blob: aa64ac1f99627e172ae401a59d990dea2af28288 [file] [log] [blame]
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**
** Copyright (C) 2016 The Qt Company Ltd.
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**
** This file is part of the plugins of the Qt Toolkit.
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****************************************************************************/
#include "qwinrteglcontext.h"
#include "qwinrtwindow.h"
#include <private/qeventdispatcher_winrt_p.h>
#include <functional>
#include <d3d11.h>
#include <EGL/egl.h>
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/eglext.h>
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QtEglSupport/private/qeglconvenience_p.h>
#include <QtEglSupport/private/qeglpbuffer_p.h>
QT_BEGIN_NAMESPACE
struct WinRTEGLDisplay
{
WinRTEGLDisplay() {
}
~WinRTEGLDisplay() {
eglTerminate(eglDisplay);
}
EGLDisplay eglDisplay;
};
Q_GLOBAL_STATIC(WinRTEGLDisplay, g)
class QWinRTEGLContextPrivate
{
public:
QWinRTEGLContextPrivate() : eglContext(EGL_NO_CONTEXT), eglShareContext(EGL_NO_CONTEXT) { }
QSurfaceFormat format;
EGLConfig eglConfig;
EGLContext eglContext;
EGLContext eglShareContext;
};
QWinRTEGLContext::QWinRTEGLContext(QOpenGLContext *context)
: d_ptr(new QWinRTEGLContextPrivate)
{
Q_D(QWinRTEGLContext);
d->format = context->format();
d->format.setRenderableType(QSurfaceFormat::OpenGLES);
if (QPlatformOpenGLContext *shareHandle = context->shareHandle())
d->eglShareContext = static_cast<QWinRTEGLContext *>(shareHandle)->d_ptr->eglContext;
}
QWinRTEGLContext::~QWinRTEGLContext()
{
Q_D(QWinRTEGLContext);
if (d->eglContext != EGL_NO_CONTEXT)
eglDestroyContext(g->eglDisplay, d->eglContext);
}
void QWinRTEGLContext::initialize()
{
Q_D(QWinRTEGLContext);
// Test if the hardware supports at least level 9_3
D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_9_3 }; // minimum feature level
HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, featureLevels, 1,
D3D11_SDK_VERSION, nullptr, nullptr, nullptr);
EGLint deviceType = SUCCEEDED(hr) ? EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE
: EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE;
eglBindAPI(EGL_OPENGL_ES_API);
const EGLint displayAttributes[] = {
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, deviceType,
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, true,
EGL_NONE,
};
g->eglDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttributes);
if (Q_UNLIKELY(g->eglDisplay == EGL_NO_DISPLAY))
qCritical("Failed to initialize EGL display: 0x%x", eglGetError());
// eglInitialize checks for EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE
// which adds a suspending handler. This needs to be added from the Xaml
// thread itself, otherwise it will not be invoked. add_Suspending does
// not return an error unfortunately, so it silently fails and causes
// applications to not quit when the system wants to terminate the app
// after suspend.
hr = QEventDispatcherWinRT::runOnXamlThread([]() {
if (!eglInitialize(g->eglDisplay, nullptr, nullptr))
qCritical("Failed to initialize EGL: 0x%x", eglGetError());
return S_OK;
});
d->eglConfig = q_configFromGLFormat(g->eglDisplay, d->format);
const EGLint flags = d->format.testOption(QSurfaceFormat::DebugContext)
? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0;
const int major = d->format.majorVersion();
const int minor = d->format.minorVersion();
if (major > 3 || (major == 3 && minor > 0))
qWarning("QWinRTEGLContext: ANGLE only partially supports OpenGL ES > 3.0");
const EGLint attributes[] = {
EGL_CONTEXT_CLIENT_VERSION, d->format.majorVersion(),
EGL_CONTEXT_MINOR_VERSION_KHR, d->format.minorVersion(),
EGL_CONTEXT_FLAGS_KHR, flags,
EGL_NONE
};
d->eglContext = eglCreateContext(g->eglDisplay, d->eglConfig, d->eglShareContext, attributes);
if (d->eglContext == EGL_NO_CONTEXT) {
qWarning("QEGLPlatformContext: Failed to create context: %x", eglGetError());
return;
}
}
bool QWinRTEGLContext::makeCurrent(QPlatformSurface *windowSurface)
{
Q_D(QWinRTEGLContext);
Q_ASSERT(windowSurface->surface()->supportsOpenGL());
EGLSurface surface;
if (windowSurface->surface()->surfaceClass() == QSurface::Window) {
QWinRTWindow *window = static_cast<QWinRTWindow *>(windowSurface);
if (window->eglSurface() == EGL_NO_SURFACE)
window->createEglSurface(g->eglDisplay, d->eglConfig);
surface = window->eglSurface();
} else { // Offscreen
surface = static_cast<QEGLPbuffer *>(windowSurface)->pbuffer();
}
if (surface == EGL_NO_SURFACE)
return false;
const bool ok = eglMakeCurrent(g->eglDisplay, surface, surface, d->eglContext);
if (!ok) {
qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError());
return false;
}
eglSwapInterval(g->eglDisplay, d->format.swapInterval());
return true;
}
void QWinRTEGLContext::doneCurrent()
{
const bool ok = eglMakeCurrent(g->eglDisplay, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (!ok)
qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError());
}
void QWinRTEGLContext::swapBuffers(QPlatformSurface *windowSurface)
{
Q_ASSERT(windowSurface->surface()->supportsOpenGL());
const QWinRTWindow *window = static_cast<QWinRTWindow *>(windowSurface);
eglSwapBuffers(g->eglDisplay, window->eglSurface());
}
QSurfaceFormat QWinRTEGLContext::format() const
{
Q_D(const QWinRTEGLContext);
return d->format;
}
QFunctionPointer QWinRTEGLContext::getProcAddress(const char *procName)
{
static QHash<QByteArray, QFunctionPointer> standardFuncs;
if (standardFuncs.isEmpty()) {
standardFuncs.insert(QByteArrayLiteral("glBindTexture"), (QFunctionPointer)&glBindTexture);
standardFuncs.insert(QByteArrayLiteral("glBlendFunc"), (QFunctionPointer)&glBlendFunc);
standardFuncs.insert(QByteArrayLiteral("glClear"), (QFunctionPointer)&glClear);
standardFuncs.insert(QByteArrayLiteral("glClearColor"), (QFunctionPointer)&glClearColor);
standardFuncs.insert(QByteArrayLiteral("glClearStencil"), (QFunctionPointer)&glClearStencil);
standardFuncs.insert(QByteArrayLiteral("glColorMask"), (QFunctionPointer)&glColorMask);
standardFuncs.insert(QByteArrayLiteral("glCopyTexImage2D"), (QFunctionPointer)&glCopyTexImage2D);
standardFuncs.insert(QByteArrayLiteral("glCopyTexSubImage2D"), (QFunctionPointer)&glCopyTexSubImage2D);
standardFuncs.insert(QByteArrayLiteral("glCullFace"), (QFunctionPointer)&glCullFace);
standardFuncs.insert(QByteArrayLiteral("glDeleteTextures"), (QFunctionPointer)&glDeleteTextures);
standardFuncs.insert(QByteArrayLiteral("glDepthFunc"), (QFunctionPointer)&glDepthFunc);
standardFuncs.insert(QByteArrayLiteral("glDepthMask"), (QFunctionPointer)&glDepthMask);
standardFuncs.insert(QByteArrayLiteral("glDisable"), (QFunctionPointer)&glDisable);
standardFuncs.insert(QByteArrayLiteral("glDrawArrays"), (QFunctionPointer)&glDrawArrays);
standardFuncs.insert(QByteArrayLiteral("glDrawElements"), (QFunctionPointer)&glDrawElements);
standardFuncs.insert(QByteArrayLiteral("glEnable"), (QFunctionPointer)&glEnable);
standardFuncs.insert(QByteArrayLiteral("glFinish"), (QFunctionPointer)&glFinish);
standardFuncs.insert(QByteArrayLiteral("glFlush"), (QFunctionPointer)&glFlush);
standardFuncs.insert(QByteArrayLiteral("glFrontFace"), (QFunctionPointer)&glFrontFace);
standardFuncs.insert(QByteArrayLiteral("glGenTextures"), (QFunctionPointer)&glGenTextures);
standardFuncs.insert(QByteArrayLiteral("glGetBooleanv"), (QFunctionPointer)&glGetBooleanv);
standardFuncs.insert(QByteArrayLiteral("glGetError"), (QFunctionPointer)&glGetError);
standardFuncs.insert(QByteArrayLiteral("glGetFloatv"), (QFunctionPointer)&glGetFloatv);
standardFuncs.insert(QByteArrayLiteral("glGetIntegerv"), (QFunctionPointer)&glGetIntegerv);
standardFuncs.insert(QByteArrayLiteral("glGetString"), (QFunctionPointer)&glGetString);
standardFuncs.insert(QByteArrayLiteral("glGetTexParameterfv"), (QFunctionPointer)&glGetTexParameterfv);
standardFuncs.insert(QByteArrayLiteral("glGetTexParameteriv"), (QFunctionPointer)&glGetTexParameteriv);
standardFuncs.insert(QByteArrayLiteral("glHint"), (QFunctionPointer)&glHint);
standardFuncs.insert(QByteArrayLiteral("glIsEnabled"), (QFunctionPointer)&glIsEnabled);
standardFuncs.insert(QByteArrayLiteral("glIsTexture"), (QFunctionPointer)&glIsTexture);
standardFuncs.insert(QByteArrayLiteral("glLineWidth"), (QFunctionPointer)&glLineWidth);
standardFuncs.insert(QByteArrayLiteral("glPixelStorei"), (QFunctionPointer)&glPixelStorei);
standardFuncs.insert(QByteArrayLiteral("glPolygonOffset"), (QFunctionPointer)&glPolygonOffset);
standardFuncs.insert(QByteArrayLiteral("glReadPixels"), (QFunctionPointer)&glReadPixels);
standardFuncs.insert(QByteArrayLiteral("glScissor"), (QFunctionPointer)&glScissor);
standardFuncs.insert(QByteArrayLiteral("glStencilFunc"), (QFunctionPointer)&glStencilFunc);
standardFuncs.insert(QByteArrayLiteral("glStencilMask"), (QFunctionPointer)&glStencilMask);
standardFuncs.insert(QByteArrayLiteral("glStencilOp"), (QFunctionPointer)&glStencilOp);
standardFuncs.insert(QByteArrayLiteral("glTexImage2D"), (QFunctionPointer)&glTexImage2D);
standardFuncs.insert(QByteArrayLiteral("glTexParameterf"), (QFunctionPointer)&glTexParameterf);
standardFuncs.insert(QByteArrayLiteral("glTexParameterfv"), (QFunctionPointer)&glTexParameterfv);
standardFuncs.insert(QByteArrayLiteral("glTexParameteri"), (QFunctionPointer)&glTexParameteri);
standardFuncs.insert(QByteArrayLiteral("glTexParameteriv"), (QFunctionPointer)&glTexParameteriv);
standardFuncs.insert(QByteArrayLiteral("glTexSubImage2D"), (QFunctionPointer)&glTexSubImage2D);
standardFuncs.insert(QByteArrayLiteral("glViewport"), (QFunctionPointer)&glViewport);
standardFuncs.insert(QByteArrayLiteral("glActiveTexture"), (QFunctionPointer)&glActiveTexture);
standardFuncs.insert(QByteArrayLiteral("glAttachShader"), (QFunctionPointer)&glAttachShader);
standardFuncs.insert(QByteArrayLiteral("glBindAttribLocation"), (QFunctionPointer)&glBindAttribLocation);
standardFuncs.insert(QByteArrayLiteral("glBindBuffer"), (QFunctionPointer)&glBindBuffer);
standardFuncs.insert(QByteArrayLiteral("glBindFramebuffer"), (QFunctionPointer)&glBindFramebuffer);
standardFuncs.insert(QByteArrayLiteral("glBindRenderbuffer"), (QFunctionPointer)&glBindRenderbuffer);
standardFuncs.insert(QByteArrayLiteral("glBlendColor"), (QFunctionPointer)&glBlendColor);
standardFuncs.insert(QByteArrayLiteral("glBlendEquation"), (QFunctionPointer)&glBlendEquation);
standardFuncs.insert(QByteArrayLiteral("glBlendEquationSeparate"), (QFunctionPointer)&glBlendEquationSeparate);
standardFuncs.insert(QByteArrayLiteral("glBlendFuncSeparate"), (QFunctionPointer)&glBlendFuncSeparate);
standardFuncs.insert(QByteArrayLiteral("glBufferData"), (QFunctionPointer)&glBufferData);
standardFuncs.insert(QByteArrayLiteral("glBufferSubData"), (QFunctionPointer)&glBufferSubData);
standardFuncs.insert(QByteArrayLiteral("glCheckFramebufferStatus"), (QFunctionPointer)&glCheckFramebufferStatus);
standardFuncs.insert(QByteArrayLiteral("glCompileShader"), (QFunctionPointer)&glCompileShader);
standardFuncs.insert(QByteArrayLiteral("glCompressedTexImage2D"), (QFunctionPointer)&glCompressedTexImage2D);
standardFuncs.insert(QByteArrayLiteral("glCompressedTexSubImage2D"), (QFunctionPointer)&glCompressedTexSubImage2D);
standardFuncs.insert(QByteArrayLiteral("glCreateProgram"), (QFunctionPointer)&glCreateProgram);
standardFuncs.insert(QByteArrayLiteral("glCreateShader"), (QFunctionPointer)&glCreateShader);
standardFuncs.insert(QByteArrayLiteral("glDeleteBuffers"), (QFunctionPointer)&glDeleteBuffers);
standardFuncs.insert(QByteArrayLiteral("glDeleteFramebuffers"), (QFunctionPointer)&glDeleteFramebuffers);
standardFuncs.insert(QByteArrayLiteral("glDeleteProgram"), (QFunctionPointer)&glDeleteProgram);
standardFuncs.insert(QByteArrayLiteral("glDeleteRenderbuffers"), (QFunctionPointer)&glDeleteRenderbuffers);
standardFuncs.insert(QByteArrayLiteral("glDeleteShader"), (QFunctionPointer)&glDeleteShader);
standardFuncs.insert(QByteArrayLiteral("glDetachShader"), (QFunctionPointer)&glDetachShader);
standardFuncs.insert(QByteArrayLiteral("glDisableVertexAttribArray"), (QFunctionPointer)&glDisableVertexAttribArray);
standardFuncs.insert(QByteArrayLiteral("glEnableVertexAttribArray"), (QFunctionPointer)&glEnableVertexAttribArray);
standardFuncs.insert(QByteArrayLiteral("glFramebufferRenderbuffer"), (QFunctionPointer)&glFramebufferRenderbuffer);
standardFuncs.insert(QByteArrayLiteral("glFramebufferTexture2D"), (QFunctionPointer)&glFramebufferTexture2D);
standardFuncs.insert(QByteArrayLiteral("glGenBuffers"), (QFunctionPointer)&glGenBuffers);
standardFuncs.insert(QByteArrayLiteral("glGenerateMipmap"), (QFunctionPointer)&glGenerateMipmap);
standardFuncs.insert(QByteArrayLiteral("glGenFramebuffers"), (QFunctionPointer)&glGenFramebuffers);
standardFuncs.insert(QByteArrayLiteral("glGenRenderbuffers"), (QFunctionPointer)&glGenRenderbuffers);
standardFuncs.insert(QByteArrayLiteral("glGetActiveAttrib"), (QFunctionPointer)&glGetActiveAttrib);
standardFuncs.insert(QByteArrayLiteral("glGetActiveUniform"), (QFunctionPointer)&glGetActiveUniform);
standardFuncs.insert(QByteArrayLiteral("glGetAttachedShaders"), (QFunctionPointer)&glGetAttachedShaders);
standardFuncs.insert(QByteArrayLiteral("glGetAttribLocation"), (QFunctionPointer)&glGetAttribLocation);
standardFuncs.insert(QByteArrayLiteral("glGetBufferParameteriv"), (QFunctionPointer)&glGetBufferParameteriv);
standardFuncs.insert(QByteArrayLiteral("glGetFramebufferAttachmentParameteriv"), (QFunctionPointer)&glGetFramebufferAttachmentParameteriv);
standardFuncs.insert(QByteArrayLiteral("glGetProgramiv"), (QFunctionPointer)&glGetProgramiv);
standardFuncs.insert(QByteArrayLiteral("glGetProgramInfoLog"), (QFunctionPointer)&glGetProgramInfoLog);
standardFuncs.insert(QByteArrayLiteral("glGetRenderbufferParameteriv"), (QFunctionPointer)&glGetRenderbufferParameteriv);
standardFuncs.insert(QByteArrayLiteral("glGetShaderiv"), (QFunctionPointer)&glGetShaderiv);
standardFuncs.insert(QByteArrayLiteral("glGetShaderInfoLog"), (QFunctionPointer)&glGetShaderInfoLog);
standardFuncs.insert(QByteArrayLiteral("glGetShaderPrecisionFormat"), (QFunctionPointer)&glGetShaderPrecisionFormat);
standardFuncs.insert(QByteArrayLiteral("glGetShaderSource"), (QFunctionPointer)&glGetShaderSource);
standardFuncs.insert(QByteArrayLiteral("glGetUniformfv"), (QFunctionPointer)&glGetUniformfv);
standardFuncs.insert(QByteArrayLiteral("glGetUniformiv"), (QFunctionPointer)&glGetUniformiv);
standardFuncs.insert(QByteArrayLiteral("glGetUniformLocation"), (QFunctionPointer)&glGetUniformLocation);
standardFuncs.insert(QByteArrayLiteral("glGetVertexAttribfv"), (QFunctionPointer)&glGetVertexAttribfv);
standardFuncs.insert(QByteArrayLiteral("glGetVertexAttribiv"), (QFunctionPointer)&glGetVertexAttribiv);
standardFuncs.insert(QByteArrayLiteral("glGetVertexAttribPointerv"), (QFunctionPointer)&glGetVertexAttribPointerv);
standardFuncs.insert(QByteArrayLiteral("glIsBuffer"), (QFunctionPointer)&glIsBuffer);
standardFuncs.insert(QByteArrayLiteral("glIsFramebuffer"), (QFunctionPointer)&glIsFramebuffer);
standardFuncs.insert(QByteArrayLiteral("glIsProgram"), (QFunctionPointer)&glIsProgram);
standardFuncs.insert(QByteArrayLiteral("glIsRenderbuffer"), (QFunctionPointer)&glIsRenderbuffer);
standardFuncs.insert(QByteArrayLiteral("glIsShader"), (QFunctionPointer)&glIsShader);
standardFuncs.insert(QByteArrayLiteral("glLinkProgram"), (QFunctionPointer)&glLinkProgram);
standardFuncs.insert(QByteArrayLiteral("glReleaseShaderCompiler"), (QFunctionPointer)&glReleaseShaderCompiler);
standardFuncs.insert(QByteArrayLiteral("glRenderbufferStorage"), (QFunctionPointer)&glRenderbufferStorage);
standardFuncs.insert(QByteArrayLiteral("glSampleCoverage"), (QFunctionPointer)&glSampleCoverage);
standardFuncs.insert(QByteArrayLiteral("glShaderBinary"), (QFunctionPointer)&glShaderBinary);
standardFuncs.insert(QByteArrayLiteral("glShaderSource"), (QFunctionPointer)&glShaderSource);
standardFuncs.insert(QByteArrayLiteral("glStencilFuncSeparate"), (QFunctionPointer)&glStencilFuncSeparate);
standardFuncs.insert(QByteArrayLiteral("glStencilMaskSeparate"), (QFunctionPointer)&glStencilMaskSeparate);
standardFuncs.insert(QByteArrayLiteral("glStencilOpSeparate"), (QFunctionPointer)&glStencilOpSeparate);
standardFuncs.insert(QByteArrayLiteral("glUniform1f"), (QFunctionPointer)&glUniform1f);
standardFuncs.insert(QByteArrayLiteral("glUniform1fv"), (QFunctionPointer)&glUniform1fv);
standardFuncs.insert(QByteArrayLiteral("glUniform1i"), (QFunctionPointer)&glUniform1i);
standardFuncs.insert(QByteArrayLiteral("glUniform1iv"), (QFunctionPointer)&glUniform1iv);
standardFuncs.insert(QByteArrayLiteral("glUniform2f"), (QFunctionPointer)&glUniform2f);
standardFuncs.insert(QByteArrayLiteral("glUniform2fv"), (QFunctionPointer)&glUniform2fv);
standardFuncs.insert(QByteArrayLiteral("glUniform2i"), (QFunctionPointer)&glUniform2i);
standardFuncs.insert(QByteArrayLiteral("glUniform2iv"), (QFunctionPointer)&glUniform2iv);
standardFuncs.insert(QByteArrayLiteral("glUniform3f"), (QFunctionPointer)&glUniform3f);
standardFuncs.insert(QByteArrayLiteral("glUniform3fv"), (QFunctionPointer)&glUniform3fv);
standardFuncs.insert(QByteArrayLiteral("glUniform3i"), (QFunctionPointer)&glUniform3i);
standardFuncs.insert(QByteArrayLiteral("glUniform3iv"), (QFunctionPointer)&glUniform3iv);
standardFuncs.insert(QByteArrayLiteral("glUniform4f"), (QFunctionPointer)&glUniform4f);
standardFuncs.insert(QByteArrayLiteral("glUniform4fv"), (QFunctionPointer)&glUniform4fv);
standardFuncs.insert(QByteArrayLiteral("glUniform4i"), (QFunctionPointer)&glUniform4i);
standardFuncs.insert(QByteArrayLiteral("glUniform4iv"), (QFunctionPointer)&glUniform4iv);
standardFuncs.insert(QByteArrayLiteral("glUniformMatrix2fv"), (QFunctionPointer)&glUniformMatrix2fv);
standardFuncs.insert(QByteArrayLiteral("glUniformMatrix3fv"), (QFunctionPointer)&glUniformMatrix3fv);
standardFuncs.insert(QByteArrayLiteral("glUniformMatrix4fv"), (QFunctionPointer)&glUniformMatrix4fv);
standardFuncs.insert(QByteArrayLiteral("glUseProgram"), (QFunctionPointer)&glUseProgram);
standardFuncs.insert(QByteArrayLiteral("glValidateProgram"), (QFunctionPointer)&glValidateProgram);
standardFuncs.insert(QByteArrayLiteral("glVertexAttrib1f"), (QFunctionPointer)&glVertexAttrib1f);
standardFuncs.insert(QByteArrayLiteral("glVertexAttrib1fv"), (QFunctionPointer)&glVertexAttrib1fv);
standardFuncs.insert(QByteArrayLiteral("glVertexAttrib2f"), (QFunctionPointer)&glVertexAttrib2f);
standardFuncs.insert(QByteArrayLiteral("glVertexAttrib2fv"), (QFunctionPointer)&glVertexAttrib2fv);
standardFuncs.insert(QByteArrayLiteral("glVertexAttrib3f"), (QFunctionPointer)&glVertexAttrib3f);
standardFuncs.insert(QByteArrayLiteral("glVertexAttrib3fv"), (QFunctionPointer)&glVertexAttrib3fv);
standardFuncs.insert(QByteArrayLiteral("glVertexAttrib4f"), (QFunctionPointer)&glVertexAttrib4f);
standardFuncs.insert(QByteArrayLiteral("glVertexAttrib4fv"), (QFunctionPointer)&glVertexAttrib4fv);
standardFuncs.insert(QByteArrayLiteral("glVertexAttribPointer"), (QFunctionPointer)&glVertexAttribPointer);
standardFuncs.insert(QByteArrayLiteral("glClearDepthf"), (QFunctionPointer)&glClearDepthf);
standardFuncs.insert(QByteArrayLiteral("glDepthRangef"), (QFunctionPointer)&glDepthRangef);
};
QHash<QByteArray, QFunctionPointer>::const_iterator i = standardFuncs.find(procName);
if (i != standardFuncs.end())
return i.value();
return eglGetProcAddress(procName);
}
bool QWinRTEGLContext::isValid() const
{
Q_D(const QWinRTEGLContext);
return d->eglContext != EGL_NO_CONTEXT;
}
EGLDisplay QWinRTEGLContext::display()
{
return g->eglDisplay;
}
QT_END_NAMESPACE