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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <QtGui/private/qshadergraph_p.h>
namespace
{
QShaderNodePort createPort(QShaderNodePort::Direction portDirection, const QString &portName)
{
auto port = QShaderNodePort();
port.direction = portDirection;
port.name = portName;
return port;
}
QShaderNode createNode(const QVector<QShaderNodePort> &ports, const QStringList &layers = QStringList())
{
auto node = QShaderNode();
node.setUuid(QUuid::createUuid());
node.setLayers(layers);
for (const auto &port : ports)
node.addPort(port);
return node;
}
QShaderGraph::Edge createEdge(const QUuid &sourceUuid, const QString &sourceName,
const QUuid &targetUuid, const QString &targetName,
const QStringList &layers = QStringList())
{
auto edge = QShaderGraph::Edge();
edge.sourceNodeUuid = sourceUuid;
edge.sourcePortName = sourceName;
edge.targetNodeUuid = targetUuid;
edge.targetPortName = targetName;
edge.layers = layers;
return edge;
}
QShaderGraph::Statement createStatement(const QShaderNode &node,
const QVector<int> &inputs = QVector<int>(),
const QVector<int> &outputs = QVector<int>())
{
auto statement = QShaderGraph::Statement();
statement.node = node;
statement.inputs = inputs;
statement.outputs = outputs;
return statement;
}
void debugStatement(const QString &prefix, const QShaderGraph::Statement &statement)
{
qDebug() << prefix << statement.inputs << statement.uuid().toString() << statement.outputs;
}
void dumpStatementsIfNeeded(const QVector<QShaderGraph::Statement> &statements, const QVector<QShaderGraph::Statement> &expected)
{
if (statements != expected) {
for (int i = 0; i < qMax(statements.size(), expected.size()); i++) {
qDebug() << "----" << i << "----";
if (i < statements.size())
debugStatement("A:", statements.at(i));
if (i < expected.size())
debugStatement("E:", expected.at(i));
qDebug() << "-----------";
}
}
}
}
class tst_QShaderGraph : public QObject
{
Q_OBJECT
private slots:
void shouldHaveEdgeDefaultState();
void shouldTestEdgesEquality_data();
void shouldTestEdgesEquality();
void shouldManipulateStatementMembers();
void shouldTestStatementsEquality_data();
void shouldTestStatementsEquality();
void shouldFindIndexFromPortNameInStatements_data();
void shouldFindIndexFromPortNameInStatements();
void shouldManageNodeList();
void shouldManageEdgeList();
void shouldSerializeGraphForCodeGeneration();
void shouldHandleUnboundPortsDuringGraphSerialization();
void shouldSurviveCyclesDuringGraphSerialization();
void shouldDealWithEdgesJumpingOverLayers();
void shouldGenerateDifferentStatementsDependingOnActiveLayers();
void shouldDealWithBranchesWithoutOutput();
};
void tst_QShaderGraph::shouldHaveEdgeDefaultState()
{
// GIVEN
auto edge = QShaderGraph::Edge();
// THEN
QVERIFY(edge.sourceNodeUuid.isNull());
QVERIFY(edge.sourcePortName.isEmpty());
QVERIFY(edge.targetNodeUuid.isNull());
QVERIFY(edge.targetPortName.isEmpty());
}
void tst_QShaderGraph::shouldTestEdgesEquality_data()
{
QTest::addColumn<QShaderGraph::Edge>("left");
QTest::addColumn<QShaderGraph::Edge>("right");
QTest::addColumn<bool>("expected");
const auto sourceUuid1 = QUuid::createUuid();
const auto sourceUuid2 = QUuid::createUuid();
const auto targetUuid1 = QUuid::createUuid();
const auto targetUuid2 = QUuid::createUuid();
QTest::newRow("Equals") << createEdge(sourceUuid1, "foo", targetUuid1, "bar")
<< createEdge(sourceUuid1, "foo", targetUuid1, "bar")
<< true;
QTest::newRow("SourceUuid") << createEdge(sourceUuid1, "foo", targetUuid1, "bar")
<< createEdge(sourceUuid2, "foo", targetUuid1, "bar")
<< false;
QTest::newRow("SourceName") << createEdge(sourceUuid1, "foo", targetUuid1, "bar")
<< createEdge(sourceUuid1, "bleh", targetUuid1, "bar")
<< false;
QTest::newRow("TargetUuid") << createEdge(sourceUuid1, "foo", targetUuid1, "bar")
<< createEdge(sourceUuid1, "foo", targetUuid2, "bar")
<< false;
QTest::newRow("TargetName") << createEdge(sourceUuid1, "foo", targetUuid1, "bar")
<< createEdge(sourceUuid1, "foo", targetUuid1, "bleh")
<< false;
}
void tst_QShaderGraph::shouldTestEdgesEquality()
{
// GIVEN
QFETCH(QShaderGraph::Edge, left);
QFETCH(QShaderGraph::Edge, right);
// WHEN
const auto equal = (left == right);
const auto notEqual = (left != right);
// THEN
QFETCH(bool, expected);
QCOMPARE(equal, expected);
QCOMPARE(notEqual, !expected);
}
void tst_QShaderGraph::shouldManipulateStatementMembers()
{
// GIVEN
auto statement = QShaderGraph::Statement();
// THEN (default state)
QVERIFY(statement.inputs.isEmpty());
QVERIFY(statement.outputs.isEmpty());
QVERIFY(statement.node.uuid().isNull());
QVERIFY(statement.uuid().isNull());
// WHEN
const auto node = createNode({});
statement.node = node;
// THEN
QCOMPARE(statement.uuid(), node.uuid());
// WHEN
statement.node = QShaderNode();
// THEN
QVERIFY(statement.uuid().isNull());
}
void tst_QShaderGraph::shouldTestStatementsEquality_data()
{
QTest::addColumn<QShaderGraph::Statement>("left");
QTest::addColumn<QShaderGraph::Statement>("right");
QTest::addColumn<bool>("expected");
const auto node1 = createNode({});
const auto node2 = createNode({});
QTest::newRow("EqualNodes") << createStatement(node1, {1, 2}, {3, 4})
<< createStatement(node1, {1, 2}, {3, 4})
<< true;
QTest::newRow("EqualInvalids") << createStatement(QShaderNode(), {1, 2}, {3, 4})
<< createStatement(QShaderNode(), {1, 2}, {3, 4})
<< true;
QTest::newRow("Nodes") << createStatement(node1, {1, 2}, {3, 4})
<< createStatement(node2, {1, 2}, {3, 4})
<< false;
QTest::newRow("Inputs") << createStatement(node1, {1, 2}, {3, 4})
<< createStatement(node1, {1, 2, 0}, {3, 4})
<< false;
QTest::newRow("Outputs") << createStatement(node1, {1, 2}, {3, 4})
<< createStatement(node1, {1, 2}, {3, 0, 4})
<< false;
}
void tst_QShaderGraph::shouldTestStatementsEquality()
{
// GIVEN
QFETCH(QShaderGraph::Statement, left);
QFETCH(QShaderGraph::Statement, right);
// WHEN
const auto equal = (left == right);
const auto notEqual = (left != right);
// THEN
QFETCH(bool, expected);
QCOMPARE(equal, expected);
QCOMPARE(notEqual, !expected);
}
void tst_QShaderGraph::shouldFindIndexFromPortNameInStatements_data()
{
QTest::addColumn<QShaderGraph::Statement>("statement");
QTest::addColumn<QString>("portName");
QTest::addColumn<int>("expectedInputIndex");
QTest::addColumn<int>("expectedOutputIndex");
const auto inputNodeStatement = createStatement(createNode({
createPort(QShaderNodePort::Output, "input")
}));
const auto outputNodeStatement = createStatement(createNode({
createPort(QShaderNodePort::Input, "output")
}));
const auto functionNodeStatement = createStatement(createNode({
createPort(QShaderNodePort::Input, "input1"),
createPort(QShaderNodePort::Output, "output1"),
createPort(QShaderNodePort::Input, "input2"),
createPort(QShaderNodePort::Output, "output2"),
createPort(QShaderNodePort::Output, "output3"),
createPort(QShaderNodePort::Input, "input3")
}));
QTest::newRow("Invalid") << QShaderGraph::Statement() << "foo" << -1 << -1;
QTest::newRow("InputNodeWrongName") << inputNodeStatement << "foo" << -1 << -1;
QTest::newRow("InputNodeExistingName") << inputNodeStatement << "input" << -1 << 0;
QTest::newRow("OutputNodeWrongName") << outputNodeStatement << "foo" << -1 << -1;
QTest::newRow("OutputNodeExistingName") << outputNodeStatement << "output" << 0 << -1;
QTest::newRow("FunctionNodeWrongName") << functionNodeStatement << "foo" << -1 << -1;
QTest::newRow("FunctionNodeInput1") << functionNodeStatement << "input1" << 0 << -1;
QTest::newRow("FunctionNodeOutput1") << functionNodeStatement << "output1" << -1 << 0;
QTest::newRow("FunctionNodeInput2") << functionNodeStatement << "input2" << 1 << -1;
QTest::newRow("FunctionNodeOutput2") << functionNodeStatement << "output2" << -1 << 1;
QTest::newRow("FunctionNodeInput3") << functionNodeStatement << "input3" << 2 << -1;
QTest::newRow("FunctionNodeOutput3") << functionNodeStatement << "output3" << -1 << 2;
}
void tst_QShaderGraph::shouldFindIndexFromPortNameInStatements()
{
// GIVEN
QFETCH(QShaderGraph::Statement, statement);
QFETCH(QString, portName);
QFETCH(int, expectedInputIndex);
QFETCH(int, expectedOutputIndex);
// WHEN
const auto inputIndex = statement.portIndex(QShaderNodePort::Input, portName);
const auto outputIndex = statement.portIndex(QShaderNodePort::Output, portName);
// THEN
QCOMPARE(inputIndex, expectedInputIndex);
QCOMPARE(outputIndex, expectedOutputIndex);
}
void tst_QShaderGraph::shouldManageNodeList()
{
// GIVEN
const auto node1 = createNode({createPort(QShaderNodePort::Output, "node1")});
const auto node2 = createNode({createPort(QShaderNodePort::Output, "node2")});
auto graph = QShaderGraph();
// THEN (default state)
QVERIFY(graph.nodes().isEmpty());
// WHEN
graph.addNode(node1);
// THEN
QCOMPARE(graph.nodes().size(), 1);
QCOMPARE(graph.nodes().at(0).uuid(), node1.uuid());
QCOMPARE(graph.nodes().at(0).ports().at(0).name, node1.ports().at(0).name);
// WHEN
graph.addNode(node2);
// THEN
QCOMPARE(graph.nodes().size(), 2);
QCOMPARE(graph.nodes().at(0).uuid(), node1.uuid());
QCOMPARE(graph.nodes().at(0).ports().at(0).name, node1.ports().at(0).name);
QCOMPARE(graph.nodes().at(1).uuid(), node2.uuid());
QCOMPARE(graph.nodes().at(1).ports().at(0).name, node2.ports().at(0).name);
// WHEN
graph.removeNode(node2);
// THEN
QCOMPARE(graph.nodes().size(), 1);
QCOMPARE(graph.nodes().at(0).uuid(), node1.uuid());
QCOMPARE(graph.nodes().at(0).ports().at(0).name, node1.ports().at(0).name);
// WHEN
graph.addNode(node2);
// THEN
QCOMPARE(graph.nodes().size(), 2);
QCOMPARE(graph.nodes().at(0).uuid(), node1.uuid());
QCOMPARE(graph.nodes().at(0).ports().at(0).name, node1.ports().at(0).name);
QCOMPARE(graph.nodes().at(1).uuid(), node2.uuid());
QCOMPARE(graph.nodes().at(1).ports().at(0).name, node2.ports().at(0).name);
// WHEN
const auto node1bis = [node1] {
auto res = node1;
auto port = res.ports().at(0);
port.name = QStringLiteral("node1bis");
res.addPort(port);
return res;
}();
graph.addNode(node1bis);
// THEN
QCOMPARE(graph.nodes().size(), 2);
QCOMPARE(graph.nodes().at(0).uuid(), node2.uuid());
QCOMPARE(graph.nodes().at(0).ports().at(0).name, node2.ports().at(0).name);
QCOMPARE(graph.nodes().at(1).uuid(), node1bis.uuid());
QCOMPARE(graph.nodes().at(1).ports().at(0).name, node1bis.ports().at(0).name);
}
void tst_QShaderGraph::shouldManageEdgeList()
{
// GIVEN
const auto edge1 = createEdge(QUuid::createUuid(), "foo", QUuid::createUuid(), "bar");
const auto edge2 = createEdge(QUuid::createUuid(), "baz", QUuid::createUuid(), "boo");
auto graph = QShaderGraph();
// THEN (default state)
QVERIFY(graph.edges().isEmpty());
// WHEN
graph.addEdge(edge1);
// THEN
QCOMPARE(graph.edges().size(), 1);
QCOMPARE(graph.edges().at(0), edge1);
// WHEN
graph.addEdge(edge2);
// THEN
QCOMPARE(graph.edges().size(), 2);
QCOMPARE(graph.edges().at(0), edge1);
QCOMPARE(graph.edges().at(1), edge2);
// WHEN
graph.removeEdge(edge2);
// THEN
QCOMPARE(graph.edges().size(), 1);
QCOMPARE(graph.edges().at(0), edge1);
// WHEN
graph.addEdge(edge2);
// THEN
QCOMPARE(graph.edges().size(), 2);
QCOMPARE(graph.edges().at(0), edge1);
QCOMPARE(graph.edges().at(1), edge2);
// WHEN
graph.addEdge(edge1);
// THEN
QCOMPARE(graph.edges().size(), 2);
QCOMPARE(graph.edges().at(0), edge1);
QCOMPARE(graph.edges().at(1), edge2);
}
void tst_QShaderGraph::shouldSerializeGraphForCodeGeneration()
{
// GIVEN
const auto input1 = createNode({
createPort(QShaderNodePort::Output, "input1Value")
});
const auto input2 = createNode({
createPort(QShaderNodePort::Output, "input2Value")
});
const auto output1 = createNode({
createPort(QShaderNodePort::Input, "output1Value")
});
const auto output2 = createNode({
createPort(QShaderNodePort::Input, "output2Value")
});
const auto function1 = createNode({
createPort(QShaderNodePort::Input, "function1Input"),
createPort(QShaderNodePort::Output, "function1Output")
});
const auto function2 = createNode({
createPort(QShaderNodePort::Input, "function2Input1"),
createPort(QShaderNodePort::Input, "function2Input2"),
createPort(QShaderNodePort::Output, "function2Output")
});
const auto function3 = createNode({
createPort(QShaderNodePort::Input, "function3Input1"),
createPort(QShaderNodePort::Input, "function3Input2"),
createPort(QShaderNodePort::Output, "function3Output1"),
createPort(QShaderNodePort::Output, "function3Output2")
});
const auto graph = [=] {
auto res = QShaderGraph();
res.addNode(input1);
res.addNode(input2);
res.addNode(output1);
res.addNode(output2);
res.addNode(function1);
res.addNode(function2);
res.addNode(function3);
res.addEdge(createEdge(input1.uuid(), "input1Value", function1.uuid(), "function1Input"));
res.addEdge(createEdge(input1.uuid(), "input1Value", function2.uuid(), "function2Input1"));
res.addEdge(createEdge(input2.uuid(), "input2Value", function2.uuid(), "function2Input2"));
res.addEdge(createEdge(function1.uuid(), "function1Output", function3.uuid(), "function3Input1"));
res.addEdge(createEdge(function2.uuid(), "function2Output", function3.uuid(), "function3Input2"));
res.addEdge(createEdge(function3.uuid(), "function3Output1", output1.uuid(), "output1Value"));
res.addEdge(createEdge(function3.uuid(), "function3Output2", output2.uuid(), "output2Value"));
return res;
}();
// WHEN
const auto statements = graph.createStatements();
// THEN
const auto expected = QVector<QShaderGraph::Statement>()
<< createStatement(input2, {}, {1})
<< createStatement(input1, {}, {0})
<< createStatement(function2, {0, 1}, {3})
<< createStatement(function1, {0}, {2})
<< createStatement(function3, {2, 3}, {4, 5})
<< createStatement(output2, {5}, {})
<< createStatement(output1, {4}, {});
dumpStatementsIfNeeded(statements, expected);
QCOMPARE(statements, expected);
}
void tst_QShaderGraph::shouldHandleUnboundPortsDuringGraphSerialization()
{
// GIVEN
const auto input = createNode({
createPort(QShaderNodePort::Output, "input")
});
const auto unboundInput = createNode({
createPort(QShaderNodePort::Output, "unbound")
});
const auto output = createNode({
createPort(QShaderNodePort::Input, "output")
});
const auto unboundOutput = createNode({
createPort(QShaderNodePort::Input, "unbound")
});
const auto function = createNode({
createPort(QShaderNodePort::Input, "functionInput1"),
createPort(QShaderNodePort::Input, "functionInput2"),
createPort(QShaderNodePort::Input, "functionInput3"),
createPort(QShaderNodePort::Output, "functionOutput1"),
createPort(QShaderNodePort::Output, "functionOutput2"),
createPort(QShaderNodePort::Output, "functionOutput3")
});
const auto graph = [=] {
auto res = QShaderGraph();
res.addNode(input);
res.addNode(unboundInput);
res.addNode(output);
res.addNode(unboundOutput);
res.addNode(function);
res.addEdge(createEdge(input.uuid(), "input", function.uuid(), "functionInput2"));
res.addEdge(createEdge(function.uuid(), "functionOutput2", output.uuid(), "output"));
return res;
}();
// WHEN
const auto statements = graph.createStatements();
// THEN
// Note that no statement has any unbound input
const auto expected = QVector<QShaderGraph::Statement>()
<< createStatement(input, {}, {0});
dumpStatementsIfNeeded(statements, expected);
QCOMPARE(statements, expected);
}
void tst_QShaderGraph::shouldSurviveCyclesDuringGraphSerialization()
{
// GIVEN
const auto input = createNode({
createPort(QShaderNodePort::Output, "input")
});
const auto output = createNode({
createPort(QShaderNodePort::Input, "output")
});
const auto function1 = createNode({
createPort(QShaderNodePort::Input, "function1Input1"),
createPort(QShaderNodePort::Input, "function1Input2"),
createPort(QShaderNodePort::Output, "function1Output")
});
const auto function2 = createNode({
createPort(QShaderNodePort::Input, "function2Input"),
createPort(QShaderNodePort::Output, "function2Output")
});
const auto function3 = createNode({
createPort(QShaderNodePort::Input, "function3Input"),
createPort(QShaderNodePort::Output, "function3Output")
});
const auto graph = [=] {
auto res = QShaderGraph();
res.addNode(input);
res.addNode(output);
res.addNode(function1);
res.addNode(function2);
res.addNode(function3);
res.addEdge(createEdge(input.uuid(), "input", function1.uuid(), "function1Input1"));
res.addEdge(createEdge(function1.uuid(), "function1Output", function2.uuid(), "function2Input"));
res.addEdge(createEdge(function2.uuid(), "function2Output", function3.uuid(), "function3Input"));
res.addEdge(createEdge(function3.uuid(), "function3Output", function1.uuid(), "function1Input2"));
res.addEdge(createEdge(function2.uuid(), "function2Output", output.uuid(), "output"));
return res;
}();
// WHEN
const auto statements = graph.createStatements();
// THEN
// The cycle is ignored
const auto expected = QVector<QShaderGraph::Statement>();
dumpStatementsIfNeeded(statements, expected);
QCOMPARE(statements, expected);
}
void tst_QShaderGraph::shouldDealWithEdgesJumpingOverLayers()
{
// GIVEN
const auto worldPosition = createNode({
createPort(QShaderNodePort::Output, "worldPosition")
});
const auto texture = createNode({
createPort(QShaderNodePort::Output, "texture")
});
const auto texCoord = createNode({
createPort(QShaderNodePort::Output, "texCoord")
});
const auto lightIntensity = createNode({
createPort(QShaderNodePort::Output, "lightIntensity")
});
const auto exposure = createNode({
createPort(QShaderNodePort::Output, "exposure")
});
const auto fragColor = createNode({
createPort(QShaderNodePort::Input, "fragColor")
});
const auto sampleTexture = createNode({
createPort(QShaderNodePort::Input, "sampler"),
createPort(QShaderNodePort::Input, "coord"),
createPort(QShaderNodePort::Output, "color")
});
const auto lightFunction = createNode({
createPort(QShaderNodePort::Input, "baseColor"),
createPort(QShaderNodePort::Input, "position"),
createPort(QShaderNodePort::Input, "lightIntensity"),
createPort(QShaderNodePort::Output, "outputColor")
});
const auto exposureFunction = createNode({
createPort(QShaderNodePort::Input, "inputColor"),
createPort(QShaderNodePort::Input, "exposure"),
createPort(QShaderNodePort::Output, "outputColor")
});
const auto graph = [=] {
auto res = QShaderGraph();
res.addNode(worldPosition);
res.addNode(texture);
res.addNode(texCoord);
res.addNode(lightIntensity);
res.addNode(exposure);
res.addNode(fragColor);
res.addNode(sampleTexture);
res.addNode(lightFunction);
res.addNode(exposureFunction);
res.addEdge(createEdge(texture.uuid(), "texture", sampleTexture.uuid(), "sampler"));
res.addEdge(createEdge(texCoord.uuid(), "texCoord", sampleTexture.uuid(), "coord"));
res.addEdge(createEdge(worldPosition.uuid(), "worldPosition", lightFunction.uuid(), "position"));
res.addEdge(createEdge(sampleTexture.uuid(), "color", lightFunction.uuid(), "baseColor"));
res.addEdge(createEdge(lightIntensity.uuid(), "lightIntensity", lightFunction.uuid(), "lightIntensity"));
res.addEdge(createEdge(lightFunction.uuid(), "outputColor", exposureFunction.uuid(), "inputColor"));
res.addEdge(createEdge(exposure.uuid(), "exposure", exposureFunction.uuid(), "exposure"));
res.addEdge(createEdge(exposureFunction.uuid(), "outputColor", fragColor.uuid(), "fragColor"));
return res;
}();
// WHEN
const auto statements = graph.createStatements();
// THEN
const auto expected = QVector<QShaderGraph::Statement>()
<< createStatement(texCoord, {}, {2})
<< createStatement(texture, {}, {1})
<< createStatement(lightIntensity, {}, {3})
<< createStatement(sampleTexture, {1, 2}, {5})
<< createStatement(worldPosition, {}, {0})
<< createStatement(exposure, {}, {4})
<< createStatement(lightFunction, {5, 0, 3}, {6})
<< createStatement(exposureFunction, {6, 4}, {7})
<< createStatement(fragColor, {7}, {});
dumpStatementsIfNeeded(statements, expected);
QCOMPARE(statements, expected);
}
void tst_QShaderGraph::shouldGenerateDifferentStatementsDependingOnActiveLayers()
{
// GIVEN
const auto texCoord = createNode({
createPort(QShaderNodePort::Output, "texCoord")
}, {
"diffuseTexture",
"normalTexture"
});
const auto diffuseUniform = createNode({
createPort(QShaderNodePort::Output, "color")
}, {"diffuseUniform"});
const auto diffuseTexture = createNode({
createPort(QShaderNodePort::Input, "coord"),
createPort(QShaderNodePort::Output, "color")
}, {"diffuseTexture"});
const auto normalUniform = createNode({
createPort(QShaderNodePort::Output, "normal")
}, {"normalUniform"});
const auto normalTexture = createNode({
createPort(QShaderNodePort::Input, "coord"),
createPort(QShaderNodePort::Output, "normal")
}, {"normalTexture"});
const auto lightFunction = createNode({
createPort(QShaderNodePort::Input, "color"),
createPort(QShaderNodePort::Input, "normal"),
createPort(QShaderNodePort::Output, "output")
});
const auto fragColor = createNode({
createPort(QShaderNodePort::Input, "fragColor")
});
const auto graph = [=] {
auto res = QShaderGraph();
res.addNode(texCoord);
res.addNode(diffuseUniform);
res.addNode(diffuseTexture);
res.addNode(normalUniform);
res.addNode(normalTexture);
res.addNode(lightFunction);
res.addNode(fragColor);
res.addEdge(createEdge(diffuseUniform.uuid(), "color", lightFunction.uuid(), "color", {"diffuseUniform"}));
res.addEdge(createEdge(texCoord.uuid(), "texCoord", diffuseTexture.uuid(), "coord", {"diffuseTexture"}));
res.addEdge(createEdge(diffuseTexture.uuid(), "color", lightFunction.uuid(), "color", {"diffuseTexture"}));
res.addEdge(createEdge(normalUniform.uuid(), "normal", lightFunction.uuid(), "normal", {"normalUniform"}));
res.addEdge(createEdge(texCoord.uuid(), "texCoord", normalTexture.uuid(), "coord", {"normalTexture"}));
res.addEdge(createEdge(normalTexture.uuid(), "normal", lightFunction.uuid(), "normal", {"normalTexture"}));
res.addEdge(createEdge(lightFunction.uuid(), "output", fragColor.uuid(), "fragColor"));
return res;
}();
{
// WHEN
const auto statements = graph.createStatements({"diffuseUniform", "normalUniform"});
// THEN
const auto expected = QVector<QShaderGraph::Statement>()
<< createStatement(normalUniform, {}, {1})
<< createStatement(diffuseUniform, {}, {0})
<< createStatement(lightFunction, {0, 1}, {2})
<< createStatement(fragColor, {2}, {});
dumpStatementsIfNeeded(statements, expected);
QCOMPARE(statements, expected);
}
{
// WHEN
const auto statements = graph.createStatements({"diffuseUniform", "normalTexture"});
// THEN
const auto expected = QVector<QShaderGraph::Statement>()
<< createStatement(texCoord, {}, {0})
<< createStatement(normalTexture, {0}, {2})
<< createStatement(diffuseUniform, {}, {1})
<< createStatement(lightFunction, {1, 2}, {3})
<< createStatement(fragColor, {3}, {});
dumpStatementsIfNeeded(statements, expected);
QCOMPARE(statements, expected);
}
{
// WHEN
const auto statements = graph.createStatements({"diffuseTexture", "normalUniform"});
// THEN
const auto expected = QVector<QShaderGraph::Statement>()
<< createStatement(texCoord, {}, {0})
<< createStatement(normalUniform, {}, {2})
<< createStatement(diffuseTexture, {0}, {1})
<< createStatement(lightFunction, {1, 2}, {3})
<< createStatement(fragColor, {3}, {});
dumpStatementsIfNeeded(statements, expected);
QCOMPARE(statements, expected);
}
{
// WHEN
const auto statements = graph.createStatements({"diffuseTexture", "normalTexture"});
// THEN
const auto expected = QVector<QShaderGraph::Statement>()
<< createStatement(texCoord, {}, {0})
<< createStatement(normalTexture, {0}, {2})
<< createStatement(diffuseTexture, {0}, {1})
<< createStatement(lightFunction, {1, 2}, {3})
<< createStatement(fragColor, {3}, {});
dumpStatementsIfNeeded(statements, expected);
QCOMPARE(statements, expected);
}
}
void tst_QShaderGraph::shouldDealWithBranchesWithoutOutput()
{
// GIVEN
const auto input = createNode({
createPort(QShaderNodePort::Output, "input")
});
const auto output = createNode({
createPort(QShaderNodePort::Input, "output")
});
const auto danglingFunction = createNode({
createPort(QShaderNodePort::Input, "functionInput"),
createPort(QShaderNodePort::Output, "unbound")
});
const auto function = createNode({
createPort(QShaderNodePort::Input, "functionInput"),
createPort(QShaderNodePort::Output, "functionOutput")
});
const auto graph = [=] {
auto res = QShaderGraph();
res.addNode(input);
res.addNode(function);
res.addNode(danglingFunction);
res.addNode(output);
res.addEdge(createEdge(input.uuid(), "input", function.uuid(), "functionInput"));
res.addEdge(createEdge(input.uuid(), "input", danglingFunction.uuid(), "functionInput"));
res.addEdge(createEdge(function.uuid(), "functionOutput", output.uuid(), "output"));
return res;
}();
// WHEN
const auto statements = graph.createStatements();
// THEN
// Note that no edge leads to the unbound input
const auto expected = QVector<QShaderGraph::Statement>()
<< createStatement(input, {}, {0})
<< createStatement(function, {0}, {1})
<< createStatement(output, {1}, {})
<< createStatement(danglingFunction, {0}, {2});
dumpStatementsIfNeeded(statements, expected);
QCOMPARE(statements, expected);
}
QTEST_MAIN(tst_QShaderGraph)
#include "tst_qshadergraph.moc"