| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the test suite of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
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| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #define GL_GLEXT_PROTOTYPES |
| |
| #include "openglwidget.h" |
| #include <QtWidgets/private/qwidget_p.h> |
| #include <QOpenGLFramebufferObject> |
| #include <QWindow> |
| #include <qpa/qplatformwindow.h> |
| #include <QDebug> |
| #include <QTimer> |
| |
| #include <QtGui/QOpenGLFunctions> |
| #include <QtGui/QGuiApplication> |
| #include <QtGui/QMatrix4x4> |
| #include <QtGui/QOpenGLShaderProgram> |
| #include <QtGui/QScreen> |
| |
| #include <QtCore/qmath.h> |
| #include <qopengl.h> |
| |
| class OpenGLWidgetPrivate : protected QOpenGLFunctions |
| { |
| public: |
| OpenGLWidgetPrivate(QWidget *q) |
| : m_program(0), m_frame(0), q(q) |
| { |
| |
| } |
| |
| void initialize(); |
| void render(); |
| |
| |
| int width() {return w;} |
| int height() {return h;} |
| |
| GLuint m_posAttr; |
| GLuint m_colAttr; |
| GLuint m_matrixUniform; |
| |
| QOpenGLShaderProgram *m_program; |
| int m_frame; |
| |
| int w,h; |
| QWidget *q; |
| |
| int m_interval; |
| QVector3D m_rotAxis; |
| |
| float clearColor[3]; |
| }; |
| |
| |
| OpenGLWidget::OpenGLWidget(int interval, const QVector3D &rotAxis, QWidget *parent) |
| : QOpenGLWidget(parent) |
| { |
| d.reset(new OpenGLWidgetPrivate(this)); |
| d->clearColor[0] = d->clearColor[1] = d->clearColor[2] = 0.0f; |
| d->m_interval = interval; |
| d->m_rotAxis = rotAxis; |
| if (interval > 0) { |
| QTimer *timer = new QTimer(this); |
| connect(timer, SIGNAL(timeout()), this, SLOT(update())); |
| timer->start(interval); |
| } |
| } |
| |
| OpenGLWidget::~OpenGLWidget() |
| { |
| |
| } |
| |
| void OpenGLWidget::initializeGL() |
| { |
| // qDebug("*initializeGL*"); |
| d->initialize(); |
| } |
| |
| void OpenGLWidget::resizeGL(int w, int h) |
| { |
| // qDebug("*resizeGL*"); |
| d->w = w; |
| d->h = h; |
| } |
| void OpenGLWidget::paintGL() |
| { |
| // qDebug("*paintGL* %d", d->m_frame); |
| d->render(); |
| } |
| |
| |
| static const char *vertexShaderSource = |
| "attribute highp vec4 posAttr;\n" |
| "attribute lowp vec4 colAttr;\n" |
| "varying lowp vec4 col;\n" |
| "uniform highp mat4 matrix;\n" |
| "void main() {\n" |
| " col = colAttr;\n" |
| " gl_Position = matrix * posAttr;\n" |
| "}\n"; |
| |
| static const char *fragmentShaderSource = |
| "varying lowp vec4 col;\n" |
| "void main() {\n" |
| " gl_FragColor = col;\n" |
| "}\n"; |
| |
| void OpenGLWidgetPrivate::initialize() |
| { |
| initializeOpenGLFunctions(); |
| m_program = new QOpenGLShaderProgram; |
| m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource); |
| m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); |
| m_program->link(); |
| m_posAttr = m_program->attributeLocation("posAttr"); |
| m_colAttr = m_program->attributeLocation("colAttr"); |
| m_matrixUniform = m_program->uniformLocation("matrix"); |
| } |
| |
| void OpenGLWidgetPrivate::render() |
| { |
| const qreal retinaScale = q->devicePixelRatio(); |
| glViewport(0, 0, width() * retinaScale, height() * retinaScale); |
| |
| glClearColor(clearColor[0], clearColor[1], clearColor[2], 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| m_program->bind(); |
| |
| QMatrix4x4 matrix; |
| matrix.perspective(60.0f, 4.0f/3.0f, 0.1f, 100.0f); |
| matrix.translate(0, 0, -2); |
| const qreal angle = 100.0f * m_frame / 30; |
| matrix.rotate(angle, m_rotAxis); |
| |
| m_program->setUniformValue(m_matrixUniform, matrix); |
| |
| GLfloat vertices[] = { |
| 0.0f, 0.707f, |
| -0.5f, -0.5f, |
| 0.5f, -0.5f |
| }; |
| |
| GLfloat colors[] = { |
| 1.0f, 0.0f, 0.0f, |
| 0.0f, 1.0f, 0.0f, |
| 0.0f, 0.0f, 1.0f |
| }; |
| |
| glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices); |
| glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors); |
| |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(1); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| glDisableVertexAttribArray(1); |
| glDisableVertexAttribArray(0); |
| |
| m_program->release(); |
| |
| ++m_frame; |
| |
| if (m_interval <= 0) |
| q->update(); |
| } |
| |
| void OpenGLWidget::setClearColor(const float *c) |
| { |
| d->clearColor[0] = c[0]; |
| d->clearColor[1] = c[1]; |
| d->clearColor[2] = c[2]; |
| } |