance()->isWindowBlocked(window->window(), &modalWindow);
if (blocked) {
raise(static_cast<QWasmWindow*>(modalWindow->handle()));
return;
}
requestRedraw();
QWindowSystemInterface::handleWindowActivated(window->window());
}
QWasmScreen *QWasmCompositor::screen()
{
return static_cast<QWasmScreen *>(parent());
}
QOpenGLContext *QWasmCompositor::context()
{
return m_context.data();
}